/******************************************************************************** * Pre-Renewal Refine Database * ******************************************************************************** Refine Database Structure - Armor/WeaponLevel1~4: { (0 - Armors, 1 - Level 1 Weapons, 2 - Level 2 Weapons, 3 - Level 3 Weapons, 4 - Level 4 Weapons) - For armors, values of 100 add 1 armor defense. - For weapons, values of 100 add 1 ATK. StatsPerLevel: (int) This value is applied for ever level. RandomBonusStartLevel: (int) This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade). RandomBonusValue: (int) A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past. Random bonus start level. This is only applied for weapons, and not displayed client-side. Rates: { Per level configuration of the refine rates. Lv1~10: { Level of refine Chance: (int) Chance of successful refine (100 = 100% success). Note: If not mentioned, defaults to 100. Bonus: (int) Bonus for this level of refine (Optional Field) defaults to 0. Note: If not mentioned, defaults to 0. } } } * -- Refine levels that use default values need not be listed. (Example: Lv1: Chance: 100 Bonus: 0) ******************************************************************************/ Armors: { StatsPerLevel: 66 RandomBonusStartLevel: 0 RandomBonusValue: 0 Rates: { Lv5: { Chance: 60 } Lv6: { Chance: 40 } Lv7: { Chance: 40 } Lv8: { Chance: 20 } Lv9: { Chance: 20 } Lv10: { Chance: 10 } } } WeaponLevel1: { StatsPerLevel: 200 RandomBonusStartLevel: 8 RandomBonusValue: 300 Rates: { Lv8: { Chance: 60 } Lv9: { Chance: 40 } Lv10: { Chance: 20 } } } WeaponLevel2: { StatsPerLevel: 300 RandomBonusStartLevel: 7 RandomBonusValue: 500 Rates: { Lv7: { Chance: 60 } Lv8: { Chance: 40 } Lv9: { Chance: 20 } Lv10: { Chance: 20 } } } WeaponLevel3: { StatsPerLevel: 500 RandomBonusStartLevel: 6 RandomBonusValue: 800 Rates: { Lv6: { Chance: 60 } Lv7: { Chance: 50 } Lv8: { Chance: 20 } Lv9: { Chance: 20 } Lv10: { Chance: 20 } } } WeaponLevel4: { StatsPerLevel: 700 RandomBonusStartLevel: 5 RandomBonusValue: 1300 Rates: { Lv5: { Chance: 60 } Lv6: { Chance: 40 } Lv7: { Chance: 40 } Lv8: { Chance: 20 } Lv9: { Chance: 20 } Lv10: { Chance: 10 } } }