//================= Hercules Database ===================================== //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2018-2020 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Monster Skill Database //========================================================================= mob_skill_db:( { /************************************************************************** ************* Entry structure ******************************************** ************************************************************************** : { : { ClearSkills: (boolean, defaults to false) allows cleaning all previous defined skills for the mob. SkillLevel: (int, defaults to 1) SkillState: (string, defaults to "MSS_ANY") SkillTarget: (string, defaults to "MST_TARGET") Rate: (int, defaults to 1) CastTime: (int, defaults to 0) Delay: (int, defaults to 0) Cancelable: (boolean, defaults to false) CastCondition: (string, defaults to "MSC_ALWAYS") ConditionData: (int, defaults to 0) val0: (int, defaults to 0) val1: (int, defaults to 0) val2: (int, defaults to 0) val3: (int, defaults to 0) val4: (int, defaults to 0) Emotion: (int, defaults to -1) ChatMsgID: (int, defaults to 0) } } **************************************************************************/ SCORPION: { NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 300 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } PORING: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } HORNET: { NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } FARMILIAR: { NPC_BLINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } FABRE: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } PUPA: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } } CONDOR: { BS_ADRENALINE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 5 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } WILOW: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_TELEKINESISATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } } CHONCHON: { NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } RODA_FROG: { NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } WOLF: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_PROVOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } } SPORE: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 1 } NPC_PROVOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ZOMBIE: { NPC_POISON: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ARCHER_SKELETON: { AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } CREAMY: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } PECOPECO: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PROVOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } } MANDRAGORA: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ORK_WARRIOR: { NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 32 val1: 14469 } NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 27 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SMOKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 36000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 9 } } WORM_TAIL: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } SNAKE: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MUNAK: { NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 1 val1: 14469 } NPC_STUNATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } SOLDIER_SKELETON: { NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } NPC_UNDEADATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ISIS: { NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 12437 } } ANACONDAQ: { NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } POPORING: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } VERIT: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PROVOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } } ELDER_WILOW: { MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } THARA_FROG: { NPC_LICK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } HUNTER_FLY: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_WINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GHOUL: { NPC_POISON: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } SIDE_WINDER: { KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } OSIRIS: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_VENOMDUST: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AS_VENOMDUST: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } ASC_METEORASSAULT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } MG_STONECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKBREATH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKTHUNDER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 7 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1029 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1522 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1522 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } BAPHOMET: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 6 } NPC_EARTHQUAKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 6 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1431 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1431 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1101 } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 29 } } GOLEM: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } CR_SHIELDCHARGE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } MUMMY: { NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } STEEL_CHONCHON: { NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } OBEAUNE: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 val1: 12437 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } MARC: { NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_STUNATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WATERATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } DOPPELGANGER: { AL_DECAGI: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 5 } AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 5 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 2 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 2 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 2 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 2 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_HAMMERFALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_HAMMERFALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } LK_SPIRALPIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 36 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1427 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1427 } } PECOPECO_EGG: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 1049 val1: 1050 } } THIEF_BUG_EGG: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } } PICKY: { NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } PICKY_: { NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } THIEF_BUG: { NPC_AGIUP: { SkillState: "MSS_IDLE" SkillLevel: 1 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } ROCKER: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } THIEF_BUG_: { NPC_AGIUP: { SkillState: "MSS_IDLE" SkillLevel: 1 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } THIEF_BUG__: { NPC_AGIUP: { SkillState: "MSS_IDLE" SkillLevel: 1 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } MUKA: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } } SMOKIE: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYSTATUSON" ConditionData: "SC_HIDING" Emotion: 2 } NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_PROVOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } TF_HIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 19 } } YOYO: { AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PROVOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_THROWSTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } METALLER: { NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } MISTRESS: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } AL_PNEUMA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 18 } AL_PNEUMA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 18 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_GUIDEDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1156 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1604 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1604 } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } BIGFOOT: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } } NIGHTMARE: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } PORING_: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MEGALODON: { NPC_CHANGETELEKINESIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 7 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } STROUF: { MG_FROSTDIVER: { SkillState: "MSS_ANGRY" SkillLevel: 9 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_FOLLOW" SkillLevel: 9 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 32 } NPC_WATERATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } VADON: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } CORNUTUS: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_KEEPING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 9 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } HYDRA: { NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } SWORD_FISH: { NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 100 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } KUKRE: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } PIRATE_SKEL: { NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 27 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 27 } } KAHO: { MG_FIREBOLT: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } CRAB: { NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 120000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } SHELLFISH: { NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } SKELETON: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 1 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } POISON_SPORE: { NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 1 val1: 14469 } NPC_POISON: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_POISONATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GOLDEN_BUG: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYSTATUSON" ConditionData: "SC_HIDING" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } CR_REFLECTSHIELD: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } HP_ASSUMPTIO: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } HP_ASSUMPTIO: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 5 val0: 1608 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 5 val0: 1608 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1054 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } TF_HIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 Emotion: 19 } } ORK_HERO: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 300000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } LK_SPIRALPIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1500 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 300000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_ARMORBRAKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 300000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 5 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1439 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 8 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1439 } } VOCAL: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1052 Emotion: 2 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1052 Emotion: 2 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 8 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1052 } } TOAD: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1012 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 6 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1012 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } MASTERING: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1002 Emotion: 21 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } DRAGON_FLY: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1011 Emotion: 27 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1011 Emotion: 27 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 8 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1011 Emotion: 27 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } VAGABOND_WOLF: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 27 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1013 Emotion: 27 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1013 Emotion: 27 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1013 Emotion: 27 } } ECLIPSE: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_LICK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1063 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 8 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1063 } } AMBERNITE: { NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_KEEPING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 9 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ANDRE: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ANGELING: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 18 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_HOLYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1031 } SA_REVERSEORCISH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SA_REVERSEORCISH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } } ANT_EGG: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 1095 val1: 1105 val2: 1160 } } ANUBIS: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_MAGICALATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ARGIOPE: { AS_VENOMDUST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } } ARGOS: { NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PF_SPIDERWEB: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PF_SPIDERWEB: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } BAPHOMET_: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } } BATHORY: { NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 30 } NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } CARAMEL: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } COCO: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_THROWSTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } DENIRO: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DESERT_WOLF: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 12429 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } DESERT_WOLF_B: { NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DEVIACE: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 200 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 145 } NPC_EMOTION_ON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DEVIRUCHI: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKTHUNDER: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 19 } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 19 } } DOKEBI: { BS_ADRENALINE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_ADRENALINE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } } DRAINLIAR: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DRAKE: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1566 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1566 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1192 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_WATERATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_WATERATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 29 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } } DROPS: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DUSTINESS: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } EDDGA: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AM_DEMONSTRATION: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AM_DEMONSTRATION: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 4000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1603 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 8 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1603 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1060 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } EGGYRA: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } EVIL_DRUID: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_UNDEADATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } FLORA: { NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } FRILLDORA: { AS_CLOAKING: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 1 } NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GHOSTRING: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 28 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" Emotion: 28 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" Emotion: 28 } MG_SOULSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 28 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 28 } NPC_INVISIBLE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1186 } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 28 } } GIEARTH: { HT_SANDMAN: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 8 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } GOBLIN_1: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 val1: 12429 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 18 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GOBLIN_2: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 val1: 12429 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GOBLIN_3: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 val1: 12429 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GOBLIN_4: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 val1: 12429 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 20 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GOBLIN_5: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 val1: 12429 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 28 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } HODE: { AS_CLOAKING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } HORN: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } HORONG: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_SIGHT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } } JAKK: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 val1: 13973 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } JOKER: { MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 10 } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 10 } MG_SOULSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } NPC_ATTRICHANGE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 10 } NPC_DARKTHUNDER: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } NPC_EMOTION_ON: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 20 val1: 129 } NPC_EMOTION_ON: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 val1: 131 } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } NPC_WINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } } KHALITZBURG: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 9 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } } KOBOLD_1: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 12429 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } KOBOLD_2: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 12429 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } KOBOLD_3: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 12429 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } MAGNOLIA: { HT_FLASHER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 28 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MANTIS: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 12437 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } MARDUK: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MAGICALATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } } MARINA: { NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } MARINE_SPHERE: { NPC_RANDOMMOVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALCHEMIST" } NPC_SELFDESTRUCTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALCHEMIST" } NPC_SELFDESTRUCTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } NPC_SELFDESTRUCTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 173 } NPC_SPEEDUP: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 700 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MARIONETTE: { HT_FREEZINGTRAP: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 29 } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } MARSE: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 145 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 1 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } MARTIN: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_HIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 19 } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } MATYR: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 12437 } } MAYA: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 3 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1477 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1477 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1194 } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } } MEDUSA: { MG_STONECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_PETRIFYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } } MINOROUS: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 12437 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } } MOONLIGHT: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 21 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 21 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 21 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 21 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } BS_HAMMERFALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 4000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 0 } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 4000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 0 } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 4000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 0 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1471 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1471 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1180 } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SA_LANDPROTECTOR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } SA_LANDPROTECTOR: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 89 } ST_FULLSTRIP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } MYST: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } } ORC_SKELETON: { NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ORC_ZOMBIE: { NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } PASANA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 12437 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } PETIT: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_TELEKINESISATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } PETIT_: { AL_INCAGI: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 700 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_TELEKINESISATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } PHARAOH: { AC_CHARGEARROW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DARKBLESSING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKNESSBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_GUIDEDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1458 val1: 1464 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1458 val1: 1464 } } PHEN: { NPC_PROVOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } } PHREEONI: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYSTATUSON" ConditionData: "SC_HIDING" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HELMBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_LICK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_PETRIFYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1558 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1558 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1127 } NPC_WIDESTONE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } NPC_WIDESTONE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } TF_HIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 Emotion: 19 } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 19 } } PIERE: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } PLANKTON: { NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } RAYDRIC: { BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } } REQUIEM: { NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } SAND_MAN: { AS_CLOAKING: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_SPRINKLESAND: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } SAVAGE: { AL_INCAGI: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } SAVAGE_BABE: { NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } SKEL_WORKER: { NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 1 } } SOHEE: { NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 28 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SUICIDE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } STAINER: { NPC_KEEPING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 19 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } TAROU: { NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } VITATA: { AM_POTIONPITCHER: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 5 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ZENORC: { NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ZEROM: { NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } WHISPER: { AS_CLOAKING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 28 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 28 val1: 12437 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } NINE_TAIL: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_ATTRICHANGE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } BON_GUN: { KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } } ORC_ARCHER: { AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AC_SHOWER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 6 } HT_ANKLESNARE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 5 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ORC_LORD: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_INCAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 700 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } BS_HAMMERFALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } CR_SHIELDCHARGE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1500 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_EARTHQUAKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1500 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SHIELDBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1473 Emotion: 27 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1473 Emotion: 27 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1189 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 9 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } MIMIC: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } } WRAITH: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ALARM: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 6 } } ARCLOUSE: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } } RIDEWORD: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } SKEL_PRISONER: { NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } } ZOMBIE_PRISONER: { NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DARK_PRIEST: { MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CHANGEUNDEAD: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 300 CastTime: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKBREATH: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } PUNK: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ZHERLTHSH: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 30 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_LICK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1257 } } RYBIO: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 4 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 4 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 600 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 4 } } PHENDARK: { NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } MYSTELTAINN: { BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_SHIELDBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } TIRFING: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } NPC_HELMBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } EXECUTIONER: { BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ANOLIAN: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 val1: 13973 } } STING: { AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYSTATUSON" ConditionData: "SC_HIDING" } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 20 val1: 13973 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } TF_HIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 10 } WZ_QUAGMIRE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } } WANDER_MAN: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_AUTOCOUNTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } RG_INTIMIDATE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } CRAMP: { NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } BRILIGHT: { NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_KEEPING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 Emotion: 9 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } HIGH_ORC: { CR_SHIELDCHARGE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 13973 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SMOKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 36000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } } CHOCO: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } HT_SKIDTRAP: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 12437 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1057 Emotion: 27 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1057 Emotion: 27 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_THROWSTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } STEM_WORM: { NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } PENOMENA: { NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } KNIGHT_OF_ABYSS: { AC_CHARGEARROW: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 600000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1132 } } MARIN: { MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } SASQUATCH: { KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } NPC_WATERATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } } COOKIE_XMAS: { MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PR_LEXAETERNA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SA_REVERSEORCISH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SA_REVERSEORCISH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } } ANTONIO: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_RUN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_RUN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } SA_REVERSEORCISH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } SA_REVERSEORCISH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } AL_INCAGI: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } } CRUISER: { AC_CHARGEARROW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 24 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 27 } } MYSTCASE: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 3 } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } CHEPET: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 3 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AM_DEMONSTRATION: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 17 } AM_DEMONSTRATION: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 17 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 17 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1743 Emotion: 27 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1743 Emotion: 27 } PR_STRECOVERY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDSTATUSON" ConditionData: "MSC_ANY" Emotion: 3 } PR_STRECOVERY: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDSTATUSON" ConditionData: "MSC_ANY" Emotion: 3 } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } } KNIGHT_OF_WINDSTORM: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_SHIELDCHARGE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1607 Emotion: 27 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1607 Emotion: 27 } NPC_WIDEFREEZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_WIDEFREEZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } WZ_STORMGUST: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } WZ_STORMGUST: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 21 } } GARM: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 300000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1606 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1606 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WATERATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 6 } NPC_WEAPONBRAKER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WIDEFREEZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WIDEFREEZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } WZ_STORMGUST: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GARGOYLE: { AC_CHARGEARROW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_KEEPING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 9 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } RAGGLER: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } NERAID: { NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val1: 13973 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } PEST: { AS_CLOAKING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } INJUSTICE: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GOBLIN_ARCHER: { AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 16 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GRYPHON: { KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DARK_FRAME: { CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 1 } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 1 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 26 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_PETRIFYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } WILD_ROSE: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MUTANT_DRAGON: { MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } WIND_GHOST: { HT_SHOCKWAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 29 } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } NPC_MAGICALATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } MERMAN: { KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_RANGEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } COOKIE: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 0 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 0 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 0 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 0 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 0 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 0 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 4 } NPC_TELEKINESISATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 4 } } CARAT: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_REVERSEORCISH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SA_REVERSEORCISH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 600 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } } BLOODY_KNIGHT: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_SHIELDCHARGE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CHANGEFIRE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 600000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_WEAPONBRAKER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 2000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 2000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } } CLOCK: { NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 200 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 145 } NPC_EMOTION_ON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C_TOWER_MANAGER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 200 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 129 } NPC_EMOTION_ON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SLEEPATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 9 } } ALLIGATOR: { NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 145 } } DARK_LORD: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBLESSING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_HELMBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1605 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1605 } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } } ORC_LADY: { AL_INCAGI: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 3 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MEGALITH: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ALICE: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_SHIELDCHARGE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1744 } } RAYDRIC_ARCHER: { AC_CHARGEARROW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } } GREATEST_GENERAL: { NPC_BLINDATTACK: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 6 } NPC_BLINDATTACK: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_EARTHSPIKE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 5000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 6 } WZ_EARTHSPIKE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 5000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } } STALACTIC_GOLEM: { BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 200 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 145 } NPC_EMOTION_ON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } } TRI_JOINT: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } STEAM_GOBLIN: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 27 } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 23 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } } SAGEWORM: { MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 20 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 32 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 20 } } KOBOLD_ARCHER: { AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 20 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } CHIMERA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SHIELDBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 CastTime: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1253 } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } ARCHER_GUARDIAN: { AC_CHARGEARROW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } SOLDIER_GUARDIAN: { NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MAYA_PUPLE: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 13973 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1194 } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } SKELETON_GENERAL: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1028 val1: 1016 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } WRAITH_DEAD: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } MINI_DEMON: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKTHUNDER: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 18 val1: 13973 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1109 Emotion: 11 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1109 Emotion: 11 } SA_REVERSEORCISH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SA_REVERSEORCISH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } } CREMY_FEAR: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1018 } RG_INTIMIDATE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } KILLER_MANTIS: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1139 } } OWL_BARON: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 32 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1320 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 5 } } KOBOLD_LEADER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_ADRENALINE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1500 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } BS_ADRENALINE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 1500 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } CR_SHIELDCHARGE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1133 val1: 1134 val2: 1135 val3: 1282 Emotion: 27 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1133 val1: 1134 val2: 1135 val3: 1282 Emotion: 27 } } ANCIENT_MUMMY: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } } ZOMBIE_MASTER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1036 } NPC_UNDEADATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GOBLIN_LEADER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 27 } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 27 } CR_SHIELDCHARGE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 27 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1122 val1: 1123 val2: 1124 val3: 1125 val4: 1126 Emotion: 27 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1122 val1: 1123 val2: 1124 val3: 1125 val4: 1126 Emotion: 27 } } CATERPILLAR: { NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } AM_MUT: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } AM_ACIDTERROR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1110 } } DARK_ILLUSION: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GIANT_HONET: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 13973 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } GIANT_SPIDER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 13973 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1100 } } ANCIENT_WORM: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_VENOMDUST: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1099 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } LEIB_OLMAI: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1243 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } } CAT_O_NINE_TAIL: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1180 } } PANZER_GOBLIN: { AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 23 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } } GAJOMART: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_SIGHT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1129 } RG_STRIPWEAPON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_SIGHTRASHER: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } MAJORUROS: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 13973 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1149 } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } GULLINBURSTI: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1166 } RG_STRIPSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } } TURTLE_GENERAL: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1364 val1: 1594 val2: 1600 val3: 1601 val4: 1602 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1364 val1: 1594 val2: 1600 val3: 1601 val4: 1602 } NPC_WEAPONBRAKER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } } MOBSTER: { KN_SPEARBOOMERANG: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 32 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" } RG_INTIMIDATE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } PERMETER: { AM_POTIONPITCHER: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 5 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 145 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ASSULTER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 600000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 val0: 23 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 13973 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 24 } TF_BACKSLIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 600000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 Delay: 600000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 } } SOLIDER: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 145 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } FUR_SEAL: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 1 val1: 12437 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } HEATER: { MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 500 Delay: 5000 SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 6 } } FREEZER: { MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 20 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } OWL_DUKE: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 32 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } DRAGON_TAIL: { NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } SPRING_RABBIT: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 131 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } TF_THROWSTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } SEE_OTTER: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 val1: 12437 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } APOCALIPS: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKTHUNDER: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 1000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } } LAVA_GOLEM: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1367 } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } } BLAZZER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_SIGHTRASHER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } } GEOGRAPHER: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GRAND_PECO: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 200 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION_ON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } SUCCUBUS: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } SA_REVERSEORCISH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SA_REVERSEORCISH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } } FAKE_ANGEL: { NPC_BLINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 7 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_BLINDATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 7 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CURSEATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CURSEATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_HALLUCINATION: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_HALLUCINATION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_SILENCEATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_SILENCEATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } GOAT: { BS_ADRENALINE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1500 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } BS_ADRENALINE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 1500 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 4233 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } LORD_OF_DEATH: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEUNDEAD: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_GRANDDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 700 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1490 val1: 1490 val2: 1509 val3: 1508 val4: 1179 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1490 val1: 1490 val2: 1509 val3: 1508 val4: 1179 } } INCUBUS: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 14 } NPC_MENTALBREAKER: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 14 } } THE_PAPER: { NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DEFENDER: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } NPC_DEFENDER: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } NPC_DEFENDER: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } } HARPY: { NPC_BLOODDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_SILENCEATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_WINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } ELDER: { MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 10000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } MG_FIREBOLT: { SkillState: "MSS_IDLE" SkillLevel: 7 Rate: 10000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } MG_FROSTDIVER: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_IDLE" SkillLevel: 7 Rate: 10000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 10000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } MG_STONECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } MG_STONECURSE: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DEMON_PUNGUS: { NPC_BLINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } NIGHTMARE_TERROR: { NPC_CURSEATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_ANGRY" SkillLevel: 7 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_MENTALBREAKER: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DRILLER: { AS_CLOAKING: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_GROUNDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GRIZZLY: { KN_SPEARSTAB: { SkillState: "MSS_ANGRY" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_STUNATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SM_ENDURE: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } } DIABOLIC: { MO_BODYRELOCATION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_METEOR: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_METEOR: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } EXPLOSION: { AM_DEMONSTRATION: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 100 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AM_DEMONSTRATION: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 100 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } DELETER: { MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 12429 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DELETER_: { MG_FIREWALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 12429 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_FIREATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } SLEEPER: { AS_CLOAKING: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DEFENDER: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DEFENDER: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } NPC_DEFENDER: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SLEEPATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } TF_SPRINKLESAND: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GIG: { CR_AUTOGUARD: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_FOLLOW" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_HIDING: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 19 } TF_HIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 19 } TF_POISON: { SkillState: "MSS_ANGRY" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ARCHANGELING: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 1000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 1000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 18 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 18 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" Emotion: 18 } CR_GRANDCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_BARRIER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_HOLYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } PR_SANCTUARY: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } PR_SANCTUARY: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } RG_INTIMIDATE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DRACULA: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEUNDEAD: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 36 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 36 } NPC_INVISIBLE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 16 Rate: 10000 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 5 val0: 1419 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 16 Rate: 10000 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 5 val0: 1419 } } VIOLY: { NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } GALAPAGO: { AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 2 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 1 val1: 4235 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 1 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } ROTAR_ZAIRO: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 23 } } G_MUMMY: { NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } EVENT_BAPHO: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 20 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_BARRIER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 3000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 2000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1026 val1: 1170 val2: 1029 val3: 1044 val4: 1749 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 2000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1026 val1: 1170 val2: 1029 val3: 1044 val4: 1749 } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_STORMGUST: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_STORMGUST: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } KARAKASA: { MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 28 val1: 14469 } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 31 } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 31 } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } SHINOBI: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_CLOAKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } HT_CLAYMORETRAP: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 9 } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 } NPC_REBIRTH: { SkillState: "MSS_DEAD" SkillLevel: 2 Rate: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_BACKSLIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 3600000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 } } POISON_TOAD: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ANTIQUE_FIRELOCK: { NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AC_CHARGEARROW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MIYABI_NINGYO: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } TENGU: { NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SM_PROVOKE: { SkillState: "MSS_ANGRY" SkillLevel: 10 Rate: 2000 CastTime: 600 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 23 } SM_PROVOKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 600 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 23 } SM_PROVOKE: { SkillState: "MSS_FOLLOW" SkillLevel: 10 Rate: 2000 CastTime: 600 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 23 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 600 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 23 } WZ_EARTHSPIKE: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_EARTHSPIKE: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_EARTHSPIKE: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } KAPHA: { NPC_BLOODDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 20 } NPC_WATERATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_WATERBALL: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 16 } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 16 } } BLOOD_BUTTERFLY: { KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_SLEEPATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } } RICE_CAKE_BOY: { NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } LIVE_PEACH_TREE: { AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } AM_POTIONPITCHER: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 19 } AM_POTIONPITCHER: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 19 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_GUIDEDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } EVIL_CLOUD_HERMIT: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } WILD_GINSENG: { NPC_BARRIER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 3000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 9 } NPC_MAGICALATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } } BABY_LEOPARD: { NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } } WICKED_NYMPH: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 2 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 2 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 2 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 2 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 2 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 2 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ZIPPER_BEAR: { NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } DARK_SNAKE_LORD: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DRAGONFEAR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SHIELDBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1531 val1: 1531 val2: 1564 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1531 val1: 1531 val2: 1564 } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } } G_FARMILIAR: { NPC_BLINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ARCHER_SKELETON: { AC_DOUBLE: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ISIS: { NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_HUNTER_FLY: { NPC_BLOODDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_GHOUL: { NPC_POISON: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_SIDE_WINDER: { KN_PIERCE: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_OBEAUNE: { NPC_WATERATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_MARC: { NPC_STUNATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_NIGHTMARE: { NPC_BLINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MENTALBREAKER: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_TELEKINESISATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_POISON_SPORE: { NPC_POISON: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ARGIOPE: { AS_VENOMDUST: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AS_VENOMDUST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ARGOS: { NPC_POISON: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_BAPHOMET_: { NPC_DARKBREATH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HALLUCINATION: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HALLUCINATION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_DESERT_WOLF: { NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_SPRINKLESAND: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_DEVIRUCHI: { NPC_BLINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ENERGYDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_ENERGYDRAIN: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } } G_DRAINLIAR: { NPC_BLINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_EVIL_DRUID: { NPC_BLINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ENERGYDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ENERGYDRAIN: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_JAKK: { NPC_BLINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_JOKER: { MG_FIREBALL: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_FOLLOW" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SOULSTRIKE: { SkillState: "MSS_FOLLOW" SkillLevel: 9 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SOULSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ATTRICHANGE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ENERGYDRAIN: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_QUAGMIRE: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_KHALITZBURG: { AS_GRIMTOOTH: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_STUNATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_HIGH_ORC: { NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SMOKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 36000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } G_STEM_WORM: { NPC_GUIDEDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_PENOMENA: { NPC_BLOODDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_SASQUATCH: { KN_SPEARSTAB: { SkillState: "MSS_ANGRY" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_ENDURE: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } } G_CRUISER: { NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_CHEPET: { AL_HEAL: { SkillState: "MSS_ANGRY" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 } AL_HEAL: { SkillState: "MSS_FOLLOW" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 } AL_HEAL: { SkillState: "MSS_ANGRY" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } AL_HEAL: { SkillState: "MSS_FOLLOW" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } MG_FIREWALL: { SkillState: "MSS_ANGRY" SkillLevel: 10 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_FOLLOW" SkillLevel: 10 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_STRECOVERY: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDSTATUSON" ConditionData: "MSC_ANY" } PR_STRECOVERY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDSTATUSON" ConditionData: "MSC_ANY" } PR_STRECOVERY: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 2000 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDSTATUSON" ConditionData: "MSC_ANY" } PR_STRECOVERY: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDSTATUSON" ConditionData: "MSC_ANY" } } G_RAGGLER: { NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_INJUSTICE: { AS_SONICBLOW: { SkillState: "MSS_ANGRY" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_GRYPHON: { KN_PIERCE: { SkillState: "MSS_ANGRY" SkillLevel: 10 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_DARK_FRAME: { NPC_BLINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_MUTANT_DRAGON: { MG_FIREBALL: { SkillState: "MSS_FOLLOW" SkillLevel: 10 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_ANGRY" SkillLevel: 10 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } G_WIND_GHOST: { HT_SHOCKWAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MAGICALATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MAGICALATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_MERMAN: { KN_PIERCE: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_RANGEATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_RANGEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ORC_LADY: { AL_INCAGI: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_INCAGI: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_RAYDRIC_ARCHER: { AC_CHARGEARROW: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AC_CHARGEARROW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_TRI_JOINT: { NPC_GROUNDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_KOBOLD_ARCHER: { AC_DOUBLE: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_CHIMERA: { NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } WZ_HEAVENDRIVE: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_MANTIS: { NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_MARDUK: { MG_FIREBOLT: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MAGICALATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MAGICALATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_MARIONETTE: { HT_FREEZINGTRAP: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_TELEKINESISATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_MATYR: { AS_SONICBLOW: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_MINOROUS: { BS_HAMMERFALL: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ORC_SKELETON: { NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ORC_ZOMBIE: { NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_PASANA: { NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_PETIT: { NPC_GROUNDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_TELEKINESISATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_TELEKINESISATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_PETIT_: { NPC_TELEKINESISATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_TELEKINESISATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_RAYDRIC: { BS_MAXIMIZE: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_ANGRY" SkillLevel: 10 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } G_REQUIEM: { NPC_DARKNESSATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_SKEL_WORKER: { NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ZEROM: { NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_NINE_TAIL: { NPC_ATTRICHANGE: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_ATTRICHANGE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_RANDOMATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_BON_GUN: { KN_SPEARSTAB: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ORC_ARCHER: { AC_SHOWER: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } AC_SHOWER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } HT_ANKLESNARE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_MIMIC: { NPC_BLOODDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_WRAITH: { NPC_BLINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ENERGYDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ALARM: { NPC_BLINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ARCLOUSE: { NPC_GROUNDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_RIDEWORD: { NPC_BLINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_SKEL_PRISONER: { NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ZOMBIE_PRISONER: { NPC_POISON: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_PUNK: { NPC_PETRIFYATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ZHERLTHSH: { AS_SONICBLOW: { SkillState: "MSS_ANGRY" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_LICK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_LICK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_PROVOKE: { SkillState: "MSS_FOLLOW" SkillLevel: 10 Rate: 500 CastTime: 600 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 600 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_RYBIO: { AS_SONICBLOW: { SkillState: "MSS_ANGRY" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_PROVOKE: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 600 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 600 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_PHENDARK: { NPC_POISON: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_MYSTELTAINN: { BS_MAXIMIZE: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_TIRFING: { AS_SONICBLOW: { SkillState: "MSS_ANGRY" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_EXECUTIONER: { BS_MAXIMIZE: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } KN_AUTOCOUNTER: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } KN_AUTOCOUNTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } KN_SPEARBOOMERANG: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_SPEARBOOMERANG: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ANOLIAN: { NPC_WATERATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_STING: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYSTATUSON" ConditionData: "SC_HIDING" } KN_SPEARSTAB: { SkillState: "MSS_ANGRY" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_HIDING: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } TF_HIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } WZ_QUAGMIRE: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_QUAGMIRE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_QUAGMIRE: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_WANDER_MAN: { KN_AUTOCOUNTER: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } KN_AUTOCOUNTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_WINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_DOKEBI: { BS_ADRENALINE: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_ADRENALINE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_ADRENALINE: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_ADRENALINE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MC_MAMMONITE: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } INCANTATION_SAMURAI: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } ASC_BREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } ASC_BREAKER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } ASC_BREAKER: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_LONGRANGEATTACKED" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 9 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_HELMBRAKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SHIELDBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1560 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1560 } RG_INTIMIDATE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DRYAD: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 2 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } } KIND_OF_BEETLE: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_KEEPING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 19 } } STONE_SHOOTER: { NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } WOODEN_GOLEM: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 9 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } WOOTAN_SHOOTER: { NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } WOOTAN_FIGHTER: { KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } PARASITE: { NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_PETRIFYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_POISON: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } } PORING_V: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 4 } AL_HEAL: { SkillState: "MSS_WALK" SkillLevel: 10 Rate: 10000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 4 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_HAMMERFALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBLESSING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 16 Rate: 10000 CastTime: 2000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1491 val1: 1431 val2: 1433 Emotion: 18 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 16 Rate: 10000 CastTime: 2000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1491 val1: 1431 val2: 1433 Emotion: 18 } RG_STRIPARMOR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } RG_STRIPHELM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } RG_STRIPSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } RG_STRIPWEAPON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_STORMGUST: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_STORMGUST: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } GIBBET: { AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } DULLAHAN: { NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } LOLI_RURI: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 3 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } SA_REVERSEORCISH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SA_REVERSEORCISH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } } DISGUISE: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 val0: 1509 val1: 1508 Emotion: 19 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } BLOODY_MURDERER: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } QUVE: { MG_STONECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 val0: 1509 Emotion: 19 } } LUDE: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 18 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 val0: 1508 Emotion: 19 } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PR_LEXAETERNA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } HYLOZOIST: { AL_DECAGI: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } } AMON_RA: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_BLOODDRAIN: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_BLOODDRAIN: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBLESSING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONMONSTER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" val0: 1474 val1: 1477 val2: 1438 Emotion: 9 } NPC_SUMMONMONSTER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" val0: 1474 val1: 1477 val2: 1438 Emotion: 9 } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" val0: 1474 val1: 1477 val2: 1438 Emotion: 9 } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" val0: 1474 val1: 1477 val2: 1438 Emotion: 9 } NPC_SUMMONMONSTER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 18 val0: 1474 val1: 1477 val2: 1438 Emotion: 9 } NPC_SUMMONMONSTER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 89 val0: 1474 val1: 1477 val2: 1438 Emotion: 9 } NPC_SUMMONMONSTER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 21 val0: 1474 val1: 1477 val2: 1438 Emotion: 9 } NPC_SUMMONMONSTER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 1474 val1: 1477 val2: 1438 Emotion: 9 } NPC_SUMMONMONSTER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 79 val0: 1474 val1: 1477 val2: 1438 Emotion: 9 } NPC_SUMMONMONSTER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 83 val0: 1474 val1: 1477 val2: 1438 Emotion: 9 } WZ_FIREPILLAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 Delay: 2000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 2000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 2000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 28 Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 21 Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 79 Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 83 Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 89 Emotion: 9 } } HYEGUN: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } CIVIL_SERVANT: { AM_POTIONPITCHER: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 CastTime: 500 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 2 } AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 CastTime: 500 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 2 } AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 2 } NPC_DARKTHUNDER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DANCING_DRAGON: { NPC_AGIUP: { SkillState: "MSS_IDLE" SkillLevel: 1 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_AGIUP: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 3000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 3000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 3000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } } GARM_BABY: { MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_LICK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } INCREASE_SOIL: { NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 CastTime: 5000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 1516 } } LI_ME_MANG_RYANG: { NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_RANGEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 24 } } BACSOJIN: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } HP_ASSUMPTIO: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } HP_ASSUMPTIO: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } HP_ASSUMPTIO: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 } NPC_WIDESLEEP: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESLEEP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } PR_SANCTUARY: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } CHUNG_E: { CR_SHIELDCHARGE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } RG_INTIMIDATE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } TF_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } BOILED_RICE: { CR_AUTOGUARD: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SUICIDE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 4000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } } G_PARASITE: { NPC_REVENGE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MASTERATTACKED" } } G_FLORA: { NPC_REVENGE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MASTERATTACKED" } } G_HYDRA: { NPC_REVENGE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MASTERATTACKED" } } DEVILING: { NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 CastTime: 700 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 CastTime: 700 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } TAO_GUNKA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 9 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_COMBOATTACK: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_GUIDEDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_MENTALBREAKER: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_STUNATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1793 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1793 } } TAMRUAN: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } } LEAF_CAT: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 18 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } } KRABEN: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } G_MANDRAGORA: { NPC_REVENGE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MASTERATTACKED" } } G_GEOGRAPHER: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 90 } NPC_REVENGE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MASTERATTACKED" } } METALING: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 200000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 7 } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } RG_STRIPWEAPON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } } MINERAL: { CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_BARRIER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 3000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } TF_HIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 50000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 19 } TF_HIDING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 19 } } OBSIDIAN: { CR_SHIELDCHARGE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BARRIER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 3000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } TF_HIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 50000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 19 } TF_HIDING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 19 } } PITMAN: { HT_CLAYMORETRAP: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 3000 CastTime: 500 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } TF_SPRINKLESAND: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } WASTE_STOVE: { NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 200 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 9 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } TF_THROWSTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } UNGOLIANT: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 14 } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1625 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1625 } } PORCELLIO: { AL_PNEUMA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 18 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_KEEPING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 25 Emotion: 9 } } NOXIOUS: { NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 14 } NPC_MENTALBREAKER: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 14 } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 23 } NPC_SELFDESTRUCTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 23 } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 173 Emotion: 23 } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } VENOMOUS: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 23 } NPC_SELFDESTRUCTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 23 } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 173 Emotion: 23 } } TEDDY_BEAR: { NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 800 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 500 CastTime: 800 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 23 } NPC_EMOTION_ON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 2000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 3 Emotion: 23 } NPC_SELFDESTRUCTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 CastTime: 2000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 3 Emotion: 23 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } RSX_0806: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } BS_HAMMERFALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 32 } NPC_EARTHQUAKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 32 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1624 val1: 1624 val2: 1621 val3: 1620 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1624 val1: 1624 val2: 1621 val3: 1620 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1617 } NPC_WEAPONBRAKER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } G_WASTE_STOVE: { NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 200 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 9 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } TF_THROWSTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 4000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_PORCELLIO: { AL_PNEUMA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 18 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_KEEPING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 25 Emotion: 9 } } G_DARK_PRIEST: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 9 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 9 } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_CHANGEUNDEAD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKBREATH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_GRANDDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 2000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 9 } NPC_GRANDDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 2000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 9 } } ANOPHELES: { NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_BLOODDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MOLE: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_HIDING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } TF_HIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 29 } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } } HILL_WIND: { KN_SPEARBOOMERANG: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 1 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } BACSOJIN_: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } HP_ASSUMPTIO: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } HP_ASSUMPTIO: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } HP_ASSUMPTIO: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1519 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1519 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1519 } PR_SANCTUARY: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } CHUNG_E_: { CR_SHIELDCHARGE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } RG_INTIMIDATE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } TF_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } GREMLIN: { NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } RG_STRIPARMOR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } BEHOLDER: { MG_NAPALMBEAT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MENTALBREAKER: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_PETRIFYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } } SEYREN: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_SPEARBOOMERANG: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } KN_SPEARBOOMERANG: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 6 } LK_SPIRALPIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } LK_SPIRALPIERCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } SM_PROVOKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 300000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } EREMES: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_CLOAKING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_GRIMTOOTH: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 6 } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AS_VENOMDUST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 50000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AS_VENOMDUST: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 50000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } ASC_BREAKER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } ASC_METEORASSAULT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } HARWORD: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_ADRENALINE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 150000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_HAMMERFALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 23 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MAGALETA: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_INCAGI: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 240000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 2 } AL_INCAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 240000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 2 } AL_PNEUMA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 19 } AL_PNEUMA: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } AL_PNEUMA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 19 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } HP_ASSUMPTIO: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 100 } HP_ASSUMPTIO: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 100 } HP_ASSUMPTIO: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } HP_ASSUMPTIO: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 100 } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } PR_LEXAETERNA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 18 } PR_LEXDIVINA: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 18 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 18 } } SHECIL: { AC_CHARGEARROW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AC_SHOWER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } HT_FLASHER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } HT_FLASHER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } HT_FREEZINGTRAP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } HT_FREEZINGTRAP: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } HT_SKIDTRAP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } HT_SKIDTRAP: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 35000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SN_SHARPSHOOTING: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 500 Delay: 1500 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } KATRINN: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 7000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } HW_NAPALMVULCAN: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_SIGHT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_SIGHT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 137 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_EARTHSPIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_SIGHTRASHER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } G_SEYREN: { KN_SPEARBOOMERANG: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } KN_SPEARBOOMERANG: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 6 } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 2 } LK_SPIRALPIERCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } LK_SPIRALPIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } SM_PROVOKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 300000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } G_EREMES: { AS_GRIMTOOTH: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 6 } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } AS_VENOMDUST: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AS_VENOMDUST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } ASC_BREAKER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } ASC_METEORASSAULT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 2000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 3 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_HARWORD: { BS_ADRENALINE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 150000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_HAMMERFALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 23 } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 23 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HELMBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 2000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 3 } NPC_SHIELDBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_MAGALETA: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 Delay: 1500 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 3000 Delay: 1500 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 Delay: 1500 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 Delay: 1500 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 3000 Delay: 1500 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 Delay: 1500 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_INCAGI: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 240000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 2 } AL_INCAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 240000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 2 } AL_PNEUMA: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } AL_PNEUMA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 19 } AL_PNEUMA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 19 } HP_ASSUMPTIO: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 100 } HP_ASSUMPTIO: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 100 } HP_ASSUMPTIO: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 90 } HP_ASSUMPTIO: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 90 } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 2000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 3 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } PR_LEXAETERNA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } PR_LEXDIVINA: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 18 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 18 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 18 } } G_SHECIL: { AC_CHARGEARROW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AC_SHOWER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } HT_ANKLESNARE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_AROUND3" CastCondition: "MSC_ALWAYS" Emotion: 5 } HT_ANKLESNARE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND3" CastCondition: "MSC_ALWAYS" Emotion: 5 } HT_BLASTMINE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_AROUND3" CastCondition: "MSC_ALWAYS" Emotion: 5 } HT_BLASTMINE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND3" CastCondition: "MSC_ALWAYS" Emotion: 5 } HT_LANDMINE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_AROUND3" CastCondition: "MSC_ALWAYS" Emotion: 5 } HT_LANDMINE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND3" CastCondition: "MSC_ALWAYS" Emotion: 5 } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 2000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 3 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SN_SHARPSHOOTING: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 500 Delay: 1500 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_KATRINN: { HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 7000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } HW_NAPALMVULCAN: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SIGHT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_SIGHT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 137 } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 2000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 3 } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 5000 CastTime: 200 Delay: 2000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } WZ_FIREPILLAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 200 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } WZ_STORMGUST: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } WZ_VERMILION: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } B_SEYREN: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_SPEARBOOMERANG: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } KN_SPEARBOOMERANG: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 6 } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 2 } LK_SPIRALPIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } LK_SPIRALPIERCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEFIRE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 60000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 9 } NPC_CHANGEHOLY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 60000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 9 } NPC_CHANGETELEKINESIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 60000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 60000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 val0: 1641 val1: 1642 val2: 1643 val3: 1644 val4: 1645 Emotion: 0 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1641 val1: 1642 val2: 1643 val3: 1644 val4: 1645 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1641 val1: 1642 val2: 1643 val3: 1644 val4: 1645 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } SM_PROVOKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 300000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } B_EREMES: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_GRIMTOOTH: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 6 } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } AS_VENOMDUST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AS_VENOMDUST: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } ASC_BREAKER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } ASC_METEORASSAULT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEHOLY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 9 } NPC_CHANGETELEKINESIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } NPC_CHANGEWIND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 9 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 60000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 val0: 1640 val1: 1642 val2: 1643 val3: 1644 val4: 1645 Emotion: 0 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1640 val1: 1642 val2: 1643 val3: 1644 val4: 1645 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1640 val1: 1642 val2: 1643 val3: 1644 val4: 1645 } TF_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } B_HARWORD: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_ADRENALINE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 150000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_HAMMERFALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 23 } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 23 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEGROUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 9 } NPC_CHANGEHOLY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 9 } NPC_CHANGETELEKINESIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HELMBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_SHIELDBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 60000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 val0: 1640 val1: 1641 val2: 1643 val3: 1644 val4: 1645 Emotion: 0 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1640 val1: 1641 val2: 1643 val3: 1644 val4: 1645 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1640 val1: 1641 val2: 1643 val3: 1644 val4: 1645 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } ST_FULLSTRIP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1500 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } B_MAGALETA: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 5 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 Delay: 1500 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 3000 Delay: 1500 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 Delay: 1500 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 Delay: 1500 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 3000 Delay: 1500 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 Delay: 1500 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_INCAGI: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 240000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 2 } AL_INCAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 240000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 2 } AL_PNEUMA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 19 } AL_PNEUMA: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } AL_PNEUMA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 19 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } HP_ASSUMPTIO: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 100 } HP_ASSUMPTIO: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 100 } HP_ASSUMPTIO: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 90 } HP_ASSUMPTIO: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 90 } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEHOLY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 9 } NPC_CHANGETELEKINESIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } NPC_CHANGEWATER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 9 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 60000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 val0: 1640 val1: 1641 val2: 1642 val3: 1644 val4: 1645 Emotion: 0 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1640 val1: 1641 val2: 1642 val3: 1644 val4: 1645 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1640 val1: 1641 val2: 1642 val3: 1644 val4: 1645 } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } PR_LEXAETERNA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 18 } PR_LEXDIVINA: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 18 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 18 } } B_SHECIL: { AC_CHARGEARROW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AC_SHOWER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } HT_CLAYMORETRAP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 5 } HT_CLAYMORETRAP: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 5 } HT_SANDMAN: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 5 } HT_SANDMAN: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 5 } HT_SHOCKWAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 5 } HT_SHOCKWAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 5 } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEHOLY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 9 } NPC_CHANGETELEKINESIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } NPC_CHANGEWATER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 9 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 60000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 val0: 1640 val1: 1641 val2: 1642 val3: 1643 val4: 1645 Emotion: 0 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1640 val1: 1641 val2: 1642 val3: 1643 val4: 1645 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1640 val1: 1641 val2: 1642 val3: 1643 val4: 1645 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SN_SHARPSHOOTING: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 500 Delay: 1500 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } B_KATRINN: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 7000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } HW_NAPALMVULCAN: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SIGHT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_SIGHT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 137 } NPC_ATTRICHANGE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 9 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEHOLY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 9 } NPC_CHANGETELEKINESIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 60000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 val0: 1640 val1: 1641 val2: 1642 val3: 1643 val4: 1644 Emotion: 0 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1640 val1: 1641 val2: 1642 val3: 1643 val4: 1644 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1640 val1: 1641 val2: 1642 val3: 1643 val4: 1644 } WZ_FIREPILLAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 200 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 5000 CastTime: 200 Delay: 2000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } WZ_STORMGUST: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } YGNIZEM: { NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 1000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 800 Delay: 1000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 5 Emotion: 32 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 5000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 500 CastTime: 600 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } WHIKEBAIN: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 1000 Delay: 1000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 52 } TF_THROWSTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 4000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ARMAIA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 1000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 800 Delay: 1000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 42 Emotion: 8 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 8 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } EREND: { AL_BLESSING: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_DECAGI: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 3 } AL_PNEUMA: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 22 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 1000 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } KAVAC: { AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AC_DOUBLE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 1000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 46 } AC_SHOWER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } RAWREL: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 26 } MG_SOULSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 5000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SOULSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SOULSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SOULSTRIKE: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 5000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } } B_YGNIZEM: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } LK_SPIRALPIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 15 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEWATER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 89 Emotion: 9 } NPC_CHANGEWIND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 84 Emotion: 9 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_SHIELDBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1659 val1: 1660 val2: 1661 val3: 1662 val4: 1663 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1659 val1: 1660 val2: 1661 val3: 1662 val4: 1663 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 800 Delay: 1000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 5 Emotion: 32 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } SM_PROVOKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 600 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 600 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } G_WHIKEBAIN: { NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 1000 Delay: 1000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 52 } TF_THROWSTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 4000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ARMAIA: { MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 1000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 800 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 42 Emotion: 8 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 8 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_EREND: { AL_BLESSING: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_DECAGI: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 3 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 1000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_KAVAC: { AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AC_DOUBLE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 1000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 46 } AC_SHOWER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_RAWREL: { MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 26 } MG_SOULSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 5000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } } POTON_CANON: { NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } POTON_CANON_1: { NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } POTON_CANON_2: { NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } POTON_CANON_3: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ARCHDAM: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DIMIK: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DIMIK_1: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DIMIK_2: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_RUSH" SkillLevel: 6 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DIMIK_3: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DIMIK_4: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MONEMUS: { NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } VENATU: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 100 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val1: 13973 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } } VENATU_1: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 100 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val1: 13973 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } } VENATU_2: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 100 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val1: 13973 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } VENATU_3: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 100 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val1: 13973 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } } VENATU_4: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 100 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val1: 13973 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } HILL_WIND_1: { MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } GEMINI: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 31 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 30 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } REMOVAL: { NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ARCHDAM: { KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } APOCALIPS_H: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 15 val0: 1365 val1: 1669 val2: 1675 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1365 } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 10000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ORC_BABY: { NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 28 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 28 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 Delay: 6000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1023 val1: 1273 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 Delay: 6000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1023 val1: 1273 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 10000 Delay: 6000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1023 val1: 1273 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } LADY_TANEE: { AC_CHARGEARROW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 2 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 2 } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AM_POTIONPITCHER: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 90 Emotion: 2 } AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 90 Emotion: 2 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_EXPULSION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1691 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1691 } } G_BACSOJIN: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1690 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1690 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1690 } PR_SANCTUARY: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_SPRING_RABBIT: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 131 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } } G_KRABEN: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } BREEZE: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } NPC_DEFENDER: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } PLASMA_Y: { MG_NAPALMBEAT: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_NAPALMBEAT: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 4000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } MG_SOULSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 3000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SOULSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 3000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 39 } NPC_STUNATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 39 } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } } PLASMA_R: { MG_FIREBALL: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 3000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 3000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_SLEEPATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 1000 CastTime: 300 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } PLASMA_G: { MG_STONECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } MG_STONECURSE: { SkillState: "MSS_RUSH" SkillLevel: 8 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_EARTHSPIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_QUAGMIRE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } } PLASMA_P: { NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 3000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 3000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } } PLASMA_B: { MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 3000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 6 Rate: 3000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DEATHWORD: { NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } } ANCIENT_MIMIC: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 250000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 1000 Delay: 250000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } OBSERVATION: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 18 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 18 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_HOLYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } RG_INTIMIDATE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } SHELTER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_VENOMDUST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AS_VENOMDUST: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_BLINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 7 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_BLINDATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 7 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_DARKNESSATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_DARKTHUNDER: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } RETRIBUTION: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_GRANDDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } } SOLACE: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_GRANDCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } MG_NAPALMBEAT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_NAPALMBEAT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 1000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_HOLYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PR_LEXAETERNA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } THA_ODIUM: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CHANGEDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 50000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 6 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } } THA_DESPERO: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } SM_PROVOKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_SIGHTRASHER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } } THA_MAERO: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } } THA_DOLOR: { AL_DECAGI: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 40 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 8 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 40 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 8 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 40 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 8 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 8 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 3 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_DARKTHUNDER: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MAGICALATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_MENTALBREAKER: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } } THANATOS: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_HAMMERFALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 2 } MG_SOULSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SOULSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEHOLY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 9 } NPC_EXPULSION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1711 val1: 1710 val2: 1709 val3: 1712 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1711 val1: 1710 val2: 1709 val3: 1712 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_PROVOKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 300000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_THA_ODIUM: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CHANGEDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 50000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 6 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } } G_THA_DESPERO: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } SM_PROVOKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_SIGHTRASHER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } } G_THA_MAERO: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } } G_THA_DOLOR: { AL_DECAGI: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 70 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 70 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 70 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 3 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_DARKTHUNDER: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MAGICALATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MENTALBREAKER: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ACIDUS: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_FIREBALL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 44 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 36 } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 100 Delay: 30000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 32 } } FERUS: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 36 val1: 13973 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 32 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } NOVUS: { NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 37 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ACIDUS_: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_IDLE" SkillLevel: 8 Rate: 2000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 8 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 6 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } FERUS_: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 32 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 44 } } NOVUS_: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DETALE: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } CR_REFLECTSHIELD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_DRAGONFEAR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_FIREBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 36 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1756 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1756 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1756 } NPC_WEAPONBRAKER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } SM_PROVOKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } HYDRO: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 36 } NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1757 val1: 1758 val2: 1759 val3: 1760 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1757 val1: 1758 val2: 1759 val3: 1760 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1757 val1: 1758 val2: 1759 val3: 1760 } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DRAGON_EGG: { NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 CastTime: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 val0: 1715 val1: 1718 } } KIEL: { AL_PNEUMA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_BRANDISHSPEAR: { SkillState: "MSS_RUSH" SkillLevel: 6 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_SAFETYWALL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 4000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_ENDURE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2500 Delay: 3000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2500 Delay: 3000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } KIEL_: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_PNEUMA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_BRANDISHSPEAR: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 4000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DARKBLESSING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 3000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1739 val1: 1740 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1739 val1: 1740 } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 9 } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 9 } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_ENDURE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 3000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 1000 Delay: 3000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } ALICEL: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ALIOT: { BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_REBIRTH: { SkillState: "MSS_DEAD" SkillLevel: 3 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } } ALIZA: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 80 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 80 Emotion: 3 } AL_HEAL: { SkillState: "MSS_WALK" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 80 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 80 Emotion: 3 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 54 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 52 } } CONSTANT: { NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SELFDESTRUCTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } G_ALICEL: { MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ALIOT: { BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_REBIRTH: { SkillState: "MSS_DEAD" SkillLevel: 3 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } } G_COOKIE_XMAS: { MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PR_LEXAETERNA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } G_CARAT: { NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } } G_MYSTCASE: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 3 } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } G_WILD_ROSE: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_CONSTANT: { NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SELFDESTRUCTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } RANDGRIS: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_HOLYCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } HP_ASSUMPTIO: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } HP_ASSUMPTIO: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 90000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_AGIUP: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_EARTHQUAKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_POWERUP: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1891 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1891 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1891 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1765 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } SKOGUL: { AS_GRIMTOOTH: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 700 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYSTATUSON" ConditionData: "SC_HIDING" } MG_SOULSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 100 Delay: 3600000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1762 } TF_HIDING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 180000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 9 } } FRUS: { MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_CHANGEUNDEAD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 100 Delay: 3600000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1761 } RG_STRIPARMOR: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } SKEGGIOLD: { AL_DECAGI: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 5000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 30 Emotion: 18 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 5000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 30 Emotion: 18 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 5000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 5000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 1000 CastTime: 1500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 1000 CastTime: 1500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_HOLYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_PETRIFYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_SUMMONSLAVE: { SkillState: "MSS_ANY" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1763 } RG_STRIPARMOR: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } RG_STRIPARMOR: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SA_REVERSEORCISH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } SA_REVERSEORCISH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } SKEGGIOLD_: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 5000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 30 Emotion: 18 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 5000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 30 Emotion: 18 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 5000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 5000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_HOLYCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } MG_SOULSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SOULSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_HOLYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_SUMMONSLAVE: { SkillState: "MSS_ANY" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1764 } SA_REVERSEORCISH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } SA_REVERSEORCISH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } G_HYDRO: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 36 } NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1757 val1: 1758 val2: 1759 val3: 1760 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1757 val1: 1758 val2: 1759 val3: 1760 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1757 val1: 1758 val2: 1759 val3: 1760 } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_SKOGUL: { AS_GRIMTOOTH: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 700 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYSTATUSON" ConditionData: "SC_HIDING" } MG_SOULSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } TF_HIDING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 180000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 9 } } G_FRUS: { MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_CHANGEUNDEAD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } RG_STRIPARMOR: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } G_SKEGGIOLD: { AL_DECAGI: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 500 CastTime: 1500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_HOLYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } } G_SKEGGIOLD_: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_HOLYCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } MG_SOULSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SOULSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_HOLYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } } G_RANDGRIS: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 10000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 100 CastTime: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GLOOMUNDERNIGHT: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AM_DEMONSTRATION: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AM_DEMONSTRATION: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 50000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREBREATH: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 700 Delay: 50000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1786 val1: 1787 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1786 val1: 1787 } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } WZ_SIGHTRASHER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } AGAV: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 3 } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_SIGHT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_SIGHT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 137 } MG_SOULSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SOULSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 CastTime: 1500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 2000 CastTime: 1500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 36 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 36 } } ECHIO: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_HOLYCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } VANBERK: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_HOLYCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } PR_LEXAETERNA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } } ISILLA: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 3 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 36 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 36 } } HODREMLIN: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 52 } RG_STRIPARMOR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } SEEKER: { MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 52 } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 200 CastTime: 800 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 39 } NPC_MENTALBREAKER: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 200 CastTime: 800 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 39 } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 200 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 200 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 200 Delay: 100000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } SNOWIER: { BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 36 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } } SIROMA: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 45 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 1 val0: 28 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 1 val0: 28 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } SA_REVERSEORCISH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SA_REVERSEORCISH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } } ICE_TITAN: { BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 10000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } GAZETI: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } KTULLANUX: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_FROSTDIVER: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 5000 CastTime: 1000 Delay: 7000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 1000 Delay: 7000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 4000 Delay: 50000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1788 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1788 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WIDEFREEZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_WIDEFREEZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MUSCIPULAR: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DROSERA: { KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } RG_CLOSECONFINE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ROWEEN: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 val1: 12429 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GALION: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1794 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1794 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } STAPO: { NPC_KEEPING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 25 Emotion: 9 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ATROCE: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 36 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DEFENDER: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 50000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1791 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1791 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } } G_AGAV: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 3 } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_SIGHT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_SIGHT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 137 } MG_SOULSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SOULSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 CastTime: 1500 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 2000 CastTime: 1500 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 36 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 36 } } G_ECHIO: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_HOLYCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ICE_TITAN: { MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 10000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } G_GALION: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ROWEEN: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 val1: 12429 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } AUNOE: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 3 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 36 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 36 } } FANAT: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_HOLYCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } PR_LEXAETERNA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } } EVENT_LUDE: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } } EVENT_HYDRO: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 3 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_VENOMDUST: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 27 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 2500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 24 } NPC_DARKCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1500 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 8000 CastTime: 700 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GRANDDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 900 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_LICK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 4000 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 39 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 Emotion: 3 } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2500 CastTime: 500 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } EVENT_MOON: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 21 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 21 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 4000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 0 } MG_FIREWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } EVENT_DETALE: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } BS_HAMMERFALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } CR_GRANDCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 CastTime: 100 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } CR_REFLECTSHIELD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 12 Emotion: 36 } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 12 Emotion: 36 } NPC_WEAPONBRAKER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } EVENT_BATHORY: { NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 30 } NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } } EVENT_BIGFOOT: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } } EVENT_DESERT_WOLF: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 12429 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } EVENT_DEVIRUCHI: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKTHUNDER: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 19 } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 19 } } EVENT_FREEZER: { MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 20 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } EVENT_GARM_BABY: { MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_LICK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } EVENT_GOBLINE_XMAS: { MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 val1: 13973 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 18 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } EVENT_MYST: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } } EVENT_SASQUATCH: { KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } } SWORD_GUARDIAN: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_REFLECTSHIELD: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_SHIELDCHARGE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_SPEARBOOMERANG: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } } BOW_GUARDIAN: { AC_CHARGEARROW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AC_CHARGEARROW: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AC_CHARGEARROW: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AC_DOUBLE: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AC_SHOWER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AC_SHOWER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } } SALAMANDER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 200000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_REFLECTSHIELD: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 1000 Delay: 200000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } MG_FIREBALL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 200000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 500 Delay: 100000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } } IFRIT: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } AL_PNEUMA: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DRAGONFEAR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } NPC_EARTHQUAKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } NPC_FIREBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } NPC_FIREBREATH: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 Emotion: 6 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1834 val1: 1835 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1834 val1: 1835 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1834 val1: 1835 } SA_LANDPROTECTOR: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } ST_FULLSTRIP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 90 } } KASA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } CR_REFLECTSHIELD: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } CR_REFLECTSHIELD: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } LK_SPIRALPIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1500 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREBREATH: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 1500 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 30000 SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_SIGHTRASHER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } G_SALAMANDER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 200000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } MG_FIREBALL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 200000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 500 Delay: 100000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } } G_KASA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } CR_REFLECTSHIELD: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } CR_REFLECTSHIELD: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } LK_SPIRALPIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 3000 Delay: 200000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREBREATH: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 3000 Delay: 200000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 30000 SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_SIGHTRASHER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } MAGMARING: { MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } } IMP: { KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SIGHT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } RG_STRIPARMOR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_SIGHTRASHER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } KNOCKER: { HT_LANDMINE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 4000 CastTime: 1000 Delay: 18000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 5 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } TF_THROWSTONE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } TF_THROWSTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } BYORGUE: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_GRIMTOOTH: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 6 } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } ASC_BREAKER: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } ASC_METEORASSAULT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 1000 Delay: 60000000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1829 val1: 1830 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 1000 Delay: 60000000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1829 val1: 1830 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 10000 CastTime: 1000 Delay: 60000000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1829 val1: 1830 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GOLDEN_SAVAGE: { AL_INCAGI: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } ST_FULLSTRIP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 100 CastTime: 1500 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_QUAGMIRE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } EVENT_MOBSTER: { KN_SPEARBOOMERANG: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 32 } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } ZOMBIE_SLAUGHTER: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } RAGGED_ZOMBIE: { AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AC_SHOWER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MAGICALATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } HELL_POODLE: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_RUN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 26 } NPC_RUN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 26 } } BANSHEE: { NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val1: 13973 } NPC_EVILLAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_VAMPIRE_GIFT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } G_BANSHEE: { NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val1: 13973 } NPC_VAMPIRE_GIFT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } FLAME_SKULL: { MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 1500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } } NECROMANCER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } CR_REFLECTSHIELD: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } CR_REFLECTSHIELD: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 300 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEUNDEAD: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 6000000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 CastTime: 700 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 CastTime: 500 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 800 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_SLOWCAST: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 300 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1864 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1864 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1864 } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WIDECURSE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 300 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 1000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 3000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } WZ_QUAGMIRE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 200 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } } FALLINGBISHOP: { AL_PNEUMA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 19 } AL_PNEUMA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 19 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_GRANDCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_GRANDCROSS: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_HOLYCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EVILLAND: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 600000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 44 } NPC_EVILLAND: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } NPC_GRANDDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1300 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GRANDDARKNESS: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 1300 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 CastTime: 800 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 CastTime: 800 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_MAGICMIRROR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 800 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_SLOWCAST: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 300 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1868 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1868 } NPC_VAMPIRE_GIFT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } PR_LEXAETERNA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } BEELZEBUB_FLY: { NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 200 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } BEELZEBUB: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } LK_SPIRALPIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_AGIUP: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EXPULSION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 100 CastTime: 1000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 15000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 15000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 5000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 val0: 1874 } NPC_METAMORPHOSIS: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 5000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 val0: 1874 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_SHIELDBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 5 val0: 1872 val1: 1872 val2: 1011 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 5 val0: 1872 val1: 1872 val2: 1011 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 5 val0: 1872 val1: 1872 val2: 1011 } NPC_VAMPIRE_GIFT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 47 } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_WIDESLEEP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 2 } } BEELZEBUB_: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } LK_SPIRALPIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ACIDBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ACIDBREATH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EVILLAND: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_EXPULSION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 CastTime: 1000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_MAGICMIRROR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_RUN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 1 Emotion: 26 } NPC_RUN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 1 Emotion: 26 } NPC_SHIELDBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 5 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 5 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 5 val0: 1872 val1: 1872 val2: 1011 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 5 val0: 1872 val1: 1872 val2: 1011 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 5 val0: 1872 val1: 1872 val2: 1011 } NPC_VAMPIRE_GIFT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 47 } NPC_WIDESOULDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 42 } NPC_WIDESTONE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 15000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } NPC_WIDESTONE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 15000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } SA_LANDPROTECTOR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } WOOD_GOBLIN: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 5000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 19 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 0 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } LES: { MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 3000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } VAVAYAGA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 CastTime: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } UZHAS: { NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 } NPC_MAGICALATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 CastTime: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } } MAVKA: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 19 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 CastTime: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } WZ_EARTHSPIKE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GOPINICH: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } MG_FIREBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_MENTALBREAKER: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 25000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 6000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 CastTime: 700 Delay: 25000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1886 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1886 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1886 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 500 Delay: 25000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } WZ_QUAGMIRE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 CastTime: 200 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_MAVKA: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 19 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 2000 CastTime: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } WZ_EARTHSPIKE: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } FREEZER_R: { MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 20 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } GARM_BABY_R: { MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } GARM_R: { NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WATERATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 6 } } GOPINICH_R: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_FIREBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 CastTime: 700 Delay: 25000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 500 Delay: 25000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_QUAGMIRE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 CastTime: 200 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_RANDGRIS_: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 10000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 100 CastTime: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } POURING: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } WZ_STORMGUST: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } BOMBPORING: { NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 3000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SELFDESTRUCTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 3000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SELFDESTRUCTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 3000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } MOROCC: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 45 } AL_PNEUMA: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 300 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 300 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } MG_STONECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 ChatMsgID: 2 } MG_STONECURSE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 ChatMsgID: 2 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 600000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 5 ChatMsgID: 17 } NPC_DRAGONFEAR: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 600000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 5 ChatMsgID: 17 } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 2000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_EARTHQUAKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 2000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_EVILLAND: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 50000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_EVILLAND: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 50000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 35000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 35000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_HELLPOWER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 800 Delay: 35000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 ChatMsgID: 14 } NPC_PULSESTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 ChatMsgID: 14 } NPC_SHIELDBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1922 val1: 1923 val2: 1924 val3: 1925 ChatMsgID: 4 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1922 val1: 1923 val2: 1924 val3: 1925 ChatMsgID: 4 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1922 val1: 1923 val2: 1924 val3: 1925 } NPC_TALK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 600000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 1 } NPC_TALK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 600000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 ChatMsgID: 16 } NPC_TALK: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 600000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 ChatMsgID: 16 } NPC_VAMPIRE_GIFT: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 1000 Delay: 50000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 ChatMsgID: 15 } NPC_VAMPIRE_GIFT: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 1000 Delay: 50000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 ChatMsgID: 15 } NPC_WIDEHELLDIGNITY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 ChatMsgID: 6 } NPC_WIDEHELLDIGNITY: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 ChatMsgID: 6 } NPC_WIDESLEEP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 35000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 ChatMsgID: 3 } NPC_WIDESLEEP: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 35000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 ChatMsgID: 3 } NPC_WIDESOULDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 50000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_WIDESOULDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 50000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_WIDESTONE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } NPC_WIDESTONE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } NPC_WIDESTUN: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1300 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_WIDESTUN: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1300 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } SA_LANDPROTECTOR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } } MOROCC_: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 45 } AL_PNEUMA: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 300 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 300 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } MG_STONECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 ChatMsgID: 2 } MG_STONECURSE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 ChatMsgID: 2 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 600000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 5 ChatMsgID: 17 } NPC_DRAGONFEAR: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 600000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 5 ChatMsgID: 17 } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 2000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_EARTHQUAKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 2000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_EVILLAND: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 50000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_EVILLAND: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 50000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 35000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 35000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_HELLPOWER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 800 Delay: 35000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_HELLPOWER: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 800 Delay: 35000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_HELLPOWER: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 800 Delay: 35000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 ChatMsgID: 14 } NPC_PULSESTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 ChatMsgID: 14 } NPC_SHIELDBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1922 val1: 1923 val2: 1924 val3: 1925 ChatMsgID: 4 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1922 val1: 1923 val2: 1924 val3: 1925 ChatMsgID: 4 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1922 val1: 1923 val2: 1924 val3: 1925 } NPC_TALK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 600000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 1 } NPC_TALK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 600000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 ChatMsgID: 16 } NPC_TALK: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 600000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 ChatMsgID: 16 } NPC_VAMPIRE_GIFT: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 1000 Delay: 50000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 ChatMsgID: 15 } NPC_VAMPIRE_GIFT: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 1000 Delay: 50000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 ChatMsgID: 15 } NPC_WIDEHELLDIGNITY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 ChatMsgID: 6 } NPC_WIDEHELLDIGNITY: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 ChatMsgID: 6 } NPC_WIDESLEEP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 35000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 ChatMsgID: 3 } NPC_WIDESLEEP: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 35000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 ChatMsgID: 3 } NPC_WIDESOULDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 50000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_WIDESOULDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 50000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_WIDESTONE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } NPC_WIDESTONE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } NPC_WIDESTUN: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1300 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_WIDESTUN: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1300 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } SA_LANDPROTECTOR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } } MOROCC_1: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 45 } AL_PNEUMA: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_GRANDDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 6 } NPC_MAGICMIRROR: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 100 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 100 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MOROCC_2: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 45 } AL_PNEUMA: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 CastTime: 5000 Delay: 100000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } MOROCC_3: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 45 } AL_PNEUMA: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 36 } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 36 } } MOROCC_4: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 500 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 36 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 36 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 36 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 500 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 36 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 45 } AL_PNEUMA: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } HP_ASSUMPTIO: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 90 } HP_ASSUMPTIO: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 90 } HP_ASSUMPTIO: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 90 } } G_MOROCC_1: { KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 800 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 45 } KN_TWOHANDQUICKEN: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 800 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 45 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_EXPULSION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 100 CastTime: 1000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GRANDDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 2000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_MAGICMIRROR: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 700 Delay: 25000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 CastTime: 700 Delay: 25000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_MOROCC_2: { NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 700 Delay: 100000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1937 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1937 } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 500 Delay: 100000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 10000 CastTime: 500 Delay: 100000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } G_MOROCC_3: { NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } } G_MOROCC_4: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 300 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 36 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 300 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 36 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 300 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 36 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 300 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 36 } HP_ASSUMPTIO: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 90 } HP_ASSUMPTIO: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 90 } HP_ASSUMPTIO: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 90 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } } WHISPER_H: { AS_CLOAKING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 28 } } BAPHOMET_I: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 ChatMsgID: 20 } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_BRANDISHSPEAR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ALLHEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 30000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 ChatMsgID: 23 } NPC_ALLHEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 3000 CastTime: 10000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_ALLHEAL: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 3000 CastTime: 10000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKBREATH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKNESSBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 29 } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EVILLAND: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 50000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 ChatMsgID: 24 } NPC_EVILLAND: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 50000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 ChatMsgID: 24 } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 800 Delay: 15000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 ChatMsgID: 22 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 800 Delay: 15000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 ChatMsgID: 24 } NPC_INVINCIBLE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 19 } NPC_INVINCIBLE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 19 } NPC_INVINCIBLE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 19 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 2500 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 21 } NPC_PULSESTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 2500 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 20 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1431 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1431 } NPC_TALK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 6000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 19 } NPC_TALK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 6000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 2 ChatMsgID: 25 } NPC_TALK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 6000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 2 ChatMsgID: 25 } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 29 } } PIAMETTE: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 CastTime: 1500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 2000 CastTime: 1500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 29 } NPC_DARKNESSBREATH: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 29 } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 800 Delay: 35000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 CastTime: 800 Delay: 35000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 60000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 60000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 35000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } NPC_WIDECURSE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 35000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 300 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_RUDEATTACKED" } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } } WISH_MAIDEN: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_HOLYCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 90000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } KN_TWOHANDQUICKEN: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 90000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } LK_SPIRALPIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_AGIUP: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1933 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1933 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1933 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 300 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_RUDEATTACKED" } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GARDEN_KEEPER: { NPC_RUN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 26 } NPC_RUN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 26 } } GARDEN_WATCHER: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 18 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 18 } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 Delay: 400000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } CR_REFLECTSHIELD: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 Delay: 400000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKBREATH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_HOLYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } CONSTANT_: { NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SELFDESTRUCTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } PIAMETTE_: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 80 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 80 Emotion: 18 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } HP_ASSUMPTIO: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 90 } HP_ASSUMPTIO: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 90 } HP_ASSUMPTIO: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 90 } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 CastTime: 1500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 2000 CastTime: 1500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBLESSING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 300 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_DARKNESSBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 29 } NPC_DARKNESSBREATH: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 29 } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 5000 CastTime: 800 Delay: 35000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 5000 CastTime: 800 Delay: 35000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 35000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } NPC_WIDECURSE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 35000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } } NAGHT_SIEGER: { ASC_BREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } ASC_BREAKER: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 5000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 120000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_ALLHEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 3000 CastTime: 10000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_ALLHEAL: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 3000 CastTime: 10000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_SHIELDBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1605 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1605 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 3000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WIDEFREEZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_STORMGUST: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ENTWEIHEN: { AC_SHOWER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } ASC_BREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } ML_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 180000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } ML_DEFENDER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 180000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_ALLHEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 30000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_ALLHEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 3000 CastTime: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_ALLHEAL: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 3000 CastTime: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EVILLAND: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 CastTime: 800 Delay: 50000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 2500 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 300 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 28 Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 21 Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 79 Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 83 Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 89 Emotion: 9 } } G_ENTWEIHEN_R: { AC_SHOWER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DEFENDER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } SN_SHARPSHOOTING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ENTWEIHEN_H: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 300 Delay: 2000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 36 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 300 Delay: 4000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 36 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 300 Delay: 4000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 36 } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DEFENDER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } } G_ENTWEIHEN_M: { MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SOULSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 5000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DEFENDER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 3000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_ENTWEIHEN_S: { NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DEFENDER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SLOWCAST: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 2000 Delay: 40000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } E_VADON: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 98 val0: 2075 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 98 val0: 2075 } NPC_METAMORPHOSIS: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 98 val0: 2075 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } BANSHEE_MASTER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val1: 13973 } NPC_EVILLAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_VAMPIRE_GIFT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } BEHOLDER_MASTER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 52 } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 200 CastTime: 800 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 39 } NPC_MENTALBREAKER: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 200 CastTime: 800 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 39 } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 200 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 200 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 100 CastTime: 1000 Delay: 100000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 18 } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } COBALT_MINERAL: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_BARRIER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } TF_HIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 50000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 19 } TF_HIDING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 19 } } HEAVY_METALING: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 200000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 7 } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } RG_STRIPARMOR: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } RG_STRIPWEAPON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } } HELL_APOCALIPS: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 1000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } } ZAKUDAM: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } I_HIGH_ORC: { CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } } I_ORC_ARCHER: { AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AC_SHOWER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 100 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 val0: 6 val1: 46741 } } I_ORC_SKELETON: { NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } I_ORC_LADY: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 3 } NPC_EVILLAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } } DANDELION: { /* // Can't find skill with id 696 in skill_db 696: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 CastTime: 500 Delay: 600000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } */ /* // Can't find skill with id 696 in skill_db 696: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 3000 CastTime: 500 Delay: 600000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } */ NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } TATACHO: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 7000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 12437 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } } CENTIPEDE: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_VENOMDUST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_AROUND1" CastCondition: "MSC_ALWAYS" } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 7000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } } NEPENTHES: { NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } } HILLSRION: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_CRITICALSLASH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 300 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 CastTime: 700 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 CastTime: 500 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_PROVOKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } } HARDROCK_MOMMOTH: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 7000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 120000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } LK_SPIRALPIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 3000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ALLHEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 30000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 CastTime: 700 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 CastTime: 500 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_EARTHQUAKE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 13973 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1997 val1: 1997 val2: 1997 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1997 val1: 1997 val2: 1997 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1997 val1: 1997 val2: 1997 } NPC_WIDESTUN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WIDESTUN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 300 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } SM_PROVOKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 600 Delay: 120000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 600 Delay: 120000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } TENDRILRION: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 7000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ALLHEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 30000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_CRITICALSLASH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 300 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 CastTime: 700 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 CastTime: 500 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 14469 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 13973 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESLEEP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WIDESLEEP: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 300 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } PF_SPIDERWEB: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" val1: 14469 Emotion: 7 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_PROVOKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } CORNUS: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } CR_REFLECTSHIELD: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } CR_REFLECTSHIELD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_ALLHEAL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } NPC_ALLHEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } NPC_ALLHEAL: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_CRITICALSLASH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 300 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 CastTime: 700 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 CastTime: 500 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } SM_PROVOKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } } NAGA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_SPEARBOOMERANG: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } SM_PROVOKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } LUCIOLA_VESPA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } } PINGUICULA: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 5000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 19 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 0 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } CENTIPEDE_LARVA: { AS_VENOMDUST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_AROUND1" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DRACO: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 32 } NPC_FIREBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 44 } TF_THROWSTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DRACO_EGG: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10 CastTime: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } PINGUICULA_D: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 5000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 19 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 19 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 0 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } AQUA_ELEMENTAL: { MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1500 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 6 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 2000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } RATA: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } ASC_METEORASSAULT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } KN_AUTOCOUNTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 24 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } TF_THROWSTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DUNEYRR: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 1000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MAGICALATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PF_SPIDERWEB: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ANCIENT_TREE: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 9 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } RHYNCHO: { MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } PHYLLA: { MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 3000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 CastTime: 100 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } S_NYDHOG: { MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_ALLHEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 120000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 Emotion: 20 } NPC_ALLHEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 3000 CastTime: 10000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_ALLHEAL: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 3000 CastTime: 10000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 95 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 } NPC_DARKNESSBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 800 Delay: 35000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 32 } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_DRAGONFEAR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 10000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 ChatMsgID: 33 } NPC_EARTHQUAKE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 10000 CastTime: 10000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_EVILLAND: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 15 } NPC_EVILLAND: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 500 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_EVILLAND: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_FIREBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 75 Emotion: 32 } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 7000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 ChatMsgID: 32 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 10000 CastTime: 7000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 ChatMsgID: 32 } NPC_INVISIBLE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 6 } NPC_INVISIBLE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 6 } NPC_MAGICMIRROR: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_MAGICMIRROR: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_MAGICMIRROR: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 6000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 15 Emotion: 6 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 10000 Delay: 40000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 31 } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 2500 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 3 ChatMsgID: 34 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 2500 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 3 ChatMsgID: 34 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2027 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2027 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 2027 } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } NPC_WIDEBLEEDING: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 75 Emotion: 32 } NPC_WIDECURSE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 75 Emotion: 32 } NPC_WIDESLEEP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 95 Emotion: 32 } NPC_WIDESLEEP: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 3000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 95 Emotion: 32 } NPC_WIDESTONE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } NPC_WIDESTONE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_QUAGMIRE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 120000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 28 Emotion: 12 } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 28 Emotion: 12 } } DARK_SHADOW: { NPC_DARKNESSBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } BRADIUM_GOLEM: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 200 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 145 } NPC_EMOTION_ON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } } DANDELION_: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 Delay: 6000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 ChatMsgID: 29 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" ChatMsgID: 27 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 500 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 ChatMsgID: 30 } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" ChatMsgID: 28 } } G_DARK_SHADOW: { NPC_DARKNESSBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } SILVERSNIPER: { NPC_REVENGE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MASTERATTACKED" } } MAGICDECOY_FIRE: { MG_FIREBOLT: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MAGICDECOY_WATER: { MG_COLDBOLT: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MAGICDECOY_EARTH: { WZ_EARTHSPIKE: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MAGICDECOY_WIND: { MG_LIGHTNINGBOLT: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } W_NAGA: { HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 7000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } KN_SPEARBOOMERANG: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } SM_PROVOKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } } W_PINGUICULA_D: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 5000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 19 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 19 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 0 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } W_BRADIUM_GOLEM: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 200 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 145 } NPC_EMOTION_ON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } } W_AQUA_ELEMENTAL: { MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1500 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 6 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 2000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } NC_DIMIK: { NPC_ATTRICHANGE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 50000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 10 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } NPC_EMOTION_ON: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 20 val1: 129 } NPC_EMOTION_ON: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 val1: 131 } } BOITATA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 200000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_REFLECTSHIELD: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 1000 Delay: 200000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } MG_FIREBALL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 200000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 2082 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 2082 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 2082 } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 500 Delay: 100000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } } IARA: { MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 3 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } PIRANHA: { MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } HEADLESS_MULE: { MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } JAGUAR: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } TOUCAN: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_TELEKINESISATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } CURUPIRA: { AL_INCAGI: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } MG_STONECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } MG_STONECURSE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SA_REVERSEORCISH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SA_REVERSEORCISH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } } CRYSTAL_L: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 4000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } } G_PIRANHA: { MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } HORN_SCARABA: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } HORN_SCARABA2: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ANTLER_SCARABA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_ADRENALINE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1500 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } BS_ADRENALINE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 1500 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PF_SPIDERWEB: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 300 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } } RAKE_SCARABA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } PF_SPIDERWEB: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 300 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } } QUEEN_SCARABA: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 3 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2145 val1: 2144 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2145 val1: 2144 } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } } HORN_SCARABA_EGG: { NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 val0: 2083 } } HORN_SCARABA2_EGG: { NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 val0: 2084 } } ANTLER_SCARABA_EGG: { NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 val0: 2085 } } RAKE_SCARABA_EGG: { NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 val0: 2086 } } DOLOMEDES: { AS_VENOMDUST: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PF_SPIDERWEB: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PF_SPIDERWEB: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } } E_ORK_HERO2: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } LK_SPIRALPIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1500 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_ARMORBRAKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 5 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1439 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 8 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1439 } } E_EDDGA: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AM_DEMONSTRATION: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AM_DEMONSTRATION: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 4000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1603 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 8 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1603 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1060 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } E_OSIRIS2: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_VENOMDUST: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AS_VENOMDUST: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } ASC_METEORASSAULT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } MG_STONECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKBREATH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKTHUNDER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1522 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 7 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1522 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 7 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1029 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } E_DRACULA: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEUNDEAD: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 36 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 36 } NPC_INVISIBLE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 16 Rate: 10000 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 5 val0: 1419 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 16 Rate: 10000 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 5 val0: 1419 } } E_DOPPELGANGER: { AL_DECAGI: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 5 } AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 5 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 2 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 2 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 2 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 2 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_HAMMERFALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_HAMMERFALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } LK_SPIRALPIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 36 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1427 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1427 } } E_MISTRESS: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } AL_PNEUMA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 18 } AL_PNEUMA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 18 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_GUIDEDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1604 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1604 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1156 } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } E_BAPHOMET2: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 6 } NPC_EARTHQUAKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 6 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1431 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1431 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1101 } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 29 } } E_LORD_OF_DEATH2: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEUNDEAD: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_GRANDDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1490 val1: 1490 val2: 1509 val3: 1508 val4: 1179 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1490 val1: 1490 val2: 1509 val3: 1508 val4: 1179 } } E_DARK_LORD: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DARKBLESSING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_HELMBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } } E_KTULLANUX: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_FROSTDIVER: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 5000 CastTime: 1000 Delay: 7000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 1000 Delay: 7000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1788 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1788 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WIDEFREEZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_WIDEFREEZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } E_DARK_SNAKE_LORD: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DRAGONFEAR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_SHIELDBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1531 val1: 1531 val2: 1564 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 2 val0: 1531 val1: 1531 val2: 1564 } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } } E_TURTLE_GENERAL: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1364 val1: 1594 val2: 1600 val3: 1601 val4: 1602 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1364 val1: 1594 val2: 1600 val3: 1601 val4: 1602 } NPC_WEAPONBRAKER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } } E_APOCALIPS_H: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 15 val0: 1669 val1: 1675 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1365 } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 10000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } E_FALLINGBISHOP: { AL_PNEUMA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 19 } AL_PNEUMA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 19 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_GRANDCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_GRANDCROSS: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_HOLYCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EVILLAND: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 600000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 44 } NPC_EVILLAND: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } NPC_GRANDDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1300 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GRANDDARKNESS: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 1300 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 CastTime: 800 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 CastTime: 800 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_MAGICMIRROR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 800 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_SLOWCAST: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 300 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1868 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1868 } NPC_VAMPIRE_GIFT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } PR_LEXAETERNA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } E_GLOOMUNDERNIGHT: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AM_DEMONSTRATION: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AM_DEMONSTRATION: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREBREATH: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 700 Delay: 50000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 CastTime: 700 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1787 val1: 1787 val2: 1786 val3: 1786 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 CastTime: 700 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1787 val1: 1787 val2: 1786 val3: 1786 } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } WZ_SIGHTRASHER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } E_RANDGRIS: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_HOLYCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } HP_ASSUMPTIO: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } HP_ASSUMPTIO: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 90000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_AGIUP: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_EARTHQUAKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_POWERUP: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1891 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1891 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1891 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 1765 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } E_IFRIT: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } AL_PNEUMA: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DRAGONFEAR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } NPC_EARTHQUAKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } NPC_FIREBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } NPC_FIREBREATH: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 Emotion: 6 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1834 val1: 1835 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1834 val1: 1835 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 10000 CastTime: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 1834 val1: 1835 } SA_LANDPROTECTOR: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } ST_FULLSTRIP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 90 } } E_B_HARWORD: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_ADRENALINE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 150000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_HAMMERFALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 23 } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 23 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEGROUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 9 } NPC_CHANGEHOLY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 9 } NPC_CHANGETELEKINESIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HELMBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_SHIELDBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 60000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 val0: 1640 val1: 1641 val2: 1643 val3: 1644 val4: 1645 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1640 val1: 1641 val2: 1643 val3: 1644 val4: 1645 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1640 val1: 1641 val2: 1643 val3: 1644 val4: 1645 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } ST_FULLSTRIP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1500 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } E_B_SEYREN: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_SPEARBOOMERANG: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } KN_SPEARBOOMERANG: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 6 } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 2 } LK_SPIRALPIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } LK_SPIRALPIERCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEFIRE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 60000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 9 } NPC_CHANGEHOLY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 60000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 9 } NPC_CHANGETELEKINESIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 60000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 60000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 val0: 1641 val1: 1642 val2: 1643 val3: 1644 val4: 1645 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1641 val1: 1642 val2: 1643 val3: 1644 val4: 1645 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1641 val1: 1642 val2: 1643 val3: 1644 val4: 1645 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } SM_PROVOKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 300000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } E_B_EREMES: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_GRIMTOOTH: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 6 } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } AS_VENOMDUST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AS_VENOMDUST: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } ASC_BREAKER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } ASC_METEORASSAULT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEHOLY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 9 } NPC_CHANGETELEKINESIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } NPC_CHANGEWIND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 9 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 60000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 val0: 1640 val1: 1642 val2: 1643 val3: 1644 val4: 1645 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1640 val1: 1642 val2: 1643 val3: 1644 val4: 1645 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1640 val1: 1642 val2: 1643 val3: 1644 val4: 1645 } TF_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } LOST_DRAGON: { MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_ALLHEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 120000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 Emotion: 20 } NPC_ALLHEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 3000 CastTime: 20000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_ALLHEAL: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 3000 CastTime: 20000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 95 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 } NPC_DARKNESSBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 800 Delay: 35000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 32 } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_DRAGONFEAR: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 CastTime: 10000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_EARTHQUAKE: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 CastTime: 10000 Delay: 180000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_EVILLAND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 15 } NPC_EVILLAND: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_EVILLAND: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_FIREBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 800 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 75 Emotion: 32 } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 7000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 ChatMsgID: 32 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 7000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 ChatMsgID: 32 } NPC_MAGICMIRROR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_MAGICMIRROR: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 6000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 15 Emotion: 6 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 10000 Delay: 40000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 31 } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 2500 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 3 ChatMsgID: 34 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 2500 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 3 ChatMsgID: 34 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 75 Emotion: 32 } NPC_WIDEBLEEDING: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 75 Emotion: 32 } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 1000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 75 Emotion: 32 } NPC_WIDECURSE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 10000 CastTime: 1000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 75 Emotion: 32 } NPC_WIDESLEEP: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 3000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 95 Emotion: 32 } NPC_WIDESLEEP: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 3000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 95 Emotion: 32 } NPC_WIDESTONE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } NPC_WIDESTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_QUAGMIRE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 120000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 28 Emotion: 12 } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 28 Emotion: 12 } } POM_SPIDER: { AS_VENOMDUST: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PF_SPIDERWEB: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PF_SPIDERWEB: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } } ANGRA_MANTIS: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 700 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" } } PARUS: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } SM_PROVOKE: { SkillState: "MSS_ANGRY" SkillLevel: 10 Rate: 2000 CastTime: 600 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 23 } SM_PROVOKE: { SkillState: "MSS_FOLLOW" SkillLevel: 10 Rate: 2000 CastTime: 600 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 23 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 25000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } LITTLE_FATUM: { MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PR_LEXAETERNA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SA_REVERSEORCISH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SA_REVERSEORCISH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } } MIMING: { MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_REVERSEORCISH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SA_REVERSEORCISH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } NYDHOG_MEMORY1_1: { NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 2139 } NPC_TALK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 35 } NPC_TALK: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 2500 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 35 } } NYDHOG_MEMORY1_2: { NPC_TALK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 36 } NPC_TALK: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 2500 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 36 } } NYDHOG_MEMORY2_1: { NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 2141 } NPC_TALK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 37 } NPC_TALK: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 2500 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 37 } } NYDHOG_MEMORY2_2: { NPC_TALK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 40 } NPC_TALK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 38 } NPC_TALK: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 2500 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 38 } } NYDHOG_MEMORY3_1: { NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 2143 } NPC_TALK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 39 } NPC_TALK: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 2500 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 39 } } NYDHOG_MEMORY3_2: { NPC_TALK: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 2500 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 40 } } G_ANTLER_SCARABA: { BS_ADRENALINE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } BS_ADRENALINE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 1500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } G_RAKE_SCARABA: { BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } } G_S_NYDHOG: { MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 } NPC_DARKNESSBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 35000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_DRAGONFEAR: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EVILLAND: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_FIREBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 800 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 7000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 10000 CastTime: 7000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 10000 Delay: 40000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 200 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESLEEP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 200 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_WIDESLEEP: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 CastTime: 3000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_WIDESTONE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESTONE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 1000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_QUAGMIRE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 1000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } } ALNOLDI: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 18 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } MG_SOULSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } COMODO: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 28 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 28 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } CENDRAWASIH: { AL_INCAGI: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 30 } AL_PNEUMA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 18 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } LK_SPIRALPIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 36 } NPC_ALLHEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EXPULSION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 100 CastTime: 1000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 15000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 15000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_SHIELDBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" } SA_LANDPROTECTOR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } } BANASPATY: { NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } RG_STRIPWEAPON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_SIGHTRASHER: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } BUTOIJO: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 200 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 129 } NPC_EMOTION_ON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SLEEPATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 9 } } LEAK: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } AL_PNEUMA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 18 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } LK_SPIRALPIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 36 } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DRAGONFEAR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_EXPULSION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 100 CastTime: 1000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 15000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 15000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_SHIELDBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2157 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2157 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2157 } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_WIDESLEEP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 2 } SA_LANDPROTECTOR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } } G_BANASPATY: { NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } RG_STRIPWEAPON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_SIGHTRASHER: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } S_HORNET: { NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } S_GIANT_HORNET: { NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 200 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } S_LUCIOLA_VESPA: { NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 200 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } } I_HORN_SCARABA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 6 } MG_STONECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 200 CastTime: 500 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 Emotion: 6 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_DEFENDER: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_DEFENDER: { SkillState: "MSS_WALK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_DEFENDER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 12949 } NPC_HELMBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 25000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_WALK" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_WIDECONFUSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WIDECONFUSE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 6000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_EARTHSPIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 6000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } } I_HORN_SCARABA2: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 6 } MG_STONECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 200 CastTime: 500 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 Emotion: 6 } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 4000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 29 } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_DEFENDER: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_DEFENDER: { SkillState: "MSS_WALK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_DEFENDER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 12949 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_WALK" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_WIDECONFUSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WIDECONFUSE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } RG_STRIPSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 25000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 6000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_EARTHSPIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 6000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } } I_ANTLER_SCARABA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1500 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 6 } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 4000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_DEFENDER: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_DEFENDER: { SkillState: "MSS_WALK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_DEFENDER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 12949 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_WALK" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 6 } NPC_WIDECONFUSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WIDECONFUSE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } RG_STRIPARMOR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 25000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 6000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_EARTHSPIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 6000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } } I_RAKE_SCARABA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 6 } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 8 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_DEFENDER: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_DEFENDER: { SkillState: "MSS_WALK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_DEFENDER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 12949 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 Emotion: 32 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_WALK" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_WEAPONBRAKER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 25000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WIDECONFUSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WIDECONFUSE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 6000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_EARTHSPIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 6000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } } I_QUEEN_SCARABA: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 3 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 6 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DRAGONFEAR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 Emotion: 32 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2145 val1: 2171 val2: 2170 val3: 2172 val4: 2173 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2145 val1: 2171 val2: 2170 val3: 2172 val4: 2173 } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_WIDESOULDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 2000 Delay: 15000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 42 } NPC_WIDESTONE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 42 } SA_LANDPROTECTOR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } ST_FULLSTRIP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 1000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } } I_HORN_SCARABA_EGG: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 val0: 2161 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 val0: 2161 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 val0: 2161 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 val0: 2161 } NPC_METAMORPHOSIS: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 val0: 2161 } NPC_METAMORPHOSIS: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 val0: 2161 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 val0: 2161 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 val0: 2161 } NPC_METAMORPHOSIS: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 val0: 2161 } NPC_METAMORPHOSIS: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 val0: 2161 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 val0: 2161 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 val0: 2161 } NPC_METAMORPHOSIS: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 val0: 2161 } NPC_METAMORPHOSIS: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 val0: 2161 } } I_HORN_SCARABA2_EGG: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 val0: 2162 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 val0: 2162 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 val0: 2162 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 val0: 2162 } NPC_METAMORPHOSIS: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 val0: 2162 } NPC_METAMORPHOSIS: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 val0: 2162 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 val0: 2162 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 val0: 2162 } NPC_METAMORPHOSIS: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 val0: 2162 } NPC_METAMORPHOSIS: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 val0: 2162 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 val0: 2162 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 val0: 2162 } NPC_METAMORPHOSIS: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 val0: 2162 } NPC_METAMORPHOSIS: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 val0: 2162 } } I_ANTLER_SCARABA_EGG: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 val0: 2163 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 val0: 2163 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 val0: 2163 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 val0: 2163 } NPC_METAMORPHOSIS: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 val0: 2163 } NPC_METAMORPHOSIS: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 val0: 2163 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 val0: 2163 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 val0: 2163 } NPC_METAMORPHOSIS: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 val0: 2163 } NPC_METAMORPHOSIS: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 val0: 2163 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 val0: 2163 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 val0: 2163 } NPC_METAMORPHOSIS: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 val0: 2163 } NPC_METAMORPHOSIS: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 val0: 2163 } } I_RAKE_SCARABA_EGG: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 val0: 2164 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 val0: 2164 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 val0: 2164 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 val0: 2164 } NPC_METAMORPHOSIS: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 val0: 2164 } NPC_METAMORPHOSIS: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 429 val0: 2164 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 val0: 2164 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 val0: 2164 } NPC_METAMORPHOSIS: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 val0: 2164 } NPC_METAMORPHOSIS: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 430 val0: 2164 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 val0: 2164 } NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 val0: 2164 } NPC_METAMORPHOSIS: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 val0: 2164 } NPC_METAMORPHOSIS: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 400 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 428 val0: 2164 } } I_G_ANTLER_SCARABA: { BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1500 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 6 } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 4000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 Emotion: 32 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_WALK" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 6 } NPC_WIDECONFUSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WIDECONFUSE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEFREEZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 100 Delay: 15000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } RG_STRIPARMOR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 1000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 6000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_EARTHSPIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 6000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } } I_G_RAKE_SCARABA: { BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 6 } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 8 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 12949 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 Emotion: 32 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_WALK" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_WEAPONBRAKER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 1000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WIDECONFUSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WIDECONFUSE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEFREEZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 100 Delay: 15000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 6000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_EARTHSPIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 6000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } } I_G_HORN_SCARABA: { KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 6 } MG_STONECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 200 CastTime: 500 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 Emotion: 6 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 29 } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_DEFENDER: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_DEFENDER: { SkillState: "MSS_WALK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_DEFENDER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_HELMBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 1000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_WALK" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_WIDECONFUSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WIDECONFUSE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEFREEZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 100 Delay: 15000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 6000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_EARTHSPIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 6000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } } I_G_HORN_SCARABA2: { MG_STONECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 200 CastTime: 500 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 Emotion: 6 } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 4000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_DEFENDER: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_DEFENDER: { SkillState: "MSS_WALK" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_DEFENDER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 2008 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_WALK" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 Delay: 1000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" } NPC_WIDECONFUSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WIDECONFUSE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEFREEZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 100 Delay: 15000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } RG_STRIPSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 1000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 6000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_EARTHSPIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 6000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } } MD_VADON: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } ST_FULLSTRIP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } MD_MARSE: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 70 Emotion: 0 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 Emotion: 0 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 145 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 200 Delay: 600000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MD_CORNUTUS: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_KEEPING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 9 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } MD_SHELLFISH: { MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 3000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 200 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MD_KUKRE: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } ST_FULLSTRIP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MD_STROUF: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 70 Emotion: 0 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 Emotion: 0 } MG_FROSTDIVER: { SkillState: "MSS_ANGRY" SkillLevel: 9 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_FOLLOW" SkillLevel: 9 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 32 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 200 Delay: 600000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_WATERATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } MD_SWORD_FISH: { NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_WATERATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MD_MARC: { NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_EVILLAND: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_STUNATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WATERATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MD_ANOLIAN: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 val1: 13973 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } MD_OBEAUNE: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 val1: 12437 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 100 Delay: 600000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } ST_FULLSTRIP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MD_KAPHA: { MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } NPC_BLOODDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 20 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } ST_FULLSTRIP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_WATERBALL: { SkillState: "MSS_FOLLOW" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 16 } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 16 } } COELACANTH_N_E: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_WATERATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } } COELACANTH_N_A: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 7000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2195 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2195 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_WATERATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } } COELACANTH_N_M: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 7000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2195 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2195 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_WATERATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } } COELACANTH_H_M: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 7000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 5000 CastTime: 1000 Delay: 7000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 1000 Delay: 7000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2196 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2196 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEFREEZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_WIDEFREEZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } COELACANTH_H_A: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 7000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 5000 CastTime: 1000 Delay: 7000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 1000 Delay: 7000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2196 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2196 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEFREEZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_WIDEFREEZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MD_SEAWEED: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 3 } NPC_INVINCIBLE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } MD_OCTOPUS_LEG: { NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 100000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 100000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEFREEZE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WIDEFREEZE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_WIDESLEEP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESLEEP: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESOULDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 42 } NPC_WIDESOULDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 42 } NPC_WIDESTUN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 1300 Delay: 180000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESTUN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 1300 Delay: 180000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } MD_GIANT_OCTOPUS: { HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_WATERATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_WATERATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 100000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 100000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEFREEZE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WIDEFREEZE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_WIDESLEEP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESLEEP: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESOULDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 42 } NPC_WIDESOULDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 42 } NPC_WIDESTUN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 1300 Delay: 180000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESTUN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 1300 Delay: 180000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 25000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 25000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } } MD_G_KUKRE: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } ST_FULLSTRIP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MD_G_STROUF: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 70 Emotion: 0 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 Emotion: 0 } MG_FROSTDIVER: { SkillState: "MSS_ANGRY" SkillLevel: 9 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_FOLLOW" SkillLevel: 9 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 32 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 200 Delay: 600000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_WATERATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } RED_ERUMA: { BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } KING_DRAMOH: { NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 36 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 38 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } } SIORAVA: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_THROWSTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } SROPHO: { AL_RUWACH: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 5 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } KRAKEN: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2206 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2206 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 2206 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_WATERATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_WATERATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 100000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 100000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEFREEZE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WIDEFREEZE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_WIDESLEEP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESLEEP: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESOULDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 42 } NPC_WIDESOULDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 42 } NPC_WIDESTUN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 1300 Delay: 180000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESTUN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 1300 Delay: 180000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_FROSTNOVA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 25000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 25000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } } POT_DOFLE: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 2 } NPC_DEFENDER: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 36 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_KEEPING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 9 } NPC_RANGEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } SEDORA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 18 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } KRAKEN_LEG: { NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 100000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 100000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDEFREEZE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WIDEFREEZE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_WIDESLEEP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESLEEP: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESOULDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 42 } NPC_WIDESOULDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 42 } NPC_WIDESTUN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 1300 Delay: 180000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESTUN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 1300 Delay: 180000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } WILD_RIDER: { NPC_AGIUP: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 27 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } E_QUVE: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } } RANDEL: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 5 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 5 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 5 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 5 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 5 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 5 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } CR_GRANDCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } CR_HOLYCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 100 Delay: 200000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 200000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" Emotion: 32 } CR_SHIELDCHARGE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PA_PRESSURE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } FLAMEL: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AM_ACIDTERROR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AM_DEMONSTRATION: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 100 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AM_DEMONSTRATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 100 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AM_POTIONPITCHER: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 5 } CR_ACIDDEMONSTRATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 3000 Delay: 300000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } CELIA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_SIGHT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_SIGHT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 137 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MENTALBREAKER: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_LANDPROTECTOR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 1500 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 33 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_EARTHSPIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } CHEN: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_INCAGI: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 240000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 2 } AL_INCAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 240000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 2 } AL_PNEUMA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 19 } AL_PNEUMA: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } AL_PNEUMA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 19 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MO_BALKYOUNG: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 100 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 28 } MO_EXTREMITYFIST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 3000 Delay: 300000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GERTIE: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_CLOAKING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } RG_CLOSECONFINE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } RG_INTIMIDATE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 100 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } RG_STRIPARMOR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } RG_STRIPHELM: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 90 } RG_STRIPSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 } RG_STRIPWEAPON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } ST_FULLSTRIP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 100 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 43 } TF_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ALPHOCCIO: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } /* // Can't find skill with id 2540 in skill_db 2540: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1000 Delay: 100000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } */ NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 800 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_SLOWCAST: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 300 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } TRENTINI: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 800 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_SLOWCAST: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 CastTime: 300 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } /* // Can't find skill with id 2541 in skill_db 2541: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1000 Delay: 100000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } */ NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_RANDEL: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 5 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 5 } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } CR_GRANDCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } CR_HOLYCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 100 Delay: 200000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 200000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" Emotion: 32 } CR_SHIELDCHARGE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 2000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 3 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PA_PRESSURE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_RUDEATTACKED" } WZ_STORMGUST: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_RUDEATTACKED" } } G_FLAMEL: { AM_ACIDTERROR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AM_DEMONSTRATION: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AM_DEMONSTRATION: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AM_POTIONPITCHER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 5 } CR_ACIDDEMONSTRATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 3000 Delay: 300000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 2000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 3 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_RUDEATTACKED" } WZ_STORMGUST: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_RUDEATTACKED" } } G_CELIA: { MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 500 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 500 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ATTRICHANGE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 9 } NPC_CHANGEHOLY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 9 } NPC_CHANGETELEKINESIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } NPC_MENTALBREAKER: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 3 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_LANDPROTECTOR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 1500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 33 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_EARTHSPIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_RUDEATTACKED" } WZ_METEOR: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_RUDEATTACKED" } } G_CHEN: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 6 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 6 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 6 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 6 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_INCAGI: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 240000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 2 } AL_INCAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 240000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 2 } AL_PNEUMA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 19 } AL_PNEUMA: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } AL_PNEUMA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 19 } MO_BALKYOUNG: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 100 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 28 } MO_EXTREMITYFIST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 2000 Delay: 300000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MO_EXTREMITYFIST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 3000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CHANGEHOLY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 9 } NPC_CHANGETELEKINESIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } NPC_CHANGEWATER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 9 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 3 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_RUDEATTACKED" } WZ_METEOR: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_RUDEATTACKED" } } G_GERTIE: { NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 2000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 3 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } RG_CLOSECONFINE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } RG_STRIPARMOR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } RG_STRIPHELM: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 90 } RG_STRIPSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 } RG_STRIPWEAPON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } ST_FULLSTRIP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 100 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 34 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_RUDEATTACKED" } WZ_METEOR: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_RUDEATTACKED" } } G_ALPHOCCIO: { NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } /* // Can't find skill with id 2540 in skill_db 2540: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1000 Delay: 120000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } */ NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 800 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_SLOWCAST: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 300 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_RUDEATTACKED" } WZ_METEOR: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_RUDEATTACKED" } } G_TRENTINI: { NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 800 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_SLOWCAST: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 CastTime: 300 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } /* // Can't find skill with id 2541 in skill_db 2541: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1000 Delay: 120000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } */ NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_RUDEATTACKED" } WZ_METEOR: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_RUDEATTACKED" } } B_RANDEL: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 5 Emotion: 5 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 7 Rate: 3000 Delay: 1500 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 5 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 5 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 7 Rate: 3000 Delay: 1500 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 5 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } CR_GRANDCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } CR_HOLYCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 100 Delay: 200000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 200000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" Emotion: 32 } CR_SHIELDCHARGE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEFIRE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 60000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 9 } NPC_CHANGEHOLY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 60000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 9 } NPC_CHANGETELEKINESIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 60000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 60000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 val0: 2229 val1: 2230 val2: 2231 val3: 2232 val4: 2233 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2229 val1: 2230 val2: 2231 val3: 2232 val4: 2233 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2229 val1: 2230 val2: 2231 val3: 2232 val4: 2233 } PA_PRESSURE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } B_FLAMEL: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AM_ACIDTERROR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AM_DEMONSTRATION: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AM_DEMONSTRATION: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AM_POTIONPITCHER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 5 } AM_POTIONPITCHER: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 5 } CR_ACIDDEMONSTRATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 2000 Delay: 12000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_ACIDDEMONSTRATION: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 2500 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEFIRE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 60000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 9 } NPC_CHANGEHOLY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 60000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 9 } NPC_CHANGETELEKINESIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 60000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 60000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 val0: 2228 val1: 2230 val2: 2231 val3: 2232 val4: 2233 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2228 val1: 2230 val2: 2231 val3: 2232 val4: 2233 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2228 val1: 2230 val2: 2231 val3: 2232 val4: 2233 } } B_CELIA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ATTRICHANGE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 9 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEHOLY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 9 } NPC_CHANGETELEKINESIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_MENTALBREAKER: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 60000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 val0: 2228 val1: 2229 val2: 2231 val3: 2232 val4: 2233 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2228 val1: 2229 val2: 2231 val3: 2232 val4: 2233 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2228 val1: 2229 val2: 2231 val3: 2232 val4: 2233 } NPC_WIDESOULDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 42 } NPC_WIDESOULDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 42 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_LANDPROTECTOR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_EARTHSPIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } B_CHEN: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 5 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 6 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 6 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 6 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 6 Rate: 3000 Delay: 2000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 3 } AL_INCAGI: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 240000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 2 } AL_INCAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 240000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 2 } AL_PNEUMA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 19 } AL_PNEUMA: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } AL_PNEUMA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 19 } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 28 } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEHOLY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 9 } NPC_CHANGETELEKINESIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } NPC_CHANGEWATER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 9 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 60000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 val0: 2228 val1: 2229 val2: 2230 val3: 2232 val4: 2233 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2228 val1: 2229 val2: 2230 val3: 2232 val4: 2233 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2228 val1: 2229 val2: 2230 val3: 2232 val4: 2233 } } B_GERTIE: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_CLOAKING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEHOLY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 9 } NPC_CHANGETELEKINESIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } NPC_CHANGEWIND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 9 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HELMBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 2000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 90 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SHIELDBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 60000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 val0: 2228 val1: 2229 val2: 2230 val3: 2231 val4: 2233 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2228 val1: 2229 val2: 2230 val3: 2231 val4: 2233 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2228 val1: 2229 val2: 2230 val3: 2231 val4: 2233 } NPC_WEAPONBRAKER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } RG_STRIPARMOR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } RG_STRIPHELM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 90 } RG_STRIPSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 } RG_STRIPWEAPON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } ST_FULLSTRIP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 100 CastTime: 1000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 37 } } B_ALPHOCCIO: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } /* // Can't find skill with id 2539 in skill_db 2539: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 150000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } */ NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEHOLY: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 9 } NPC_CHANGETELEKINESIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } NPC_CHANGEWATER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 6000000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 9 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 800 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_SLOWCAST: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 300 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 60000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 val0: 2228 val1: 2229 val2: 2230 val3: 2231 val4: 2232 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2228 val1: 2229 val2: 2230 val3: 2231 val4: 2232 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2228 val1: 2229 val2: 2230 val3: 2231 val4: 2232 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } B_TRENTINI: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 800 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_SLOWCAST: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 300 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 60000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 val0: 2228 val1: 2229 val2: 2230 val3: 2231 val4: 2232 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2228 val1: 2229 val2: 2230 val3: 2231 val4: 2232 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2228 val1: 2229 val2: 2230 val3: 2231 val4: 2232 } /* // Can't find skill with id 2541 in skill_db 2541: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 1000 Delay: 70000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } */ NPC_VAMPIRE_GIFT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 70 Emotion: 47 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MD_DESERT_WOLF: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } } MD_DESERT_WOLF_B: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } } PYURIEL: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_HOLYCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 90000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_AGIUP: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_POWERUP: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 2277 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 2277 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 2277 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 90 } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } LORA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_EARTHQUAKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 1000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 800 Delay: 1000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 5 Emotion: 32 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 5000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 500 CastTime: 600 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } GIOIA: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 } AL_PNEUMA: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DRAGONFEAR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } NPC_EARTHQUAKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } NPC_FIREBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } NPC_FIREBREATH: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 Emotion: 6 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 15000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 2278 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 2278 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 2278 } SA_LANDPROTECTOR: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } ST_FULLSTRIP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ELVIRA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 500 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } DAEHYON: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 2279 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 2279 } NPC_WEAPONBRAKER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } } SOHEON: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PR_SANCTUARY: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } KADES: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AM_DEMONSTRATION: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AM_DEMONSTRATION: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 50000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREBREATH: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 700 Delay: 50000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 700 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 2280 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 val0: 2280 } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } WZ_SIGHTRASHER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } RUDO: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_NAPALMBEAT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_NAPALMBEAT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 1000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 200000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_HOLYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } } G_LORA: { NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_EARTHQUAKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 15 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 1000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 800 Delay: 1000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 5 Emotion: 32 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 5000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 500 CastTime: 600 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } G_ELVIRA: { KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 500 Delay: 100000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_SOHEON: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 15000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PR_SANCTUARY: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_RUDO: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_NAPALMBEAT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_NAPALMBEAT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 1000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 200000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_HOLYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } } GLD_DARK_SHADOW: { NPC_DARKNESSBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GLD_DARK_FRAME: { CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 1 } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 1 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 26 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_PETRIFYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } GLD_DARK_PRIEST: { MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CHANGEUNDEAD: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 300 CastTime: 1000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKBREATH: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } GLD_KOBOLD_1: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 12429 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } GLD_KOBOLD_2: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 12429 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } GLD_KOBOLD_3: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 12429 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } GLD_KOBOLD_ARCHER: { AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 20 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } BUNGISNGIS: { BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 20 } } ENGKANTO: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 28 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 4 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 4 } } MANANANGGAL: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 1 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 1 } NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_WINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MANGKUKULAM: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKTHUNDER: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 14 } NPC_MENTALBREAKER: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 14 } } TIKBALANG: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 16 } NPC_LICK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 37 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } TF_HIDING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } TF_HIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 29 } } TIYANAK: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } NPC_REBIRTH: { SkillState: "MSS_DEAD" SkillLevel: 3 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } WAKWAK: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKTHUNDER: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 19 } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 19 } } JEJELING: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } BANGUNGOT_1: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_HOLYCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 90000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_AGIUP: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_POWERUP: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 90 } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } BANGUNGOT_2: { NPC_ALLHEAL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_ALLHEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 3000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } BUWAYA: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } CR_REFLECTSHIELD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_DRAGONFEAR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_ICEBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 36 } NPC_WEAPONBRAKER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_PROVOKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } WZ_STORMGUST: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 1000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } BAKONAWA_1: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 36 } NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } BAKONAWA_3: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 47 } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_DRAGONFEAR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_ICEBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 36 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 36 } NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WEAPONBRAKER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 1000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 1000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } BUWAYA_EGG: { NPC_METAMORPHOSIS: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2330 } } BUWAYA_SLAVE: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 32 } NPC_FIREBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 600 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 44 } TF_THROWSTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MA_SEAW: { AL_DECAGI: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 100 Emotion: 3 } } HIDDEN_MOB: { NPC_INVISIBLE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MD_MANANANGGAL: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 1 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 1 } NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_WINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MD_MANGKUKULAM: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKTHUNDER: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 14 } NPC_MENTALBREAKER: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 14 } } MD_TIYANAK: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } NPC_REBIRTH: { SkillState: "MSS_DEAD" SkillLevel: 3 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } RWC_BOSS2011: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_HOLYCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } HP_ASSUMPTIO: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } HP_ASSUMPTIO: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 90000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_AGIUP: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_EARTHQUAKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_POWERUP: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 1 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } HIDDEN_MOB_W: { NPC_INVISIBLE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_INVISIBLE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_STORMGUST: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } N_MINOROUS: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 12437 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } } N_MUMMY: { NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } N_VERIT: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PROVOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } } N_MIMIC: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } } G_N_MIMIC: { NPC_BLOODDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } N_ARCLOUSE: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } G_N_ARCLOUSE: { NPC_GROUNDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } N_ANCIENT_MUMMY: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } N_AMON_RA: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_BLOODDRAIN: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_BLOODDRAIN: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBLESSING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONMONSTER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" val0: 2359 val1: 2357 Emotion: 9 } NPC_SUMMONMONSTER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" val0: 2359 val1: 2357 Emotion: 9 } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" val0: 2359 val1: 2357 Emotion: 9 } NPC_SUMMONMONSTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_CASTTARGETED" val0: 2359 val1: 2357 Emotion: 9 } NPC_SUMMONMONSTER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 18 val0: 2359 val1: 2357 Emotion: 9 } NPC_SUMMONMONSTER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 89 val0: 2359 val1: 2357 Emotion: 9 } NPC_SUMMONMONSTER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 21 val0: 2359 val1: 2357 Emotion: 9 } NPC_SUMMONMONSTER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 28 val0: 2359 val1: 2357 Emotion: 9 } NPC_SUMMONMONSTER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 79 val0: 2359 val1: 2357 Emotion: 9 } NPC_SUMMONMONSTER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 83 val0: 2359 val1: 2357 Emotion: 9 } WZ_FIREPILLAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 Delay: 2000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 2000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 2000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 28 Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 21 Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 79 Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 83 Emotion: 9 } WZ_METEOR: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 89 Emotion: 9 } } MENBLATT: { KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_SLEEPATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } } PETAL: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 val1: 12429 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } CENERE: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ANTIQUE_BOOK: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } LICHTERN_B: { MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 3000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 6 Rate: 3000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } LICHTERN_Y: { MG_NAPALMBEAT: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_NAPALMBEAT: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 4000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } MG_SOULSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 3000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SOULSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 3000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 39 } NPC_STUNATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 39 } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } } LICHTERN_R: { MG_FIREBALL: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 3000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 3000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_SLEEPATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 1000 CastTime: 300 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } LICHTERN_G: { MG_STONECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } MG_STONECURSE: { SkillState: "MSS_RUSH" SkillLevel: 8 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_EARTHSPIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_QUAGMIRE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } } FAITHFUL_MANAGER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 200 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 129 } NPC_EMOTION_ON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SLEEPATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 9 } } DUMMY_10: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } } DUMMY_50: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } } DUMMY_100: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } } DUMMY_150: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } } MG_ZOMBIE: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 26 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_UNDEADATTACK: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 8000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } MG_WRAITH: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MG_GHOUL: { NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" ChatMsgID: 26 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_UNDEADATTACK: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 8000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 8000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MG_ARCLOUSE: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MG_RAYDRIC: { NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } } MG_RAYDRIC_ARCHER: { AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AC_DOUBLE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 1000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AC_CHARGEARROW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } } MG_KNIGHT_OF_ABYSS: { KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } AC_CHARGEARROW: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } MG_KHALITZBURG: { BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_SPLASHATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 60 } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } MG_BLOODY_KNIGHT: { KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } MG_M_UNDEAD_KNIGHT: { SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_GRANDDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_DARKSTRIKE: { SkillState: "MSS_IDLE" SkillLevel: 7 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 50 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } } MG_F_UNDEAD_KNIGHT: { SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_DARKSTRIKE: { SkillState: "MSS_IDLE" SkillLevel: 7 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } MG_CORRUPTION_ROOT: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_BLOODDRAIN: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 100 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } AM_DEMONSTRATION: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 100 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 4000 Delay: 100 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WIDESILENCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_WIDESILENCE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESTUN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_VAMPIRE_GIFT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDESOULDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 42 } } MG_AMDARAIS: { SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MENTALBREAKER: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_DARKCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_GRANDDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_DARKSTRIKE: { SkillState: "MSS_ANGRY" SkillLevel: 7 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CHANGEUNDEAD: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 6000000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_DRAGONFEAR: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 32 } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } NG_WANDER_MAN: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_AUTOCOUNTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } RG_INTIMIDATE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NJ_ISSEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } } NG_RIDEWORD: { NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } NG_MIMIC: { NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } } NG_EVIL_DRUID: { WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_UNDEADATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } } NG_WRAITH_DEAD: { NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } } NG_BAPHOMET: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_VERMILION: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 500 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } WZ_VERMILION: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 2000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 Emotion: 29 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_ARMORBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } NPC_EARTHQUAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 6 } NPC_EARTHQUAKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 6 } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 800 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2484 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 6 Rate: 10000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 2484 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SPAWN" val0: 2484 } } G_NG_BAPHOMET_: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } } NG_CHIMERA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_SHIELDBRAKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 CastTime: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1253 } } C1_ZOMBIE_SLAUGHTER: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_ZOMBIE_PRISONER: { NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_ZOMBIE_MASTER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1298 } NPC_UNDEADATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C4_ZOMBIE: { NPC_POISON: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_ZAKUDAM: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_YOYO: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PROVOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_THROWSTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C2_YOYO: { AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PROVOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_THROWSTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C3_WORM_TAIL: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1024 } } C4_WOOTAN_FIGHTER: { KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 Delay: 120000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } C5_WOOD_GOBLIN: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 5000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 19 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 0 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_WOLF: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_PROVOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } } C2_WIND_GHOST: { HT_SHOCKWAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 29 } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } NPC_MAGICALATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C3_WILOW: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_TELEKINESISATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1010 } } C4_WILD_ROSE: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_WICKED_NYMPH: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 2 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 2 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 2 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 2 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 2 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 2 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_WHISPER: { AS_CLOAKING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 28 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 28 val1: 12437 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } C3_WEAK_SKELETON: { NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 2405 } } C4_WANDER_MAN: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_AUTOCOUNTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } RG_INTIMIDATE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_VIOLY: { NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } C1_VIOLY: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } C2_VIOLY: { NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } C3_VENOMOUS: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 23 } NPC_SELFDESTRUCTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 23 } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 173 Emotion: 23 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1621 } } C4_VENATU_1: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 100 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val1: 13973 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } } C5_VAVAYAGA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 CastTime: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_VANBERK: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_HOLYCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } PR_LEXAETERNA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } } C2_VADON: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_UNGOLIANT: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 14 } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1618 } } C4_TOUCAN: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_TELEKINESISATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C5_TIYANAK: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } NPC_REBIRTH: { SkillState: "MSS_DEAD" SkillLevel: 3 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } C2_THIEF_BUG: { NPC_AGIUP: { SkillState: "MSS_IDLE" SkillLevel: 1 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } C3_THIEF_BUG: { NPC_AGIUP: { SkillState: "MSS_IDLE" SkillLevel: 1 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1051 } } C4_THIEF_BUG: { NPC_AGIUP: { SkillState: "MSS_IDLE" SkillLevel: 1 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } C5_THARA_FROG: { NPC_LICK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C1_TEDDY_BEAR: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 800 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 500 CastTime: 800 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 23 } NPC_EMOTION_ON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 2000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 3 Emotion: 23 } NPC_SELFDESTRUCTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 CastTime: 2000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 3 Emotion: 23 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C2_TATACHO: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 7000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 12437 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } } C3_TAROU: { NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1175 } } C4_TAMRUAN: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } } C5_STING: { AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 4 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYSTATUSON" ConditionData: "SC_HIDING" } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 20 val1: 13973 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } TF_HIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 10 } WZ_QUAGMIRE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } } C1_STEM_WORM: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C2_STEEL_CHONCHON: { NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_STAPO: { NPC_KEEPING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 25 Emotion: 9 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1784 } } C4_STALACTIC_GOLEM: { BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 200 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 145 } NPC_EMOTION_ON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } } C5_STAINER: { NPC_KEEPING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 19 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_SPORE: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 1 } NPC_PROVOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_SOLIDER: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 145 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C3_SOLDIER_SKELETON: { NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } NPC_UNDEADATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1028 } } C4_SOLDIER_SKELETON: { NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } NPC_UNDEADATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_SOLACE: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_GRANDCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } MG_NAPALMBEAT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_NAPALMBEAT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 1000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_HOLYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PR_LEXAETERNA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } C1_SOHEE: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 28 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SUICIDE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C2_SNOWIER: { BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 36 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } } C3_SNAKE: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1025 } } C4_SMOKIE: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYSTATUSON" ConditionData: "SC_HIDING" Emotion: 2 } NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_PROVOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } TF_HIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 19 } } C5_SLEEPER: { AS_CLOAKING: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DEFENDER: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DEFENDER: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } NPC_DEFENDER: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SLEEPATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } TF_SPRINKLESAND: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_SLEEPER: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AS_CLOAKING: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DEFENDER: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DEFENDER: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } NPC_DEFENDER: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SLEEPATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } TF_SPRINKLESAND: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_SKOGUL: { AS_GRIMTOOTH: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 700 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYSTATUSON" ConditionData: "SC_HIDING" } MG_SOULSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 100 Delay: 3600000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1762 } TF_HIDING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 180000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 9 } } C3_SKELETON_GENERAL: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1290 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C4_SKELETON_GENERAL: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1028 val1: 1016 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_SKEL_WORKER: { NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 1 } } C1_SIROMA: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 45 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 1 val0: 28 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 1 val0: 28 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } SA_REVERSEORCISH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SA_REVERSEORCISH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } } C2_SIDE_WINDER: { KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_SIDE_WINDER: { KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1037 } } C4_SHINOBI: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_CLOAKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } HT_CLAYMORETRAP: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 9 } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 } NPC_REBIRTH: { SkillState: "MSS_DEAD" SkillLevel: 2 Rate: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 29 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_BACKSLIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 3600000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 } } C5_SHELTER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_VENOMDUST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AS_VENOMDUST: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_BLINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 7 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_BLINDATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 7 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_DARKNESSATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_DARKTHUNDER: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_SHELLFISH: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_SHECIL: { AC_CHARGEARROW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AC_SHOWER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } HT_FLASHER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } HT_FLASHER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } HT_FREEZINGTRAP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } HT_FREEZINGTRAP: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } HT_SKIDTRAP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } HT_SKIDTRAP: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 2000 Delay: 60000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_AGIUP: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 35000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 100000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 25000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SN_SHARPSHOOTING: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 500 Delay: 1500 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_SEE_OTTER: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 val1: 12437 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1323 } } C4_SEDORA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 18 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_SCORPION: { NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 300 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_SAVAGE_BABE: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_SAVAGE: { AL_INCAGI: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C3_SAVAGE: { AL_INCAGI: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1166 } } C4_SAND_MAN: { AS_CLOAKING: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_SPRINKLESAND: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_SALAMANDER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 200000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_REFLECTSHIELD: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 1000 Delay: 200000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } KN_TWOHANDQUICKEN: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } MG_FIREBALL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1000 Delay: 200000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WIDEBLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 500 Delay: 100000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } } C2_ROWEEN: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 val1: 12429 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_RODA_FROG: { NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1012 } } C4_RODA_FROG: { NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_ROCKER: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_RIDEWORD: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } C2_RIDEWORD: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } C3_RICE_CAKE_BOY: { NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1409 } } C4_RETRIBUTION: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_GRANDDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } } C5_RETRIBUTION: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_GRANDDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } } C1_RETRIBUTION: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_GRANDDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } } C2_REQUIEM: { NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C3_REMOVAL: { NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1682 } } C5_RED_ERUMA: { BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } C1_RAYDRIC: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C2_RAYDRIC: { BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C3_RAWREL: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 10000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 26 } MG_SOULSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 5000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SOULSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SOULSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SOULSTRIKE: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 5000 Delay: 1000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1657 } } C4_RAKE_SCARABA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } PF_SPIDERWEB: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 300 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } } C5_RAGGLER: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_PORING: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1002 } } C4_PORING: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_PORING: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_PORING: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_PORCELLIO: { AL_PNEUMA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 18 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_KEEPING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 25 Emotion: 9 } } C3_POPORING: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1031 } } C4_POPORING: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_POPORING: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_POISON_TOAD: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_POISON_SPORE: { NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 1 val1: 14469 } NPC_POISON: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_POISONATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_PLASMA_Y: { MG_NAPALMBEAT: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_NAPALMBEAT: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 4000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } MG_SOULSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 3000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SOULSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 3000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 39 } NPC_STUNATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 39 } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1693 } } C4_PLANKTON: { NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_PITMAN: { HT_CLAYMORETRAP: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 3000 CastTime: 500 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } TF_SPRINKLESAND: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C1_PIRANHA: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C2_PINGUICULA_D: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 5000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 19 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 19 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 0 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_PINGUICULA: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 5000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 40 Emotion: 19 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 0 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1995 } } C4_PICKY_: { NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_PHEN: { NPC_PROVOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } } C1_PETIT: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_TELEKINESISATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_PETIT: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_TELEKINESISATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_PENOMENA: { NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1216 } } C4_PENOMENA: { NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_PECOPECO: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PROVOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } } C1_PASANA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 12437 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_PARASITE: { NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_PETRIFYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_POISON: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } } C3_OWL_DUKE: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 32 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1320 } } C4_ORK_WARRIOR: { NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 32 val1: 14469 } NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 27 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SMOKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 36000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 9 } } C5_ORC_ZOMBIE: { NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_ORC_SKELETON: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_ORC_LADY: { AL_INCAGI: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 3 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_OBSERVATION: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 18 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 18 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_HOLYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } RG_INTIMIDATE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1700 } } C4_NOXIOUS: { NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 14 } NPC_MENTALBREAKER: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 14 } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 23 } NPC_SELFDESTRUCTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 23 } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 173 Emotion: 23 } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_NOVUS: { NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 37 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_NOVUS: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 37 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_NOVUS: { NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 37 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_NOVUS: { NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 37 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1715 } } C4_NIGHTMARE_TERROR: { NPC_CURSEATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_ANGRY" SkillLevel: 7 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_MENTALBREAKER: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_NG_WRAITH_DEAD: { AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } C1_NG_WANDER_MAN: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } KN_AUTOCOUNTER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } RG_INTIMIDATE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_NEPENTHES: { NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } } C3_NECROMANCER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } CR_REFLECTSHIELD: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } CR_REFLECTSHIELD: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 300 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CALLSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_CHANGEUNDEAD: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 6000000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 CastTime: 700 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALWOUND: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 CastTime: 500 Delay: 60000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DRAGONFEAR: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 800 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_SLOWCAST: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 300 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WIDECURSE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 300 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 36 } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 1000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 3000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } WZ_QUAGMIRE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 200 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1870 } } C4_MYSTCASE: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 3 } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C5_MUSCIPULAR: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_MUMMY: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_MUMMY: { NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_MUKA: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1055 } } C4_MOROCC_1: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 45 } AL_PNEUMA: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_GRANDDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 6 } NPC_MAGICMIRROR: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 100 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 100 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_MOROCC_1: { AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 45 } AL_PNEUMA: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_GRANDDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 6 } NPC_MAGICMIRROR: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 100 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 100 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_MOROCC_1: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 45 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_PNEUMA: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_GRANDDARKNESS: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 2000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 6 } NPC_MAGICMIRROR: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SLOWCAST: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 100 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 100 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_MOLE: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_HIDING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 25000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } TF_HIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 29 } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } } C3_MIYABI_NINGYO: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1404 } } C4_MINOROUS: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 12437 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } } C5_MINOROUS: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 12437 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } } C1_MINOROUS: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 12437 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 19 } } C2_MINERAL: { CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_BARRIER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 3000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } NPC_RANDOMATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } TF_HIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 50000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 19 } TF_HIDING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 19 } } C3_MIMING: { MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_REVERSEORCISH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SA_REVERSEORCISH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 2137 } } C4_MIMIC: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } } C5_MIMIC: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } } C1_METALLER: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } C2_METALING: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 200000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 7 } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } RG_STRIPWEAPON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } } C3_METALING: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 200000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 7 } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } RG_STRIPWEAPON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1613 } } C4_MERMAN: { KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_RANGEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C5_MENBLATT: { KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_SLEEPATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } } C1_MEDUSA: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } MG_STONECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_PETRIFYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } } C2_MARTIN: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_HIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 19 } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C3_MARIONETTE: { HT_FREEZINGTRAP: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 29 } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1143 } } C4_MARIN: { MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_MARDUK: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MAGICALATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } } C1_MANTIS: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 12437 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C2_MANDRAGORA: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_MANANANGGAL: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 1 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 1 } NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_WINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 2311 } } C4_MAJORUROS: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 13973 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1149 } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } C5_MAGNOLIA: { HT_FLASHER: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 28 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_MAGMARING: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C3_LUNATIC: { NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1063 } } C4_LUDE: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 18 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 val0: 1508 Emotion: 19 } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PR_LEXAETERNA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C5_LUCIOLA_VESPA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } } C1_LOLI_RURI: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 3 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } SA_REVERSEORCISH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SA_REVERSEORCISH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } } C2_LIVE_PEACH_TREE: { AM_POTIONPITCHER: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } AM_POTIONPITCHER: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 19 } AM_POTIONPITCHER: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 19 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_GUIDEDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C3_LITTLE_PORING: { NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 2398 } } C4_LITTLE_FATUM: { MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PR_LEXAETERNA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SA_REVERSEORCISH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SA_REVERSEORCISH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } } C5_LI_ME_MANG_RYANG: { NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_RANGEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 24 } } C1_LES: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 3000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_LEIB_OLMAI: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1243 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C3_LEAF_CAT: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 18 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1586 } } C1_KOBOLD_ARCHER: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 20 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C2_KOBOLD_1: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 12429 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C3_KNOCKER: { HT_LANDMINE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 4000 CastTime: 1000 Delay: 18000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 5 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_SPRINKLESAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } TF_THROWSTONE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } TF_THROWSTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1838 } } C4_KIND_OF_BEETLE: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_KEEPING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 19 } } C5_KASA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } CR_REFLECTSHIELD: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } CR_REFLECTSHIELD: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 } LK_SPIRALPIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 5000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1500 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREBREATH: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 1500 Delay: 15000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 30000 SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_SIGHTRASHER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } C1_KARAKASA: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 28 val1: 14469 } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 31 } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 31 } WZ_WATERBALL: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C2_ISIS: { NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 12437 } } C3_ISILLA: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 3 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 36 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 36 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1772 } } C4_INJUSTICE: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_INCREASE_SOIL: { NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 CastTime: 5000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 1516 } } C1_ICE_TITAN: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 10000 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } C2_IARA: { MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 3 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_WATERBALL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C3_HYEGUN: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1512 } } C4_HUNTER_FLY: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 14469 } NPC_WINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_HORNET: { NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_HORN_SCARABA: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_HORN: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C3_HODREMLIN: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 52 } RG_STRIPARMOR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1773 } } C4_HODE: { AS_CLOAKING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C5_HILL_WIND_1: { MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C1_HILL_WIND_1: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C2_HIGH_ORC: { CR_SHIELDCHARGE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 13973 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SMOKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 36000000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 32 } } C3_HARPY: { NPC_BLOODDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_SILENCEATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_WINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1376 } } C4_HARPY: { NPC_BLOODDRAIN: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_SILENCEATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_WINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C5_GREEN_IGUANA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } } C1_GREATEST_GENERAL: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_BLINDATTACK: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 6 } NPC_BLINDATTACK: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_EARTHSPIKE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 5000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 6 } WZ_EARTHSPIKE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 5000 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } } C2_GRAND_PECO: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 200 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION_ON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C3_GRAND_PECO: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 200 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 129 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION_ON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1369 } } C4_GOLEM: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } CR_SHIELDCHARGE: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C5_GOBLIN_1: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 val1: 12429 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 18 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_GOBLIN_1: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 val1: 12429 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 18 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_GOAT: { BS_ADRENALINE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1500 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } BS_ADRENALINE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 1500 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 4233 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C3_GOAT: { BS_ADRENALINE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1500 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } BS_ADRENALINE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 1500 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 4233 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1372 } } C4_GLD_KOBOLD_2: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 12429 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C5_GLD_KOBOLD_2: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 12429 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C1_GLD_DARK_SHADOW: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_DARKNESSBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_GLD_DARK_SHADOW: { NPC_DARKNESSBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_GIANT_HONET: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 13973 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1303 } } C4_GHOUL: { NPC_POISON: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_GHOUL: { NPC_POISON: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_GEOGRAPHER: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_GEOGRAPHER: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_GARGOYLE: { AC_CHARGEARROW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_KEEPING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 9 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1253 } } C4_GARGOYLE: { AC_CHARGEARROW: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_KEEPING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 9 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_GALION: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1794 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" ConditionData: 3 val0: 1794 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_FUR_SEAL: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 1 val1: 12437 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C2_FREEZER: { MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 20 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C3_FREEZER: { MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 20 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1319 } } C4_FERUS_: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 32 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 44 } } C5_FARMILIAR: { NPC_BLINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_FAKE_ANGEL: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_BLINDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 7 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_BLINDATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 7 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CURSEATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CURSEATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_HALLUCINATION: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_HALLUCINATION: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_SILENCEATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_SILENCEATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } C2_FABRE: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_FABRE: { NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1007 } } C4_EXPLOSION: { AM_DEMONSTRATION: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 100 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AM_DEMONSTRATION: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 100 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_ANGRY" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } C5_EVIL_DRUID: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_UNDEADATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1200 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_ELDER_WILOW: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C2_ELDER_WILOW: { MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C3_ECHIO: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_HOLYCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1770 } } C4_DUSTINESS: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_DRYAD: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 2 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 2 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 3 } } C2_DROSERA: { KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 20000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } RG_CLOSECONFINE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_DROPS: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1113 } } C4_DRILLER: { AS_CLOAKING: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_FOLLOW" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 100 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AS_CLOAKING: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_GROUNDATTACK: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_DRAINLIAR: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_DRAGON_TAIL: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_DRACO: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 32 } NPC_FIREBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 600 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 44 } TF_THROWSTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_DOLOMEDES: { AS_VENOMDUST: { SkillState: "MSS_ANGRY" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PF_SPIDERWEB: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PF_SPIDERWEB: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 2092 } } C4_DOKEBI: { BS_ADRENALINE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_ADRENALINE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } MC_MAMMONITE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 8 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } } C5_DISGUISE: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1000 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_METAMORPHOSIS: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 60000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 val0: 1509 val1: 1508 Emotion: 19 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_DIMIK_1: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_RUSH" SkillLevel: 4 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_DEVIRUCHI: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKTHUNDER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_DARKTHUNDER: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 19 } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 19 } } C3_DESERT_WOLF_B: { NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1107 } } C4_DESERT_WOLF_B: { NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_DENIRO: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_DEATHWORD: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } } C2_DEATHWORD: { NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } } C3_DEATHWORD: { NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1698 } } C4_DARK_PRIEST: { MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CHANGEUNDEAD: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 300 CastTime: 1000 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKBREATH: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKCROSS: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_DANCING_DRAGON: { NPC_AGIUP: { SkillState: "MSS_IDLE" SkillLevel: 1 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_AGIUP: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 3000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 3000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Delay: 3000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } } C1_CREAMY: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_CORNUTUS: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 2 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_KEEPING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 9 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C3_COOKIE: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 0 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 0 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 0 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 0 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 0 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 0 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_TELEKINESISATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 4 } NPC_TELEKINESISATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 4 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1265 } } C4_CONSTANT: { NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SELFDESTRUCTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 1000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } C5_COMODO: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } KN_SPEARSTAB: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 28 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 28 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_COCO: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_THROWSTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C2_COCO: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } TF_THROWSTONE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C3_CLOCK: { NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 200 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 145 } NPC_EMOTION_ON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1269 } } C4_CLOCK: { NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 200 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 145 } NPC_EMOTION_ON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C5_CHONCHON: { NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_CENTIPEDE: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AS_VENOMDUST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_AROUND1" CastCondition: "MSC_ALWAYS" } HW_GANBANTEIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 7000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_QUAGMIRE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } } C2_CENERE: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_CELIA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AL_TELEPORT: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_COLDBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_COLDBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FIREWALL: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_SKILLUSED" ConditionData: 18 } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_SIGHT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_SIGHT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 137 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MENTALBREAKER: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_DISPELL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_LANDPROTECTOR: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 1500 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 33 } WZ_EARTHSPIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_EARTHSPIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_HEAVENDRIVE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 2223 } } C4_CATERPILLAR: { NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_CARAT: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SA_REVERSEORCISH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SA_REVERSEORCISH: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 50 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } SM_PROVOKE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 600 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } } C1_CARAMEL: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C2_BUNGISNGIS: { BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 20 } } C3_BREEZE: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } NPC_DEFENDER: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1692 } } C4_BREEZE: { NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DEFENDER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } NPC_DEFENDER: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 29 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } C5_BRADIUM_GOLEM: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 200 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 145 } NPC_EMOTION_ON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } } C1_BLOOD_BUTTERFLY: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } KN_PIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_SLEEPATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } } C3_BIGFOOT: { NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_ENDURE: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1060 } } C4_BATHORY: { NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 30 } NPC_ENERGYDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_ENERGYDRAIN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_BANSHEE_MASTER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val1: 13973 } NPC_EVILLAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_VAMPIRE_GIFT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } C1_BANSHEE: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_CRITICALWOUND: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 21 } NPC_DARKSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val1: 13973 } NPC_EVILLAND: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_VAMPIRE_GIFT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_WIDECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } C2_BANASPATY: { NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HALLUCINATION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } NPC_HALLUCINATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 18 } RG_STRIPWEAPON: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_SIGHTRASHER: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } C3_ASSULTER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 600000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 20 val0: 23 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 13973 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 24 } TF_BACKSLIDING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 CastTime: 500 Delay: 600000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1315 } NPC_SUMMONSLAVE: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 Delay: 600000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 } } C4_ARGOS: { NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PF_SPIDERWEB: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 3000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PF_SPIDERWEB: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_ARGIOPE: { AS_VENOMDUST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } } C1_ARGIOPE: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AS_VENOMDUST: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } } C2_ARCLOUSE: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } } C3_ARCLOUSE: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1194 } } C4_APOCALIPS: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } KN_BRANDISHSPEAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_DARKTHUNDER: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 1000 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SELFDESTRUCTION: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 10 Emotion: 9 } } C5_ANTLER_SCARABA: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } BS_ADRENALINE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 1500 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } BS_ADRENALINE: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 500 CastTime: 1500 Delay: 300000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_BLEEDING: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 3000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 10000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PF_SPIDERWEB: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 300 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } } C1_ANTIQUE_BOOK: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } C2_ANTIQUE_BOOK: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_PIERCINGATT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } C4_ANOLIAN: { NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 22 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 val1: 13973 } } C5_ANGRA_MANTIS: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 700 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" } } C1_ANGRA_MANTIS: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 700 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_COMBOATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" } } C2_ANDRE: { NPC_EMOTION: { SkillState: "MSS_LOOT" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 1500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_ANCIENT_MIMIC: { CR_AUTOGUARD: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 250000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } CR_AUTOGUARD: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 1000 Delay: 250000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_LONGRANGEATTACKED" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1699 } } C4_ANACONDAQ: { NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_AMBERNITE: { NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 } NPC_KEEPING: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 9 } NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C1_ALNOLDI: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 60 Emotion: 18 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 18 } MG_SOULSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C2_ALLIGATOR: { NPC_WATERATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 1000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 145 } } C3_ALIZA: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 80 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 80 Emotion: 3 } AL_HEAL: { SkillState: "MSS_WALK" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 80 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 5000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 80 Emotion: 3 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 54 } NPC_EMOTION: { SkillState: "MSS_WALK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 2 } SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 CastTime: 1000 Delay: 30000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 52 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1737 } } C4_ALICEL: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } NPC_GUIDEDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 1000 Delay: 20000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C5_ALARM: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 6 } } C1_AGAV: { AL_TELEPORT: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } AL_DECAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_FRIEND" CastCondition: "MSC_FRIENDHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 3000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 Emotion: 3 } AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 50 } MG_SAFETYWALL: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_SIGHT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } MG_SIGHT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_SKILLUSED" ConditionData: 137 } MG_SOULSTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_SOULSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 CastTime: 1500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 2000 CastTime: 1500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 30 } NPC_HOLYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 36 } PR_LEXDIVINA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 36 } PR_LEXDIVINA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 5000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_CASTTARGETED" Emotion: 36 } } C2_ACIDUS_: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_IDLE" SkillLevel: 8 Rate: 2000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 8 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 6 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } C3_ACIDUS_: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 8 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_IDLE" SkillLevel: 8 Rate: 2000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 8 Rate: 1000 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 32 } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 1000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_THUNDERSTORM: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 2000 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 6 } NPC_STOP: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 6 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 700 Delay: 30000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 1716 } } BIG_BEN: { NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 200 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 145 } NPC_POWERUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 Emotion: 6 } } BIG_BELL: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKBREATH: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 13973 } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 Emotion: 6 } LK_SPIRALPIERCE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 CastTime: 1000 Delay: 10000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 80 Emotion: 36 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } } TIME_KEEPER: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_FIREPILLAR: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 9 } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 30000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SILENCEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SILENCEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 700 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SLEEPATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_SLEEPATTACK: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_EMOTION_ON: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14469 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 200 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 9 val1: 145 } } NEO_PUNK: { NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 129 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 7 val1: 12437 } NPC_WINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MENTALBREAKER: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } ARC_ELDER: { MG_FIREBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 10000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } MG_FROSTDIVER: { SkillState: "MSS_RUSH" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 7 Rate: 10000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 12 } MG_STONECURSE: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 11 } MG_FIREBOLT: { SkillState: "MSS_IDLE" SkillLevel: 7 Rate: 10000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_RANDOM" CastCondition: "MSC_ALWAYS" Emotion: 11 } MG_FROSTDIVER: { SkillState: "MSS_IDLE" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_RANDOM" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_IDLE" SkillLevel: 7 Rate: 10000 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_RANDOM" CastCondition: "MSC_ALWAYS" Emotion: 12 } MG_STONECURSE: { SkillState: "MSS_IDLE" SkillLevel: 10 Rate: 10000 Delay: 5000 Cancelable: true SkillTarget: "MST_RANDOM" CastCondition: "MSC_ALWAYS" Emotion: 11 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_RUN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 26 } NPC_RUN: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 99 Emotion: 26 } } OWL_VISCOUNT: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } PR_LEXAETERNA: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } PR_LEXAETERNA: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } CR_REFLECTSHIELD: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 10000 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 32 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 161 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14261 } } OWL_MARQUEES: { AL_TELEPORT: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_RUDEATTACKED" } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_STONESKIN: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 10000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 32 } NPC_EMOTION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 200 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 19 val1: 161 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 6 val1: 14261 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 2 Rate: 10000 CastTime: 2000 Delay: 60000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 2921 } } CURSED_SOLDIER: { AC_DOUBLE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } AC_SHOWER: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_MAGICALATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } CURSED_SENTINEL: { AS_SONICBLOW: { SkillState: "MSS_BERSERK" SkillLevel: 7 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 29 } } BROKEN_MIND: { CR_REFLECTSHIELD: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 Delay: 300000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" Emotion: 7 } NPC_BLINDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 1 } NPC_BLINDATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 1 } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 26 } NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } NPC_CURSEATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 0 } NPC_PETRIFYATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_PETRIFYATTACK: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } } FLOATING_WORD: { MG_FIREBALL: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 1500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } MO_BODYRELOCATION: { SkillState: "MSS_RUSH" SkillLevel: 1 Rate: 2000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_BLOODDRAIN: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 2 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } } LIKE_LOVE: { HT_SHOCKWAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 500 Delay: 300000 SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" Emotion: 29 } MG_LIGHTNINGBOLT: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } MG_LIGHTNINGBOLT: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } NPC_EMOTION: { SkillState: "MSS_IDLE" SkillLevel: 1 Rate: 2000 Delay: 5000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" val0: 29 } NPC_MAGICALATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 9 } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_JUPITEL: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } WZ_JUPITEL: { SkillState: "MSS_RUSH" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } CURSED_MEMORY: { NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISONATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_UNDEADATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 2 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } COLORLESS_VOW: { NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } } OLD_FRIENDSHIP: { NPC_POISON: { SkillState: "MSS_ANGRY" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_POISON: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 800 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } SWEET_SLAUGHTER: { AS_GRIMTOOTH: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } BS_MAXIMIZE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SPLASHATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 2000 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ATTACKPCGE" ConditionData: 2 } NPC_STUNATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 1500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } FORGOTTEN_NAME: { NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 1000 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_DARKNESSATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 500 CastTime: 500 Delay: 5000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" Emotion: 6 } } FATAL_DAYS: { AS_GRIMTOOTH: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 10000 Delay: 700 SkillTarget: "MST_TARGET" CastCondition: "MSC_MYSTATUSON" ConditionData: "SC_HIDING" } MG_SOULSTRIKE: { SkillState: "MSS_RUSH" SkillLevel: 5 Rate: 2000 Delay: 3000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } } TORTUROUS_REDEEMER: { SM_BASH: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 1000 Delay: 200000 Cancelable: true SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } WZ_FIREPILLAR: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 10000 SkillTarget: "MST_AROUND2" CastCondition: "MSC_ALWAYS" } SM_MAGNUM: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } } WOODIE: { AL_HEAL: { SkillState: "MSS_BERSERK" SkillLevel: 9 Rate: 10000 CastTime: 500 Delay: 5000 SkillTarget: "MST_SELF" } NPC_FIREATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" } NPC_GROUNDATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 3 Rate: 2000 CastTime: 500 Delay: 5000 SkillTarget: "MST_TARGET" } } XM_TEDDY_BEAR: { NPC_CURSEATTACK: { SkillState: "MSS_BERSERK" SkillLevel: 4 Rate: 500 Delay: 5000 SkillTarget: "MST_SELF" } NPC_CURSEATTACK: { SkillState: "MSS_FOLLOW" SkillLevel: 4 Rate: 500 Delay: 5000 SkillTarget: "MST_SELF" } NPC_CRITICALSLASH: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 500 Delay: 5000 SkillTarget: "MST_TARGET" } SA_DISPELL: { SkillState: "MSS_BERSERK" SkillLevel: 1 Rate: 50 CastTime: 1000 Delay: 15000 SkillTarget: "MST_TARGET" } BS_HAMMERFALL: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 500 CastTime: 1000 Delay: 5000 SkillTarget: "MST_TARGET" } } TIMEHOLDER: { NPC_AGIUP: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 10000 Delay: 10000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_MYHPLTMAXRATE" ConditionData: 30 } AL_INCAGI: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 2000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } WZ_METEOR: { SkillState: "MSS_BERSERK" SkillLevel: 11 Rate: 1000 CastTime: 500 Delay: 10000 SkillTarget: "MST_TARGET" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_RUSH" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_HELLJUDGEMENT: { SkillState: "MSS_BERSERK" SkillLevel: 10 Rate: 3000 CastTime: 1000 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_PULSESTRIKE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 2000 Delay: 30000 Cancelable: true SkillTarget: "MST_SELF" CastCondition: "MSC_ALWAYS" } NPC_SUMMONSLAVE: { SkillState: "MSS_BERSERK" SkillLevel: 5 Rate: 1000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 2917 } NPC_SUMMONSLAVE: { SkillState: "MSS_IDLE" SkillLevel: 5 Rate: 1000 CastTime: 700 Delay: 10000 SkillTarget: "MST_SELF" CastCondition: "MSC_SLAVELE" val0: 2917 } } } )