// Renewal Version // // Type,Stats per level,Random bonus start level,Random bonus value,Chance+1:Bonus+1,Chance+2:Bonus+2,Chance+3:Bonus+3,... // // IMPORTANT: changing the number of upgrade levels requires modifying MAX_REFINE in status.h // // For armors, values of 100 add 1 armor defense. // For weapons, values of 100 add 1 ATK&MATK. // // Type: // 0 - Armors // 1 - Level 1 weapons // 2 - Level 2 weapons // 3 - Level 3 weapons // 4 - Level 4 weapons // // Stats per level: // This value is applied for every upgrade level. // // Random bonus start level: // This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade). // // Random bonus value: // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past // Random bonus start level. This is only applied for weapons, and not displayed client-side. // // Chance: // 100 = 100% // // A note about renewal Armors, there may or may not be another bonus, according to iRO wiki: Every upgrade gives floor[( 3 + current upgrade ) / 4] equipment DEF) 0,0,0,0,100:100,100:100,100:100,100:100,60:200,40:200,40:200,20:200,20:300,10:300,8:300,8:300,8:400,8:400,7:400,7:400,7:500,7:500,5:500,5:500 // Level 1 weapons 1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,18:0,18:0,18:0,18:0,18:0,17:300,17:300,17:300,15:300,15:300 // Level 2 weapons 2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0,18:0,18:0,18:0,18:0,18:0,17:600,17:600,17:600,15:600,15:600 // Level 3 weapons 3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0,18:0,18:0,18:0,18:0,18:0,17:900,17:900,17:900,15:900,15:900 // Level 4 weapons 4,700,5,1400,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0,8:0,8:0,8:0,8:0,8:0,7:1200,7:1200,7:1200,5:1200,5:1200