//==================================================== //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //= //= http://hercules.ws/board/ //================= More Information ================= //= http://hercules.ws/board/ ??? //==================================================== // This file handles the Roulette, the format is : // The first entry is the one that loses the game. //==================================================== roulette: ( { level_1: { Silver_Coin:1 // Lose Gold_Coin:1 Poison_Bottle:1 Branch_Of_Dead_Tree:1 Fruit_Of_Mastela:1 Old_Ore_Box:1 E_Inc_Agi_10_Scroll:1 Elunium:1 Oridecon:1 } level_2: { Silver_Coin:1 // Lose Gold_Coin:1 Old_Blue_Box:1 Seed_Of_Yggdrasil:1 Yggdrasilberry:1 E_Blessing_10_Scroll:1 Carnium:1 Bradium:1 } level_3: { Silver_Coin:1 // Lose Gold_Coin:1 Bundle_Of_Magic_Scroll:1 Old_Violet_Box:1 E_Abrasive:1 Treasure_Box:1 Gold:1 } level_4: { Silver_Coin:1 // Lose Gold_Coin:1 Old_Card_Album:1 E_Small_Life_Potion:1 Buff_Gift_Set:1 Guarantee_Weapon_6Up:1 } level_5: { Gold_Coin:1 // Lose Magic_Card_Album:1 Comp_Battle_Manual:1 Potion_Box:1 Guarantee_Armor_6Up:1 } level_6: { Gold_Coin:1 // Lose Reward_Job_BM25:1 Guarantee_Armor_7Up:1 Guarantee_Armor_8Up:1 } level_7: { Gold_Coin:1 // Lose Guarantee_Armor_8Up:1 Guarantee_Armor_8Up:1 } } )