//================= Hercules Database =====================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2018-2020 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see .
//=========================================================================
//= Monster Skill Database
//=========================================================================
mob_skill_db:(
{
/**************************************************************************
************* Entry structure ********************************************
**************************************************************************
: {
: {
ClearSkills: (boolean, defaults to false) allows cleaning all previous defined skills for the mob.
SkillLevel: (int, defaults to 1)
SkillState: (int, defaults to 0)
SkillTarget: (int, defaults to 0)
Rate: (int, defaults to 1)
CastTime: (int, defaults to 0)
Delay: (int, defaults to 0)
Cancelable: (boolean, defaults to false)
CastCondition: (int, defaults to 0)
ConditionData: (int, defaults to 0)
val0: (int, defaults to 0)
val1: (int, defaults to 0)
val2: (int, defaults to 0)
val3: (int, defaults to 0)
val4: (int, defaults to 0)
Emotion: (int, defaults to 0)
ChatMsgID: (int, defaults to 0)
}
}
**************************************************************************/
SCORPION: {
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 300
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
PORING: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
HORNET: {
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
FARMILIAR: {
NPC_BLINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
FABRE: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
PUPA: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
}
CONDOR: {
BS_ADRENALINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 5
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
WILOW: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
CHONCHON: {
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
RODA_FROG: {
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
WOLF: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_PROVOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
SPORE: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 1
}
NPC_PROVOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ZOMBIE: {
NPC_POISON: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ARCHER_SKELETON: {
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
CREAMY: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
PECOPECO: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PROVOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
MANDRAGORA: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ORK_WARRIOR: {
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 32
val1: 14469
}
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 27
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SMOKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 36000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
WORM_TAIL: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
SNAKE: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MUNAK: {
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 1
val1: 14469
}
NPC_STUNATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
SOLDIER_SKELETON: {
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
NPC_UNDEADATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ISIS: {
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 12437
}
}
ANACONDAQ: {
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
POPORING: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
VERIT: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PROVOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
ELDER_WILOW: {
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
THARA_FROG: {
NPC_LICK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
HUNTER_FLY: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_WINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GHOUL: {
NPC_POISON: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
SIDE_WINDER: {
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
OSIRIS: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_VENOMDUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AS_VENOMDUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
ASC_METEORASSAULT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
MG_STONECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKTHUNDER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 7
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1029
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1522
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1522
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
BAPHOMET: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 6
}
NPC_EARTHQUAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 6
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1431
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1431
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1101
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 29
}
}
GOLEM: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
CR_SHIELDCHARGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
MUMMY: {
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
STEEL_CHONCHON: {
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
OBEAUNE: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
val1: 12437
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
MARC: {
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_STUNATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WATERATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
DOPPELGANGER: {
AL_DECAGI: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 2
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_HAMMERFALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_HAMMERFALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
LK_SPIRALPIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 36
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1427
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1427
}
}
PECOPECO_EGG: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 1049
val1: 1050
}
}
THIEF_BUG_EGG: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
}
PICKY: {
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
PICKY_: {
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
THIEF_BUG: {
NPC_AGIUP: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
ROCKER: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
THIEF_BUG_: {
NPC_AGIUP: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
THIEF_BUG__: {
NPC_AGIUP: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
MUKA: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
}
SMOKIE: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYSTATUSON"
ConditionData: "SC_HIDING"
Emotion: 2
}
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_PROVOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
TF_HIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 19
}
}
YOYO: {
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PROVOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_THROWSTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
METALLER: {
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
MISTRESS: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
AL_PNEUMA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 18
}
AL_PNEUMA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 18
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1156
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1604
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1604
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
BIGFOOT: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
}
NIGHTMARE: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
PORING_: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MEGALODON: {
NPC_CHANGETELEKINESIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 7
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
STROUF: {
MG_FROSTDIVER: {
SkillState: "MSS_ANGRY"
SkillLevel: 9
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_FOLLOW"
SkillLevel: 9
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 32
}
NPC_WATERATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
VADON: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
CORNUTUS: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_KEEPING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 9
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
HYDRA: {
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
SWORD_FISH: {
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 100
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
KUKRE: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
PIRATE_SKEL: {
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 27
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 27
}
}
KAHO: {
MG_FIREBOLT: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
CRAB: {
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 120000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
SHELLFISH: {
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
SKELETON: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 1
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
POISON_SPORE: {
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 1
val1: 14469
}
NPC_POISON: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_POISONATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GOLDEN_BUG: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYSTATUSON"
ConditionData: "SC_HIDING"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
CR_REFLECTSHIELD: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
HP_ASSUMPTIO: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
HP_ASSUMPTIO: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 5
val0: 1608
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 5
val0: 1608
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1054
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
TF_HIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
Emotion: 19
}
}
ORK_HERO: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 300000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
LK_SPIRALPIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1500
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 300000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_ARMORBRAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 300000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1439
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 8
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1439
}
}
VOCAL: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1052
Emotion: 2
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1052
Emotion: 2
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 8
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1052
}
}
TOAD: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1012
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 6
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1012
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
MASTERING: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1002
Emotion: 21
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
DRAGON_FLY: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1011
Emotion: 27
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1011
Emotion: 27
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 8
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1011
Emotion: 27
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
VAGABOND_WOLF: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 27
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1013
Emotion: 27
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1013
Emotion: 27
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1013
Emotion: 27
}
}
ECLIPSE: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_LICK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1063
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 8
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1063
}
}
AMBERNITE: {
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_KEEPING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 9
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ANDRE: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ANGELING: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_HOLYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1031
}
SA_REVERSEORCISH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SA_REVERSEORCISH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
}
ANT_EGG: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 1095
val1: 1105
val2: 1160
}
}
ANUBIS: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_MAGICALATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ARGIOPE: {
AS_VENOMDUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
}
ARGOS: {
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PF_SPIDERWEB: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PF_SPIDERWEB: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
BAPHOMET_: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
}
BATHORY: {
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 30
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
CARAMEL: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
COCO: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_THROWSTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
DENIRO: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DESERT_WOLF: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 12429
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
DESERT_WOLF_B: {
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DEVIACE: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 200
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 145
}
NPC_EMOTION_ON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DEVIRUCHI: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKTHUNDER: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 19
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 19
}
}
DOKEBI: {
BS_ADRENALINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_ADRENALINE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
}
DRAINLIAR: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DRAKE: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1566
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1566
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1192
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_WATERATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_WATERATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 29
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
}
DROPS: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DUSTINESS: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
EDDGA: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AM_DEMONSTRATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AM_DEMONSTRATION: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 4000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1603
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 8
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1603
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1060
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
EGGYRA: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
EVIL_DRUID: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_UNDEADATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
FLORA: {
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
FRILLDORA: {
AS_CLOAKING: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 1
}
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GHOSTRING: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 28
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
Emotion: 28
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
Emotion: 28
}
MG_SOULSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 28
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 28
}
NPC_INVISIBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1186
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 28
}
}
GIEARTH: {
HT_SANDMAN: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 8
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
GOBLIN_1: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
val1: 12429
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 18
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GOBLIN_2: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
val1: 12429
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GOBLIN_3: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
val1: 12429
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GOBLIN_4: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
val1: 12429
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 20
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GOBLIN_5: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
val1: 12429
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 28
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
HODE: {
AS_CLOAKING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
HORN: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
HORONG: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_SIGHT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
JAKK: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
val1: 13973
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
JOKER: {
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 10
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 10
}
MG_SOULSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
NPC_ATTRICHANGE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 10
}
NPC_DARKTHUNDER: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
NPC_EMOTION_ON: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 20
val1: 129
}
NPC_EMOTION_ON: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
val1: 131
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
NPC_WINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
}
KHALITZBURG: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 9
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
KOBOLD_1: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 12429
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
KOBOLD_2: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 12429
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
KOBOLD_3: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 12429
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
MAGNOLIA: {
HT_FLASHER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 28
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MANTIS: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 12437
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
MARDUK: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MAGICALATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
MARINA: {
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
MARINE_SPHERE: {
NPC_RANDOMMOVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALCHEMIST"
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALCHEMIST"
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 173
}
NPC_SPEEDUP: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 700
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MARIONETTE: {
HT_FREEZINGTRAP: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
MARSE: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 145
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 1
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
MARTIN: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_HIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 19
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
MATYR: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 12437
}
}
MAYA: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 3
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1477
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1477
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1194
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
}
MEDUSA: {
MG_STONECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
}
MINOROUS: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 12437
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
MOONLIGHT: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 21
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 21
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 21
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 21
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
BS_HAMMERFALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 4000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 0
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 4000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 0
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 4000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 0
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1471
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1471
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1180
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SA_LANDPROTECTOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
SA_LANDPROTECTOR: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 89
}
ST_FULLSTRIP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
MYST: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
ORC_SKELETON: {
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ORC_ZOMBIE: {
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
PASANA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 12437
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
PETIT: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
PETIT_: {
AL_INCAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 700
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
PHARAOH: {
AC_CHARGEARROW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBLESSING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKNESSBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1458
val1: 1464
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1458
val1: 1464
}
}
PHEN: {
NPC_PROVOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
PHREEONI: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYSTATUSON"
ConditionData: "SC_HIDING"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HELMBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_LICK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1558
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1558
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1127
}
NPC_WIDESTONE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
NPC_WIDESTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
TF_HIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
Emotion: 19
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 19
}
}
PIERE: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
PLANKTON: {
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
RAYDRIC: {
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
REQUIEM: {
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
SAND_MAN: {
AS_CLOAKING: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_SPRINKLESAND: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
SAVAGE: {
AL_INCAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
SAVAGE_BABE: {
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
SKEL_WORKER: {
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 1
}
}
SOHEE: {
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 28
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SUICIDE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
STAINER: {
NPC_KEEPING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 19
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
TAROU: {
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
VITATA: {
AM_POTIONPITCHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 5
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ZENORC: {
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ZEROM: {
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
WHISPER: {
AS_CLOAKING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 28
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 28
val1: 12437
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
NINE_TAIL: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_ATTRICHANGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
BON_GUN: {
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
}
ORC_ARCHER: {
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AC_SHOWER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 6
}
HT_ANKLESNARE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 5
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ORC_LORD: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_INCAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 700
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
BS_HAMMERFALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
CR_SHIELDCHARGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1500
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_EARTHQUAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1500
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SHIELDBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1473
Emotion: 27
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1473
Emotion: 27
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1189
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 9
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
MIMIC: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
}
WRAITH: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ALARM: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 6
}
}
ARCLOUSE: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
}
RIDEWORD: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
SKEL_PRISONER: {
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
}
ZOMBIE_PRISONER: {
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DARK_PRIEST: {
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEUNDEAD: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 300
CastTime: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
PUNK: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ZHERLTHSH: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 30
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_LICK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1257
}
}
RYBIO: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 4
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 4
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 600
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 4
}
}
PHENDARK: {
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
MYSTELTAINN: {
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_SHIELDBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
TIRFING: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
NPC_HELMBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
EXECUTIONER: {
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ANOLIAN: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
val1: 13973
}
}
STING: {
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYSTATUSON"
ConditionData: "SC_HIDING"
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 20
val1: 13973
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
TF_HIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 10
}
WZ_QUAGMIRE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
}
WANDER_MAN: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_AUTOCOUNTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
RG_INTIMIDATE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
CRAMP: {
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
BRILIGHT: {
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_KEEPING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
Emotion: 9
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
HIGH_ORC: {
CR_SHIELDCHARGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 13973
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SMOKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 36000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
}
CHOCO: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
HT_SKIDTRAP: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 12437
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1057
Emotion: 27
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1057
Emotion: 27
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_THROWSTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
STEM_WORM: {
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
PENOMENA: {
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
KNIGHT_OF_ABYSS: {
AC_CHARGEARROW: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 600000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1132
}
}
MARIN: {
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
SASQUATCH: {
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
NPC_WATERATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
}
COOKIE_XMAS: {
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PR_LEXAETERNA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SA_REVERSEORCISH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SA_REVERSEORCISH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
}
ANTONIO: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_RUN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_RUN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SA_REVERSEORCISH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SA_REVERSEORCISH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
AL_INCAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
CRUISER: {
AC_CHARGEARROW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 24
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 27
}
}
MYSTCASE: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 3
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
CHEPET: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 3
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AM_DEMONSTRATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 17
}
AM_DEMONSTRATION: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 17
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 17
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1743
Emotion: 27
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1743
Emotion: 27
}
PR_STRECOVERY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDSTATUSON"
ConditionData: "MSC_ANY"
Emotion: 3
}
PR_STRECOVERY: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDSTATUSON"
ConditionData: "MSC_ANY"
Emotion: 3
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
}
KNIGHT_OF_WINDSTORM: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_SHIELDCHARGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1607
Emotion: 27
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1607
Emotion: 27
}
NPC_WIDEFREEZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_WIDEFREEZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
WZ_STORMGUST: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
WZ_STORMGUST: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 21
}
}
GARM: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 300000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1606
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1606
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WATERATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 6
}
NPC_WEAPONBRAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WIDEFREEZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WIDEFREEZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
WZ_STORMGUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GARGOYLE: {
AC_CHARGEARROW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_KEEPING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 9
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
RAGGLER: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
NERAID: {
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val1: 13973
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
PEST: {
AS_CLOAKING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
INJUSTICE: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GOBLIN_ARCHER: {
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 16
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GRYPHON: {
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DARK_FRAME: {
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 1
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 1
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 26
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
WILD_ROSE: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MUTANT_DRAGON: {
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
WIND_GHOST: {
HT_SHOCKWAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
NPC_MAGICALATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
MERMAN: {
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_RANGEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
COOKIE: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 0
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 0
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 0
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 0
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 0
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 0
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 4
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 4
}
}
CARAT: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_REVERSEORCISH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SA_REVERSEORCISH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 600
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
}
BLOODY_KNIGHT: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_SHIELDCHARGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CHANGEFIRE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 600000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_WEAPONBRAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 2000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 2000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
}
CLOCK: {
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 200
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 145
}
NPC_EMOTION_ON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C_TOWER_MANAGER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 200
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 129
}
NPC_EMOTION_ON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SLEEPATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
ALLIGATOR: {
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 145
}
}
DARK_LORD: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBLESSING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_HELMBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1605
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1605
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
}
ORC_LADY: {
AL_INCAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 3
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MEGALITH: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ALICE: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_SHIELDCHARGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1744
}
}
RAYDRIC_ARCHER: {
AC_CHARGEARROW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
GREATEST_GENERAL: {
NPC_BLINDATTACK: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 6
}
NPC_BLINDATTACK: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_EARTHSPIKE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 5000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 6
}
WZ_EARTHSPIKE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 5000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
}
STALACTIC_GOLEM: {
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 200
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 145
}
NPC_EMOTION_ON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
}
TRI_JOINT: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
STEAM_GOBLIN: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 27
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 23
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
SAGEWORM: {
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 20
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 32
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 20
}
}
KOBOLD_ARCHER: {
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 20
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
CHIMERA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SHIELDBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
CastTime: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1253
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
ARCHER_GUARDIAN: {
AC_CHARGEARROW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
SOLDIER_GUARDIAN: {
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MAYA_PUPLE: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 13973
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1194
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
SKELETON_GENERAL: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1028
val1: 1016
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
WRAITH_DEAD: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
MINI_DEMON: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKTHUNDER: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 18
val1: 13973
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1109
Emotion: 11
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1109
Emotion: 11
}
SA_REVERSEORCISH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SA_REVERSEORCISH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
}
CREMY_FEAR: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1018
}
RG_INTIMIDATE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
KILLER_MANTIS: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1139
}
}
OWL_BARON: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 32
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1320
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
}
KOBOLD_LEADER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_ADRENALINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1500
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
BS_ADRENALINE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 1500
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
CR_SHIELDCHARGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1133
val1: 1134
val2: 1135
val3: 1282
Emotion: 27
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1133
val1: 1134
val2: 1135
val3: 1282
Emotion: 27
}
}
ANCIENT_MUMMY: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
}
ZOMBIE_MASTER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1036
}
NPC_UNDEADATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GOBLIN_LEADER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 27
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 27
}
CR_SHIELDCHARGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 27
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1122
val1: 1123
val2: 1124
val3: 1125
val4: 1126
Emotion: 27
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1122
val1: 1123
val2: 1124
val3: 1125
val4: 1126
Emotion: 27
}
}
CATERPILLAR: {
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
AM_MUT: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
AM_ACIDTERROR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1110
}
}
DARK_ILLUSION: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GIANT_HONET: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 13973
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
GIANT_SPIDER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 13973
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1100
}
}
ANCIENT_WORM: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_VENOMDUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1099
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
LEIB_OLMAI: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1243
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
CAT_O_NINE_TAIL: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1180
}
}
PANZER_GOBLIN: {
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 23
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
GAJOMART: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_SIGHT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1129
}
RG_STRIPWEAPON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_SIGHTRASHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
MAJORUROS: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 13973
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1149
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
GULLINBURSTI: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1166
}
RG_STRIPSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
}
TURTLE_GENERAL: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1364
val1: 1594
val2: 1600
val3: 1601
val4: 1602
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1364
val1: 1594
val2: 1600
val3: 1601
val4: 1602
}
NPC_WEAPONBRAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
}
MOBSTER: {
KN_SPEARBOOMERANG: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 32
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
}
RG_INTIMIDATE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
PERMETER: {
AM_POTIONPITCHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 5
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 145
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ASSULTER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 600000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
val0: 23
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 13973
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 24
}
TF_BACKSLIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 600000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
Delay: 600000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
}
}
SOLIDER: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 145
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
FUR_SEAL: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 1
val1: 12437
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
HEATER: {
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 500
Delay: 5000
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
FREEZER: {
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 20
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
OWL_DUKE: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 32
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
DRAGON_TAIL: {
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
SPRING_RABBIT: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 131
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
TF_THROWSTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
SEE_OTTER: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
val1: 12437
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
APOCALIPS: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKTHUNDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 1000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
}
LAVA_GOLEM: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1367
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
}
BLAZZER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_SIGHTRASHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
GEOGRAPHER: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GRAND_PECO: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 200
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION_ON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
SUCCUBUS: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
SA_REVERSEORCISH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SA_REVERSEORCISH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
}
FAKE_ANGEL: {
NPC_BLINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 7
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_BLINDATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 7
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CURSEATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CURSEATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_HALLUCINATION: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_HALLUCINATION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_SILENCEATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_SILENCEATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
GOAT: {
BS_ADRENALINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1500
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
BS_ADRENALINE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 1500
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 4233
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
LORD_OF_DEATH: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEUNDEAD: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 700
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1490
val1: 1490
val2: 1509
val3: 1508
val4: 1179
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1490
val1: 1490
val2: 1509
val3: 1508
val4: 1179
}
}
INCUBUS: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 14
}
NPC_MENTALBREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 14
}
}
THE_PAPER: {
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DEFENDER: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
NPC_DEFENDER: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
NPC_DEFENDER: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
}
HARPY: {
NPC_BLOODDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_SILENCEATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_WINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
ELDER: {
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 10000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
MG_FIREBOLT: {
SkillState: "MSS_IDLE"
SkillLevel: 7
Rate: 10000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
MG_FROSTDIVER: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_IDLE"
SkillLevel: 7
Rate: 10000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 10000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
MG_STONECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
MG_STONECURSE: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DEMON_PUNGUS: {
NPC_BLINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
NIGHTMARE_TERROR: {
NPC_CURSEATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_ANGRY"
SkillLevel: 7
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_MENTALBREAKER: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DRILLER: {
AS_CLOAKING: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_GROUNDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GRIZZLY: {
KN_SPEARSTAB: {
SkillState: "MSS_ANGRY"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_STUNATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SM_ENDURE: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
}
DIABOLIC: {
MO_BODYRELOCATION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_METEOR: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_METEOR: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
EXPLOSION: {
AM_DEMONSTRATION: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 100
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AM_DEMONSTRATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 100
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
DELETER: {
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 12429
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DELETER_: {
MG_FIREWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 12429
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
SLEEPER: {
AS_CLOAKING: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DEFENDER: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DEFENDER: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
NPC_DEFENDER: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SLEEPATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
TF_SPRINKLESAND: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GIG: {
CR_AUTOGUARD: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_FOLLOW"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_HIDING: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 19
}
TF_HIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 19
}
TF_POISON: {
SkillState: "MSS_ANGRY"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ARCHANGELING: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 1000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 1000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 18
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
Emotion: 18
}
CR_GRANDCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_BARRIER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_HOLYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
PR_SANCTUARY: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
PR_SANCTUARY: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
RG_INTIMIDATE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DRACULA: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEUNDEAD: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 36
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 36
}
NPC_INVISIBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 16
Rate: 10000
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 5
val0: 1419
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 16
Rate: 10000
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 5
val0: 1419
}
}
VIOLY: {
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
GALAPAGO: {
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 2
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 1
val1: 4235
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 1
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
ROTAR_ZAIRO: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 23
}
}
G_MUMMY: {
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
EVENT_BAPHO: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 20
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_BARRIER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 3000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 2000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1026
val1: 1170
val2: 1029
val3: 1044
val4: 1749
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 2000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1026
val1: 1170
val2: 1029
val3: 1044
val4: 1749
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_STORMGUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_STORMGUST: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
KARAKASA: {
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 28
val1: 14469
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 31
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 31
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
SHINOBI: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_CLOAKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
HT_CLAYMORETRAP: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
}
NPC_REBIRTH: {
SkillState: "MSS_DEAD"
SkillLevel: 2
Rate: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_BACKSLIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 3600000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
}
}
POISON_TOAD: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ANTIQUE_FIRELOCK: {
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AC_CHARGEARROW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MIYABI_NINGYO: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
TENGU: {
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SM_PROVOKE: {
SkillState: "MSS_ANGRY"
SkillLevel: 10
Rate: 2000
CastTime: 600
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 23
}
SM_PROVOKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 600
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 23
}
SM_PROVOKE: {
SkillState: "MSS_FOLLOW"
SkillLevel: 10
Rate: 2000
CastTime: 600
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 23
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 600
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 23
}
WZ_EARTHSPIKE: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_EARTHSPIKE: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_EARTHSPIKE: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
KAPHA: {
NPC_BLOODDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 20
}
NPC_WATERATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_WATERBALL: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 16
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 16
}
}
BLOOD_BUTTERFLY: {
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_SLEEPATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
}
RICE_CAKE_BOY: {
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
LIVE_PEACH_TREE: {
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
AM_POTIONPITCHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 19
}
AM_POTIONPITCHER: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 19
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
EVIL_CLOUD_HERMIT: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
WILD_GINSENG: {
NPC_BARRIER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 3000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 9
}
NPC_MAGICALATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
}
BABY_LEOPARD: {
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
}
WICKED_NYMPH: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 2
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ZIPPER_BEAR: {
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
DARK_SNAKE_LORD: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DRAGONFEAR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SHIELDBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1531
val1: 1531
val2: 1564
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1531
val1: 1531
val2: 1564
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
}
G_FARMILIAR: {
NPC_BLINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ARCHER_SKELETON: {
AC_DOUBLE: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ISIS: {
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_HUNTER_FLY: {
NPC_BLOODDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_GHOUL: {
NPC_POISON: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_SIDE_WINDER: {
KN_PIERCE: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_OBEAUNE: {
NPC_WATERATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_MARC: {
NPC_STUNATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_NIGHTMARE: {
NPC_BLINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MENTALBREAKER: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_POISON_SPORE: {
NPC_POISON: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ARGIOPE: {
AS_VENOMDUST: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AS_VENOMDUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ARGOS: {
NPC_POISON: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_BAPHOMET_: {
NPC_DARKBREATH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HALLUCINATION: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HALLUCINATION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_DESERT_WOLF: {
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_SPRINKLESAND: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_DEVIRUCHI: {
NPC_BLINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
}
G_DRAINLIAR: {
NPC_BLINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_EVIL_DRUID: {
NPC_BLINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_JAKK: {
NPC_BLINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_JOKER: {
MG_FIREBALL: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_FOLLOW"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SOULSTRIKE: {
SkillState: "MSS_FOLLOW"
SkillLevel: 9
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SOULSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ATTRICHANGE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_QUAGMIRE: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_KHALITZBURG: {
AS_GRIMTOOTH: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_STUNATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_HIGH_ORC: {
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SMOKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 36000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
G_STEM_WORM: {
NPC_GUIDEDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_PENOMENA: {
NPC_BLOODDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_SASQUATCH: {
KN_SPEARSTAB: {
SkillState: "MSS_ANGRY"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_ENDURE: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
}
G_CRUISER: {
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_CHEPET: {
AL_HEAL: {
SkillState: "MSS_ANGRY"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
}
AL_HEAL: {
SkillState: "MSS_FOLLOW"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
}
AL_HEAL: {
SkillState: "MSS_ANGRY"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
AL_HEAL: {
SkillState: "MSS_FOLLOW"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
MG_FIREWALL: {
SkillState: "MSS_ANGRY"
SkillLevel: 10
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_FOLLOW"
SkillLevel: 10
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_STRECOVERY: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDSTATUSON"
ConditionData: "MSC_ANY"
}
PR_STRECOVERY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDSTATUSON"
ConditionData: "MSC_ANY"
}
PR_STRECOVERY: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 2000
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDSTATUSON"
ConditionData: "MSC_ANY"
}
PR_STRECOVERY: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDSTATUSON"
ConditionData: "MSC_ANY"
}
}
G_RAGGLER: {
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_INJUSTICE: {
AS_SONICBLOW: {
SkillState: "MSS_ANGRY"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_GRYPHON: {
KN_PIERCE: {
SkillState: "MSS_ANGRY"
SkillLevel: 10
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_DARK_FRAME: {
NPC_BLINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_MUTANT_DRAGON: {
MG_FIREBALL: {
SkillState: "MSS_FOLLOW"
SkillLevel: 10
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_ANGRY"
SkillLevel: 10
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
G_WIND_GHOST: {
HT_SHOCKWAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MAGICALATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MAGICALATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_MERMAN: {
KN_PIERCE: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_RANGEATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_RANGEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ORC_LADY: {
AL_INCAGI: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_INCAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_RAYDRIC_ARCHER: {
AC_CHARGEARROW: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AC_CHARGEARROW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_TRI_JOINT: {
NPC_GROUNDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_KOBOLD_ARCHER: {
AC_DOUBLE: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_CHIMERA: {
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_MANTIS: {
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_MARDUK: {
MG_FIREBOLT: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MAGICALATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MAGICALATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_MARIONETTE: {
HT_FREEZINGTRAP: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_MATYR: {
AS_SONICBLOW: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_MINOROUS: {
BS_HAMMERFALL: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ORC_SKELETON: {
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ORC_ZOMBIE: {
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_PASANA: {
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_PETIT: {
NPC_GROUNDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_PETIT_: {
NPC_TELEKINESISATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_RAYDRIC: {
BS_MAXIMIZE: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_ANGRY"
SkillLevel: 10
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
G_REQUIEM: {
NPC_DARKNESSATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_SKEL_WORKER: {
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ZEROM: {
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_NINE_TAIL: {
NPC_ATTRICHANGE: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_ATTRICHANGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_RANDOMATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_BON_GUN: {
KN_SPEARSTAB: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ORC_ARCHER: {
AC_SHOWER: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
AC_SHOWER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
HT_ANKLESNARE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_MIMIC: {
NPC_BLOODDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_WRAITH: {
NPC_BLINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ALARM: {
NPC_BLINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ARCLOUSE: {
NPC_GROUNDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_RIDEWORD: {
NPC_BLINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_SKEL_PRISONER: {
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ZOMBIE_PRISONER: {
NPC_POISON: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_PUNK: {
NPC_PETRIFYATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ZHERLTHSH: {
AS_SONICBLOW: {
SkillState: "MSS_ANGRY"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_LICK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_LICK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_PROVOKE: {
SkillState: "MSS_FOLLOW"
SkillLevel: 10
Rate: 500
CastTime: 600
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 600
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_RYBIO: {
AS_SONICBLOW: {
SkillState: "MSS_ANGRY"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_PROVOKE: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 600
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 600
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_PHENDARK: {
NPC_POISON: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_MYSTELTAINN: {
BS_MAXIMIZE: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_TIRFING: {
AS_SONICBLOW: {
SkillState: "MSS_ANGRY"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_EXECUTIONER: {
BS_MAXIMIZE: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
KN_AUTOCOUNTER: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
KN_AUTOCOUNTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
KN_SPEARBOOMERANG: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_SPEARBOOMERANG: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ANOLIAN: {
NPC_WATERATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_STING: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYSTATUSON"
ConditionData: "SC_HIDING"
}
KN_SPEARSTAB: {
SkillState: "MSS_ANGRY"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_HIDING: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
TF_HIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
WZ_QUAGMIRE: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_QUAGMIRE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_QUAGMIRE: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_WANDER_MAN: {
KN_AUTOCOUNTER: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
KN_AUTOCOUNTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_WINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_DOKEBI: {
BS_ADRENALINE: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_ADRENALINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_ADRENALINE: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_ADRENALINE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MC_MAMMONITE: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
INCANTATION_SAMURAI: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
ASC_BREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
ASC_BREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
ASC_BREAKER: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_LONGRANGEATTACKED"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 9
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_HELMBRAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SHIELDBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1560
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1560
}
RG_INTIMIDATE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DRYAD: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
}
KIND_OF_BEETLE: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_KEEPING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 19
}
}
STONE_SHOOTER: {
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
WOODEN_GOLEM: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 9
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
WOOTAN_SHOOTER: {
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
WOOTAN_FIGHTER: {
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
PARASITE: {
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_POISON: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
PORING_V: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 4
}
AL_HEAL: {
SkillState: "MSS_WALK"
SkillLevel: 10
Rate: 10000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 4
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_HAMMERFALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBLESSING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 16
Rate: 10000
CastTime: 2000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1491
val1: 1431
val2: 1433
Emotion: 18
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 16
Rate: 10000
CastTime: 2000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1491
val1: 1431
val2: 1433
Emotion: 18
}
RG_STRIPARMOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
RG_STRIPHELM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
RG_STRIPSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
RG_STRIPWEAPON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_STORMGUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_STORMGUST: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
GIBBET: {
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
DULLAHAN: {
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
LOLI_RURI: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 3
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
SA_REVERSEORCISH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SA_REVERSEORCISH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
}
DISGUISE: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
val0: 1509
val1: 1508
Emotion: 19
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
BLOODY_MURDERER: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
QUVE: {
MG_STONECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
val0: 1509
Emotion: 19
}
}
LUDE: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
val0: 1508
Emotion: 19
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PR_LEXAETERNA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
HYLOZOIST: {
AL_DECAGI: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
AMON_RA: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_BLOODDRAIN: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_BLOODDRAIN: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBLESSING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
val0: 1474
val1: 1477
val2: 1438
Emotion: 9
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
val0: 1474
val1: 1477
val2: 1438
Emotion: 9
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
val0: 1474
val1: 1477
val2: 1438
Emotion: 9
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
val0: 1474
val1: 1477
val2: 1438
Emotion: 9
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
val0: 1474
val1: 1477
val2: 1438
Emotion: 9
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 89
val0: 1474
val1: 1477
val2: 1438
Emotion: 9
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 21
val0: 1474
val1: 1477
val2: 1438
Emotion: 9
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 1474
val1: 1477
val2: 1438
Emotion: 9
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 79
val0: 1474
val1: 1477
val2: 1438
Emotion: 9
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 83
val0: 1474
val1: 1477
val2: 1438
Emotion: 9
}
WZ_FIREPILLAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
Delay: 2000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 2000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 2000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 21
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 79
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 83
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 89
Emotion: 9
}
}
HYEGUN: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
CIVIL_SERVANT: {
AM_POTIONPITCHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
CastTime: 500
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
CastTime: 500
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 2
}
NPC_DARKTHUNDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DANCING_DRAGON: {
NPC_AGIUP: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_AGIUP: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 3000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 3000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 3000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
}
GARM_BABY: {
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_LICK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
INCREASE_SOIL: {
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
CastTime: 5000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 1516
}
}
LI_ME_MANG_RYANG: {
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_RANGEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 24
}
}
BACSOJIN: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
HP_ASSUMPTIO: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
HP_ASSUMPTIO: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
HP_ASSUMPTIO: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
}
NPC_WIDESLEEP: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESLEEP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
PR_SANCTUARY: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
CHUNG_E: {
CR_SHIELDCHARGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
RG_INTIMIDATE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
TF_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
BOILED_RICE: {
CR_AUTOGUARD: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SUICIDE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 4000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
}
G_PARASITE: {
NPC_REVENGE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MASTERATTACKED"
}
}
G_FLORA: {
NPC_REVENGE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MASTERATTACKED"
}
}
G_HYDRA: {
NPC_REVENGE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MASTERATTACKED"
}
}
DEVILING: {
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
CastTime: 700
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
CastTime: 700
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
TAO_GUNKA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 9
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_COMBOATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_MENTALBREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_STUNATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1793
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1793
}
}
TAMRUAN: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
LEAF_CAT: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
}
KRABEN: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
G_MANDRAGORA: {
NPC_REVENGE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MASTERATTACKED"
}
}
G_GEOGRAPHER: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 90
}
NPC_REVENGE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MASTERATTACKED"
}
}
METALING: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 200000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
RG_STRIPWEAPON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
}
MINERAL: {
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_BARRIER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 3000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
TF_HIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 50000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
TF_HIDING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
OBSIDIAN: {
CR_SHIELDCHARGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BARRIER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 3000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
TF_HIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 50000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
TF_HIDING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
PITMAN: {
HT_CLAYMORETRAP: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 3000
CastTime: 500
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
TF_SPRINKLESAND: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
WASTE_STOVE: {
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 200
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 9
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
TF_THROWSTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
UNGOLIANT: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 14
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1625
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1625
}
}
PORCELLIO: {
AL_PNEUMA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 18
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_KEEPING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 25
Emotion: 9
}
}
NOXIOUS: {
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 14
}
NPC_MENTALBREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 14
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 23
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 23
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 173
Emotion: 23
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
VENOMOUS: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 23
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 23
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 173
Emotion: 23
}
}
TEDDY_BEAR: {
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 800
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 500
CastTime: 800
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 23
}
NPC_EMOTION_ON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 2000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 3
Emotion: 23
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
CastTime: 2000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 3
Emotion: 23
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
RSX_0806: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
BS_HAMMERFALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 32
}
NPC_EARTHQUAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 32
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1624
val1: 1624
val2: 1621
val3: 1620
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1624
val1: 1624
val2: 1621
val3: 1620
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1617
}
NPC_WEAPONBRAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
G_WASTE_STOVE: {
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 200
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 9
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
TF_THROWSTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 4000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_PORCELLIO: {
AL_PNEUMA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 18
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_KEEPING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 25
Emotion: 9
}
}
G_DARK_PRIEST: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 9
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 9
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_CHANGEUNDEAD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 2000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 9
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 2000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 9
}
}
ANOPHELES: {
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_BLOODDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MOLE: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_HIDING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
TF_HIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 29
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
}
HILL_WIND: {
KN_SPEARBOOMERANG: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 1
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
BACSOJIN_: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
HP_ASSUMPTIO: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
HP_ASSUMPTIO: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
HP_ASSUMPTIO: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1519
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1519
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1519
}
PR_SANCTUARY: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
CHUNG_E_: {
CR_SHIELDCHARGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
RG_INTIMIDATE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
TF_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
GREMLIN: {
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
RG_STRIPARMOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
BEHOLDER: {
MG_NAPALMBEAT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MENTALBREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
}
SEYREN: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_SPEARBOOMERANG: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
KN_SPEARBOOMERANG: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 6
}
LK_SPIRALPIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
LK_SPIRALPIERCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
SM_PROVOKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 300000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
EREMES: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_CLOAKING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_GRIMTOOTH: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 6
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AS_VENOMDUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 50000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AS_VENOMDUST: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 50000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
ASC_BREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
ASC_METEORASSAULT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
HARWORD: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_ADRENALINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 150000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_HAMMERFALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 23
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MAGALETA: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_INCAGI: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 240000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
AL_INCAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 240000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
AL_PNEUMA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 19
}
AL_PNEUMA: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
AL_PNEUMA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 19
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
HP_ASSUMPTIO: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 100
}
HP_ASSUMPTIO: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 100
}
HP_ASSUMPTIO: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
HP_ASSUMPTIO: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 100
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
PR_LEXAETERNA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 18
}
PR_LEXDIVINA: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 18
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 18
}
}
SHECIL: {
AC_CHARGEARROW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AC_SHOWER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
HT_FLASHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
HT_FLASHER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
HT_FREEZINGTRAP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
HT_FREEZINGTRAP: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
HT_SKIDTRAP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
HT_SKIDTRAP: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 35000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SN_SHARPSHOOTING: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 500
Delay: 1500
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
KATRINN: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 7000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
HW_NAPALMVULCAN: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_SIGHT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_SIGHT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 137
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_EARTHSPIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_SIGHTRASHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
G_SEYREN: {
KN_SPEARBOOMERANG: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
KN_SPEARBOOMERANG: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 6
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
LK_SPIRALPIERCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
LK_SPIRALPIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
SM_PROVOKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 300000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
G_EREMES: {
AS_GRIMTOOTH: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 6
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
AS_VENOMDUST: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AS_VENOMDUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
ASC_BREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
ASC_METEORASSAULT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 2000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 3
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_HARWORD: {
BS_ADRENALINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 150000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_HAMMERFALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 23
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 23
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HELMBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 2000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 3
}
NPC_SHIELDBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_MAGALETA: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
Delay: 1500
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 3000
Delay: 1500
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
Delay: 1500
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
Delay: 1500
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 3000
Delay: 1500
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
Delay: 1500
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_INCAGI: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 240000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
AL_INCAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 240000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
AL_PNEUMA: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
AL_PNEUMA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 19
}
AL_PNEUMA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 19
}
HP_ASSUMPTIO: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 100
}
HP_ASSUMPTIO: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 100
}
HP_ASSUMPTIO: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 90
}
HP_ASSUMPTIO: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 90
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 2000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 3
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
PR_LEXAETERNA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
PR_LEXDIVINA: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 18
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 18
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 18
}
}
G_SHECIL: {
AC_CHARGEARROW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AC_SHOWER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
HT_ANKLESNARE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_AROUND3"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
HT_ANKLESNARE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND3"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
HT_BLASTMINE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_AROUND3"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
HT_BLASTMINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND3"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
HT_LANDMINE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_AROUND3"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
HT_LANDMINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND3"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 2000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 3
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SN_SHARPSHOOTING: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 500
Delay: 1500
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_KATRINN: {
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 7000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
HW_NAPALMVULCAN: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SIGHT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_SIGHT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 137
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 2000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 3
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 5000
CastTime: 200
Delay: 2000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
WZ_FIREPILLAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 200
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
WZ_STORMGUST: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
WZ_VERMILION: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
B_SEYREN: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_SPEARBOOMERANG: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
KN_SPEARBOOMERANG: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 6
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
LK_SPIRALPIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
LK_SPIRALPIERCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEFIRE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 60000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 9
}
NPC_CHANGEHOLY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 60000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 9
}
NPC_CHANGETELEKINESIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 60000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 60000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
val0: 1641
val1: 1642
val2: 1643
val3: 1644
val4: 1645
Emotion: 0
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1641
val1: 1642
val2: 1643
val3: 1644
val4: 1645
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1641
val1: 1642
val2: 1643
val3: 1644
val4: 1645
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
SM_PROVOKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 300000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
B_EREMES: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_GRIMTOOTH: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 6
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
AS_VENOMDUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AS_VENOMDUST: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
ASC_BREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
ASC_METEORASSAULT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEHOLY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 9
}
NPC_CHANGETELEKINESIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
NPC_CHANGEWIND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 9
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 60000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
val0: 1640
val1: 1642
val2: 1643
val3: 1644
val4: 1645
Emotion: 0
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1640
val1: 1642
val2: 1643
val3: 1644
val4: 1645
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1640
val1: 1642
val2: 1643
val3: 1644
val4: 1645
}
TF_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
B_HARWORD: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_ADRENALINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 150000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_HAMMERFALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 23
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 23
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEGROUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 9
}
NPC_CHANGEHOLY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 9
}
NPC_CHANGETELEKINESIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HELMBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_SHIELDBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 60000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
val0: 1640
val1: 1641
val2: 1643
val3: 1644
val4: 1645
Emotion: 0
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1640
val1: 1641
val2: 1643
val3: 1644
val4: 1645
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1640
val1: 1641
val2: 1643
val3: 1644
val4: 1645
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
ST_FULLSTRIP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1500
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
B_MAGALETA: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 5
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
Delay: 1500
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 3000
Delay: 1500
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
Delay: 1500
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
Delay: 1500
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 3000
Delay: 1500
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
Delay: 1500
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_INCAGI: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 240000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
AL_INCAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 240000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
AL_PNEUMA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 19
}
AL_PNEUMA: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
AL_PNEUMA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 19
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
HP_ASSUMPTIO: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 100
}
HP_ASSUMPTIO: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 100
}
HP_ASSUMPTIO: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 90
}
HP_ASSUMPTIO: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 90
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEHOLY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 9
}
NPC_CHANGETELEKINESIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
NPC_CHANGEWATER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 9
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 60000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
val0: 1640
val1: 1641
val2: 1642
val3: 1644
val4: 1645
Emotion: 0
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1640
val1: 1641
val2: 1642
val3: 1644
val4: 1645
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1640
val1: 1641
val2: 1642
val3: 1644
val4: 1645
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
PR_LEXAETERNA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 18
}
PR_LEXDIVINA: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 18
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 18
}
}
B_SHECIL: {
AC_CHARGEARROW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AC_SHOWER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
HT_CLAYMORETRAP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
HT_CLAYMORETRAP: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
HT_SANDMAN: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
HT_SANDMAN: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
HT_SHOCKWAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
HT_SHOCKWAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEHOLY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 9
}
NPC_CHANGETELEKINESIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
NPC_CHANGEWATER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 9
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 60000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
val0: 1640
val1: 1641
val2: 1642
val3: 1643
val4: 1645
Emotion: 0
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1640
val1: 1641
val2: 1642
val3: 1643
val4: 1645
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1640
val1: 1641
val2: 1642
val3: 1643
val4: 1645
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SN_SHARPSHOOTING: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 500
Delay: 1500
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
B_KATRINN: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 7000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
HW_NAPALMVULCAN: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SIGHT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_SIGHT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 137
}
NPC_ATTRICHANGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 9
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEHOLY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 9
}
NPC_CHANGETELEKINESIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 60000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
val0: 1640
val1: 1641
val2: 1642
val3: 1643
val4: 1644
Emotion: 0
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1640
val1: 1641
val2: 1642
val3: 1643
val4: 1644
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1640
val1: 1641
val2: 1642
val3: 1643
val4: 1644
}
WZ_FIREPILLAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 200
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 5000
CastTime: 200
Delay: 2000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
WZ_STORMGUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
YGNIZEM: {
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 1000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 800
Delay: 1000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 5
Emotion: 32
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 5000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 500
CastTime: 600
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
WHIKEBAIN: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 1000
Delay: 1000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 52
}
TF_THROWSTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 4000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ARMAIA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 1000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 800
Delay: 1000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 42
Emotion: 8
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 8
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
EREND: {
AL_BLESSING: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_DECAGI: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 3
}
AL_PNEUMA: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 22
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 1000
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
KAVAC: {
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AC_DOUBLE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 1000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 46
}
AC_SHOWER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
RAWREL: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 26
}
MG_SOULSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 5000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SOULSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SOULSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SOULSTRIKE: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 5000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
}
B_YGNIZEM: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
LK_SPIRALPIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 15
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEWATER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 89
Emotion: 9
}
NPC_CHANGEWIND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 84
Emotion: 9
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_SHIELDBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1659
val1: 1660
val2: 1661
val3: 1662
val4: 1663
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1659
val1: 1660
val2: 1661
val3: 1662
val4: 1663
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 800
Delay: 1000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 5
Emotion: 32
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
SM_PROVOKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 600
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 600
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
G_WHIKEBAIN: {
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 1000
Delay: 1000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 52
}
TF_THROWSTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 4000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ARMAIA: {
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 1000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 800
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 42
Emotion: 8
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 8
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_EREND: {
AL_BLESSING: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_DECAGI: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 3
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 1000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_KAVAC: {
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AC_DOUBLE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 1000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 46
}
AC_SHOWER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_RAWREL: {
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 26
}
MG_SOULSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 5000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
}
POTON_CANON: {
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
POTON_CANON_1: {
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
POTON_CANON_2: {
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
POTON_CANON_3: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ARCHDAM: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DIMIK: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DIMIK_1: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DIMIK_2: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 6
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DIMIK_3: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DIMIK_4: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MONEMUS: {
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
VENATU: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 100
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val1: 13973
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
}
VENATU_1: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 100
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val1: 13973
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
}
VENATU_2: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 100
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val1: 13973
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
VENATU_3: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 100
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val1: 13973
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
}
VENATU_4: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 100
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val1: 13973
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
HILL_WIND_1: {
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
GEMINI: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 31
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 30
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
REMOVAL: {
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ARCHDAM: {
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
APOCALIPS_H: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 15
val0: 1365
val1: 1669
val2: 1675
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1365
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 10000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ORC_BABY: {
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 28
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 28
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
Delay: 6000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1023
val1: 1273
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
Delay: 6000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1023
val1: 1273
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 10000
Delay: 6000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1023
val1: 1273
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
LADY_TANEE: {
AC_CHARGEARROW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 2
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AM_POTIONPITCHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 2000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 90
Emotion: 2
}
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 2000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 90
Emotion: 2
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_EXPULSION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1691
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1691
}
}
G_BACSOJIN: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1690
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1690
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1690
}
PR_SANCTUARY: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_SPRING_RABBIT: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 131
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
}
G_KRABEN: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
BREEZE: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
NPC_DEFENDER: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
PLASMA_Y: {
MG_NAPALMBEAT: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_NAPALMBEAT: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 4000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
MG_SOULSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 3000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SOULSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 3000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 39
}
NPC_STUNATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 39
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
}
PLASMA_R: {
MG_FIREBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 3000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 3000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_SLEEPATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 1000
CastTime: 300
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
PLASMA_G: {
MG_STONECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
MG_STONECURSE: {
SkillState: "MSS_RUSH"
SkillLevel: 8
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_EARTHSPIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_QUAGMIRE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
}
PLASMA_P: {
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 3000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 3000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
}
PLASMA_B: {
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 3000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 6
Rate: 3000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DEATHWORD: {
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
}
ANCIENT_MIMIC: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 250000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 1000
Delay: 250000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
OBSERVATION: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 18
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_HOLYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
RG_INTIMIDATE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
SHELTER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_VENOMDUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AS_VENOMDUST: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_BLINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 7
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_BLINDATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 7
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_DARKTHUNDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
RETRIBUTION: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
}
SOLACE: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_GRANDCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
MG_NAPALMBEAT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_NAPALMBEAT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 1000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_HOLYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PR_LEXAETERNA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
THA_ODIUM: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CHANGEDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 50000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 6
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
}
THA_DESPERO: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
SM_PROVOKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_SIGHTRASHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
}
THA_MAERO: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
}
THA_DOLOR: {
AL_DECAGI: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 40
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 8
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 40
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 8
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 40
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 8
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 8
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 3
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MAGICALATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_MENTALBREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
}
THANATOS: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_HAMMERFALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 2
}
MG_SOULSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SOULSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEHOLY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 9
}
NPC_EXPULSION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1711
val1: 1710
val2: 1709
val3: 1712
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1711
val1: 1710
val2: 1709
val3: 1712
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_PROVOKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 300000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_THA_ODIUM: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CHANGEDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 50000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 6
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
}
G_THA_DESPERO: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
SM_PROVOKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_SIGHTRASHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
}
G_THA_MAERO: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
}
G_THA_DOLOR: {
AL_DECAGI: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 70
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 70
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 70
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 3
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MAGICALATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MENTALBREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ACIDUS: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_FIREBALL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 44
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 36
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 100
Delay: 30000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
}
FERUS: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 36
val1: 13973
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 32
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
NOVUS: {
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 37
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ACIDUS_: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_IDLE"
SkillLevel: 8
Rate: 2000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 8
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 6
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
FERUS_: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 32
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 44
}
}
NOVUS_: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DETALE: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
CR_REFLECTSHIELD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_DRAGONFEAR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_FIREBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 36
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1756
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1756
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1756
}
NPC_WEAPONBRAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
SM_PROVOKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
HYDRO: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 36
}
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1757
val1: 1758
val2: 1759
val3: 1760
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1757
val1: 1758
val2: 1759
val3: 1760
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1757
val1: 1758
val2: 1759
val3: 1760
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DRAGON_EGG: {
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
CastTime: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
val0: 1715
val1: 1718
}
}
KIEL: {
AL_PNEUMA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_RUSH"
SkillLevel: 6
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_SAFETYWALL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 4000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_ENDURE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2500
Delay: 3000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2500
Delay: 3000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
KIEL_: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_PNEUMA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 4000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBLESSING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 3000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1739
val1: 1740
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1739
val1: 1740
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 9
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 9
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_ENDURE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 3000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 1000
Delay: 3000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
ALICEL: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ALIOT: {
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_REBIRTH: {
SkillState: "MSS_DEAD"
SkillLevel: 3
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
}
ALIZA: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 80
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 80
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_WALK"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 80
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 80
Emotion: 3
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 54
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 52
}
}
CONSTANT: {
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
G_ALICEL: {
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ALIOT: {
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_REBIRTH: {
SkillState: "MSS_DEAD"
SkillLevel: 3
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
}
G_COOKIE_XMAS: {
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PR_LEXAETERNA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
G_CARAT: {
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
}
G_MYSTCASE: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 3
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
G_WILD_ROSE: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_CONSTANT: {
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
RANDGRIS: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_HOLYCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
HP_ASSUMPTIO: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
HP_ASSUMPTIO: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 90000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_AGIUP: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_EARTHQUAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_POWERUP: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1891
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1891
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1891
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1765
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
SKOGUL: {
AS_GRIMTOOTH: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 700
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYSTATUSON"
ConditionData: "SC_HIDING"
}
MG_SOULSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 100
Delay: 3600000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1762
}
TF_HIDING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 180000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
FRUS: {
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_CHANGEUNDEAD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 100
Delay: 3600000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1761
}
RG_STRIPARMOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
SKEGGIOLD: {
AL_DECAGI: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 5000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 5000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 5000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 5000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 1000
CastTime: 1500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 1000
CastTime: 1500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_HOLYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_ANY"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1763
}
RG_STRIPARMOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
RG_STRIPARMOR: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SA_REVERSEORCISH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SA_REVERSEORCISH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
SKEGGIOLD_: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 5000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 5000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 5000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 5000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_HOLYCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
MG_SOULSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SOULSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_HOLYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_ANY"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1764
}
SA_REVERSEORCISH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SA_REVERSEORCISH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
G_HYDRO: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 36
}
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1757
val1: 1758
val2: 1759
val3: 1760
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1757
val1: 1758
val2: 1759
val3: 1760
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1757
val1: 1758
val2: 1759
val3: 1760
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_SKOGUL: {
AS_GRIMTOOTH: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 700
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYSTATUSON"
ConditionData: "SC_HIDING"
}
MG_SOULSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
TF_HIDING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 180000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
G_FRUS: {
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_CHANGEUNDEAD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
RG_STRIPARMOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
G_SKEGGIOLD: {
AL_DECAGI: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 500
CastTime: 1500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_HOLYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
}
G_SKEGGIOLD_: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_HOLYCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
MG_SOULSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SOULSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_HOLYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
}
G_RANDGRIS: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 10000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 100
CastTime: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GLOOMUNDERNIGHT: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AM_DEMONSTRATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AM_DEMONSTRATION: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 50000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 700
Delay: 50000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1786
val1: 1787
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1786
val1: 1787
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
WZ_SIGHTRASHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
AGAV: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_SIGHT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_SIGHT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 137
}
MG_SOULSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SOULSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
CastTime: 1500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 2000
CastTime: 1500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 36
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 36
}
}
ECHIO: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_HOLYCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
VANBERK: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_HOLYCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
PR_LEXAETERNA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
}
ISILLA: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 36
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 36
}
}
HODREMLIN: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 52
}
RG_STRIPARMOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
SEEKER: {
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 52
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 200
CastTime: 800
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 39
}
NPC_MENTALBREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 200
CastTime: 800
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 39
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 200
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 200
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 200
Delay: 100000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
SNOWIER: {
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 36
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
}
SIROMA: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 45
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 1
val0: 28
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 1
val0: 28
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SA_REVERSEORCISH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SA_REVERSEORCISH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
}
ICE_TITAN: {
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 10000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
GAZETI: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
KTULLANUX: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_FROSTDIVER: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 5000
CastTime: 1000
Delay: 7000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 1000
Delay: 7000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 4000
Delay: 50000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1788
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1788
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEFREEZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_WIDEFREEZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MUSCIPULAR: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DROSERA: {
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
RG_CLOSECONFINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ROWEEN: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
val1: 12429
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GALION: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1794
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1794
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
STAPO: {
NPC_KEEPING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 25
Emotion: 9
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ATROCE: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 36
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DEFENDER: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 50000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1791
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1791
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
}
G_AGAV: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_SIGHT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_SIGHT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 137
}
MG_SOULSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SOULSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
CastTime: 1500
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 2000
CastTime: 1500
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 36
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 36
}
}
G_ECHIO: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_HOLYCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ICE_TITAN: {
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 10000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
G_GALION: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ROWEEN: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
val1: 12429
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
AUNOE: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 36
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 36
}
}
FANAT: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_HOLYCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
PR_LEXAETERNA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
}
EVENT_LUDE: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
}
EVENT_HYDRO: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 3
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_VENOMDUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 27
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 2500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 24
}
NPC_DARKCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1500
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 8000
CastTime: 700
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 900
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_LICK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 4000
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 39
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2500
CastTime: 500
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
EVENT_MOON: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 21
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 21
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 4000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 0
}
MG_FIREWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
EVENT_DETALE: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
BS_HAMMERFALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
CR_GRANDCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
CastTime: 100
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
CR_REFLECTSHIELD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 12
Emotion: 36
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 12
Emotion: 36
}
NPC_WEAPONBRAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
EVENT_BATHORY: {
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 30
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
}
EVENT_BIGFOOT: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
}
EVENT_DESERT_WOLF: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 12429
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
EVENT_DEVIRUCHI: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKTHUNDER: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 19
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 19
}
}
EVENT_FREEZER: {
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 20
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
EVENT_GARM_BABY: {
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_LICK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
EVENT_GOBLINE_XMAS: {
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
val1: 13973
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 18
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
EVENT_MYST: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
EVENT_SASQUATCH: {
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
}
SWORD_GUARDIAN: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_SHIELDCHARGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_SPEARBOOMERANG: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
}
BOW_GUARDIAN: {
AC_CHARGEARROW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AC_CHARGEARROW: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AC_CHARGEARROW: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AC_DOUBLE: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AC_SHOWER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AC_SHOWER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
}
SALAMANDER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 200000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 1000
Delay: 200000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
MG_FIREBALL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 200000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 500
Delay: 100000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
}
IFRIT: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
AL_PNEUMA: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DRAGONFEAR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
NPC_EARTHQUAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
NPC_FIREBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
NPC_FIREBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
Emotion: 6
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1834
val1: 1835
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1834
val1: 1835
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1834
val1: 1835
}
SA_LANDPROTECTOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
ST_FULLSTRIP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 90
}
}
KASA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
CR_REFLECTSHIELD: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
CR_REFLECTSHIELD: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
LK_SPIRALPIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1500
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 1500
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 30000
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_SIGHTRASHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
G_SALAMANDER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 200000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
MG_FIREBALL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 200000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 500
Delay: 100000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
}
G_KASA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
CR_REFLECTSHIELD: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
CR_REFLECTSHIELD: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
LK_SPIRALPIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 3000
Delay: 200000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 3000
Delay: 200000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 30000
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_SIGHTRASHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
MAGMARING: {
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
IMP: {
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SIGHT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
RG_STRIPARMOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_SIGHTRASHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
KNOCKER: {
HT_LANDMINE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 4000
CastTime: 1000
Delay: 18000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
TF_THROWSTONE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
TF_THROWSTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
BYORGUE: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_GRIMTOOTH: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 6
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
ASC_BREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
ASC_METEORASSAULT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 1000
Delay: 60000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1829
val1: 1830
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 1000
Delay: 60000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1829
val1: 1830
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 10000
CastTime: 1000
Delay: 60000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1829
val1: 1830
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GOLDEN_SAVAGE: {
AL_INCAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
ST_FULLSTRIP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 100
CastTime: 1500
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_QUAGMIRE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
EVENT_MOBSTER: {
KN_SPEARBOOMERANG: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 32
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
ZOMBIE_SLAUGHTER: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
RAGGED_ZOMBIE: {
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AC_SHOWER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MAGICALATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
HELL_POODLE: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_RUN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 26
}
NPC_RUN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 26
}
}
BANSHEE: {
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val1: 13973
}
NPC_EVILLAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_VAMPIRE_GIFT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
G_BANSHEE: {
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val1: 13973
}
NPC_VAMPIRE_GIFT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
FLAME_SKULL: {
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 1500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
}
NECROMANCER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
CR_REFLECTSHIELD: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
CR_REFLECTSHIELD: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 300
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEUNDEAD: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 6000000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
CastTime: 700
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
CastTime: 500
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 800
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_SLOWCAST: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 300
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1864
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1864
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1864
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WIDECURSE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 300
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 1000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 3000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
WZ_QUAGMIRE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 200
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
}
FALLINGBISHOP: {
AL_PNEUMA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 19
}
AL_PNEUMA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 19
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_GRANDCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_GRANDCROSS: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_HOLYCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EVILLAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 600000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 44
}
NPC_EVILLAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1300
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 1300
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
CastTime: 800
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
CastTime: 800
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_MAGICMIRROR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 800
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_SLOWCAST: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 300
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1868
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1868
}
NPC_VAMPIRE_GIFT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
PR_LEXAETERNA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
BEELZEBUB_FLY: {
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 200
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
BEELZEBUB: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
LK_SPIRALPIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_AGIUP: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EXPULSION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 100
CastTime: 1000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 15000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 15000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 5000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
val0: 1874
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 5000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
val0: 1874
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_SHIELDBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 5
val0: 1872
val1: 1872
val2: 1011
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 5
val0: 1872
val1: 1872
val2: 1011
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 5
val0: 1872
val1: 1872
val2: 1011
}
NPC_VAMPIRE_GIFT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 47
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_WIDESLEEP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
BEELZEBUB_: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
LK_SPIRALPIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ACIDBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ACIDBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EVILLAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_EXPULSION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
CastTime: 1000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_MAGICMIRROR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_RUN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 1
Emotion: 26
}
NPC_RUN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 1
Emotion: 26
}
NPC_SHIELDBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 5
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 5
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 5
val0: 1872
val1: 1872
val2: 1011
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 5
val0: 1872
val1: 1872
val2: 1011
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 5
val0: 1872
val1: 1872
val2: 1011
}
NPC_VAMPIRE_GIFT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 47
}
NPC_WIDESOULDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 42
}
NPC_WIDESTONE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 15000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
NPC_WIDESTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 15000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
SA_LANDPROTECTOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
WOOD_GOBLIN: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 5000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 19
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 0
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
LES: {
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 3000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
VAVAYAGA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
CastTime: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
UZHAS: {
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
}
NPC_MAGICALATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
CastTime: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
MAVKA: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 19
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
CastTime: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
WZ_EARTHSPIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GOPINICH: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
MG_FIREBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_MENTALBREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 25000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 6000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
CastTime: 700
Delay: 25000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1886
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1886
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1886
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 500
Delay: 25000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
WZ_QUAGMIRE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
CastTime: 200
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_MAVKA: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 19
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 2000
CastTime: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
WZ_EARTHSPIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
FREEZER_R: {
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 20
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
GARM_BABY_R: {
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
GARM_R: {
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WATERATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 6
}
}
GOPINICH_R: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_FIREBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
CastTime: 700
Delay: 25000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 500
Delay: 25000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_QUAGMIRE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
CastTime: 200
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_RANDGRIS_: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 10000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 100
CastTime: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
POURING: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
WZ_STORMGUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
BOMBPORING: {
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 3000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 3000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 3000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
MOROCC: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 45
}
AL_PNEUMA: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 300
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 300
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
MG_STONECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
ChatMsgID: 2
}
MG_STONECURSE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
ChatMsgID: 2
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 600000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 5
ChatMsgID: 17
}
NPC_DRAGONFEAR: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 600000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 5
ChatMsgID: 17
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 2000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_EARTHQUAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 2000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_EVILLAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 50000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_EVILLAND: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 50000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 35000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 35000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_HELLPOWER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 800
Delay: 35000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
ChatMsgID: 14
}
NPC_PULSESTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
ChatMsgID: 14
}
NPC_SHIELDBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1922
val1: 1923
val2: 1924
val3: 1925
ChatMsgID: 4
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1922
val1: 1923
val2: 1924
val3: 1925
ChatMsgID: 4
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1922
val1: 1923
val2: 1924
val3: 1925
}
NPC_TALK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 600000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 1
}
NPC_TALK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 600000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
ChatMsgID: 16
}
NPC_TALK: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 600000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
ChatMsgID: 16
}
NPC_VAMPIRE_GIFT: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 1000
Delay: 50000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
ChatMsgID: 15
}
NPC_VAMPIRE_GIFT: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 1000
Delay: 50000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
ChatMsgID: 15
}
NPC_WIDEHELLDIGNITY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
ChatMsgID: 6
}
NPC_WIDEHELLDIGNITY: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
ChatMsgID: 6
}
NPC_WIDESLEEP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 35000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
ChatMsgID: 3
}
NPC_WIDESLEEP: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 35000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
ChatMsgID: 3
}
NPC_WIDESOULDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 50000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_WIDESOULDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 50000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_WIDESTONE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
NPC_WIDESTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
NPC_WIDESTUN: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1300
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_WIDESTUN: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1300
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
SA_LANDPROTECTOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
}
MOROCC_: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 45
}
AL_PNEUMA: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 300
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 300
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
MG_STONECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
ChatMsgID: 2
}
MG_STONECURSE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
ChatMsgID: 2
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 600000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 5
ChatMsgID: 17
}
NPC_DRAGONFEAR: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 600000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 5
ChatMsgID: 17
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 2000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_EARTHQUAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 2000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_EVILLAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 50000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_EVILLAND: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 50000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 35000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 35000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_HELLPOWER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 800
Delay: 35000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_HELLPOWER: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 800
Delay: 35000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_HELLPOWER: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 800
Delay: 35000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
ChatMsgID: 14
}
NPC_PULSESTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
ChatMsgID: 14
}
NPC_SHIELDBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1922
val1: 1923
val2: 1924
val3: 1925
ChatMsgID: 4
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1922
val1: 1923
val2: 1924
val3: 1925
ChatMsgID: 4
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1922
val1: 1923
val2: 1924
val3: 1925
}
NPC_TALK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 600000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 1
}
NPC_TALK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 600000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
ChatMsgID: 16
}
NPC_TALK: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 600000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
ChatMsgID: 16
}
NPC_VAMPIRE_GIFT: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 1000
Delay: 50000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
ChatMsgID: 15
}
NPC_VAMPIRE_GIFT: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 1000
Delay: 50000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
ChatMsgID: 15
}
NPC_WIDEHELLDIGNITY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
ChatMsgID: 6
}
NPC_WIDEHELLDIGNITY: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
ChatMsgID: 6
}
NPC_WIDESLEEP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 35000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
ChatMsgID: 3
}
NPC_WIDESLEEP: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 35000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
ChatMsgID: 3
}
NPC_WIDESOULDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 50000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_WIDESOULDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 50000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_WIDESTONE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
NPC_WIDESTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
NPC_WIDESTUN: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1300
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_WIDESTUN: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1300
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
SA_LANDPROTECTOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
}
MOROCC_1: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 45
}
AL_PNEUMA: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 6
}
NPC_MAGICMIRROR: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 100
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 100
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MOROCC_2: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 45
}
AL_PNEUMA: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
CastTime: 5000
Delay: 100000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
MOROCC_3: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 45
}
AL_PNEUMA: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 36
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 36
}
}
MOROCC_4: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 500
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 36
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 36
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 36
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 500
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 36
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 45
}
AL_PNEUMA: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
HP_ASSUMPTIO: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 90
}
HP_ASSUMPTIO: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 90
}
HP_ASSUMPTIO: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 90
}
}
G_MOROCC_1: {
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 800
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 45
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 800
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 45
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_EXPULSION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 100
CastTime: 1000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 2000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_MAGICMIRROR: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 700
Delay: 25000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
CastTime: 700
Delay: 25000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_MOROCC_2: {
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 700
Delay: 100000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1937
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1937
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 500
Delay: 100000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 10000
CastTime: 500
Delay: 100000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
G_MOROCC_3: {
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
}
G_MOROCC_4: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 300
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 36
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 300
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 36
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 300
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 36
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 300
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 36
}
HP_ASSUMPTIO: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 90
}
HP_ASSUMPTIO: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 90
}
HP_ASSUMPTIO: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 90
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
}
WHISPER_H: {
AS_CLOAKING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 28
}
}
BAPHOMET_I: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
ChatMsgID: 20
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ALLHEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 30000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
ChatMsgID: 23
}
NPC_ALLHEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 3000
CastTime: 10000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_ALLHEAL: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 3000
CastTime: 10000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKNESSBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 29
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EVILLAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 50000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
ChatMsgID: 24
}
NPC_EVILLAND: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 50000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
ChatMsgID: 24
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 800
Delay: 15000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
ChatMsgID: 22
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 800
Delay: 15000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
ChatMsgID: 24
}
NPC_INVINCIBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 19
}
NPC_INVINCIBLE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 19
}
NPC_INVINCIBLE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 19
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 2500
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 21
}
NPC_PULSESTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 2500
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 20
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1431
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1431
}
NPC_TALK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 6000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 19
}
NPC_TALK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 6000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 2
ChatMsgID: 25
}
NPC_TALK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 6000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 2
ChatMsgID: 25
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 29
}
}
PIAMETTE: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
CastTime: 1500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 2000
CastTime: 1500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 29
}
NPC_DARKNESSBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 29
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 800
Delay: 35000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
CastTime: 800
Delay: 35000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 60000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 60000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 35000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
NPC_WIDECURSE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 35000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 300
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_RUDEATTACKED"
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
}
WISH_MAIDEN: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_HOLYCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 90000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 90000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
LK_SPIRALPIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_AGIUP: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1933
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1933
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1933
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 300
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_RUDEATTACKED"
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GARDEN_KEEPER: {
NPC_RUN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 26
}
NPC_RUN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 26
}
}
GARDEN_WATCHER: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 18
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
Delay: 400000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
CR_REFLECTSHIELD: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
Delay: 400000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_HOLYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
CONSTANT_: {
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
PIAMETTE_: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 80
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 80
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
HP_ASSUMPTIO: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 90
}
HP_ASSUMPTIO: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 90
}
HP_ASSUMPTIO: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 90
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
CastTime: 1500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 2000
CastTime: 1500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBLESSING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 300
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_DARKNESSBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 29
}
NPC_DARKNESSBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 29
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 5000
CastTime: 800
Delay: 35000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 5000
CastTime: 800
Delay: 35000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 35000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
NPC_WIDECURSE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 35000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
}
NAGHT_SIEGER: {
ASC_BREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
ASC_BREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 5000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 120000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_ALLHEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 3000
CastTime: 10000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_ALLHEAL: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 3000
CastTime: 10000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_SHIELDBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1605
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1605
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 3000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WIDEFREEZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_STORMGUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ENTWEIHEN: {
AC_SHOWER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
ASC_BREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
ML_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 180000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
ML_DEFENDER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 180000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_ALLHEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 30000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_ALLHEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 3000
CastTime: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_ALLHEAL: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 3000
CastTime: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EVILLAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
CastTime: 800
Delay: 50000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 2500
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 300
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 21
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 79
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 83
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 89
Emotion: 9
}
}
G_ENTWEIHEN_R: {
AC_SHOWER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DEFENDER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SN_SHARPSHOOTING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ENTWEIHEN_H: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 300
Delay: 2000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 36
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 300
Delay: 4000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 36
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 300
Delay: 4000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 36
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DEFENDER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
G_ENTWEIHEN_M: {
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SOULSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 5000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DEFENDER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 3000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_ENTWEIHEN_S: {
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DEFENDER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SLOWCAST: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 2000
Delay: 40000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
E_VADON: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 98
val0: 2075
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 98
val0: 2075
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 98
val0: 2075
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
BANSHEE_MASTER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val1: 13973
}
NPC_EVILLAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_VAMPIRE_GIFT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
BEHOLDER_MASTER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 52
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 200
CastTime: 800
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 39
}
NPC_MENTALBREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 200
CastTime: 800
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 39
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 200
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 200
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 100
CastTime: 1000
Delay: 100000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 18
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
COBALT_MINERAL: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_BARRIER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
TF_HIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 50000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
TF_HIDING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
HEAVY_METALING: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 200000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
RG_STRIPARMOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
RG_STRIPWEAPON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
}
HELL_APOCALIPS: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 1000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
}
ZAKUDAM: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
I_HIGH_ORC: {
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
I_ORC_ARCHER: {
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AC_SHOWER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 100
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
val0: 6
val1: 46741
}
}
I_ORC_SKELETON: {
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
I_ORC_LADY: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 3
}
NPC_EVILLAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
}
DANDELION: {
/*
// Can't find skill with id 696 in skill_db
696: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
CastTime: 500
Delay: 600000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
*/
/*
// Can't find skill with id 696 in skill_db
696: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 3000
CastTime: 500
Delay: 600000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
*/
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
TATACHO: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 7000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 12437
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
CENTIPEDE: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_VENOMDUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_AROUND1"
CastCondition: "MSC_ALWAYS"
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 7000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
}
NEPENTHES: {
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
}
HILLSRION: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_CRITICALSLASH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 300
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
CastTime: 700
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
CastTime: 500
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_PROVOKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
}
HARDROCK_MOMMOTH: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 7000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 120000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
LK_SPIRALPIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 3000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ALLHEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 30000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
CastTime: 700
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
CastTime: 500
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_EARTHQUAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 13973
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1997
val1: 1997
val2: 1997
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1997
val1: 1997
val2: 1997
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1997
val1: 1997
val2: 1997
}
NPC_WIDESTUN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WIDESTUN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 300
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
SM_PROVOKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 600
Delay: 120000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 600
Delay: 120000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
TENDRILRION: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 7000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ALLHEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 30000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_CRITICALSLASH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 300
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
CastTime: 700
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
CastTime: 500
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 14469
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 13973
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESLEEP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WIDESLEEP: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 300
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
PF_SPIDERWEB: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
val1: 14469
Emotion: 7
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_PROVOKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
CORNUS: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
CR_REFLECTSHIELD: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
CR_REFLECTSHIELD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_ALLHEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
NPC_ALLHEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
NPC_ALLHEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_CRITICALSLASH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 300
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
CastTime: 700
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
CastTime: 500
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
SM_PROVOKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
}
NAGA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_SPEARBOOMERANG: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SM_PROVOKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
LUCIOLA_VESPA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
}
PINGUICULA: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 5000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 19
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 0
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
CENTIPEDE_LARVA: {
AS_VENOMDUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_AROUND1"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DRACO: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 32
}
NPC_FIREBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 44
}
TF_THROWSTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DRACO_EGG: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10
CastTime: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
PINGUICULA_D: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 5000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 19
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 19
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 0
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
AQUA_ELEMENTAL: {
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1500
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 6
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 2000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
RATA: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
ASC_METEORASSAULT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
KN_AUTOCOUNTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 24
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
TF_THROWSTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DUNEYRR: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 1000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MAGICALATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PF_SPIDERWEB: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ANCIENT_TREE: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 9
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
RHYNCHO: {
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
PHYLLA: {
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 3000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
CastTime: 100
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
S_NYDHOG: {
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_ALLHEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 120000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
Emotion: 20
}
NPC_ALLHEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 3000
CastTime: 10000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_ALLHEAL: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 3000
CastTime: 10000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 95
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
}
NPC_DARKNESSBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 800
Delay: 35000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 32
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_DRAGONFEAR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 10000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
ChatMsgID: 33
}
NPC_EARTHQUAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 10000
CastTime: 10000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_EVILLAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 15
}
NPC_EVILLAND: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 500
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_EVILLAND: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_FIREBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 75
Emotion: 32
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 7000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
ChatMsgID: 32
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 10000
CastTime: 7000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
ChatMsgID: 32
}
NPC_INVISIBLE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 6
}
NPC_INVISIBLE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 6
}
NPC_MAGICMIRROR: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_MAGICMIRROR: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_MAGICMIRROR: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 6000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 15
Emotion: 6
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 10000
Delay: 40000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 31
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 2500
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 3
ChatMsgID: 34
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 2500
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 3
ChatMsgID: 34
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2027
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2027
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 2027
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 75
Emotion: 32
}
NPC_WIDECURSE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 75
Emotion: 32
}
NPC_WIDESLEEP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 95
Emotion: 32
}
NPC_WIDESLEEP: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 3000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 95
Emotion: 32
}
NPC_WIDESTONE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
NPC_WIDESTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_QUAGMIRE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 120000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 28
Emotion: 12
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 28
Emotion: 12
}
}
DARK_SHADOW: {
NPC_DARKNESSBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
BRADIUM_GOLEM: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 200
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 145
}
NPC_EMOTION_ON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
}
DANDELION_: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
Delay: 6000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
ChatMsgID: 29
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 27
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 500
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
ChatMsgID: 30
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 28
}
}
G_DARK_SHADOW: {
NPC_DARKNESSBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
SILVERSNIPER: {
NPC_REVENGE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MASTERATTACKED"
}
}
MAGICDECOY_FIRE: {
MG_FIREBOLT: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MAGICDECOY_WATER: {
MG_COLDBOLT: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MAGICDECOY_EARTH: {
WZ_EARTHSPIKE: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MAGICDECOY_WIND: {
MG_LIGHTNINGBOLT: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
W_NAGA: {
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 7000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
KN_SPEARBOOMERANG: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SM_PROVOKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
}
W_PINGUICULA_D: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 5000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 19
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 19
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 0
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
W_BRADIUM_GOLEM: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 200
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 145
}
NPC_EMOTION_ON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
}
W_AQUA_ELEMENTAL: {
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1500
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 6
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 2000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
NC_DIMIK: {
NPC_ATTRICHANGE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 50000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 10
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
NPC_EMOTION_ON: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 20
val1: 129
}
NPC_EMOTION_ON: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
val1: 131
}
}
BOITATA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 200000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 1000
Delay: 200000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
MG_FIREBALL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 200000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 2082
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 2082
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 2082
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 500
Delay: 100000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
}
IARA: {
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 3
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
PIRANHA: {
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
HEADLESS_MULE: {
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
JAGUAR: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
TOUCAN: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
CURUPIRA: {
AL_INCAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MG_STONECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
MG_STONECURSE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SA_REVERSEORCISH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SA_REVERSEORCISH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
}
CRYSTAL_L: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 4000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
G_PIRANHA: {
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
HORN_SCARABA: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
HORN_SCARABA2: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ANTLER_SCARABA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_ADRENALINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1500
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
BS_ADRENALINE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 1500
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PF_SPIDERWEB: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 300
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
}
RAKE_SCARABA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
PF_SPIDERWEB: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 300
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
}
QUEEN_SCARABA: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 3
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2145
val1: 2144
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2145
val1: 2144
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
}
HORN_SCARABA_EGG: {
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
val0: 2083
}
}
HORN_SCARABA2_EGG: {
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
val0: 2084
}
}
ANTLER_SCARABA_EGG: {
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
val0: 2085
}
}
RAKE_SCARABA_EGG: {
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
val0: 2086
}
}
DOLOMEDES: {
AS_VENOMDUST: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PF_SPIDERWEB: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PF_SPIDERWEB: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
}
E_ORK_HERO2: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
LK_SPIRALPIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1500
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_ARMORBRAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1439
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 8
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1439
}
}
E_EDDGA: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AM_DEMONSTRATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AM_DEMONSTRATION: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 4000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1603
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 8
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1603
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1060
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
E_OSIRIS2: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_VENOMDUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AS_VENOMDUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
ASC_METEORASSAULT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
MG_STONECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKTHUNDER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1522
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 7
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1522
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 7
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1029
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
E_DRACULA: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEUNDEAD: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 36
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 36
}
NPC_INVISIBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 16
Rate: 10000
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 5
val0: 1419
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 16
Rate: 10000
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 5
val0: 1419
}
}
E_DOPPELGANGER: {
AL_DECAGI: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 2
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_HAMMERFALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_HAMMERFALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
LK_SPIRALPIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 36
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1427
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1427
}
}
E_MISTRESS: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
AL_PNEUMA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 18
}
AL_PNEUMA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 18
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1604
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1604
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1156
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
E_BAPHOMET2: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 6
}
NPC_EARTHQUAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 6
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1431
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1431
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1101
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 29
}
}
E_LORD_OF_DEATH2: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEUNDEAD: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1490
val1: 1490
val2: 1509
val3: 1508
val4: 1179
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1490
val1: 1490
val2: 1509
val3: 1508
val4: 1179
}
}
E_DARK_LORD: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBLESSING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_HELMBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
}
E_KTULLANUX: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_FROSTDIVER: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 5000
CastTime: 1000
Delay: 7000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 1000
Delay: 7000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1788
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1788
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEFREEZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_WIDEFREEZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
E_DARK_SNAKE_LORD: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DRAGONFEAR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_SHIELDBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1531
val1: 1531
val2: 1564
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 2
val0: 1531
val1: 1531
val2: 1564
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
}
E_TURTLE_GENERAL: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1364
val1: 1594
val2: 1600
val3: 1601
val4: 1602
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1364
val1: 1594
val2: 1600
val3: 1601
val4: 1602
}
NPC_WEAPONBRAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
}
E_APOCALIPS_H: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 15
val0: 1669
val1: 1675
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1365
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 10000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
E_FALLINGBISHOP: {
AL_PNEUMA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 19
}
AL_PNEUMA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 19
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_GRANDCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_GRANDCROSS: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_HOLYCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EVILLAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 600000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 44
}
NPC_EVILLAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1300
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 1300
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
CastTime: 800
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
CastTime: 800
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_MAGICMIRROR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 800
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_SLOWCAST: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 300
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1868
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1868
}
NPC_VAMPIRE_GIFT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
PR_LEXAETERNA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
E_GLOOMUNDERNIGHT: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AM_DEMONSTRATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AM_DEMONSTRATION: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 700
Delay: 50000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
CastTime: 700
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1787
val1: 1787
val2: 1786
val3: 1786
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
CastTime: 700
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1787
val1: 1787
val2: 1786
val3: 1786
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
WZ_SIGHTRASHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
E_RANDGRIS: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_HOLYCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
HP_ASSUMPTIO: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
HP_ASSUMPTIO: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 90000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_AGIUP: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_EARTHQUAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_POWERUP: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1891
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1891
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1891
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 1765
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
E_IFRIT: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
AL_PNEUMA: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DRAGONFEAR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
NPC_EARTHQUAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
NPC_FIREBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
NPC_FIREBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
Emotion: 6
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1834
val1: 1835
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1834
val1: 1835
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 10000
CastTime: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 1834
val1: 1835
}
SA_LANDPROTECTOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
ST_FULLSTRIP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 90
}
}
E_B_HARWORD: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_ADRENALINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 150000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_HAMMERFALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 23
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 23
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEGROUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 9
}
NPC_CHANGEHOLY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 9
}
NPC_CHANGETELEKINESIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HELMBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_SHIELDBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 60000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
val0: 1640
val1: 1641
val2: 1643
val3: 1644
val4: 1645
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1640
val1: 1641
val2: 1643
val3: 1644
val4: 1645
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1640
val1: 1641
val2: 1643
val3: 1644
val4: 1645
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
ST_FULLSTRIP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1500
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
E_B_SEYREN: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_SPEARBOOMERANG: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
KN_SPEARBOOMERANG: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 6
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
LK_SPIRALPIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
LK_SPIRALPIERCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEFIRE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 60000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 9
}
NPC_CHANGEHOLY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 60000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 9
}
NPC_CHANGETELEKINESIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 60000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 60000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
val0: 1641
val1: 1642
val2: 1643
val3: 1644
val4: 1645
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1641
val1: 1642
val2: 1643
val3: 1644
val4: 1645
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1641
val1: 1642
val2: 1643
val3: 1644
val4: 1645
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
SM_PROVOKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 300000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
E_B_EREMES: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_GRIMTOOTH: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 6
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
AS_VENOMDUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AS_VENOMDUST: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
ASC_BREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
ASC_METEORASSAULT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEHOLY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 9
}
NPC_CHANGETELEKINESIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
NPC_CHANGEWIND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 9
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 60000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
val0: 1640
val1: 1642
val2: 1643
val3: 1644
val4: 1645
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1640
val1: 1642
val2: 1643
val3: 1644
val4: 1645
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1640
val1: 1642
val2: 1643
val3: 1644
val4: 1645
}
TF_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
LOST_DRAGON: {
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_ALLHEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 120000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
Emotion: 20
}
NPC_ALLHEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 3000
CastTime: 20000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_ALLHEAL: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 3000
CastTime: 20000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 95
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
}
NPC_DARKNESSBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 800
Delay: 35000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 32
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_DRAGONFEAR: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
CastTime: 10000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_EARTHQUAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
CastTime: 10000
Delay: 180000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_EVILLAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 15
}
NPC_EVILLAND: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_EVILLAND: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_FIREBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 800
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 75
Emotion: 32
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 7000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
ChatMsgID: 32
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 7000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
ChatMsgID: 32
}
NPC_MAGICMIRROR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_MAGICMIRROR: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 6000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 15
Emotion: 6
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 10000
Delay: 40000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 31
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 2500
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 3
ChatMsgID: 34
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 2500
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 3
ChatMsgID: 34
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 75
Emotion: 32
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 75
Emotion: 32
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 1000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 75
Emotion: 32
}
NPC_WIDECURSE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 10000
CastTime: 1000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 75
Emotion: 32
}
NPC_WIDESLEEP: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 3000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 95
Emotion: 32
}
NPC_WIDESLEEP: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 3000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 95
Emotion: 32
}
NPC_WIDESTONE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
NPC_WIDESTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_QUAGMIRE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 120000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 28
Emotion: 12
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 28
Emotion: 12
}
}
POM_SPIDER: {
AS_VENOMDUST: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PF_SPIDERWEB: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PF_SPIDERWEB: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
}
ANGRA_MANTIS: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 700
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
}
}
PARUS: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
SM_PROVOKE: {
SkillState: "MSS_ANGRY"
SkillLevel: 10
Rate: 2000
CastTime: 600
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 23
}
SM_PROVOKE: {
SkillState: "MSS_FOLLOW"
SkillLevel: 10
Rate: 2000
CastTime: 600
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 23
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 25000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
LITTLE_FATUM: {
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PR_LEXAETERNA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SA_REVERSEORCISH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SA_REVERSEORCISH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
}
MIMING: {
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_REVERSEORCISH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SA_REVERSEORCISH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
NYDHOG_MEMORY1_1: {
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 2139
}
NPC_TALK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 35
}
NPC_TALK: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 2500
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 35
}
}
NYDHOG_MEMORY1_2: {
NPC_TALK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 36
}
NPC_TALK: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 2500
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 36
}
}
NYDHOG_MEMORY2_1: {
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 2141
}
NPC_TALK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 37
}
NPC_TALK: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 2500
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 37
}
}
NYDHOG_MEMORY2_2: {
NPC_TALK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 40
}
NPC_TALK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 38
}
NPC_TALK: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 2500
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 38
}
}
NYDHOG_MEMORY3_1: {
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 2143
}
NPC_TALK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 39
}
NPC_TALK: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 2500
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 39
}
}
NYDHOG_MEMORY3_2: {
NPC_TALK: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 2500
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 40
}
}
G_ANTLER_SCARABA: {
BS_ADRENALINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
BS_ADRENALINE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 1500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
G_RAKE_SCARABA: {
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
}
G_S_NYDHOG: {
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
}
NPC_DARKNESSBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 35000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_DRAGONFEAR: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EVILLAND: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 800
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 7000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 10000
CastTime: 7000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 10000
Delay: 40000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 200
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESLEEP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 200
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_WIDESLEEP: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
CastTime: 3000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_WIDESTONE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 1000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_QUAGMIRE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 1000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
}
ALNOLDI: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
MG_SOULSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
COMODO: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 28
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 28
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
CENDRAWASIH: {
AL_INCAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
AL_PNEUMA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 18
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
LK_SPIRALPIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 36
}
NPC_ALLHEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EXPULSION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 100
CastTime: 1000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 15000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 15000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_SHIELDBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
}
SA_LANDPROTECTOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
}
BANASPATY: {
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
RG_STRIPWEAPON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_SIGHTRASHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
BUTOIJO: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 200
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 129
}
NPC_EMOTION_ON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SLEEPATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
LEAK: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
AL_PNEUMA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 18
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
LK_SPIRALPIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 36
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DRAGONFEAR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_EXPULSION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 100
CastTime: 1000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 15000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 15000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_SHIELDBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2157
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2157
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2157
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_WIDESLEEP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
SA_LANDPROTECTOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
}
G_BANASPATY: {
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
RG_STRIPWEAPON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_SIGHTRASHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
S_HORNET: {
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
S_GIANT_HORNET: {
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 200
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
S_LUCIOLA_VESPA: {
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 200
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
}
I_HORN_SCARABA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 6
}
MG_STONECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 200
CastTime: 500
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
Emotion: 6
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_DEFENDER: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_DEFENDER: {
SkillState: "MSS_WALK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_DEFENDER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 12949
}
NPC_HELMBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 25000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_WALK"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_WIDECONFUSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WIDECONFUSE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 6000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_EARTHSPIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 6000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
}
I_HORN_SCARABA2: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 6
}
MG_STONECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 200
CastTime: 500
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
Emotion: 6
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 4000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 29
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_DEFENDER: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_DEFENDER: {
SkillState: "MSS_WALK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_DEFENDER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 12949
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_WALK"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_WIDECONFUSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WIDECONFUSE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
RG_STRIPSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 25000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 6000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_EARTHSPIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 6000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
}
I_ANTLER_SCARABA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1500
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 6
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 4000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_DEFENDER: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_DEFENDER: {
SkillState: "MSS_WALK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_DEFENDER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 12949
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_WALK"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 6
}
NPC_WIDECONFUSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WIDECONFUSE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
RG_STRIPARMOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 25000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 6000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_EARTHSPIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 6000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
}
I_RAKE_SCARABA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 6
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 8
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_DEFENDER: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_DEFENDER: {
SkillState: "MSS_WALK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_DEFENDER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 12949
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
Emotion: 32
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_WALK"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_WEAPONBRAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 25000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECONFUSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WIDECONFUSE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 6000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_EARTHSPIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 6000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
}
I_QUEEN_SCARABA: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 3
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 6
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DRAGONFEAR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
Emotion: 32
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2145
val1: 2171
val2: 2170
val3: 2172
val4: 2173
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2145
val1: 2171
val2: 2170
val3: 2172
val4: 2173
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_WIDESOULDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 2000
Delay: 15000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 42
}
NPC_WIDESTONE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 42
}
SA_LANDPROTECTOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
ST_FULLSTRIP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 1000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
}
I_HORN_SCARABA_EGG: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
val0: 2161
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
val0: 2161
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
val0: 2161
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
val0: 2161
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
val0: 2161
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
val0: 2161
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
val0: 2161
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
val0: 2161
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
val0: 2161
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
val0: 2161
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
val0: 2161
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
val0: 2161
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
val0: 2161
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
val0: 2161
}
}
I_HORN_SCARABA2_EGG: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
val0: 2162
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
val0: 2162
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
val0: 2162
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
val0: 2162
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
val0: 2162
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
val0: 2162
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
val0: 2162
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
val0: 2162
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
val0: 2162
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
val0: 2162
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
val0: 2162
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
val0: 2162
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
val0: 2162
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
val0: 2162
}
}
I_ANTLER_SCARABA_EGG: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
val0: 2163
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
val0: 2163
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
val0: 2163
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
val0: 2163
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
val0: 2163
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
val0: 2163
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
val0: 2163
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
val0: 2163
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
val0: 2163
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
val0: 2163
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
val0: 2163
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
val0: 2163
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
val0: 2163
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
val0: 2163
}
}
I_RAKE_SCARABA_EGG: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
val0: 2164
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
val0: 2164
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
val0: 2164
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
val0: 2164
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
val0: 2164
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 429
val0: 2164
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
val0: 2164
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
val0: 2164
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
val0: 2164
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 430
val0: 2164
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
val0: 2164
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
val0: 2164
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
val0: 2164
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 400
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 428
val0: 2164
}
}
I_G_ANTLER_SCARABA: {
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1500
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 6
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 4000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
Emotion: 32
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_WALK"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 6
}
NPC_WIDECONFUSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WIDECONFUSE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEFREEZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 100
Delay: 15000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
RG_STRIPARMOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 1000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 6000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_EARTHSPIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 6000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
}
I_G_RAKE_SCARABA: {
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 6
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 8
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 12949
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
Emotion: 32
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_WALK"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_WEAPONBRAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 1000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECONFUSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WIDECONFUSE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEFREEZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 100
Delay: 15000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 6000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_EARTHSPIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 6000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
}
I_G_HORN_SCARABA: {
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 6
}
MG_STONECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 200
CastTime: 500
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
Emotion: 6
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 29
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_DEFENDER: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_DEFENDER: {
SkillState: "MSS_WALK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_DEFENDER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_HELMBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 1000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_WALK"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_WIDECONFUSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WIDECONFUSE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEFREEZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 100
Delay: 15000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 6000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_EARTHSPIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 6000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
}
I_G_HORN_SCARABA2: {
MG_STONECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 200
CastTime: 500
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
Emotion: 6
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 4000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_DEFENDER: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_DEFENDER: {
SkillState: "MSS_WALK"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_DEFENDER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 2008
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_WALK"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
Delay: 1000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
}
NPC_WIDECONFUSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WIDECONFUSE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEFREEZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 100
Delay: 15000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
RG_STRIPSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 1000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 6000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_EARTHSPIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 6000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
}
MD_VADON: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
ST_FULLSTRIP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
MD_MARSE: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 70
Emotion: 0
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
Emotion: 0
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 145
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 200
Delay: 600000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MD_CORNUTUS: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_KEEPING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 9
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
MD_SHELLFISH: {
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 3000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 200
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MD_KUKRE: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
ST_FULLSTRIP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MD_STROUF: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 70
Emotion: 0
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
Emotion: 0
}
MG_FROSTDIVER: {
SkillState: "MSS_ANGRY"
SkillLevel: 9
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_FOLLOW"
SkillLevel: 9
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 32
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 200
Delay: 600000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_WATERATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
MD_SWORD_FISH: {
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_WATERATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MD_MARC: {
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_EVILLAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_STUNATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WATERATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MD_ANOLIAN: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
val1: 13973
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
MD_OBEAUNE: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
val1: 12437
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 100
Delay: 600000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
ST_FULLSTRIP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MD_KAPHA: {
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
NPC_BLOODDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 20
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
ST_FULLSTRIP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_WATERBALL: {
SkillState: "MSS_FOLLOW"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 16
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 16
}
}
COELACANTH_N_E: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_WATERATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
}
COELACANTH_N_A: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 7000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2195
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2195
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_WATERATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
}
COELACANTH_N_M: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 7000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2195
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2195
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_WATERATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
}
COELACANTH_H_M: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 7000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 5000
CastTime: 1000
Delay: 7000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 1000
Delay: 7000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2196
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2196
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEFREEZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_WIDEFREEZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
COELACANTH_H_A: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 7000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 5000
CastTime: 1000
Delay: 7000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 1000
Delay: 7000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2196
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2196
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEFREEZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_WIDEFREEZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MD_SEAWEED: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 3
}
NPC_INVINCIBLE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
MD_OCTOPUS_LEG: {
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 100000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 100000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEFREEZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WIDEFREEZE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_WIDESLEEP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESLEEP: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESOULDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 42
}
NPC_WIDESOULDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 42
}
NPC_WIDESTUN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 1300
Delay: 180000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESTUN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 1300
Delay: 180000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
MD_GIANT_OCTOPUS: {
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_WATERATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_WATERATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 100000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 100000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEFREEZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WIDEFREEZE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_WIDESLEEP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESLEEP: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESOULDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 42
}
NPC_WIDESOULDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 42
}
NPC_WIDESTUN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 1300
Delay: 180000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESTUN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 1300
Delay: 180000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 25000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 25000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
}
MD_G_KUKRE: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
ST_FULLSTRIP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MD_G_STROUF: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 70
Emotion: 0
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
Emotion: 0
}
MG_FROSTDIVER: {
SkillState: "MSS_ANGRY"
SkillLevel: 9
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_FOLLOW"
SkillLevel: 9
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 32
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 200
Delay: 600000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_WATERATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
RED_ERUMA: {
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
KING_DRAMOH: {
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 36
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 38
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
}
SIORAVA: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_THROWSTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
SROPHO: {
AL_RUWACH: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 5
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
KRAKEN: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2206
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2206
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 2206
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_WATERATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_WATERATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 100000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 100000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEFREEZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WIDEFREEZE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_WIDESLEEP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESLEEP: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESOULDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 42
}
NPC_WIDESOULDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 42
}
NPC_WIDESTUN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 1300
Delay: 180000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESTUN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 1300
Delay: 180000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_FROSTNOVA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 25000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 25000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
}
POT_DOFLE: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 2
}
NPC_DEFENDER: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 36
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_KEEPING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 9
}
NPC_RANGEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
SEDORA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 18
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
KRAKEN_LEG: {
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 100000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 100000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEFREEZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WIDEFREEZE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_WIDESLEEP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESLEEP: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESOULDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 42
}
NPC_WIDESOULDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 42
}
NPC_WIDESTUN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 1300
Delay: 180000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESTUN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 1300
Delay: 180000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
WILD_RIDER: {
NPC_AGIUP: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 27
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
E_QUVE: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
}
RANDEL: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 5
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 5
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 5
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 5
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 5
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 5
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
CR_GRANDCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
CR_HOLYCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 100
Delay: 200000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 200000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
Emotion: 32
}
CR_SHIELDCHARGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PA_PRESSURE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
FLAMEL: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AM_ACIDTERROR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AM_DEMONSTRATION: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 100
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AM_DEMONSTRATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 100
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AM_POTIONPITCHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 5
}
CR_ACIDDEMONSTRATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 3000
Delay: 300000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
CELIA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_SIGHT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_SIGHT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 137
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MENTALBREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_LANDPROTECTOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 1500
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 33
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_EARTHSPIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
CHEN: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_INCAGI: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 240000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
AL_INCAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 240000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
AL_PNEUMA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 19
}
AL_PNEUMA: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
AL_PNEUMA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 19
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MO_BALKYOUNG: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 100
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 28
}
MO_EXTREMITYFIST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 3000
Delay: 300000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GERTIE: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_CLOAKING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
RG_CLOSECONFINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
RG_INTIMIDATE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 100
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
RG_STRIPARMOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
RG_STRIPHELM: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 90
}
RG_STRIPSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
}
RG_STRIPWEAPON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
ST_FULLSTRIP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 100
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 43
}
TF_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ALPHOCCIO: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
/*
// Can't find skill with id 2540 in skill_db
2540: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1000
Delay: 100000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
*/
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 800
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_SLOWCAST: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 300
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
TRENTINI: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 800
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_SLOWCAST: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
CastTime: 300
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
/*
// Can't find skill with id 2541 in skill_db
2541: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1000
Delay: 100000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
*/
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_RANDEL: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 5
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 5
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
CR_GRANDCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
CR_HOLYCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 100
Delay: 200000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 200000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
Emotion: 32
}
CR_SHIELDCHARGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 2000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 3
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PA_PRESSURE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_RUDEATTACKED"
}
WZ_STORMGUST: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_RUDEATTACKED"
}
}
G_FLAMEL: {
AM_ACIDTERROR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AM_DEMONSTRATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AM_DEMONSTRATION: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AM_POTIONPITCHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 5
}
CR_ACIDDEMONSTRATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 3000
Delay: 300000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 2000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 3
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_RUDEATTACKED"
}
WZ_STORMGUST: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_RUDEATTACKED"
}
}
G_CELIA: {
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 500
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 500
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ATTRICHANGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 9
}
NPC_CHANGEHOLY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 9
}
NPC_CHANGETELEKINESIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
NPC_MENTALBREAKER: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 3
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_LANDPROTECTOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 1500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 33
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_EARTHSPIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_RUDEATTACKED"
}
WZ_METEOR: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_RUDEATTACKED"
}
}
G_CHEN: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 6
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 6
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 6
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 6
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_INCAGI: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 240000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
AL_INCAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 240000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
AL_PNEUMA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 19
}
AL_PNEUMA: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
AL_PNEUMA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 19
}
MO_BALKYOUNG: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 100
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 28
}
MO_EXTREMITYFIST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 2000
Delay: 300000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MO_EXTREMITYFIST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 3000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CHANGEHOLY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 9
}
NPC_CHANGETELEKINESIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
NPC_CHANGEWATER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 9
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 3
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_RUDEATTACKED"
}
WZ_METEOR: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_RUDEATTACKED"
}
}
G_GERTIE: {
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 2000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 3
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
RG_CLOSECONFINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
RG_STRIPARMOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
RG_STRIPHELM: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 90
}
RG_STRIPSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
}
RG_STRIPWEAPON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
ST_FULLSTRIP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 100
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 34
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_RUDEATTACKED"
}
WZ_METEOR: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_RUDEATTACKED"
}
}
G_ALPHOCCIO: {
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
/*
// Can't find skill with id 2540 in skill_db
2540: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1000
Delay: 120000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
*/
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 800
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_SLOWCAST: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 300
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_RUDEATTACKED"
}
WZ_METEOR: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_RUDEATTACKED"
}
}
G_TRENTINI: {
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 800
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_SLOWCAST: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
CastTime: 300
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
/*
// Can't find skill with id 2541 in skill_db
2541: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1000
Delay: 120000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
*/
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_RUDEATTACKED"
}
WZ_METEOR: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_RUDEATTACKED"
}
}
B_RANDEL: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 5
Emotion: 5
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 7
Rate: 3000
Delay: 1500
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 5
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 5
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 7
Rate: 3000
Delay: 1500
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 5
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
CR_GRANDCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
CR_HOLYCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 100
Delay: 200000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 200000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
Emotion: 32
}
CR_SHIELDCHARGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEFIRE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 60000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 9
}
NPC_CHANGEHOLY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 60000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 9
}
NPC_CHANGETELEKINESIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 60000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 60000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
val0: 2229
val1: 2230
val2: 2231
val3: 2232
val4: 2233
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2229
val1: 2230
val2: 2231
val3: 2232
val4: 2233
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2229
val1: 2230
val2: 2231
val3: 2232
val4: 2233
}
PA_PRESSURE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
B_FLAMEL: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AM_ACIDTERROR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AM_DEMONSTRATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AM_DEMONSTRATION: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AM_POTIONPITCHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 5
}
AM_POTIONPITCHER: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 5
}
CR_ACIDDEMONSTRATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 2000
Delay: 12000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_ACIDDEMONSTRATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 2500
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEFIRE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 60000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 9
}
NPC_CHANGEHOLY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 60000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 9
}
NPC_CHANGETELEKINESIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 60000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 60000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
val0: 2228
val1: 2230
val2: 2231
val3: 2232
val4: 2233
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2228
val1: 2230
val2: 2231
val3: 2232
val4: 2233
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2228
val1: 2230
val2: 2231
val3: 2232
val4: 2233
}
}
B_CELIA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ATTRICHANGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 9
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEHOLY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 9
}
NPC_CHANGETELEKINESIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_MENTALBREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 60000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
val0: 2228
val1: 2229
val2: 2231
val3: 2232
val4: 2233
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2228
val1: 2229
val2: 2231
val3: 2232
val4: 2233
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2228
val1: 2229
val2: 2231
val3: 2232
val4: 2233
}
NPC_WIDESOULDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 42
}
NPC_WIDESOULDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 42
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_LANDPROTECTOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_EARTHSPIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
B_CHEN: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 5
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 6
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 6
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 6
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 6
Rate: 3000
Delay: 2000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 3
}
AL_INCAGI: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 240000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
AL_INCAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 240000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
AL_PNEUMA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 19
}
AL_PNEUMA: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
AL_PNEUMA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 19
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 28
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEHOLY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 9
}
NPC_CHANGETELEKINESIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
NPC_CHANGEWATER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 9
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 60000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
val0: 2228
val1: 2229
val2: 2230
val3: 2232
val4: 2233
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2228
val1: 2229
val2: 2230
val3: 2232
val4: 2233
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2228
val1: 2229
val2: 2230
val3: 2232
val4: 2233
}
}
B_GERTIE: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_CLOAKING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEHOLY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 9
}
NPC_CHANGETELEKINESIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
NPC_CHANGEWIND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 9
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HELMBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 2000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 90
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SHIELDBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 60000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
val0: 2228
val1: 2229
val2: 2230
val3: 2231
val4: 2233
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2228
val1: 2229
val2: 2230
val3: 2231
val4: 2233
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2228
val1: 2229
val2: 2230
val3: 2231
val4: 2233
}
NPC_WEAPONBRAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
RG_STRIPARMOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
RG_STRIPHELM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 90
}
RG_STRIPSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
}
RG_STRIPWEAPON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
ST_FULLSTRIP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 100
CastTime: 1000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 37
}
}
B_ALPHOCCIO: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
/*
// Can't find skill with id 2539 in skill_db
2539: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 150000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
*/
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEHOLY: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 9
}
NPC_CHANGETELEKINESIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
NPC_CHANGEWATER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 6000000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 9
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 800
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_SLOWCAST: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 300
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 60000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
val0: 2228
val1: 2229
val2: 2230
val3: 2231
val4: 2232
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2228
val1: 2229
val2: 2230
val3: 2231
val4: 2232
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2228
val1: 2229
val2: 2230
val3: 2231
val4: 2232
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
B_TRENTINI: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 800
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_SLOWCAST: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 300
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 60000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
val0: 2228
val1: 2229
val2: 2230
val3: 2231
val4: 2232
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2228
val1: 2229
val2: 2230
val3: 2231
val4: 2232
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2228
val1: 2229
val2: 2230
val3: 2231
val4: 2232
}
/*
// Can't find skill with id 2541 in skill_db
2541: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 1000
Delay: 70000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
*/
NPC_VAMPIRE_GIFT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 70
Emotion: 47
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MD_DESERT_WOLF: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
}
MD_DESERT_WOLF_B: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
}
PYURIEL: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_HOLYCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 90000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_AGIUP: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_POWERUP: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 2277
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 2277
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 2277
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 90
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
LORA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_EARTHQUAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 1000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 800
Delay: 1000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 5
Emotion: 32
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 5000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 500
CastTime: 600
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
GIOIA: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
}
AL_PNEUMA: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DRAGONFEAR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
NPC_EARTHQUAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
NPC_FIREBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
NPC_FIREBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
Emotion: 6
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 15000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 2278
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 2278
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 2278
}
SA_LANDPROTECTOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
ST_FULLSTRIP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ELVIRA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 500
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
DAEHYON: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 2279
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 2279
}
NPC_WEAPONBRAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
}
SOHEON: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PR_SANCTUARY: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
KADES: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AM_DEMONSTRATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AM_DEMONSTRATION: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 50000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 700
Delay: 50000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 700
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 2280
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
val0: 2280
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
WZ_SIGHTRASHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
RUDO: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_NAPALMBEAT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_NAPALMBEAT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 1000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 200000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_HOLYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
}
G_LORA: {
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_EARTHQUAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 15
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 1000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 800
Delay: 1000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 5
Emotion: 32
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 5000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 500
CastTime: 600
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
G_ELVIRA: {
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 500
Delay: 100000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_SOHEON: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 15000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PR_SANCTUARY: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_RUDO: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_NAPALMBEAT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_NAPALMBEAT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 1000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 200000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_HOLYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
}
GLD_DARK_SHADOW: {
NPC_DARKNESSBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GLD_DARK_FRAME: {
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 1
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 1
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 26
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
GLD_DARK_PRIEST: {
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEUNDEAD: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 300
CastTime: 1000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
GLD_KOBOLD_1: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 12429
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
GLD_KOBOLD_2: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 12429
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
GLD_KOBOLD_3: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 12429
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
GLD_KOBOLD_ARCHER: {
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 20
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
BUNGISNGIS: {
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 20
}
}
ENGKANTO: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 28
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 4
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 4
}
}
MANANANGGAL: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 1
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 1
}
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_WINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MANGKUKULAM: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKTHUNDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 14
}
NPC_MENTALBREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 14
}
}
TIKBALANG: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 16
}
NPC_LICK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 37
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
TF_HIDING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
TF_HIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 29
}
}
TIYANAK: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
NPC_REBIRTH: {
SkillState: "MSS_DEAD"
SkillLevel: 3
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
WAKWAK: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKTHUNDER: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 19
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 19
}
}
JEJELING: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
BANGUNGOT_1: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_HOLYCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 90000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_AGIUP: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_POWERUP: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 90
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
BANGUNGOT_2: {
NPC_ALLHEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_ALLHEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 3000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
BUWAYA: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
CR_REFLECTSHIELD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_DRAGONFEAR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_ICEBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 36
}
NPC_WEAPONBRAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_PROVOKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
WZ_STORMGUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 1000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
BAKONAWA_1: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 36
}
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
BAKONAWA_3: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 47
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_DRAGONFEAR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_ICEBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 36
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 36
}
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WEAPONBRAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 1000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 1000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
BUWAYA_EGG: {
NPC_METAMORPHOSIS: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2330
}
}
BUWAYA_SLAVE: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 32
}
NPC_FIREBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 600
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 44
}
TF_THROWSTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MA_SEAW: {
AL_DECAGI: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 100
Emotion: 3
}
}
HIDDEN_MOB: {
NPC_INVISIBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MD_MANANANGGAL: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 1
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 1
}
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_WINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MD_MANGKUKULAM: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKTHUNDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 14
}
NPC_MENTALBREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 14
}
}
MD_TIYANAK: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
NPC_REBIRTH: {
SkillState: "MSS_DEAD"
SkillLevel: 3
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
RWC_BOSS2011: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_HOLYCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
HP_ASSUMPTIO: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
HP_ASSUMPTIO: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 90000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_AGIUP: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_EARTHQUAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_POWERUP: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 1
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
HIDDEN_MOB_W: {
NPC_INVISIBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_INVISIBLE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_STORMGUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
N_MINOROUS: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 12437
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
N_MUMMY: {
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
N_VERIT: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PROVOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
N_MIMIC: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
}
G_N_MIMIC: {
NPC_BLOODDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
N_ARCLOUSE: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
G_N_ARCLOUSE: {
NPC_GROUNDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
N_ANCIENT_MUMMY: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
N_AMON_RA: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_BLOODDRAIN: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_BLOODDRAIN: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBLESSING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
val0: 2359
val1: 2357
Emotion: 9
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
val0: 2359
val1: 2357
Emotion: 9
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
val0: 2359
val1: 2357
Emotion: 9
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_CASTTARGETED"
val0: 2359
val1: 2357
Emotion: 9
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
val0: 2359
val1: 2357
Emotion: 9
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 89
val0: 2359
val1: 2357
Emotion: 9
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 21
val0: 2359
val1: 2357
Emotion: 9
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
val0: 2359
val1: 2357
Emotion: 9
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 79
val0: 2359
val1: 2357
Emotion: 9
}
NPC_SUMMONMONSTER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 83
val0: 2359
val1: 2357
Emotion: 9
}
WZ_FIREPILLAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
Delay: 2000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 2000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 2000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 28
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 21
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 79
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 83
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 89
Emotion: 9
}
}
MENBLATT: {
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_SLEEPATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
}
PETAL: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
val1: 12429
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
CENERE: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ANTIQUE_BOOK: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
LICHTERN_B: {
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 3000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 6
Rate: 3000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
LICHTERN_Y: {
MG_NAPALMBEAT: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_NAPALMBEAT: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 4000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
MG_SOULSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 3000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SOULSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 3000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 39
}
NPC_STUNATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 39
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
}
LICHTERN_R: {
MG_FIREBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 3000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 3000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_SLEEPATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 1000
CastTime: 300
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
LICHTERN_G: {
MG_STONECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
MG_STONECURSE: {
SkillState: "MSS_RUSH"
SkillLevel: 8
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_EARTHSPIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_QUAGMIRE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
}
FAITHFUL_MANAGER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 200
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 129
}
NPC_EMOTION_ON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SLEEPATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
DUMMY_10: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
}
DUMMY_50: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
}
DUMMY_100: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
}
DUMMY_150: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
}
MG_ZOMBIE: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 26
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_UNDEADATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 8000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
MG_WRAITH: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MG_GHOUL: {
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
ChatMsgID: 26
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_UNDEADATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 8000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 8000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MG_ARCLOUSE: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MG_RAYDRIC: {
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
MG_RAYDRIC_ARCHER: {
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AC_DOUBLE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 1000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AC_CHARGEARROW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
MG_KNIGHT_OF_ABYSS: {
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
AC_CHARGEARROW: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
MG_KHALITZBURG: {
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_SPLASHATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 60
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
MG_BLOODY_KNIGHT: {
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
MG_M_UNDEAD_KNIGHT: {
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_DARKSTRIKE: {
SkillState: "MSS_IDLE"
SkillLevel: 7
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 50
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
}
MG_F_UNDEAD_KNIGHT: {
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_DARKSTRIKE: {
SkillState: "MSS_IDLE"
SkillLevel: 7
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
MG_CORRUPTION_ROOT: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_BLOODDRAIN: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 100
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
AM_DEMONSTRATION: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 100
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 4000
Delay: 100
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WIDESILENCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_WIDESILENCE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESTUN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_VAMPIRE_GIFT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDESOULDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 42
}
}
MG_AMDARAIS: {
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MENTALBREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_DARKCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_DARKSTRIKE: {
SkillState: "MSS_ANGRY"
SkillLevel: 7
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEUNDEAD: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 6000000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_DRAGONFEAR: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 32
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
NG_WANDER_MAN: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_AUTOCOUNTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
RG_INTIMIDATE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NJ_ISSEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
}
NG_RIDEWORD: {
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
NG_MIMIC: {
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
}
NG_EVIL_DRUID: {
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_UNDEADATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
}
NG_WRAITH_DEAD: {
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
NG_BAPHOMET: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_VERMILION: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 500
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
WZ_VERMILION: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 2000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
Emotion: 29
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_ARMORBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
NPC_EARTHQUAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 6
}
NPC_EARTHQUAKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 6
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 800
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2484
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 6
Rate: 10000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 2484
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SPAWN"
val0: 2484
}
}
G_NG_BAPHOMET_: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
}
NG_CHIMERA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_SHIELDBRAKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
CastTime: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1253
}
}
C1_ZOMBIE_SLAUGHTER: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_ZOMBIE_PRISONER: {
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_ZOMBIE_MASTER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1298
}
NPC_UNDEADATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C4_ZOMBIE: {
NPC_POISON: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_ZAKUDAM: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_YOYO: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PROVOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_THROWSTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C2_YOYO: {
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PROVOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_THROWSTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C3_WORM_TAIL: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1024
}
}
C4_WOOTAN_FIGHTER: {
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
Delay: 120000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
C5_WOOD_GOBLIN: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 5000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 19
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 0
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_WOLF: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_PROVOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
C2_WIND_GHOST: {
HT_SHOCKWAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
NPC_MAGICALATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C3_WILOW: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1010
}
}
C4_WILD_ROSE: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_WICKED_NYMPH: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 2
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_WHISPER: {
AS_CLOAKING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 28
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 28
val1: 12437
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
C3_WEAK_SKELETON: {
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 2405
}
}
C4_WANDER_MAN: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_AUTOCOUNTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
RG_INTIMIDATE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_VIOLY: {
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
C1_VIOLY: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
C2_VIOLY: {
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
C3_VENOMOUS: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 23
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 23
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 173
Emotion: 23
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1621
}
}
C4_VENATU_1: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 100
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val1: 13973
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
}
C5_VAVAYAGA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
CastTime: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_VANBERK: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_HOLYCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
PR_LEXAETERNA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
}
C2_VADON: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_UNGOLIANT: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 14
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1618
}
}
C4_TOUCAN: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C5_TIYANAK: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
NPC_REBIRTH: {
SkillState: "MSS_DEAD"
SkillLevel: 3
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
C2_THIEF_BUG: {
NPC_AGIUP: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
C3_THIEF_BUG: {
NPC_AGIUP: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1051
}
}
C4_THIEF_BUG: {
NPC_AGIUP: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
C5_THARA_FROG: {
NPC_LICK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C1_TEDDY_BEAR: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 800
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 500
CastTime: 800
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 23
}
NPC_EMOTION_ON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 2000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 3
Emotion: 23
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
CastTime: 2000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 3
Emotion: 23
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C2_TATACHO: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 7000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 12437
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
C3_TAROU: {
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1175
}
}
C4_TAMRUAN: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
C5_STING: {
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 4
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYSTATUSON"
ConditionData: "SC_HIDING"
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 20
val1: 13973
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
TF_HIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 10
}
WZ_QUAGMIRE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
}
C1_STEM_WORM: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C2_STEEL_CHONCHON: {
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_STAPO: {
NPC_KEEPING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 25
Emotion: 9
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1784
}
}
C4_STALACTIC_GOLEM: {
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 200
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 145
}
NPC_EMOTION_ON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
}
C5_STAINER: {
NPC_KEEPING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 19
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_SPORE: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 1
}
NPC_PROVOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_SOLIDER: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 145
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C3_SOLDIER_SKELETON: {
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
NPC_UNDEADATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1028
}
}
C4_SOLDIER_SKELETON: {
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
NPC_UNDEADATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_SOLACE: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_GRANDCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
MG_NAPALMBEAT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_NAPALMBEAT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 1000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_HOLYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PR_LEXAETERNA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
C1_SOHEE: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 28
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SUICIDE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C2_SNOWIER: {
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 36
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
}
C3_SNAKE: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1025
}
}
C4_SMOKIE: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYSTATUSON"
ConditionData: "SC_HIDING"
Emotion: 2
}
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_PROVOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
TF_HIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 19
}
}
C5_SLEEPER: {
AS_CLOAKING: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DEFENDER: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DEFENDER: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
NPC_DEFENDER: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SLEEPATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
TF_SPRINKLESAND: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_SLEEPER: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AS_CLOAKING: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DEFENDER: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DEFENDER: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
NPC_DEFENDER: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SLEEPATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
TF_SPRINKLESAND: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_SKOGUL: {
AS_GRIMTOOTH: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 700
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYSTATUSON"
ConditionData: "SC_HIDING"
}
MG_SOULSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 100
Delay: 3600000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1762
}
TF_HIDING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 180000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
C3_SKELETON_GENERAL: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1290
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C4_SKELETON_GENERAL: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1028
val1: 1016
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_SKEL_WORKER: {
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 1
}
}
C1_SIROMA: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 45
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 1
val0: 28
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 1
val0: 28
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SA_REVERSEORCISH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SA_REVERSEORCISH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
}
C2_SIDE_WINDER: {
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_SIDE_WINDER: {
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1037
}
}
C4_SHINOBI: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_CLOAKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
HT_CLAYMORETRAP: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
}
NPC_REBIRTH: {
SkillState: "MSS_DEAD"
SkillLevel: 2
Rate: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_BACKSLIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 3600000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
}
}
C5_SHELTER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_VENOMDUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AS_VENOMDUST: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_BLINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 7
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_BLINDATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 7
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_DARKTHUNDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_SHELLFISH: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_SHECIL: {
AC_CHARGEARROW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AC_SHOWER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
HT_FLASHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
HT_FLASHER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
HT_FREEZINGTRAP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
HT_FREEZINGTRAP: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
HT_SKIDTRAP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
HT_SKIDTRAP: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 2000
Delay: 60000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_AGIUP: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 35000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 100000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 25000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SN_SHARPSHOOTING: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 500
Delay: 1500
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_SEE_OTTER: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
val1: 12437
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1323
}
}
C4_SEDORA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 18
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_SCORPION: {
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 300
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_SAVAGE_BABE: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_SAVAGE: {
AL_INCAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C3_SAVAGE: {
AL_INCAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1166
}
}
C4_SAND_MAN: {
AS_CLOAKING: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_SPRINKLESAND: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_SALAMANDER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 200000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 1000
Delay: 200000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
KN_TWOHANDQUICKEN: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
MG_FIREBALL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1000
Delay: 200000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDEBLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 500
Delay: 100000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
}
C2_ROWEEN: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
val1: 12429
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_RODA_FROG: {
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1012
}
}
C4_RODA_FROG: {
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_ROCKER: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_RIDEWORD: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
C2_RIDEWORD: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
C3_RICE_CAKE_BOY: {
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1409
}
}
C4_RETRIBUTION: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
}
C5_RETRIBUTION: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
}
C1_RETRIBUTION: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
}
C2_REQUIEM: {
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C3_REMOVAL: {
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1682
}
}
C5_RED_ERUMA: {
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
C1_RAYDRIC: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C2_RAYDRIC: {
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C3_RAWREL: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 10000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 26
}
MG_SOULSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 5000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SOULSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SOULSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SOULSTRIKE: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 5000
Delay: 1000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1657
}
}
C4_RAKE_SCARABA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
PF_SPIDERWEB: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 300
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
}
C5_RAGGLER: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_PORING: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1002
}
}
C4_PORING: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_PORING: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_PORING: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_PORCELLIO: {
AL_PNEUMA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 18
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_KEEPING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 25
Emotion: 9
}
}
C3_POPORING: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1031
}
}
C4_POPORING: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_POPORING: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_POISON_TOAD: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_POISON_SPORE: {
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 1
val1: 14469
}
NPC_POISON: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_POISONATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_PLASMA_Y: {
MG_NAPALMBEAT: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_NAPALMBEAT: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 4000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
MG_SOULSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 3000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SOULSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 3000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 39
}
NPC_STUNATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 39
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1693
}
}
C4_PLANKTON: {
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_PITMAN: {
HT_CLAYMORETRAP: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 3000
CastTime: 500
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
TF_SPRINKLESAND: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C1_PIRANHA: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C2_PINGUICULA_D: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 5000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 19
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 19
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 0
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_PINGUICULA: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 5000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 40
Emotion: 19
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 0
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1995
}
}
C4_PICKY_: {
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_PHEN: {
NPC_PROVOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
C1_PETIT: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_PETIT: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_PENOMENA: {
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1216
}
}
C4_PENOMENA: {
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_PECOPECO: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PROVOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
C1_PASANA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 12437
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_PARASITE: {
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_POISON: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
C3_OWL_DUKE: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 32
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1320
}
}
C4_ORK_WARRIOR: {
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 32
val1: 14469
}
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 27
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SMOKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 36000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
C5_ORC_ZOMBIE: {
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_ORC_SKELETON: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_ORC_LADY: {
AL_INCAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 3
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_OBSERVATION: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 18
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_HOLYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
RG_INTIMIDATE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1700
}
}
C4_NOXIOUS: {
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 14
}
NPC_MENTALBREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 14
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 23
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 23
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 173
Emotion: 23
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_NOVUS: {
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 37
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_NOVUS: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 37
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_NOVUS: {
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 37
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_NOVUS: {
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 37
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1715
}
}
C4_NIGHTMARE_TERROR: {
NPC_CURSEATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_ANGRY"
SkillLevel: 7
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_MENTALBREAKER: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_NG_WRAITH_DEAD: {
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
C1_NG_WANDER_MAN: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
KN_AUTOCOUNTER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
RG_INTIMIDATE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_NEPENTHES: {
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
}
C3_NECROMANCER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
CR_REFLECTSHIELD: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
CR_REFLECTSHIELD: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 300
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CALLSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEUNDEAD: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 6000000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
CastTime: 700
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
CastTime: 500
Delay: 60000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DRAGONFEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 800
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_SLOWCAST: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 300
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WIDECURSE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 300
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 1000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 3000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
WZ_QUAGMIRE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 200
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1870
}
}
C4_MYSTCASE: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 3
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C5_MUSCIPULAR: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_MUMMY: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_MUMMY: {
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_MUKA: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1055
}
}
C4_MOROCC_1: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 45
}
AL_PNEUMA: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 6
}
NPC_MAGICMIRROR: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 100
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 100
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_MOROCC_1: {
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 45
}
AL_PNEUMA: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 6
}
NPC_MAGICMIRROR: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 100
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 100
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_MOROCC_1: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 45
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_PNEUMA: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_GRANDDARKNESS: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 2000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 6
}
NPC_MAGICMIRROR: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SLOWCAST: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 100
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 100
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_MOLE: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_HIDING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 25000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
TF_HIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 29
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
}
C3_MIYABI_NINGYO: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1404
}
}
C4_MINOROUS: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 12437
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
C5_MINOROUS: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 12437
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
C1_MINOROUS: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 12437
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
C2_MINERAL: {
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_BARRIER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 3000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
NPC_RANDOMATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
TF_HIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 50000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
TF_HIDING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 19
}
}
C3_MIMING: {
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_REVERSEORCISH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SA_REVERSEORCISH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 2137
}
}
C4_MIMIC: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
}
C5_MIMIC: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
}
C1_METALLER: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
C2_METALING: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 200000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
RG_STRIPWEAPON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
}
C3_METALING: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 200000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
RG_STRIPWEAPON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1613
}
}
C4_MERMAN: {
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_RANGEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C5_MENBLATT: {
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_SLEEPATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
}
C1_MEDUSA: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
MG_STONECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
}
C2_MARTIN: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_HIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 19
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C3_MARIONETTE: {
HT_FREEZINGTRAP: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1143
}
}
C4_MARIN: {
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_MARDUK: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MAGICALATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
}
C1_MANTIS: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 12437
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C2_MANDRAGORA: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_MANANANGGAL: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 1
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 1
}
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_WINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 2311
}
}
C4_MAJORUROS: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 13973
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1149
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
C5_MAGNOLIA: {
HT_FLASHER: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 28
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_MAGMARING: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C3_LUNATIC: {
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1063
}
}
C4_LUDE: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
val0: 1508
Emotion: 19
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PR_LEXAETERNA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C5_LUCIOLA_VESPA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
}
C1_LOLI_RURI: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 3
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
SA_REVERSEORCISH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SA_REVERSEORCISH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
}
C2_LIVE_PEACH_TREE: {
AM_POTIONPITCHER: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
AM_POTIONPITCHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 19
}
AM_POTIONPITCHER: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 19
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C3_LITTLE_PORING: {
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 2398
}
}
C4_LITTLE_FATUM: {
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PR_LEXAETERNA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SA_REVERSEORCISH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SA_REVERSEORCISH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
}
C5_LI_ME_MANG_RYANG: {
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_RANGEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 24
}
}
C1_LES: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 3000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_LEIB_OLMAI: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1243
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C3_LEAF_CAT: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1586
}
}
C1_KOBOLD_ARCHER: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 20
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C2_KOBOLD_1: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 12429
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C3_KNOCKER: {
HT_LANDMINE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 4000
CastTime: 1000
Delay: 18000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 5
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_SPRINKLESAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
TF_THROWSTONE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
TF_THROWSTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1838
}
}
C4_KIND_OF_BEETLE: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_KEEPING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 19
}
}
C5_KASA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
CR_REFLECTSHIELD: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
CR_REFLECTSHIELD: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
}
LK_SPIRALPIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 5000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1500
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 1500
Delay: 15000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 30000
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_SIGHTRASHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
C1_KARAKASA: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 28
val1: 14469
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 31
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 31
}
WZ_WATERBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C2_ISIS: {
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 12437
}
}
C3_ISILLA: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 36
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 36
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1772
}
}
C4_INJUSTICE: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_INCREASE_SOIL: {
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
CastTime: 5000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 1516
}
}
C1_ICE_TITAN: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 10000
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
C2_IARA: {
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 3
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_WATERBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C3_HYEGUN: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1512
}
}
C4_HUNTER_FLY: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 14469
}
NPC_WINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_HORNET: {
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_HORN_SCARABA: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_HORN: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C3_HODREMLIN: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 52
}
RG_STRIPARMOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1773
}
}
C4_HODE: {
AS_CLOAKING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C5_HILL_WIND_1: {
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C1_HILL_WIND_1: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C2_HIGH_ORC: {
CR_SHIELDCHARGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 13973
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SMOKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 36000000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
}
C3_HARPY: {
NPC_BLOODDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_SILENCEATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_WINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1376
}
}
C4_HARPY: {
NPC_BLOODDRAIN: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_SILENCEATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_WINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C5_GREEN_IGUANA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
}
C1_GREATEST_GENERAL: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_BLINDATTACK: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 6
}
NPC_BLINDATTACK: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_EARTHSPIKE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 5000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 6
}
WZ_EARTHSPIKE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 5000
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
}
C2_GRAND_PECO: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 200
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION_ON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C3_GRAND_PECO: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 200
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION_ON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1369
}
}
C4_GOLEM: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
CR_SHIELDCHARGE: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C5_GOBLIN_1: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
val1: 12429
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 18
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_GOBLIN_1: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
val1: 12429
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 18
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_GOAT: {
BS_ADRENALINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1500
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
BS_ADRENALINE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 1500
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 4233
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C3_GOAT: {
BS_ADRENALINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1500
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
BS_ADRENALINE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 1500
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 4233
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1372
}
}
C4_GLD_KOBOLD_2: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 12429
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C5_GLD_KOBOLD_2: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 12429
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C1_GLD_DARK_SHADOW: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_DARKNESSBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_GLD_DARK_SHADOW: {
NPC_DARKNESSBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_GIANT_HONET: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 13973
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1303
}
}
C4_GHOUL: {
NPC_POISON: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_GHOUL: {
NPC_POISON: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_GEOGRAPHER: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_GEOGRAPHER: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_GARGOYLE: {
AC_CHARGEARROW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_KEEPING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 9
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1253
}
}
C4_GARGOYLE: {
AC_CHARGEARROW: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_KEEPING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 9
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_GALION: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1794
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
ConditionData: 3
val0: 1794
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_FUR_SEAL: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 1
val1: 12437
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C2_FREEZER: {
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 20
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C3_FREEZER: {
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 20
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1319
}
}
C4_FERUS_: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 32
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 44
}
}
C5_FARMILIAR: {
NPC_BLINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_FAKE_ANGEL: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_BLINDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 7
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_BLINDATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 7
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CURSEATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CURSEATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_HALLUCINATION: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_HALLUCINATION: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_SILENCEATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_SILENCEATTACK: {
SkillState: "MSS_FOLLOW"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
C2_FABRE: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_FABRE: {
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1007
}
}
C4_EXPLOSION: {
AM_DEMONSTRATION: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 100
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AM_DEMONSTRATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 100
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_ANGRY"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
C5_EVIL_DRUID: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_UNDEADATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1200
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_ELDER_WILOW: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C2_ELDER_WILOW: {
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C3_ECHIO: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_HOLYCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1770
}
}
C4_DUSTINESS: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_DRYAD: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 2
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 3
}
}
C2_DROSERA: {
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 20000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
RG_CLOSECONFINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_DROPS: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1113
}
}
C4_DRILLER: {
AS_CLOAKING: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_FOLLOW"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 100
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AS_CLOAKING: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_GROUNDATTACK: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_DRAINLIAR: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_DRAGON_TAIL: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_DRACO: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 32
}
NPC_FIREBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 600
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 44
}
TF_THROWSTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_DOLOMEDES: {
AS_VENOMDUST: {
SkillState: "MSS_ANGRY"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PF_SPIDERWEB: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PF_SPIDERWEB: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 2092
}
}
C4_DOKEBI: {
BS_ADRENALINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_ADRENALINE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MC_MAMMONITE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 8
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
}
C5_DISGUISE: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1000
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_METAMORPHOSIS: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
val0: 1509
val1: 1508
Emotion: 19
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_DIMIK_1: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 4
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_DEVIRUCHI: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKTHUNDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_DARKTHUNDER: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 19
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 19
}
}
C3_DESERT_WOLF_B: {
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1107
}
}
C4_DESERT_WOLF_B: {
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_DENIRO: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_DEATHWORD: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
}
C2_DEATHWORD: {
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
}
C3_DEATHWORD: {
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1698
}
}
C4_DARK_PRIEST: {
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CHANGEUNDEAD: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 300
CastTime: 1000
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKBREATH: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKCROSS: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_DANCING_DRAGON: {
NPC_AGIUP: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_AGIUP: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 3000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 3000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Delay: 3000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
}
C1_CREAMY: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_CORNUTUS: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 2
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_KEEPING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 9
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C3_COOKIE: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 0
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 0
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 0
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 0
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 0
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 0
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 4
}
NPC_TELEKINESISATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 4
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1265
}
}
C4_CONSTANT: {
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 1000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
C5_COMODO: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
KN_SPEARSTAB: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 28
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 28
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_COCO: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_THROWSTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C2_COCO: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
TF_THROWSTONE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C3_CLOCK: {
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 200
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 145
}
NPC_EMOTION_ON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1269
}
}
C4_CLOCK: {
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 200
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 145
}
NPC_EMOTION_ON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C5_CHONCHON: {
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_CENTIPEDE: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AS_VENOMDUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_AROUND1"
CastCondition: "MSC_ALWAYS"
}
HW_GANBANTEIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 7000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_QUAGMIRE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
}
C2_CENERE: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_CELIA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AL_TELEPORT: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_COLDBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_COLDBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FIREWALL: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_SKILLUSED"
ConditionData: 18
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_SIGHT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_SIGHT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 137
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MENTALBREAKER: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_DISPELL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_LANDPROTECTOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 1500
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 33
}
WZ_EARTHSPIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_EARTHSPIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_HEAVENDRIVE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 2223
}
}
C4_CATERPILLAR: {
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_CARAT: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SA_REVERSEORCISH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SA_REVERSEORCISH: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 50
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
SM_PROVOKE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 600
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
}
C1_CARAMEL: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C2_BUNGISNGIS: {
BS_HAMMERFALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 20
}
}
C3_BREEZE: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
NPC_DEFENDER: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1692
}
}
C4_BREEZE: {
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DEFENDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
NPC_DEFENDER: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 29
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
C5_BRADIUM_GOLEM: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 200
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 145
}
NPC_EMOTION_ON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
}
C1_BLOOD_BUTTERFLY: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
KN_PIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_SLEEPATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
}
C3_BIGFOOT: {
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_ENDURE: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1060
}
}
C4_BATHORY: {
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 30
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_ENERGYDRAIN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_BANSHEE_MASTER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val1: 13973
}
NPC_EVILLAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_VAMPIRE_GIFT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
C1_BANSHEE: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_CRITICALWOUND: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 21
}
NPC_DARKSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val1: 13973
}
NPC_EVILLAND: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_VAMPIRE_GIFT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_WIDECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
C2_BANASPATY: {
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HALLUCINATION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
NPC_HALLUCINATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 18
}
RG_STRIPWEAPON: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_SIGHTRASHER: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
C3_ASSULTER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 600000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 20
val0: 23
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 13973
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 24
}
TF_BACKSLIDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
CastTime: 500
Delay: 600000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1315
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
Delay: 600000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
}
}
C4_ARGOS: {
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PF_SPIDERWEB: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 3000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PF_SPIDERWEB: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_ARGIOPE: {
AS_VENOMDUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
}
C1_ARGIOPE: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AS_VENOMDUST: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
}
C2_ARCLOUSE: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
}
C3_ARCLOUSE: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1194
}
}
C4_APOCALIPS: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
KN_BRANDISHSPEAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_DARKTHUNDER: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 1000
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SELFDESTRUCTION: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 10
Emotion: 9
}
}
C5_ANTLER_SCARABA: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
BS_ADRENALINE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 1500
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
BS_ADRENALINE: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 500
CastTime: 1500
Delay: 300000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_BLEEDING: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 3000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 10000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PF_SPIDERWEB: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 300
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
}
C1_ANTIQUE_BOOK: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
C2_ANTIQUE_BOOK: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_PIERCINGATT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
C4_ANOLIAN: {
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 22
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
val1: 13973
}
}
C5_ANGRA_MANTIS: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 700
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
}
}
C1_ANGRA_MANTIS: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 700
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_COMBOATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
}
}
C2_ANDRE: {
NPC_EMOTION: {
SkillState: "MSS_LOOT"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 1500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_ANCIENT_MIMIC: {
CR_AUTOGUARD: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 250000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
CR_AUTOGUARD: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 1000
Delay: 250000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_LONGRANGEATTACKED"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1699
}
}
C4_ANACONDAQ: {
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_AMBERNITE: {
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
}
NPC_KEEPING: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 9
}
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C1_ALNOLDI: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 60
Emotion: 18
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 10000
CastTime: 500
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 18
}
MG_SOULSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C2_ALLIGATOR: {
NPC_WATERATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 4
Rate: 1000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 145
}
}
C3_ALIZA: {
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 80
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 80
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_WALK"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 80
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 5000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 80
Emotion: 3
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 54
}
NPC_EMOTION: {
SkillState: "MSS_WALK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 2
}
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
CastTime: 1000
Delay: 30000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 52
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1737
}
}
C4_ALICEL: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
NPC_GUIDEDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 1000
Delay: 20000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C5_ALARM: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 6
}
}
C1_AGAV: {
AL_TELEPORT: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
AL_DECAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_FRIEND"
CastCondition: "MSC_FRIENDHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 3000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
Emotion: 3
}
AL_HEAL: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 50
}
MG_SAFETYWALL: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_SIGHT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
MG_SIGHT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_SKILLUSED"
ConditionData: 137
}
MG_SOULSTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_SOULSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
CastTime: 1500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 2000
CastTime: 1500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 30
}
NPC_HOLYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 36
}
PR_LEXDIVINA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 36
}
PR_LEXDIVINA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 5000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_CASTTARGETED"
Emotion: 36
}
}
C2_ACIDUS_: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_IDLE"
SkillLevel: 8
Rate: 2000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 8
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 6
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
C3_ACIDUS_: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 8
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_IDLE"
SkillLevel: 8
Rate: 2000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 8
Rate: 1000
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 32
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 1000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_THUNDERSTORM: {
SkillState: "MSS_BERSERK"
SkillLevel: 9
Rate: 2000
CastTime: 1000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 6
}
NPC_STOP: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 6
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 700
Delay: 30000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 1716
}
}
BIG_BEN: {
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_GROUNDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 200
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 145
}
NPC_POWERUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
Emotion: 6
}
}
BIG_BELL: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKBREATH: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 13973
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
Emotion: 6
}
LK_SPIRALPIERCE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
CastTime: 1000
Delay: 10000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 80
Emotion: 36
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
TIME_KEEPER: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_FIREPILLAR: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
SA_DISPELL: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 30000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SILENCEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SILENCEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 700
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SLEEPATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_SLEEPATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_EMOTION_ON: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14469
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 200
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 9
val1: 145
}
}
NEO_PUNK: {
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 129
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 7
val1: 12437
}
NPC_WINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MENTALBREAKER: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
ARC_ELDER: {
MG_FIREBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 10000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
MG_FROSTDIVER: {
SkillState: "MSS_RUSH"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 7
Rate: 10000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
MG_STONECURSE: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
MG_FIREBOLT: {
SkillState: "MSS_IDLE"
SkillLevel: 7
Rate: 10000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_RANDOM"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
MG_FROSTDIVER: {
SkillState: "MSS_IDLE"
SkillLevel: 9
Rate: 10000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_RANDOM"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_IDLE"
SkillLevel: 7
Rate: 10000
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_RANDOM"
CastCondition: "MSC_ALWAYS"
Emotion: 12
}
MG_STONECURSE: {
SkillState: "MSS_IDLE"
SkillLevel: 10
Rate: 10000
Delay: 5000
Cancelable: true
SkillTarget: "MST_RANDOM"
CastCondition: "MSC_ALWAYS"
Emotion: 11
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_RUN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 26
}
NPC_RUN: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 99
Emotion: 26
}
}
OWL_VISCOUNT: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
PR_LEXAETERNA: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
PR_LEXAETERNA: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
CR_REFLECTSHIELD: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 10000
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 32
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 161
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14261
}
}
OWL_MARQUEES: {
AL_TELEPORT: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_RUDEATTACKED"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_STONESKIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 10000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 32
}
NPC_EMOTION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 200
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 19
val1: 161
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 6
val1: 14261
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 2
Rate: 10000
CastTime: 2000
Delay: 60000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 2921
}
}
CURSED_SOLDIER: {
AC_DOUBLE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
AC_SHOWER: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_MAGICALATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
CURSED_SENTINEL: {
AS_SONICBLOW: {
SkillState: "MSS_BERSERK"
SkillLevel: 7
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
}
BROKEN_MIND: {
CR_REFLECTSHIELD: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
Delay: 300000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
Emotion: 7
}
NPC_BLINDATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 1
}
NPC_BLINDATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 1
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 26
}
NPC_CURSEATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
NPC_CURSEATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 0
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_PETRIFYATTACK: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
}
FLOATING_WORD: {
MG_FIREBALL: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 1500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
MO_BODYRELOCATION: {
SkillState: "MSS_RUSH"
SkillLevel: 1
Rate: 2000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_BLOODDRAIN: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 2
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
}
LIKE_LOVE: {
HT_SHOCKWAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 500
Delay: 300000
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
Emotion: 29
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
MG_LIGHTNINGBOLT: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
NPC_EMOTION: {
SkillState: "MSS_IDLE"
SkillLevel: 1
Rate: 2000
Delay: 5000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
val0: 29
}
NPC_MAGICALATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 9
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_JUPITEL: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
WZ_JUPITEL: {
SkillState: "MSS_RUSH"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
CURSED_MEMORY: {
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISONATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_UNDEADATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
COLORLESS_VOW: {
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
}
OLD_FRIENDSHIP: {
NPC_POISON: {
SkillState: "MSS_ANGRY"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_POISON: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 800
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
SWEET_SLAUGHTER: {
AS_GRIMTOOTH: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
BS_MAXIMIZE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 500
CastTime: 1000
Delay: 5000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SPLASHATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 2000
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ATTACKPCGE"
ConditionData: 2
}
NPC_STUNATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 1500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
FORGOTTEN_NAME: {
NPC_CRITICALSLASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 1000
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_DARKNESSATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 500
CastTime: 500
Delay: 5000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
Emotion: 6
}
}
FATAL_DAYS: {
AS_GRIMTOOTH: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 10000
Delay: 700
SkillTarget: "MST_TARGET"
CastCondition: "MSC_MYSTATUSON"
ConditionData: "SC_HIDING"
}
MG_SOULSTRIKE: {
SkillState: "MSS_RUSH"
SkillLevel: 5
Rate: 2000
Delay: 3000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
}
TORTUROUS_REDEEMER: {
SM_BASH: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 5000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_FIREATTACK: {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 1000
Delay: 200000
Cancelable: true
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
WZ_FIREPILLAR: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 10000
SkillTarget: "MST_AROUND2"
CastCondition: "MSC_ALWAYS"
}
SM_MAGNUM: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 500
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
}
TIMEHOLDER: {
NPC_AGIUP: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 10000
Delay: 10000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_MYHPLTMAXRATE"
ConditionData: 30
}
AL_INCAGI: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 2000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
WZ_METEOR: {
SkillState: "MSS_BERSERK"
SkillLevel: 11
Rate: 1000
CastTime: 500
Delay: 10000
SkillTarget: "MST_TARGET"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_RUSH"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_HELLJUDGEMENT: {
SkillState: "MSS_BERSERK"
SkillLevel: 10
Rate: 3000
CastTime: 1000
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_PULSESTRIKE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 2000
Delay: 30000
Cancelable: true
SkillTarget: "MST_SELF"
CastCondition: "MSC_ALWAYS"
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_BERSERK"
SkillLevel: 5
Rate: 1000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 2917
}
NPC_SUMMONSLAVE: {
SkillState: "MSS_IDLE"
SkillLevel: 5
Rate: 1000
CastTime: 700
Delay: 10000
SkillTarget: "MST_SELF"
CastCondition: "MSC_SLAVELE"
val0: 2917
}
}
}
)