// Database for upgrading items. // Stats per level for safe upgrade, Stats per level after safe limit, Safe level limit, Lv.1 %, Lv 2 %, Lv.3%, ect... // Armor defense is done in percentage (ie 70 = .7 def) // Weapons are whole numbers (ie 3 = 3 atk) 70, 4,4, 100,100,100,100, 60, 40, 40, 20, 20, 10, // Armor 2, 3,7, 100,100,100,100,100,100,100, 60, 40, 20, // Lv.1 Weapons 3, 5,6, 100,100,100,100,100,100, 60, 40, 20, 20, // Lv.2 Weapons 5, 8,5, 100,100,100,100,100, 60, 50, 20, 20, 20, // Lv.3 Weapons 7,13,4, 100,100,100,100, 60, 40, 40, 20, 20, 10, // Lv.4 Weapons