//================= Hercules Database =====================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2018  Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Monster Skill Database
//=========================================================================

mob_skill_db:(
{
/**************************************************************************
 ************* Entry structure ********************************************
 **************************************************************************
	<Monster_Constant>: {
		<Skill_Constant>: {
			ClearSkills:   (boolean, defaults to false) allows cleaning all previous defined skills for the mob.
			SkillLevel:    (int, defaults to 1)
			SkillState:    (int, defaults to 0)
			SkillTarget:   (int, defaults to 0)
			Rate:          (int, defaults to 1)
			CastTime:      (int, defaults to 0)
			Delay:         (int, defaults to 0)
			Cancelable:    (boolean, defaults to false)
			CastCondition: (int, defaults to 0)
			ConditionData: (int, defaults to 0)
			val0:          (int, defaults to 0)
			val1:          (int, defaults to 0)
			val2:          (int, defaults to 0)
			val3:          (int, defaults to 0)
			val4:          (int, defaults to 0)
			Emotion:       (int, defaults to 0)
			ChatMsgID:     (int, defaults to 0)
		}
	}
**************************************************************************/
	SCORPION: {
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	PORING: {
		NPC_EMOTION: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	HORNET: {
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	FARMILIAR: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	FABRE: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_METAMORPHOSIS: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1008
		}
	}
	PUPA: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
		}
		NPC_METAMORPHOSIS: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1018
		}
	}
	CONDOR: {
		BS_ADRENALINE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 5
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	WILOW: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
	}
	CHONCHON: {
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	RODA_FROG: {
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	WOLF: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_PROVOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
	}
	SPORE: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1
		}
		NPC_PROVOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ZOMBIE: {
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ARCHER_SKELETON: {
		AC_DOUBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	CREAMY: {
		AL_TELEPORT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	PECOPECO: {
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PROVOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
	}
	MANDRAGORA: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ORK_WARRIOR: {
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 32
			val1: 14469
		}
		NPC_SMOKING: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			Delay: 36000000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_EMOTION: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 27
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
	}
	WORM_TAIL: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	SNAKE: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	MUNAK: {
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1
			val1: 14469
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	SOLDIER_SKELETON: {
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ISIS: {
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 12693
		}
	}
	ANACONDAQ: {
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	POPORING: {
		NPC_EMOTION: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	VERIT: {
		NPC_EMOTION: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PROVOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
	}
	ELDER_WILOW: {
		MG_FIREBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 12437
		}
	}
	THARA_FROG: {
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	HUNTER_FLY: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 14725
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	GHOUL: {
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	SIDE_WINDER: {
		KN_PIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	OSIRIS: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		AS_VENOMDUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		AS_VENOMDUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		MG_STONECURSE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		ASC_METEORASSAULT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1522
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1522
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 7
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1029
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	BAPHOMET: {
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 6
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 6
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 800
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 800
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 6
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1431
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 6
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1431
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1101
		}
		WZ_VERMILION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			CastTime: 500
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 5000
			CastTime: 500
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 29
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 2000
			CastTime: 500
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
	}
	GOLEM: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
	}
	MUMMY: {
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 14469
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_EMOTION: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	STEEL_CHONCHON: {
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	OBEAUNE: {
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
			val1: 12437
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
	}
	MARC: {
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 14469
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	DOPPELGANGER: {
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 2
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 2
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 2
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 2
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		LK_SPIRALPIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 36
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 300000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 300000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 29
		}
		AL_DECAGI: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 48
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 5
		}
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 48
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 5
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1427
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1427
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
	}
	PECOPECO_EGG: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
		}
		NPC_METAMORPHOSIS: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1049
			val1: 1050
		}
	}
	THIEF_BUG_EGG: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
		}
		NPC_METAMORPHOSIS: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1051
		}
	}
	PICKY: {
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	PICKY_: {
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	THIEF_BUG: {
		NPC_AGIUP: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ROCKER: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	THIEF_BUG_: {
		NPC_AGIUP: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	THIEF_BUG__: {
		NPC_AGIUP: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	MUKA: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
	}
	SMOKIE: {
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYSTATUSON"
			ConditionData: "SC_HIDING"
			Emotion: 2
		}
		NPC_EMOTION: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_PROVOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		TF_HIDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 19
		}
	}
	YOYO: {
		AM_POTIONPITCHER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PROVOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 500
			CastTime: 600
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_THROWSTONE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	METALLER: {
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
	}
	MISTRESS: {
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		AL_PNEUMA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 18
		}
		AL_PNEUMA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 18
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 32
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 32
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1604
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1604
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1156
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 15000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_JUPITEL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 28
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_JUPITEL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 28
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	BIGFOOT: {
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_ENDURE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 6
		}
	}
	NIGHTMARE: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	PORING_: {
		NPC_EMOTION: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	MEGALODON: {
		NPC_CHANGETELEKINESIS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 7
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	STROUF: {
		MG_FROSTDIVER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 32
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 9
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 9
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	VADON: {
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	CORNUTUS: {
		NPC_KEEPING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 9
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
	}
	HYDRA: {
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
	}
	SWORD_FISH: {
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	KUKRE: {
		NPC_EMOTION: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	PIRATE_SKEL: {
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 27
		}
		SM_BASH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 27
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	KAHO: {
		MG_FIREBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBOLT: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBOLT: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	CRAB: {
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	SHELLFISH: {
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	SKELETON: {
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	POISON_SPORE: {
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1
			val1: 14469
		}
		NPC_POISON: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
	}
	GOLDEN_BUG: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 8
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 5
			val0: 1608
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 5
			val0: 1608
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1054
		}
		TF_HIDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
			Emotion: 19
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYSTATUSON"
			ConditionData: "SC_HIDING"
		}
	}
	ORK_HERO: {
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 48
			Rate: 2000
			Delay: 300000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 300000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 300000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		LK_SPIRALPIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1500
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 15
			Rate: 2000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_RUSH"
			SkillLevel: 15
			Rate: 10000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 5
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 8
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1439
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 8
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1439
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
	}
	VOCAL: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1052
			Emotion: 2
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1052
			Emotion: 2
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 8
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1052
		}
	}
	TOAD: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1012
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 6
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1012
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	MASTERING: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1002
			val1: 1113
			Emotion: 21
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1002
			val1: 1113
			Emotion: 21
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1002
			Emotion: 21
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	DRAGON_FLY: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1011
			Emotion: 27
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1011
			Emotion: 27
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 8
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1011
			Emotion: 27
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	VAGABOND_WOLF: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 27
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1013
			Emotion: 27
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1013
			Emotion: 27
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1013
			Emotion: 27
		}
	}
	ECLIPSE: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_LICK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1063
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 8
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1063
		}
	}
	AMBERNITE: {
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
		}
		NPC_KEEPING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
			Emotion: 9
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ANDRE: {
		NPC_EMOTION: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ANGELING: {
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 22
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1031
			val1: 1062
			Emotion: 18
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1031
			val1: 1062
			Emotion: 18
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1031
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
	}
	ANT_EGG: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
		}
		NPC_METAMORPHOSIS: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1095
			val1: 1105
			val2: 1160
		}
	}
	ANUBIS: {
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			CastTime: 800
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		MG_FIREWALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MAGICALATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_JUPITEL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_JUPITEL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 12437
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 1000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ARGIOPE: {
		AS_VENOMDUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 14229
		}
	}
	ARGOS: {
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PF_SPIDERWEB: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 3000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PF_SPIDERWEB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	BAPHOMET_: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 14229
		}
	}
	BATHORY: {
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 30
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	CARAMEL: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	COCO: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		TF_THROWSTONE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	DENIRO: {
		NPC_EMOTION: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DESERT_WOLF: {
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 12429
		}
		TF_SPRINKLESAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	DESERT_WOLF_B: {
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DEVIACE: {
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION_ON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 14469
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 200
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 145
		}
	}
	DEVIRUCHI: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 19
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 19
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	DOKEBI: {
		BS_ADRENALINE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_ADRENALINE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 8
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
	}
	DRAINLIAR: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DRAKE: {
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 48
			Rate: 2000
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1566
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1566
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1192
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 29
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 0
		}
		WZ_WATERBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 0
		}
	}
	DROPS: {
		NPC_EMOTION: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DUSTINESS: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	EDDGA: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 4000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLEEDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		AM_DEMONSTRATION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AM_DEMONSTRATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 8
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1603
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 8
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1603
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1060
		}
		SM_ENDURE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 6
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 3000
			Delay: 2000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
	}
	EGGYRA: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
	}
	EVIL_DRUID: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	FLORA: {
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
	}
	FRILLDORA: {
		AS_CLOAKING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	GHOSTRING: {
		AL_TELEPORT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 28
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
			Emotion: 28
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
			Emotion: 28
		}
		NPC_INVISIBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_INVISIBLE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_INVISIBLE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 2000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 28
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 28
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1599
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1599
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1186
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 28
		}
	}
	GIEARTH: {
		HT_SANDMAN: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 8
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_SPRINKLESAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	GOBLIN_1: {
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 18
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
			val1: 13973
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	GOBLIN_2: {
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 29
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
			val1: 12437
		}
	}
	GOBLIN_3: {
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
			val1: 12429
		}
	}
	GOBLIN_4: {
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 20
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
			val1: 12429
		}
	}
	GOBLIN_5: {
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 28
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
			val1: 12429
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	HODE: {
		AS_CLOAKING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	HORN: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	HORONG: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		MG_SIGHT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
	}
	JAKK: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
			val1: 13973
		}
	}
	JOKER: {
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 10
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 10
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 12
		}
		NPC_ATTRICHANGE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			CastTime: 2000
			Delay: 300000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 10
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 12
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 12
		}
		NPC_EMOTION_ON: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 100
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 20
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 100
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 13973
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
		}
		NPC_EMOTION_ON: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 100
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 22
			val1: 131
		}
	}
	KHALITZBURG: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AS_GRIMTOOTH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
			Emotion: 9
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
	}
	KOBOLD_1: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 22
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 12429
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	KOBOLD_2: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 22
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 12429
		}
	}
	KOBOLD_3: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 22
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 12429
		}
	}
	MAGNOLIA: {
		HT_FLASHER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 28
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	MANTIS: {
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 12693
		}
	}
	MARDUK: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		MG_FIREBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		MG_FIREBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		MG_FIREWALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MAGICALATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
	}
	MARINA: {
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	MARINE_SPHERE: {
		NPC_RUN: {
			SkillState: "MSS_IDLE"
			SkillLevel: 7
			Rate: 10000
			Delay: 30000
			SkillTarget: "MST_MASTER"
			CastCondition: "MSC_ALCHEMIST"
		}
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_ANY"
			SkillLevel: 1
			Rate: 10000
			CastTime: 3000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 354
		}
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 173
		}
	}
	MARIONETTE: {
		HT_FREEZINGTRAP: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		MG_FIREWALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	MARSE: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 145
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	MARTIN: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_HIDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 19
		}
		TF_SPRINKLESAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	MATYR: {
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 12437
		}
	}
	MAYA: {
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 3
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 32
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 32
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1477
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1477
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1194
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
	}
	MEDUSA: {
		MG_STONECURSE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 3
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 3
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 3
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 14229
		}
	}
	MINOROUS: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 12437
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
	}
	MOONLIGHT: {
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 21
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 21
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 21
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 21
		}
		SA_LANDPROTECTOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 89
		}
		SA_LANDPROTECTOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 32
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 32
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 32
		}
		ST_FULLSTRIP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 8
		}
		MG_COLDBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 0
		}
		MG_COLDBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 4000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 0
		}
		MG_FIREBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 0
		}
		MG_FIREBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 4000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 0
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 0
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 4000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 0
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SA_DISPELL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1471
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1471
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1180
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 0
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 0
		}
	}
	MYST: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
	}
	ORC_SKELETON: {
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ORC_ZOMBIE: {
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	PASANA: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 12437
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	PETIT: {
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 12437
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	PETIT_: {
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 12437
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	PHARAOH: {
		AC_CHARGEARROW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKBLESSING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 6
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1458
			val1: 1464
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 6
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1458
			val1: 1464
		}
	}
	PHEN: {
		NPC_PROVOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
	}
	PHREEONI: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDESTONE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		NPC_WIDESTONE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		NPC_HELMBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_LICK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 3
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 3
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 6
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1558
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 6
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1558
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1127
		}
		TF_HIDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
			Emotion: 19
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYSTATUSON"
			ConditionData: "SC_HIDING"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 19
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
	}
	PIERE: {
		NPC_EMOTION: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	PLANKTON: {
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	RAYDRIC: {
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	REQUIEM: {
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	SAND_MAN: {
		AS_CLOAKING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_SPRINKLESAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_SPRINKLESAND: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	SAVAGE: {
		AL_INCAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	SAVAGE_BABE: {
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	SKEL_WORKER: {
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	SOHEE: {
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 28
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_SUICIDE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	STAINER: {
		NPC_KEEPING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
			Emotion: 19
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	TAROU: {
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	VITATA: {
		AM_POTIONPITCHER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 5
		}
		AM_POTIONPITCHER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 5
		}
		AM_POTIONPITCHER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 5
		}
		AM_POTIONPITCHER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 5
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ZENORC: {
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 29
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ZEROM: {
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 14469
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
	}
	WHISPER: {
		AS_CLOAKING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 28
			val1: 12693
		}
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 28
		}
	}
	NINE_TAIL: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_ATTRICHANGE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 13973
		}
		NPC_RANDOMATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	BON_GUN: {
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 0
		}
	}
	ORC_ARCHER: {
		AC_SHOWER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
			Emotion: 6
		}
		HT_ANKLESNARE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 5
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ORC_LORD: {
		AL_INCAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 700
			Delay: 300000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		CR_SHIELDCHARGE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1500
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 32
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1500
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 32
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		MG_COLDBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SHIELDBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 6
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1473
			Emotion: 27
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 6
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1473
			Emotion: 27
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1189
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 9
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
	}
	MIMIC: {
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 29
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	WRAITH: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ALARM: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 13973
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
			Emotion: 6
		}
	}
	ARCLOUSE: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 12693
		}
	}
	RIDEWORD: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
	}
	SKEL_PRISONER: {
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
	}
	ZOMBIE_PRISONER: {
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DARK_PRIEST: {
		NPC_DARKCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_CHANGEUNDEAD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	PUNK: {
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 12437
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ZHERLTHSH: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 3
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 30
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_LICK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1257
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 3
		}
	}
	RYBIO: {
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 4
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 4
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 500
			CastTime: 600
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 4
		}
	}
	PHENDARK: {
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	MYSTELTAINN: {
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_SHIELDBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	TIRFING: {
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 29
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_HELMBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	EXECUTIONER: {
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ANOLIAN: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 22
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
			val1: 13973
		}
	}
	STING: {
		AM_POTIONPITCHER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYSTATUSON"
			ConditionData: "SC_HIDING"
		}
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 12
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 20
			val1: 12437
		}
		TF_HIDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 10
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
	}
	WANDER_MAN: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		KN_AUTOCOUNTER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		RG_INTIMIDATE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	CRAMP: {
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	BRILIGHT: {
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_KEEPING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
			Emotion: 9
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	HIGH_ORC: {
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		CR_SHIELDCHARGE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 13973
		}
		NPC_SMOKING: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			Delay: 36000000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
	}
	CHOCO: {
		AM_POTIONPITCHER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		HT_SKIDTRAP: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 12437
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1057
			Emotion: 27
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1057
			Emotion: 27
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 500
			CastTime: 600
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_THROWSTONE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	STEM_WORM: {
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	PENOMENA: {
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	KNIGHT_OF_ABYSS: {
		AC_CHARGEARROW: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			CastTime: 2000
			Delay: 600000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1132
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	MARIN: {
		MG_FROSTDIVER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	SASQUATCH: {
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 13973
		}
		SM_ENDURE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 6
		}
	}
	COOKIE_XMAS: {
		MG_COLDBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
		MG_COLDBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 50
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 50
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
	}
	ANTONIO: {
		AL_TELEPORT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		AL_TELEPORT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_RUN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_RUN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	CRUISER: {
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 24
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 27
		}
	}
	MYSTCASE: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 8
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 3
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	CHEPET: {
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 3
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 17
		}
		AM_DEMONSTRATION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 17
		}
		AM_DEMONSTRATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 17
		}
		WZ_FIREPILLAR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1743
			Emotion: 27
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1743
			Emotion: 27
		}
		PR_STRECOVERY: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 700
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDSTATUSON"
			ConditionData: "MSC_ANY"
			Emotion: 3
		}
		PR_STRECOVERY: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 700
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDSTATUSON"
			ConditionData: "MSC_ANY"
			Emotion: 3
		}
	}
	KNIGHT_OF_WINDSTORM: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_WIDEFREEZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 32
		}
		NPC_WIDEFREEZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 32
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		CR_SHIELDCHARGE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 6
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1607
			Emotion: 27
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 6
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1607
			Emotion: 27
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1515
		}
		WZ_STORMGUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
		WZ_STORMGUST: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
		WZ_STORMGUST: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 21
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
	}
	GARM: {
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 48
			Rate: 2000
			Delay: 300000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_WIDEFREEZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_WIDEFREEZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_WEAPONBRAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		WZ_STORMGUST: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_STORMGUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1606
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1606
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 6
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
	}
	GARGOYLE: {
		AC_CHARGEARROW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_KEEPING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 9
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	RAGGLER: {
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 13973
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	NERAID: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val1: 13973
		}
	}
	PEST: {
		AS_CLOAKING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	INJUSTICE: {
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	GOBLIN_ARCHER: {
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 16
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	GRYPHON: {
		KN_PIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DARK_FRAME: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 1
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 1
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 26
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 0
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 0
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 300000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
	}
	WILD_ROSE: {
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	MUTANT_DRAGON: {
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	WIND_GHOST: {
		HT_SHOCKWAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 29
		}
		NPC_MAGICALATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_JUPITEL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_JUPITEL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	MERMAN: {
		KN_PIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 13973
		}
		NPC_RANGEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	COOKIE: {
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 0
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 0
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 0
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 0
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 0
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 0
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 4
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 4
		}
	}
	CARAT: {
		AL_TELEPORT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 600
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 50
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 50
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
	}
	BLOODY_KNIGHT: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_CHANGEFIRE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 2000
			Delay: 600000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		CR_SHIELDCHARGE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
		NPC_WEAPONBRAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	CLOCK: {
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION_ON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 14469
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 200
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 145
		}
	}
	C_TOWER_MANAGER: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_FIREPILLAR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_EMOTION_ON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 14469
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 200
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 145
		}
	}
	ALLIGATOR: {
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 145
		}
	}
	DARK_LORD: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		MG_FIREWALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 800
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 800
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_DARKBLESSING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_HELMBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1605
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1605
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 5000
			CastTime: 500
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 5000
			CastTime: 500
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 5000
			CastTime: 500
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ORC_LADY: {
		AL_INCAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 3
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	MEGALITH: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
		}
	}
	ALICE: {
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 3
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		CR_SHIELDCHARGE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SA_DISPELL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1744
		}
	}
	RAYDRIC_ARCHER: {
		AC_CHARGEARROW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	GREATEST_GENERAL: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 6
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 6
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_EARTHSPIKE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 5000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 6
		}
		WZ_EARTHSPIKE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 5000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 6
		}
	}
	STALACTIC_GOLEM: {
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SM_ENDURE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 6
		}
		NPC_EMOTION_ON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 14469
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 200
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 145
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	TRI_JOINT: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	STEAM_GOBLIN: {
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 27
		}
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 23
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	SAGEWORM: {
		MG_COLDBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		MG_FIREBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1000
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 20
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 32
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 20
		}
	}
	KOBOLD_ARCHER: {
		AC_DOUBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 20
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	CHIMERA: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1253
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_SHIELDBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
	}
	ARCHER_GUARDIAN: {
		AC_CHARGEARROW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AC_DOUBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	SOLDIER_GUARDIAN: {
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	MAYA_PUPLE: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 161
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 14261
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1194
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	SKELETON_GENERAL: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1028
			val1: 1016
		}
	}
	WRAITH_DEAD: {
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AS_GRIMTOOTH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	MINI_DEMON: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 18
			val1: 14229
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1109
			Emotion: 11
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1109
			Emotion: 11
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 50
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 50
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
	}
	CREMY_FEAR: {
		AL_TELEPORT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1018
		}
		RG_INTIMIDATE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	KILLER_MANTIS: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 14229
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1139
		}
	}
	OWL_BARON: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 32
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 5
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 161
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 14261
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1320
		}
	}
	KOBOLD_LEADER: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		BS_ADRENALINE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 1500
			Delay: 300000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		BS_ADRENALINE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 500
			CastTime: 1500
			Delay: 300000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		CR_SHIELDCHARGE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1133
			val1: 1134
			val2: 1135
			val3: 1282
			Emotion: 27
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1133
			val1: 1134
			val2: 1135
			val3: 1282
			Emotion: 27
		}
	}
	ANCIENT_MUMMY: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
	}
	ZOMBIE_MASTER: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1036
		}
	}
	GOBLIN_LEADER: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 27
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 27
		}
		CR_SHIELDCHARGE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 27
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1122
			val1: 1123
			val2: 1124
			val3: 1125
			val4: 1126
			Emotion: 27
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1122
			val1: 1123
			val2: 1124
			val3: 1125
			val4: 1126
			Emotion: 27
		}
	}
	CATERPILLAR: {
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	AM_MUT: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 8
		}
		AM_ACIDTERROR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1110
		}
	}
	DARK_ILLUSION: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	GIANT_HONET: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 14229
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	GIANT_SPIDER: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AS_GRIMTOOTH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 14229
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1100
		}
	}
	ANCIENT_WORM: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AS_VENOMDUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1099
		}
	}
	LEIB_OLMAI: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 13973
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1243
		}
		SM_ENDURE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 6
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	CAT_O_NINE_TAIL: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 22
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 8
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1180
		}
	}
	PANZER_GOBLIN: {
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 23
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	GAJOMART: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		MG_SIGHT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_SIGHTRASHER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1129
		}
		RG_STRIPWEAPON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	MAJORUROS: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 13973
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1149
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
	}
	GULLINBURSTI: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 13973
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1166
		}
		SM_ENDURE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 6
		}
		RG_STRIPSHIELD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	TURTLE_GENERAL: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_WEAPONBRAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 6
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1364
			val1: 1594
			val2: 1600
			val3: 1601
			val4: 1602
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 6
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1364
			val1: 1594
			val2: 1600
			val3: 1601
			val4: 1602
		}
		SM_ENDURE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 6
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
	}
	MOBSTER: {
		KN_SPEARBOOMERANG: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 32
		}
		TF_SPRINKLESAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		RG_INTIMIDATE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	PERMETER: {
		AM_POTIONPITCHER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 5
		}
		AM_POTIONPITCHER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 5
		}
		AM_POTIONPITCHER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 5
		}
		AM_POTIONPITCHER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 5
		}
		AM_POTIONPITCHER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 5
		}
		AM_POTIONPITCHER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 5
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 145
		}
		TF_SPRINKLESAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ASSULTER: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 600000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
			val0: 23
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 13973
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		TF_BACKSLIDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 600000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 10
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 10000
			Delay: 600000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 10
			val0: 1364
		}
	}
	SOLIDER: {
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 145
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	FUR_SEAL: {
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1
			val1: 14469
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	HEATER: {
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 13973
		}
		WZ_FIREPILLAR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	FREEZER: {
		MG_COLDBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_COLDBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 20
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 13973
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	OWL_DUKE: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 32
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 161
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 14261
		}
	}
	DRAGON_TAIL: {
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	SPRING_RABBIT: {
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 131
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		TF_THROWSTONE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	SEE_OTTER: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 22
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 22
			val1: 14469
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_WATERBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	APOCALIPS: {
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 1000
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 10
			Emotion: 9
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	LAVA_GOLEM: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1367
		}
		WZ_FIREPILLAR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
		}
	}
	BLAZZER: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_SIGHTRASHER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	GEOGRAPHER: {
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
	}
	GRAND_PECO: {
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION_ON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 14469
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 200
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 4233
		}
	}
	SUCCUBUS: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 3
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 3
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 50
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 50
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
	}
	FAKE_ANGEL: {
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 7
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 7
			Rate: 500
			CastTime: 700
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 7
			Rate: 500
			CastTime: 700
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	GOAT: {
		BS_ADRENALINE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 1500
			Delay: 300000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		BS_ADRENALINE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 500
			CastTime: 1500
			Delay: 300000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 4233
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	LORD_OF_DEATH: {
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 48
			Rate: 2000
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CHANGEUNDEAD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GRANDDARKNESS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1490
			val1: 1490
			val2: 1509
			val3: 1508
			val4: 1179
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1490
			val1: 1490
			val2: 1509
			val3: 1508
			val4: 1179
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
	}
	INCUBUS: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 14
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 14
		}
	}
	THE_PAPER: {
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_DEFENDER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 29
		}
		NPC_DEFENDER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 29
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_DEFENDER: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 29
		}
		NPC_DEFENDER: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 29
		}
	}
	HARPY: {
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	ELDER: {
		MG_FIREBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 10000
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 7
			Rate: 10000
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 12
		}
		MG_STONECURSE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBOLT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 7
			Rate: 10000
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 7
			Rate: 10000
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 12
		}
		MG_STONECURSE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
	}
	DEMON_PUNGUS: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	NIGHTMARE_TERROR: {
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 7
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DRILLER: {
		AS_CLOAKING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 100
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 22
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	GRIZZLY: {
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 14469
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SM_ENDURE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 6
		}
		KN_SPEARSTAB: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SM_ENDURE: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 6
		}
	}
	DIABOLIC: {
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		MO_BODYRELOCATION: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_METEOR: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		WZ_METEOR: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	EXPLOSION: {
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AM_DEMONSTRATION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 100
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AM_DEMONSTRATION: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 100
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DELETER: {
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 12429
		}
	}
	DELETER_: {
		MG_FIREWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREWALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 12429
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	SLEEPER: {
		AS_CLOAKING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 100
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DEFENDER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 29
		}
		NPC_DEFENDER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 29
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		TF_SPRINKLESAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DEFENDER: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DEFENDER: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_SPRINKLESAND: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	GIG: {
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 14469
		}
		TF_HIDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 19
		}
		TF_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		TF_HIDING: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 19
		}
		TF_POISON: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 10
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 2
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
	}
	ARCHANGELING: {
		CR_GRANDCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			Delay: 1000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			Delay: 1000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 18
		}
		PR_SANCTUARY: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 500
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		PR_SANCTUARY: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 500
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
			Emotion: 18
		}
		NPC_BARRIER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 10000
			CastTime: 700
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1443
			val1: 1246
			val2: 1742
			val3: 1743
			val4: 1744
			Emotion: 18
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 7
			Rate: 10000
			CastTime: 700
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1443
			val1: 1246
			val2: 1742
			val3: 1743
			val4: 1744
			Emotion: 18
		}
		RG_INTIMIDATE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DRACULA: {
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 48
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 500
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 36
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 500
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 36
		}
		AS_GRIMTOOTH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CHANGEUNDEAD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_INVISIBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_INVISIBLE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_INVISIBLE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 16
			Rate: 10000
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 5
			val0: 1419
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 16
			Rate: 10000
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 5
			val0: 1419
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
	}
	VIOLY: {
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
	}
	GALAPAGO: {
		AM_POTIONPITCHER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
			Emotion: 2
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1
			val1: 4235
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 1
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		WZ_WATERBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
	}
	ROTAR_ZAIRO: {
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 23
		}
	}
	G_MUMMY: {
		NPC_COMBOATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	EVENT_BAPHO: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 20
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		NPC_BARRIER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 3000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 2000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1026
			val1: 1170
			val2: 1029
			val3: 1044
			val4: 1749
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			CastTime: 2000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1026
			val1: 1170
			val2: 1029
			val3: 1044
			val4: 1749
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		WZ_STORMGUST: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		WZ_STORMGUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		WZ_VERMILION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	KARAKASA: {
		NPC_HALLUCINATION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 31
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 31
		}
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_WATERBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 28
			val1: 14469
		}
	}
	SHINOBI: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AS_CLOAKING: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		HT_CLAYMORETRAP: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 10
		}
		NPC_REBIRTH: {
			SkillState: "MSS_DEAD"
			SkillLevel: 2
			Rate: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_BACKSLIDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 3600000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 10
		}
	}
	POISON_TOAD: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ANTIQUE_FIRELOCK: {
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
	}
	MIYABI_NINGYO: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	TENGU: {
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SM_PROVOKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 600
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 23
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 600
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 23
		}
		WZ_EARTHSPIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_EARTHSPIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_EARTHSPIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SM_PROVOKE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 10
			Rate: 2000
			CastTime: 600
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 23
		}
		SM_PROVOKE: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 10
			Rate: 2000
			CastTime: 600
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 23
		}
		WZ_EARTHSPIKE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_EARTHSPIKE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_EARTHSPIKE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	KAPHA: {
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 20
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_WATERBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 16
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_WATERBALL: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 16
		}
	}
	BLOOD_BUTTERFLY: {
		KN_PIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
	}
	RICE_CAKE_BOY: {
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	LIVE_PEACH_TREE: {
		AM_POTIONPITCHER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 19
		}
		AM_POTIONPITCHER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		AM_POTIONPITCHER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 19
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	EVIL_CLOUD_HERMIT: {
		AL_TELEPORT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	WILD_GINSENG: {
		NPC_BARRIER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 3000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 9
		}
		NPC_MAGICALATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
	}
	BABY_LEOPARD: {
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
	}
	WICKED_NYMPH: {
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 2
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 2
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 2
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 2
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 2
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 2
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ZIPPER_BEAR: {
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	DARK_SNAKE_LORD: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		NPC_DRAGONFEAR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_DRAGONFEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 32
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 32
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 32
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SHIELDBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1531
			val1: 1531
			val2: 1564
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1531
			val1: 1531
			val2: 1564
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
	}
	G_FARMILIAR: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_ARCHER_SKELETON: {
		AC_DOUBLE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AC_DOUBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_ISIS: {
		NPC_CRITICALSLASH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_HUNTER_FLY: {
		NPC_BLOODDRAIN: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_GHOUL: {
		NPC_POISON: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_SIDE_WINDER: {
		KN_PIERCE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_PIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_OBEAUNE: {
		NPC_WATERATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_MARC: {
		NPC_STUNATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_NIGHTMARE: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_POISON_SPORE: {
		NPC_POISON: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_ARGIOPE: {
		AS_VENOMDUST: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_VENOMDUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_ARGOS: {
		NPC_POISON: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_BAPHOMET_: {
		NPC_DARKBREATH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_DESERT_WOLF: {
		NPC_FIREATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_SPRINKLESAND: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_SPRINKLESAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_DEVIRUCHI: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_DRAINLIAR: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_EVIL_DRUID: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_JAKK: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_JOKER: {
		MG_FIREBALL: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 10
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 9
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ATTRICHANGE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			CastTime: 2000
			Delay: 300000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_KHALITZBURG: {
		AS_GRIMTOOTH: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_GRIMTOOTH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_HIGH_ORC: {
		NPC_FIREATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SMOKING: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			Delay: 36000000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_STEM_WORM: {
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_PENOMENA: {
		NPC_BLOODDRAIN: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_SASQUATCH: {
		KN_SPEARSTAB: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		SM_ENDURE: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		SM_ENDURE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
	}
	G_CRUISER: {
		NPC_COMBOATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_CHEPET: {
		AL_HEAL: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
		}
		AL_HEAL: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
		}
		AL_HEAL: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		AL_HEAL: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		MG_FIREWALL: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 10
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREWALL: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 10
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PR_STRECOVERY: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 2000
			CastTime: 700
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDSTATUSON"
			ConditionData: "MSC_ANY"
		}
		PR_STRECOVERY: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			CastTime: 700
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDSTATUSON"
			ConditionData: "MSC_ANY"
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		MG_FIREWALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PR_STRECOVERY: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 700
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDSTATUSON"
			ConditionData: "MSC_ANY"
		}
		PR_STRECOVERY: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 700
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDSTATUSON"
			ConditionData: "MSC_ANY"
		}
	}
	G_RAGGLER: {
		NPC_COMBOATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_INJUSTICE: {
		AS_SONICBLOW: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_GRYPHON: {
		KN_PIERCE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 10
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_PIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_DARK_FRAME: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_MUTANT_DRAGON: {
		MG_FIREBALL: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 20
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 20
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_WIND_GHOST: {
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MAGICALATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_JUPITEL: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_JUPITEL: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		HT_SHOCKWAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MAGICALATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_JUPITEL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_JUPITEL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_MERMAN: {
		KN_PIERCE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_RANGEATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_PIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_RANGEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_ORC_LADY: {
		AL_INCAGI: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_INCAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_RAYDRIC_ARCHER: {
		AC_CHARGEARROW: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AC_CHARGEARROW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_TRI_JOINT: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_KOBOLD_ARCHER: {
		AC_DOUBLE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AC_DOUBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_CHIMERA: {
		NPC_FIREATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_MANTIS: {
		NPC_COMBOATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_MARDUK: {
		MG_FIREBOLT: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBOLT: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREWALL: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MAGICALATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREWALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MAGICALATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_MARIONETTE: {
		MG_FIREWALL: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		HT_FREEZINGTRAP: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREWALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_MATYR: {
		AS_SONICBLOW: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_MINOROUS: {
		BS_HAMMERFALL: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_ORC_SKELETON: {
		NPC_CRITICALSLASH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_ORC_ZOMBIE: {
		NPC_CRITICALSLASH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_PASANA: {
		NPC_COMBOATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_BASH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_PETIT: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_PETIT_: {
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_RAYDRIC: {
		BS_MAXIMIZE: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 20
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_REQUIEM: {
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_SKEL_WORKER: {
		NPC_CRITICALSLASH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_ZEROM: {
		NPC_FIREATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_NINE_TAIL: {
		NPC_ATTRICHANGE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_RANDOMATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ATTRICHANGE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_RANDOMATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_BON_GUN: {
		KN_SPEARSTAB: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_ORC_ARCHER: {
		AC_SHOWER: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AC_SHOWER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		HT_ANKLESNARE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_MIMIC: {
		NPC_BLOODDRAIN: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_WRAITH: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_ALARM: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_ARCLOUSE: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_RIDEWORD: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_SKEL_PRISONER: {
		NPC_CRITICALSLASH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_ZOMBIE_PRISONER: {
		NPC_POISON: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_PUNK: {
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_ZHERLTHSH: {
		AS_SONICBLOW: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_LICK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_PROVOKE: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 10
			Rate: 500
			CastTime: 600
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_LICK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 500
			CastTime: 600
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_RYBIO: {
		AS_SONICBLOW: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_PROVOKE: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 600
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 600
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_PHENDARK: {
		NPC_POISON: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_MYSTELTAINN: {
		BS_MAXIMIZE: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_TIRFING: {
		AS_SONICBLOW: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_EXECUTIONER: {
		BS_MAXIMIZE: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		KN_AUTOCOUNTER: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		KN_SPEARBOOMERANG: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		KN_AUTOCOUNTER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		KN_SPEARBOOMERANG: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_ANOLIAN: {
		NPC_WATERATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_BASH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_STING: {
		KN_SPEARSTAB: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_HIDING: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYSTATUSON"
			ConditionData: "SC_HIDING"
		}
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_HIDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_WANDER_MAN: {
		KN_AUTOCOUNTER: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_AUTOCOUNTER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_DOKEBI: {
		BS_ADRENALINE: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 1
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_ADRENALINE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MC_MAMMONITE: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_ADRENALINE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_ADRENALINE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	INCANTATION_SAMURAI: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 9
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		ASC_BREAKER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		ASC_BREAKER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 5000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		ASC_BREAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HELMBRAKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SHIELDBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1560
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1560
		}
		RG_INTIMIDATE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
	}
	DRYAD: {
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 2
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 2
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 3
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	KIND_OF_BEETLE: {
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_KEEPING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 19
		}
	}
	STONE_SHOOTER: {
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	WOODEN_GOLEM: {
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
			Emotion: 9
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	WOOTAN_SHOOTER: {
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
	}
	WOOTAN_FIGHTER: {
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 2000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	PARASITE: {
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_POISON: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
	}
	PORING_V: {
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 4
		}
		AL_HEAL: {
			SkillState: "MSS_WALK"
			SkillLevel: 11
			Rate: 10000
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 4
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		WZ_VERMILION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		WZ_STORMGUST: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		WZ_STORMGUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_DARKBLESSING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 16
			Rate: 10000
			CastTime: 2000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1491
			val1: 1431
			val2: 1433
			Emotion: 18
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 16
			Rate: 10000
			CastTime: 2000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1491
			val1: 1431
			val2: 1433
			Emotion: 18
		}
		RG_STRIPARMOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		RG_STRIPHELM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		RG_STRIPSHIELD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		RG_STRIPWEAPON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	GIBBET: {
		AS_GRIMTOOTH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	DULLAHAN: {
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	LOLI_RURI: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 6
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 3
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 50
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 50
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
	}
	DISGUISE: {
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_METAMORPHOSIS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 10
			val0: 1509
			val1: 1508
			Emotion: 19
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	BLOODY_MURDERER: {
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	QUVE: {
		MG_STONECURSE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_METAMORPHOSIS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			val0: 1509
			Emotion: 19
		}
	}
	LUDE: {
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		NPC_METAMORPHOSIS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			val0: 1508
			Emotion: 19
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	HYLOZOIST: {
		AL_DECAGI: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	AMON_RA: {
		NPC_BLOODDRAIN: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 5000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			val0: 1474
			val1: 1477
			val2: 1438
			Emotion: 9
		}
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 5000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_CASTTARGETED"
			val0: 1474
			val1: 1477
			val2: 1438
			Emotion: 9
		}
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			val0: 1474
			val1: 1477
			val2: 1438
			Emotion: 9
		}
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_CASTTARGETED"
			val0: 1474
			val1: 1477
			val2: 1438
			Emotion: 9
		}
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 5000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			val0: 1474
			val1: 1477
			val2: 1438
			Emotion: 9
		}
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 5000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 89
			val0: 1474
			val1: 1477
			val2: 1438
			Emotion: 9
		}
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 5000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 21
			val0: 1474
			val1: 1477
			val2: 1438
			Emotion: 9
		}
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 5000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 1474
			val1: 1477
			val2: 1438
			Emotion: 9
		}
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 5000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 79
			val0: 1474
			val1: 1477
			val2: 1438
			Emotion: 9
		}
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 5000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 83
			val0: 1474
			val1: 1477
			val2: 1438
			Emotion: 9
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 9
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 89
			Emotion: 9
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 21
			Emotion: 9
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			Emotion: 9
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 79
			Emotion: 9
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 83
			Emotion: 9
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 9
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 9
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 5000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		WZ_FIREPILLAR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_FIREPILLAR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_FIREPILLAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 5000
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKBLESSING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			Delay: 2000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
	}
	HYEGUN: {
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	CIVIL_SERVANT: {
		NPC_DARKTHUNDER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AM_POTIONPITCHER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 2
		}
		AM_POTIONPITCHER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 10000
			CastTime: 500
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		AM_POTIONPITCHER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			CastTime: 500
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
	}
	DANCING_DRAGON: {
		NPC_AGIUP: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_AGIUP: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 22
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
		}
	}
	GARM_BABY: {
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_LICK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	INCREASE_SOIL: {
		NPC_METAMORPHOSIS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 50
			CastTime: 5000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1516
		}
	}
	LI_ME_MANG_RYANG: {
		NPC_RANGEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 24
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	BACSOJIN: {
		NPC_INVISIBLE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 1000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		PR_SANCTUARY: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDESLEEP: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDESLEEP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		WZ_WATERBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 1000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
		}
	}
	CHUNG_E: {
		CR_SHIELDCHARGE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		RG_INTIMIDATE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 1000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		TF_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	BOILED_RICE: {
		CR_AUTOGUARD: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUICIDE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 4000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
	}
	G_PARASITE: {
		NPC_REVENGE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MASTERATTACKED"
		}
	}
	G_FLORA: {
		NPC_REVENGE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MASTERATTACKED"
		}
	}
	G_HYDRA: {
		NPC_REVENGE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MASTERATTACKED"
		}
	}
	DEVILING: {
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 10000
			CastTime: 2000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1595
			val1: 1595
			val2: 1595
			val3: 1433
			Emotion: 6
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 7
			Rate: 10000
			CastTime: 2000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1595
			val1: 1595
			val2: 1595
			val3: 1433
			Emotion: 6
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 3000
			CastTime: 700
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 3000
			CastTime: 700
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	TAO_GUNKA: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 9
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 4
			val0: 1793
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 4
			val0: 1793
		}
		AL_TELEPORT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
	}
	TAMRUAN: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
		}
	}
	LEAF_CAT: {
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
	}
	KRABEN: {
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	G_MANDRAGORA: {
		NPC_REVENGE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MASTERATTACKED"
		}
	}
	G_GEOGRAPHER: {
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 90
		}
		NPC_REVENGE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MASTERATTACKED"
		}
	}
	METALING: {
		CR_REFLECTSHIELD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 200000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		RG_STRIPWEAPON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 800
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 8
		}
	}
	MINERAL: {
		CR_REFLECTSHIELD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_RANDOMATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BARRIER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 3000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		TF_HIDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 50000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		TF_HIDING: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
	}
	OBSIDIAN: {
		CR_SHIELDCHARGE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BARRIER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 3000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		TF_HIDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 50000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		TF_HIDING: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
	}
	PITMAN: {
		TF_SPRINKLESAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		TF_SPRINKLESAND: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 3000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
		}
		HT_CLAYMORETRAP: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
	}
	WASTE_STOVE: {
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		TF_THROWSTONE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_RANDOMATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 200
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
			Emotion: 9
		}
	}
	UNGOLIANT: {
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 1000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 3
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 14
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			CastTime: 700
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1625
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			CastTime: 700
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1625
		}
	}
	PORCELLIO: {
		AL_PNEUMA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 18
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_KEEPING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 25
			Emotion: 9
		}
	}
	NOXIOUS: {
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 23
		}
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 23
		}
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 173
			Emotion: 23
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 14
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 14
		}
	}
	VENOMOUS: {
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 23
		}
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 23
		}
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 173
			Emotion: 23
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	TEDDY_BEAR: {
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 2000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 3
			Emotion: 23
		}
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			CastTime: 2000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 3
			Emotion: 23
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			CastTime: 800
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 500
			CastTime: 800
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 50
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION_ON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 23
		}
	}
	RSX_0806: {
		NPC_AGIUP: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 32
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 32
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1624
			val1: 1624
			val2: 1621
			val3: 1620
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1624
			val1: 1624
			val2: 1621
			val3: 1620
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1617
		}
		NPC_WEAPONBRAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
	}
	G_WASTE_STOVE: {
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		TF_THROWSTONE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 4000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_RANDOMATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 200
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
			Emotion: 9
		}
	}
	G_PORCELLIO: {
		AL_PNEUMA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 18
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_KEEPING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 25
			Emotion: 9
		}
	}
	G_DARK_PRIEST: {
		NPC_DARKCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_CHANGEUNDEAD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_GRANDDARKNESS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 2000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
			Emotion: 9
		}
		NPC_GRANDDARKNESS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 2000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
			Emotion: 9
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 700
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 9
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 9
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ANOPHELES: {
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	MOLE: {
		TF_HIDING: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 25000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		TF_HIDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 29
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_SPRINKLESAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	HILL_WIND: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 1
		}
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_SPEARBOOMERANG: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	BACSOJIN_: {
		NPC_INVISIBLE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 1000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		PR_SANCTUARY: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 1000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1519
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1519
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1519
		}
	}
	CHUNG_E_: {
		CR_SHIELDCHARGE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		RG_INTIMIDATE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 1000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		TF_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	GREMLIN: {
		RG_STRIPARMOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	BEHOLDER: {
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		MG_NAPALMBEAT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	SEYREN: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		KN_SPEARBOOMERANG: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		LK_SPIRALPIERCE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		LK_SPIRALPIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_SPEARBOOMERANG: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 6
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 1000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		SM_PROVOKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
	}
	EREMES: {
		AS_CLOAKING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AS_GRIMTOOTH: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AS_GRIMTOOTH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 6
		}
		ASC_BREAKER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		ASC_METEORASSAULT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		TF_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AS_GRIMTOOTH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_VENOMDUST: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 50000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		AS_VENOMDUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 50000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	HARWORD: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		BS_ADRENALINE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 150000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 23
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	MAGALETA: {
		HP_ASSUMPTIO: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 100
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 100
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 100
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_PNEUMA: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		AL_INCAGI: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 240000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		AL_INCAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 240000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 48
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_PNEUMA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 19
		}
		AL_PNEUMA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 19
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 18
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 18
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 18
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 3000
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 99
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 3000
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 3000
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 99
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 3000
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 3000
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 99
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 3000
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
			Emotion: 3
		}
	}
	SHECIL: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AC_DOUBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AC_SHOWER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AC_CHARGEARROW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_AGIUP: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Delay: 35000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		SN_SHARPSHOOTING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 500
			Delay: 1500
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		HT_SKIDTRAP: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 2000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
		}
		HT_SKIDTRAP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
		}
		HT_FLASHER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 2000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
		}
		HT_FLASHER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
		}
		HT_FREEZINGTRAP: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 2000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
		}
		HT_FREEZINGTRAP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	KATRINN: {
		MG_SIGHT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SIGHT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 137
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_JUPITEL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 28
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 20
			Rate: 10000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		WZ_JUPITEL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 28
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 10000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		HW_GANBANTEIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 7000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		HW_NAPALMVULCAN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1000
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_JUPITEL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 28
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_JUPITEL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 28
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 15
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_RUSH"
			SkillLevel: 15
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_COLDBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_COLDBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 3000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 3000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_SIGHTRASHER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 3000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 3000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 3000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREWALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_FROSTNOVA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_FROSTNOVA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_EARTHSPIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 3000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_EARTHSPIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 3000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 3000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 3000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_SEYREN: {
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 2000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 3
		}
		WZ_STORMGUST: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_RUDEATTACKED"
		}
		WZ_STORMGUST: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_RUDEATTACKED"
		}
		KN_SPEARBOOMERANG: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		LK_SPIRALPIERCE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
		}
		LK_SPIRALPIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
		}
		KN_SPEARBOOMERANG: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 6
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 1000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		SM_PROVOKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		SM_ENDURE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 6
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_EREMES: {
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 2000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 3
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_RUDEATTACKED"
		}
		WZ_METEOR: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AS_GRIMTOOTH: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AS_GRIMTOOTH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 6
		}
		ASC_BREAKER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		ASC_METEORASSAULT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_INVISIBLE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_INVISIBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		AS_GRIMTOOTH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_VENOMDUST: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		AS_VENOMDUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_HARWORD: {
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 2000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 3
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_RUDEATTACKED"
		}
		WZ_METEOR: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_RUDEATTACKED"
		}
		BS_ADRENALINE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 150000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 23
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 23
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		NPC_HELMBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		NPC_SHIELDBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_MAGALETA: {
		HP_ASSUMPTIO: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 90
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 90
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 100
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 100
		}
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 2000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 3
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_RUDEATTACKED"
		}
		WZ_METEOR: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_PNEUMA: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		AL_INCAGI: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 240000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		AL_INCAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 240000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 48
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_PNEUMA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 19
		}
		AL_PNEUMA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 19
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 18
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 18
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 18
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 3000
			Delay: 1500
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 99
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 3000
			Delay: 1500
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 3000
			Delay: 1500
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 99
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 3000
			Delay: 1500
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 3000
			Delay: 1500
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 99
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 3000
			Delay: 1500
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
			Emotion: 3
		}
	}
	G_SHECIL: {
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 2000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 3
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_RUDEATTACKED"
		}
		WZ_METEOR: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AC_DOUBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AC_SHOWER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AC_CHARGEARROW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		SN_SHARPSHOOTING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 500
			Delay: 1500
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		HT_LANDMINE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 2000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_AROUND3"
			CastCondition: "MSC_ALWAYS"
			Emotion: 5
		}
		HT_LANDMINE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_AROUND3"
			CastCondition: "MSC_ALWAYS"
			Emotion: 5
		}
		HT_ANKLESNARE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 2000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_AROUND3"
			CastCondition: "MSC_ALWAYS"
			Emotion: 5
		}
		HT_ANKLESNARE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_AROUND3"
			CastCondition: "MSC_ALWAYS"
			Emotion: 5
		}
		HT_BLASTMINE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 2000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_AROUND3"
			CastCondition: "MSC_ALWAYS"
			Emotion: 5
		}
		HT_BLASTMINE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_AROUND3"
			CastCondition: "MSC_ALWAYS"
			Emotion: 5
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_KATRINN: {
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 2000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 3
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_RUDEATTACKED"
		}
		WZ_METEOR: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_RUDEATTACKED"
		}
		WZ_STORMGUST: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 20
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		HW_GANBANTEIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 7000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		HW_NAPALMVULCAN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1000
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_STORMGUST: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		MG_SIGHT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SIGHT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 137
		}
		WZ_STORMGUST: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_STORMGUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_FIREPILLAR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 5000
			CastTime: 200
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_FIREPILLAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 2000
			CastTime: 200
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 5000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	B_SEYREN: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1641
			val1: 1642
			val2: 1643
			val3: 1644
			val4: 1645
			Emotion: 0
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1641
			val1: 1642
			val2: 1643
			val3: 1644
			val4: 1645
			Emotion: 0
		}
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 60000000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			val0: 1641
			val1: 1642
			val2: 1643
			val3: 1644
			val4: 1645
			Emotion: 0
		}
		KN_SPEARBOOMERANG: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		KN_SPEARBOOMERANG: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 6
		}
		LK_SPIRALPIERCE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
		}
		LK_SPIRALPIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 1000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		SM_PROVOKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		SM_ENDURE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 6
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CHANGEFIRE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 60000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			Emotion: 9
		}
		NPC_CHANGEHOLY: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 60000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			Emotion: 9
		}
		NPC_CHANGETELEKINESIS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 60000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 10
			Emotion: 9
		}
	}
	B_EREMES: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1640
			val1: 1642
			val2: 1643
			val3: 1644
			val4: 1645
			Emotion: 0
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1640
			val1: 1642
			val2: 1643
			val3: 1644
			val4: 1645
			Emotion: 0
		}
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 60000000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			val0: 1640
			val1: 1642
			val2: 1643
			val3: 1644
			val4: 1645
			Emotion: 0
		}
		AS_GRIMTOOTH: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AS_GRIMTOOTH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 6
		}
		NPC_INVISIBLE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_INVISIBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		AS_GRIMTOOTH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_VENOMDUST: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		AS_VENOMDUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		ASC_BREAKER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		ASC_METEORASSAULT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CHANGEWIND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 6000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			Emotion: 9
		}
		NPC_CHANGEHOLY: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 6000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			Emotion: 9
		}
		NPC_CHANGETELEKINESIS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 6000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 10
			Emotion: 9
		}
	}
	B_HARWORD: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1640
			val1: 1641
			val2: 1643
			val3: 1644
			val4: 1645
			Emotion: 0
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1640
			val1: 1641
			val2: 1643
			val3: 1644
			val4: 1645
			Emotion: 0
		}
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 60000000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			val0: 1640
			val1: 1641
			val2: 1643
			val3: 1644
			val4: 1645
			Emotion: 0
		}
		BS_ADRENALINE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 150000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 23
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 23
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		NPC_HELMBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		NPC_SHIELDBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		ST_FULLSTRIP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1500
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CHANGEGROUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 6000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			Emotion: 9
		}
		NPC_CHANGEHOLY: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 6000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			Emotion: 9
		}
		NPC_CHANGETELEKINESIS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 6000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 10
			Emotion: 9
		}
	}
	B_MAGALETA: {
		HP_ASSUMPTIO: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 90
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 90
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 100
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 100
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 10
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 5
			Emotion: 3
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1640
			val1: 1641
			val2: 1642
			val3: 1644
			val4: 1645
			Emotion: 0
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1640
			val1: 1641
			val2: 1642
			val3: 1644
			val4: 1645
			Emotion: 0
		}
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 60000000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			val0: 1640
			val1: 1641
			val2: 1642
			val3: 1644
			val4: 1645
			Emotion: 0
		}
		AL_PNEUMA: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		AL_INCAGI: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 240000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		AL_INCAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 240000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 48
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_PNEUMA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 19
		}
		AL_PNEUMA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 19
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 18
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 18
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 18
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CHANGEWATER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 6000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			Emotion: 9
		}
		NPC_CHANGEHOLY: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 6000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			Emotion: 9
		}
		NPC_CHANGETELEKINESIS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 6000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 10
			Emotion: 9
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 3000
			Delay: 1500
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 99
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 3000
			Delay: 1500
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 3000
			Delay: 1500
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 99
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 3000
			Delay: 1500
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 3000
			Delay: 1500
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 99
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 3000
			Delay: 1500
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
			Emotion: 3
		}
	}
	B_SHECIL: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1640
			val1: 1641
			val2: 1642
			val3: 1643
			val4: 1645
			Emotion: 0
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1640
			val1: 1641
			val2: 1642
			val3: 1643
			val4: 1645
			Emotion: 0
		}
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 60000000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			val0: 1640
			val1: 1641
			val2: 1642
			val3: 1643
			val4: 1645
			Emotion: 0
		}
		AC_DOUBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AC_SHOWER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AC_CHARGEARROW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		HT_CLAYMORETRAP: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
			Emotion: 5
		}
		HT_CLAYMORETRAP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 5
		}
		HT_SANDMAN: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
			Emotion: 5
		}
		HT_SANDMAN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 5
		}
		HT_SHOCKWAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
			Emotion: 5
		}
		SN_SHARPSHOOTING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 500
			Delay: 1500
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		HT_SHOCKWAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 5
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CHANGEWATER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 6000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			Emotion: 9
		}
		NPC_CHANGEHOLY: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 6000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			Emotion: 9
		}
		NPC_CHANGETELEKINESIS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 6000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 10
			Emotion: 9
		}
	}
	B_KATRINN: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1640
			val1: 1641
			val2: 1642
			val3: 1643
			val4: 1644
			Emotion: 0
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1640
			val1: 1641
			val2: 1642
			val3: 1643
			val4: 1644
			Emotion: 0
		}
		NPC_SUMMONMONSTER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 60000000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			val0: 1640
			val1: 1641
			val2: 1642
			val3: 1643
			val4: 1644
			Emotion: 0
		}
		WZ_STORMGUST: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 20
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		HW_GANBANTEIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 7000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		HW_NAPALMVULCAN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1000
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_STORMGUST: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		MG_SIGHT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SIGHT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 137
		}
		WZ_STORMGUST: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_STORMGUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_FIREPILLAR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 5000
			CastTime: 200
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_AROUND3"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_FIREPILLAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 2000
			CastTime: 200
			Cancelable: true
			SkillTarget: "MST_AROUND3"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 5000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ATTRICHANGE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 6000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			Emotion: 9
		}
		NPC_CHANGEHOLY: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 6000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			Emotion: 9
		}
		NPC_CHANGETELEKINESIS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 6000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 10
			Emotion: 9
		}
	}
	YGNIZEM: {
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 1000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 800
			Delay: 1000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 5
			Emotion: 32
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 5000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 500
			CastTime: 600
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	WHIKEBAIN: {
		TF_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 1000
			Delay: 1000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 52
		}
		TF_THROWSTONE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 4000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	ARMAIA: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 8
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 1000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 8
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 800
			Delay: 1000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 42
			Emotion: 8
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	EREND: {
		AL_PNEUMA: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 22
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 3
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 1000
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_DECAGI: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	KAVAC: {
		AC_DOUBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AC_DOUBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 1000
			Delay: 1000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 46
		}
		AC_DOUBLE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AC_SHOWER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	RAWREL: {
		MG_SOULSTRIKE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 5000
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREWALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 7
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 5000
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 3000
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 26
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	B_YGNIZEM: {
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 800
			Delay: 1000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 5
			Emotion: 32
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 5000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		SM_PROVOKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 600
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 500
			CastTime: 600
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		LK_SPIRALPIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SHIELDBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_CHANGEWATER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 89
			Emotion: 9
		}
		NPC_CHANGEWIND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 84
			Emotion: 9
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1659
			val1: 1660
			val2: 1661
			val3: 1662
			val4: 1663
			Emotion: 0
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1659
			val1: 1660
			val2: 1661
			val3: 1662
			val4: 1663
			Emotion: 0
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	G_WHIKEBAIN: {
		TF_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 1000
			Delay: 1000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 52
		}
		TF_THROWSTONE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 4000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
	}
	G_ARMAIA: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 8
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 1000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 8
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 800
			Delay: 1000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 42
			Emotion: 8
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
	}
	G_EREND: {
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 3
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 1000
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_DECAGI: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 48
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 48
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	G_KAVAC: {
		AC_DOUBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AC_DOUBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 1000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 46
		}
		AC_DOUBLE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AC_SHOWER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
	}
	G_RAWREL: {
		MG_FIREWALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 7
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 5000
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 26
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			val0: 15
		}
	}
	POTON_CANON: {
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
	}
	POTON_CANON_1: {
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
	}
	POTON_CANON_2: {
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
	}
	POTON_CANON_3: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ARCHDAM: {
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_RANDOMATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DIMIK: {
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DIMIK_1: {
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DIMIK_2: {
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 6
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 6
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DIMIK_3: {
		NPC_RANDOMATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 1000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DIMIK_4: {
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	MONEMUS: {
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 1000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
	}
	VENATU: {
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 100
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val1: 12437
		}
	}
	VENATU_1: {
		NPC_SLEEPATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 100
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val1: 12437
		}
	}
	VENATU_2: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 100
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val1: 12437
		}
	}
	VENATU_3: {
		NPC_RANDOMATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 100
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val1: 12437
		}
	}
	VENATU_4: {
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 100
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val1: 12437
		}
	}
	HILL_WIND_1: {
		NPC_WINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		WZ_JUPITEL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_JUPITEL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	GEMINI: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 30
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 31
		}
		KN_PIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AS_GRIMTOOTH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	REMOVAL: {
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_ARCHDAM: {
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_RANDOMATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	APOCALIPS_H: {
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 15
			val0: 1365
			val1: 1669
			val2: 1675
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1365
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 500
			CastTime: 10000
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 1000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
		}
	}
	ORC_BABY: {
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 28
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 28
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			Delay: 6000000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1023
			val1: 1273
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 10000
			Delay: 6000000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1023
			val1: 1273
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 10000
			Delay: 6000000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1023
			val1: 1273
		}
	}
	LADY_TANEE: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 22
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 2
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 2
		}
		AM_POTIONPITCHER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 2000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 90
			Emotion: 2
		}
		AM_POTIONPITCHER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 2000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 90
			Emotion: 2
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 1000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EXPULSION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
		}
		AC_CHARGEARROW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DEFENDER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 29
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1691
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1691
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_BACSOJIN: {
		NPC_INVISIBLE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 1000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		PR_SANCTUARY: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		WZ_WATERBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 1000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1690
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1690
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1690
		}
	}
	G_SPRING_RABBIT: {
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 195
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		TF_THROWSTONE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_KRABEN: {
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	BREEZE: {
		NPC_DEFENDER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 29
		}
		NPC_DEFENDER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 29
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	PLASMA_Y: {
		NPC_STUNATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 39
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 39
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 3000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 3000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_NAPALMBEAT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_NAPALMBEAT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 4000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
	}
	PLASMA_R: {
		NPC_SLEEPATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 1000
			CastTime: 300
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		MG_FIREBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 7
			Rate: 3000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		MG_FIREBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 3000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 3000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		MG_FIREBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
	}
	PLASMA_G: {
		MG_STONECURSE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 8
			Rate: 2000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		MG_STONECURSE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 8
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		WZ_EARTHSPIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 3000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_EARTHSPIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 3000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
	}
	PLASMA_P: {
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 3000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 3000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
	}
	PLASMA_B: {
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 2000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_COLDBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 6
			Rate: 3000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		MG_COLDBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 6
			Rate: 3000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
	}
	DEATHWORD: {
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ANCIENT_MIMIC: {
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 1000
			Delay: 250000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 250000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
	}
	OBSERVATION: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		RG_INTIMIDATE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		WZ_JUPITEL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_JUPITEL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 18
		}
	}
	SHELTER: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_VENOMDUST: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		AS_VENOMDUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 7
			Rate: 500
			CastTime: 700
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_FOLLOW"
			SkillLevel: 7
			Rate: 500
			CastTime: 700
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	RETRIBUTION: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_GRANDDARKNESS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		NPC_DARKCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	SOLACE: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		CR_GRANDCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		MG_NAPALMBEAT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_NAPALMBEAT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 1000
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	THA_ODIUM: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CHANGEDARKNESS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 50000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			Emotion: 6
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
	}
	THA_DESPERO: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
		WZ_SIGHTRASHER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		SM_PROVOKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	THA_MAERO: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 1000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 1000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
		NPC_INVISIBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_INVISIBLE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	THA_DOLOR: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_MAGICALATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 48
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_DECAGI: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 48
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 8
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 40
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 8
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 8
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 40
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 8
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 8
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 40
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 8
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			Emotion: 3
		}
	}
	THANATOS: {
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 6
			Rate: 10000
			CastTime: 700
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1711
			val1: 1710
			val2: 1709
			val3: 1712
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 6
			Rate: 10000
			CastTime: 700
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1711
			val1: 1710
			val2: 1709
			val3: 1712
		}
		NPC_EXPULSION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 3000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 2
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		SM_PROVOKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_CHANGEHOLY: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			CastTime: 500
			Delay: 6000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			Emotion: 9
		}
		WZ_STORMGUST: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 2000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_STORMGUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 2000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 2000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_THA_ODIUM: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CHANGEDARKNESS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 50000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			Emotion: 6
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
	}
	G_THA_DESPERO: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
		WZ_SIGHTRASHER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		SM_PROVOKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	G_THA_MAERO: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 1000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 1000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
		NPC_INVISIBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_INVISIBLE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_THA_DOLOR: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_MAGICALATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 500
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 48
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_DECAGI: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 48
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 70
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 70
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 70
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			Emotion: 3
		}
	}
	ACIDUS: {
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 6
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 44
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
			Emotion: 36
		}
		WZ_FIREPILLAR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 100
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	FERUS: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 32
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 36
			val1: 12437
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	NOVUS: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 22
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 37
		}
	}
	ACIDUS_: {
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 6
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 8
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 8
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 8
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
			Emotion: 6
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	FERUS_: {
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 32
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 600
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 44
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	NOVUS_: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 22
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
	}
	DETALE: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1756
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1756
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1756
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DRAGONFEAR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_DRAGONFEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 32
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 36
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_WEAPONBRAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 2000
			CastTime: 500
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 2000
			CastTime: 500
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			CastTime: 500
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 2000
			CastTime: 500
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 5000
			CastTime: 500
			Delay: 1000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_PROVOKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 47
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 47
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 47
		}
	}
	HYDRO: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 47
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 47
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 47
		}
		NPC_RANDOMATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 36
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 2000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1757
			val1: 1758
			val2: 1759
			val3: 1760
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1757
			val1: 1758
			val2: 1759
			val3: 1760
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1757
			val1: 1758
			val2: 1759
			val3: 1760
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DRAGON_EGG: {
		NPC_METAMORPHOSIS: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 100
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
			val0: 1715
			val1: 1718
		}
	}
	KIEL: {
		SM_MAGNUM: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2500
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2500
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 4000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_ENDURE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		SM_ENDURE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 6
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 6
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_PNEUMA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	KIEL_: {
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 6
			Rate: 10000
			CastTime: 700
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1739
			val1: 1740
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 6
			Rate: 10000
			CastTime: 700
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1739
			val1: 1740
		}
		HW_GANBANTEIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 1000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 1000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 25000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 9
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 25000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 9
		}
		NPC_DARKBLESSING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 4000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_ENDURE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		SM_ENDURE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 2000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 3000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_PNEUMA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
	}
	ALICEL: {
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 29
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	ALIOT: {
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_REBIRTH: {
			SkillState: "MSS_DEAD"
			SkillLevel: 3
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ALIZA: {
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 52
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 54
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 5000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 80
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_WALK"
			SkillLevel: 5
			Rate: 5000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 80
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 5000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 80
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 80
			Emotion: 3
		}
	}
	CONSTANT: {
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 1000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 1000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_ALICEL: {
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 29
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_ALIOT: {
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_REBIRTH: {
			SkillState: "MSS_DEAD"
			SkillLevel: 3
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_COOKIE_XMAS: {
		MG_COLDBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
		MG_COLDBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	G_CARAT: {
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 600
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
	}
	G_MYSTCASE: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 8
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 3
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	G_WILD_ROSE: {
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_LOOT"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_CONSTANT: {
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	RANDGRIS: {
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1891
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1891
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1891
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1765
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_POWERUP: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_AGIUP: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
		}
		HW_GANBANTEIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			Delay: 90000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SA_DISPELL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_HOLYCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 15
			Rate: 10000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 25000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 25000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		WZ_VERMILION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	SKOGUL: {
		TF_HIDING: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 180000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_GRIMTOOTH: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Delay: 700
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_MYSTATUSON"
			ConditionData: "SC_HIDING"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 100
			Delay: 3600000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1762
		}
	}
	FRUS: {
		RG_STRIPARMOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_CHANGEUNDEAD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		MG_FIREWALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 100
			Delay: 3600000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1761
		}
	}
	SKEGGIOLD: {
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 5000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 5000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 5000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 5000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 1000
			CastTime: 1500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_RUSH"
			SkillLevel: 7
			Rate: 1000
			CastTime: 1500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_DECAGI: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 48
			Rate: 500
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 48
			Rate: 500
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 3
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 3
		}
		RG_STRIPARMOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		RG_STRIPARMOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANY"
			SkillLevel: 2
			Rate: 10000
			CastTime: 700
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1763
		}
	}
	SKEGGIOLD_: {
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 5000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 5000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 5000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 5000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		CR_HOLYCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 7
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_ANY"
			SkillLevel: 2
			Rate: 10000
			CastTime: 700
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1764
		}
	}
	G_HYDRO: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 47
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 47
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 47
		}
		NPC_RANDOMATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 36
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1757
			val1: 1758
			val2: 1759
			val3: 1760
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1757
			val1: 1758
			val2: 1759
			val3: 1760
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1757
			val1: 1758
			val2: 1759
			val3: 1760
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_SKOGUL: {
		TF_HIDING: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 180000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_GRIMTOOTH: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Delay: 700
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_MYSTATUSON"
			ConditionData: "SC_HIDING"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
	}
	G_FRUS: {
		RG_STRIPARMOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_CHANGEUNDEAD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		MG_FIREWALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
	}
	G_SKEGGIOLD: {
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			CastTime: 1500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 500
			CastTime: 1500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_DECAGI: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 3
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	G_SKEGGIOLD_: {
		CR_HOLYCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	G_RANDGRIS: {
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 3
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_JUPITEL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 28
			Rate: 100
			CastTime: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	EM_ANGELING: {
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 22
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1031
			val1: 1062
			Emotion: 18
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1031
			val1: 1062
			Emotion: 18
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
	}
	EM_DEVILING: {
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 3000
			CastTime: 700
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 3000
			CastTime: 700
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 10000
			CastTime: 2000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1595
			val1: 1595
			val2: 1595
			val3: 1433
			Emotion: 6
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 7
			Rate: 10000
			CastTime: 2000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1595
			val1: 1595
			val2: 1595
			val3: 1433
			Emotion: 6
		}
	}
	GLOOMUNDERNIGHT: {
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_FIREPILLAR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
		}
		AM_DEMONSTRATION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AM_DEMONSTRATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_PIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 25000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 700
			Delay: 50000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREBREATH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		WZ_SIGHTRASHER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 1000
			CastTime: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 10000
			CastTime: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 10000
			CastTime: 700
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1786
			val1: 1787
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			CastTime: 700
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1786
			val1: 1787
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	AGAV: {
		MG_SIGHT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SIGHT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 137
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 1000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 1000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 2000
			CastTime: 1500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 2000
			CastTime: 1500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 48
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 36
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 36
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
	}
	ECHIO: {
		CR_HOLYCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
	}
	VANBERK: {
		CR_HOLYCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ISILLA: {
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 36
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 36
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
	}
	HODREMLIN: {
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 52
		}
		RG_STRIPARMOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	SEEKER: {
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 52
		}
		WZ_JUPITEL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 200
			CastTime: 800
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 39
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 200
			CastTime: 800
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 39
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 200
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 200
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 200
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
	}
	SNOWIER: {
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
			Emotion: 36
		}
		SM_ENDURE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
	}
	SIROMA: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 45
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 1
			val0: 28
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 1
			val0: 28
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
	}
	ICE_TITAN: {
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 7
			Rate: 10000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	GAZETI: {
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MG_COLDBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_COLDBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	KTULLANUX: {
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_RANDOMATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 8
			Rate: 1000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 10000
			CastTime: 700
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1788
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			CastTime: 700
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1788
		}
		NPC_WIDEFREEZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 32
		}
		NPC_WIDEFREEZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 32
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SA_DISPELL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 5000
			CastTime: 1000
			Delay: 7000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 5000
			CastTime: 1000
			Delay: 7000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_STORMGUST: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 5000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_STORMGUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 5000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 5000
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 5000
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_FROSTNOVA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 5000
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_FROSTNOVA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 5000
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
	}
	MUSCIPULAR: {
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DROSERA: {
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		KN_PIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		RG_CLOSECONFINE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ROWEEN: {
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 22
			val1: 12429
		}
	}
	GALION: {
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 0
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 12725
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1794
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1794
		}
	}
	STAPO: {
		NPC_KEEPING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 25
			Emotion: 9
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ATROCE: {
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			CastTime: 700
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1791
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			CastTime: 700
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1791
		}
		NPC_DEFENDER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 36
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		NPC_BLEEDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			Delay: 50000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	G_AGAV: {
		MG_SIGHT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SIGHT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 137
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 1000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 1000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 2000
			CastTime: 1500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 2000
			CastTime: 1500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		AL_DECAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 48
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 36
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 36
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
	}
	G_ECHIO: {
		CR_HOLYCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
	}
	G_ICE_TITAN: {
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 7
			Rate: 10000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	G_GALION: {
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 0
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 12725
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	G_ROWEEN: {
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 22
			val1: 12429
		}
	}
	BLOODY_KNIGHT_: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_BOWLINGBASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_BOWLINGBASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_GRANDCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			Delay: 90000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_STORMGUST: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 20
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_STORMGUST: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_STORMGUST: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_STORMGUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	AUNOE: {
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 36
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 36
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
	}
	FANAT: {
		CR_HOLYCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	EVENT_LUDE: {
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		NPC_METAMORPHOSIS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			val0: 1814
			Emotion: 19
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	EVENT_HYDRO: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 3
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 8000
			CastTime: 700
			Delay: 1000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GRANDDARKNESS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 900
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 1500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2500
			CastTime: 500
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 6
			Rate: 2500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 24
		}
		AS_VENOMDUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 3500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_LICK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 4000
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 39
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 5000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 27
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
			Emotion: 3
		}
	}
	EVENT_MOON: {
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 21
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 21
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		MG_FIREBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 3000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 0
		}
		MG_FIREBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 0
		}
		MG_FIREBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 4000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 0
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 8
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		MG_FIREWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREWALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 1000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SA_DISPELL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	EVENT_DETALE: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 12
			Emotion: 36
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 12
			Emotion: 36
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_WEAPONBRAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		CR_GRANDCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 5000
			CastTime: 100
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_STORMGUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 1000
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			CastTime: 500
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 2000
			CastTime: 500
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 5000
			CastTime: 500
			Delay: 1000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 2000
			CastTime: 500
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 2000
			CastTime: 500
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		BS_MAXIMIZE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 47
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 47
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 47
		}
	}
	EVENT_BATHORY: {
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 30
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	EVENT_BIGFOOT: {
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_ENDURE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 6
		}
	}
	EVENT_DESERT_WOLF: {
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 12429
		}
		TF_SPRINKLESAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	EVENT_DEVIRUCHI: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 19
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 19
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	EVENT_FREEZER: {
		MG_COLDBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_COLDBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 20
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 12437
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	EVENT_GARM_BABY: {
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_LICK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	EVENT_GOBLINE_XMAS: {
		MG_FROSTDIVER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 18
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
			val1: 12437
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	EVENT_MYST: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
	}
	EVENT_SASQUATCH: {
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 12437
		}
		SM_ENDURE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 6
		}
	}
	SWORD_GUARDIAN: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		KN_SPEARBOOMERANG: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		CR_SHIELDCHARGE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDEBLEEDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
		}
	}
	BOW_GUARDIAN: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AC_DOUBLE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AC_SHOWER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AC_CHARGEARROW: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AC_CHARGEARROW: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AC_DOUBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AC_SHOWER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AC_CHARGEARROW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLEEDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDEBLEEDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
		}
	}
	SALAMANDER: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		MG_FIREBALL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 1000
			Delay: 200000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 200000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1000
			Delay: 200000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLEEDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDEBLEEDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 10000
			CastTime: 500
			Delay: 100000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
	}
	IFRIT: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_PNEUMA: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
			Emotion: 6
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 10000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1834
			val1: 1835
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1834
			val1: 1835
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 10000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1834
			val1: 1835
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		ST_FULLSTRIP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREBREATH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		NPC_FIREBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		SA_LANDPROTECTOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 90
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
		}
		NPC_DRAGONFEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DRAGONFEAR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	KASA: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_FIREPILLAR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 30000
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREBREATH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 1500
			Delay: 15000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 1500
			Delay: 15000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 20
			Rate: 10000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 10000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 5000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_SIGHTRASHER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 1000
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		LK_SPIRALPIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1500
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		HW_GANBANTEIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
	}
	G_SALAMANDER: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		MG_FIREBALL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 200000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1000
			Delay: 200000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLEEDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDEBLEEDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 10000
			CastTime: 500
			Delay: 100000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
	}
	G_KASA: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_FIREPILLAR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREBREATH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 3000
			Delay: 200000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 3000
			Delay: 200000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 5000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_SIGHTRASHER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		LK_SPIRALPIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1500
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	MAGMARING: {
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		MG_FIREBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	IMP: {
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 8
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREWALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 3000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 3000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SIGHT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_SIGHTRASHER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 3000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		RG_STRIPARMOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	KNOCKER: {
		HT_LANDMINE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 4000
			CastTime: 1000
			Delay: 18000
			Cancelable: true
			SkillTarget: "MST_AROUND2"
			CastCondition: "MSC_ALWAYS"
			Emotion: 5
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_SPRINKLESAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		TF_THROWSTONE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		TF_THROWSTONE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	BYORGUE: {
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			CastTime: 1000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1829
			val1: 1830
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 10000
			CastTime: 1000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1829
			val1: 1830
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 10000
			CastTime: 1000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1829
			val1: 1830
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AS_GRIMTOOTH: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AS_GRIMTOOTH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 6
		}
		ASC_BREAKER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		ASC_METEORASSAULT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	GOLDEN_SAVAGE: {
		AL_INCAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SM_ENDURE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 6
		}
		ST_FULLSTRIP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 100
			CastTime: 1500
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 6
		}
		WZ_EARTHSPIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
	}
	ZOMBIE_SLAUGHTER: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	RAGGED_ZOMBIE: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AC_DOUBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MAGICALATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AC_SHOWER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	HELL_POODLE: {
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_RUN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 26
		}
		NPC_RUN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 26
		}
	}
	BANSHEE: {
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			CastTime: 800
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_WIDECURSE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_VAMPIRE_GIFT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
		NPC_EVILLAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val1: 12437
		}
	}
	G_BANSHEE: {
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			CastTime: 800
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_WIDECURSE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_VAMPIRE_GIFT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val1: 12437
		}
	}
	FLAME_SKULL: {
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 29
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 1500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	NECROMANCER: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_STONESKIN: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_STONESKIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_STONESKIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1864
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1864
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1864
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			CastTime: 300
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 3000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 200
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
		NPC_WIDECURSE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 300
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_WIDECURSE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_SLOWCAST: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 300
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_SLOWCAST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 800
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			CastTime: 500
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			CastTime: 700
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CHANGEUNDEAD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 6000000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_DARKNESSBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DRAGONFEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 3000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 1000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	FALLINGBISHOP: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1868
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1868
		}
		NPC_WIDECURSE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_HOLYCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GRANDDARKNESS: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 500
			CastTime: 1300
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GRANDDARKNESS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 1300
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		CR_GRANDCROSS: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		CR_GRANDCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_VAMPIRE_GIFT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SLOWCAST: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			CastTime: 300
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_SLOWCAST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 800
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_EVILLAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 600000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 44
		}
		NPC_EVILLAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		NPC_MAGICMIRROR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 10000
			CastTime: 800
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 10000
			CastTime: 800
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 5000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AL_PNEUMA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 19
		}
		AL_PNEUMA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 19
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		PR_LEXAETERNA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	BEELZEBUB_FLY: {
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	BEELZEBUB: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 10000
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 5
			val0: 1872
			val1: 1872
			val2: 1011
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 5
			val0: 1872
			val1: 1872
			val2: 1011
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 5
			val0: 1872
			val1: 1872
			val2: 1011
		}
		NPC_METAMORPHOSIS: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			CastTime: 5000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			val0: 1874
		}
		NPC_METAMORPHOSIS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 5000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			val0: 1874
		}
		NPC_SHIELDBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		LK_SPIRALPIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_WIDESLEEP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 15000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 15000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EXPULSION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 100
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_VAMPIRE_GIFT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			Emotion: 47
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
		}
		NPC_AGIUP: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
		}
	}
	BEELZEBUB_: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_RUN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 1
			Emotion: 26
		}
		NPC_RUN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 1
			Emotion: 26
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 10000
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 5
			val0: 1872
			val1: 1872
			val2: 1011
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 5
			val0: 1872
			val1: 1872
			val2: 1011
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 5
			val0: 1872
			val1: 1872
			val2: 1011
		}
		NPC_STONESKIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 10000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 3
		}
		NPC_STONESKIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 10000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 3
		}
		NPC_EVILLAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		SA_LANDPROTECTOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SHIELDBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SLOWCAST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MAGICMIRROR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EXPULSION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 50
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDESTONE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 15000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		NPC_WIDESTONE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 15000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		LK_SPIRALPIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ACIDBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ACIDBREATH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_VAMPIRE_GIFT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 47
		}
		NPC_WIDESOULDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 1000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 42
		}
	}
	WOOD_GOBLIN: {
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 10000
			CastTime: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 5000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			Emotion: 19
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
			Emotion: 0
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	LES: {
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 3000
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLEEDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	VAVAYAGA: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			CastTime: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
	}
	UZHAS: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
		}
		NPC_MAGICALATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			CastTime: 800
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			CastTime: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 1000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	MAVKA: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 19
		}
		WZ_EARTHSPIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			CastTime: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
	}
	GOPINICH: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1886
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 5000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1886
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1886
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 5000
			CastTime: 200
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 5000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 6
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 3000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 5000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 6000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 25000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			CastTime: 500
			Delay: 25000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 5000
			CastTime: 700
			Delay: 25000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_MAVKA: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 10000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 19
		}
		WZ_EARTHSPIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 2000
			CastTime: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
	}
	FREEZER_R: {
		MG_COLDBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_COLDBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 20
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	GARM_BABY_R: {
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	GARM_R: {
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 6
		}
	}
	GOPINICH_R: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			CastTime: 200
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			CastTime: 500
			Delay: 25000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 5000
			CastTime: 700
			Delay: 25000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_RANDGRIS_: {
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 3
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 60
			Emotion: 3
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_JUPITEL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 28
			Rate: 100
			CastTime: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	POURING: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		WZ_STORMGUST: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_STORMGUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	BOMBPORING: {
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_ANY"
			SkillLevel: 1
			Rate: 10000
			CastTime: 3000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	MOROCC: {
		NPC_DRAGONFEAR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			Delay: 600000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 5
			ChatMsgID: 17
		}
		NPC_DRAGONFEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 600000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 5
			ChatMsgID: 17
		}
		NPC_TALK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			Delay: 600000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 6
			val0: 10
			ChatMsgID: 16
		}
		NPC_TALK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 600000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 6
			val0: 10
			ChatMsgID: 16
		}
		NPC_WIDEHELLDIGNITY: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			CastTime: 2000
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 11
			val0: 30
			ChatMsgID: 6
		}
		NPC_WIDEHELLDIGNITY: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 2000
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 11
			val0: 30
			ChatMsgID: 6
		}
		NPC_WIDESTUN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1300
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 684
		}
		NPC_WIDESTUN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1300
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 684
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 2000
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 678
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 2000
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 678
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 800
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 31
			val0: 40
			ChatMsgID: 14
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 800
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 31
			val0: 40
			ChatMsgID: 14
		}
		NPC_WIDESTONE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 661
		}
		NPC_WIDESTONE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 661
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 800
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 666
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 800
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 666
		}
		NPC_VAMPIRE_GIFT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 1000
			Delay: 50000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 41
			val0: 50
			ChatMsgID: 15
		}
		NPC_VAMPIRE_GIFT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 1000
			Delay: 50000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 41
			val0: 50
			ChatMsgID: 15
		}
		NPC_WIDESOULDRAIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 50000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 679
		}
		NPC_WIDESOULDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 50000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 679
		}
		NPC_EVILLAND: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 50000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 680
		}
		NPC_EVILLAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 50000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 680
		}
		NPC_WIDESLEEP: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 35000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 51
			val0: 60
			ChatMsgID: 3
		}
		NPC_WIDESLEEP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 35000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 51
			val0: 60
			ChatMsgID: 3
		}
		NPC_HELLPOWER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			CastTime: 800
			Delay: 35000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 668
		}
		NPC_HELLPOWER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 800
			Delay: 35000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 668
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 800
			Delay: 35000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 683
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 800
			Delay: 35000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 683
		}
		MG_STONECURSE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 61
			val0: 80
			ChatMsgID: 2
		}
		MG_STONECURSE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 61
			val0: 80
			ChatMsgID: 2
		}
		MG_FIREBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 300
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 16
		}
		MG_FIREBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 300
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 16
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 19
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 19
		}
		WZ_JUPITEL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 28
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 15
		}
		WZ_JUPITEL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 28
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 15
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_PNEUMA: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 45
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_TALK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 600000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			ChatMsgID: 1
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1922
			val1: 1923
			val2: 1924
			val3: 1925
			ChatMsgID: 4
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1922
			val1: 1923
			val2: 1924
			val3: 1925
			ChatMsgID: 4
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1922
			val1: 1923
			val2: 1924
			val3: 1925
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1922
			val1: 1923
			val2: 1924
			val3: 1925
		}
		SA_LANDPROTECTOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SHIELDBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	MOROCC_: {
		NPC_DRAGONFEAR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			Delay: 600000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 5
			ChatMsgID: 17
		}
		NPC_DRAGONFEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 600000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 5
			ChatMsgID: 17
		}
		NPC_TALK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			Delay: 600000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 6
			val0: 10
			ChatMsgID: 16
		}
		NPC_TALK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 600000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 6
			val0: 10
			ChatMsgID: 16
		}
		NPC_WIDEHELLDIGNITY: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			CastTime: 2000
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 11
			val0: 30
			ChatMsgID: 6
		}
		NPC_WIDEHELLDIGNITY: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 2000
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 11
			val0: 30
			ChatMsgID: 6
		}
		NPC_WIDESTUN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1300
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 684
		}
		NPC_WIDESTUN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1300
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 684
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 2000
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 678
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 2000
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 678
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 800
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 31
			val0: 40
			ChatMsgID: 14
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 800
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 31
			val0: 40
			ChatMsgID: 14
		}
		NPC_WIDESTONE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 661
		}
		NPC_WIDESTONE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 661
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 800
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 666
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 800
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 666
		}
		NPC_VAMPIRE_GIFT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 1000
			Delay: 50000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 41
			val0: 50
			ChatMsgID: 15
		}
		NPC_VAMPIRE_GIFT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 1000
			Delay: 50000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 41
			val0: 50
			ChatMsgID: 15
		}
		NPC_WIDESOULDRAIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 50000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 679
		}
		NPC_WIDESOULDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 50000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 679
		}
		NPC_EVILLAND: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 50000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 680
		}
		NPC_EVILLAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 50000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 680
		}
		NPC_WIDESLEEP: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 35000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 51
			val0: 60
			ChatMsgID: 3
		}
		NPC_WIDESLEEP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 35000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 51
			val0: 60
			ChatMsgID: 3
		}
		NPC_HELLPOWER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			CastTime: 800
			Delay: 35000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 668
		}
		NPC_HELLPOWER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 800
			Delay: 35000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 668
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 800
			Delay: 35000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 683
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 800
			Delay: 35000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 683
		}
		MG_STONECURSE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 61
			val0: 80
			ChatMsgID: 2
		}
		MG_STONECURSE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPINRATE"
			ConditionData: 61
			val0: 80
			ChatMsgID: 2
		}
		MG_FIREBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 300
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 16
		}
		MG_FIREBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 300
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 16
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 19
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 19
		}
		WZ_JUPITEL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 28
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 15
		}
		WZ_JUPITEL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 28
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_AFTERSKILL"
			ConditionData: 15
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_PNEUMA: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 45
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_TALK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 600000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			ChatMsgID: 1
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1922
			val1: 1923
			val2: 1924
			val3: 1925
			ChatMsgID: 4
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1922
			val1: 1923
			val2: 1924
			val3: 1925
			ChatMsgID: 4
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1922
			val1: 1923
			val2: 1924
			val3: 1925
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1922
			val1: 1923
			val2: 1924
			val3: 1925
		}
		SA_LANDPROTECTOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SHIELDBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	MOROCC_1: {
		AL_PNEUMA: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 45
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_SLOWCAST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MAGICMIRROR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GRANDDARKNESS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 6
		}
		SA_DISPELL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 100
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 100
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDECURSE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 5000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDECURSE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	MOROCC_2: {
		AL_PNEUMA: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 45
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDEBLEEDING: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDEBLEEDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			CastTime: 5000
			Delay: 100000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 10
		}
	}
	MOROCC_3: {
		AL_PNEUMA: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 45
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 36
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 36
		}
	}
	MOROCC_4: {
		AL_PNEUMA: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 45
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 99
			Emotion: 36
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 99
			Emotion: 36
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 99
			Emotion: 36
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			Emotion: 36
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 5000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 90
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 5000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 90
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 90
		}
	}
	G_MOROCC_1: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 14501
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 14501
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 14501
		}
		NPC_SLOWCAST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 10000
			CastTime: 800
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 45
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			CastTime: 800
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 45
		}
		NPC_MAGICMIRROR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GRANDDARKNESS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 2000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EXPULSION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 100
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SA_DISPELL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 5000
			CastTime: 700
			Delay: 25000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 700
			Delay: 25000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_JUPITEL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 5000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_JUPITEL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 3000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_MOROCC_2: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 14501
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 14501
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 14501
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 7
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1937
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1937
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDEBLEEDING: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 10000
			CastTime: 500
			Delay: 100000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDEBLEEDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 10000
			CastTime: 500
			Delay: 100000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 700
			Delay: 100000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 10
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_MOROCC_3: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 14501
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 14501
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 14501
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 3000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
	}
	G_MOROCC_4: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 14501
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 14501
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 14501
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 5000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 90
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 5000
			CastTime: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 90
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			CastTime: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 90
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			CastTime: 300
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 99
			Emotion: 36
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			CastTime: 300
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 99
			Emotion: 36
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			CastTime: 300
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 99
			Emotion: 36
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			CastTime: 300
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			Emotion: 36
		}
	}
	WHISPER_H: {
		AS_CLOAKING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		AS_CLOAKING: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 28
		}
	}
	BAPHOMET_I: {
		NPC_TALK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 6000000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 2
			ChatMsgID: 25
		}
		NPC_TALK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 6000000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 2
			ChatMsgID: 25
		}
		NPC_TALK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 6000000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			ChatMsgID: 19
		}
		NPC_ALLHEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 3000
			CastTime: 10000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_ALLHEAL: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 3000
			CastTime: 10000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			ChatMsgID: 20
		}
		NPC_DARKNESSBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 29
		}
		NPC_EVILLAND: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 50000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			ChatMsgID: 24
		}
		NPC_EVILLAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 50000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			ChatMsgID: 24
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 10000
			CastTime: 800
			Delay: 15000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			ChatMsgID: 24
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			CastTime: 800
			Delay: 15000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			ChatMsgID: 22
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 6
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1431
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 6
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 2
			val0: 1431
		}
		NPC_INVINCIBLE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			CastTime: 1000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			ChatMsgID: 19
		}
		NPC_INVINCIBLE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			CastTime: 1000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			ChatMsgID: 19
		}
		NPC_INVINCIBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 1000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			ChatMsgID: 19
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2500
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			ChatMsgID: 20
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2500
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			ChatMsgID: 21
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 5000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 29
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 2000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_ALLHEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			CastTime: 30000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
			ChatMsgID: 23
		}
	}
	PIAMETTE: {
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			CastTime: 300
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_WIDECURSE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 35000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
		NPC_WIDECURSE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 35000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 2000
			CastTime: 1500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 2000
			CastTime: 1500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 5000
			CastTime: 800
			Delay: 35000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			CastTime: 800
			Delay: 35000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_DARKNESSBREATH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 29
		}
		NPC_DARKNESSBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 29
		}
		WZ_VERMILION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 3000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 3000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		WZ_JUPITEL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 28
			Rate: 5000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		WZ_JUPITEL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 28
			Rate: 5000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			CastTime: 2000
			Delay: 60000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			val0: 1947
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 10000
			CastTime: 2000
			Delay: 60000000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			val0: 1947
		}
	}
	WISH_MAIDEN: {
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			CastTime: 300
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1933
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1933
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 1933
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		NPC_AGIUP: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 10000
			Delay: 90000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			Delay: 90000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SA_DISPELL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		LK_SPIRALPIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_HOLYCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		WZ_VERMILION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	GARDEN_KEEPER: {
		NPC_RUN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
			Emotion: 26
		}
		NPC_RUN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
			Emotion: 26
		}
	}
	GARDEN_WATCHER: {
		NPC_HOLYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_HOLYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		MG_SAFETYWALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		WZ_JUPITEL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		WZ_JUPITEL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 18
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_DARKBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_DARKCROSS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			Delay: 400000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 10000
			Delay: 400000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
	}
	CONSTANT_: {
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 1000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 1000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	PIAMETTE_: {
		NPC_WIDECURSE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 35000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
		NPC_WIDECURSE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 35000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 2000
			CastTime: 1500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 2000
			CastTime: 1500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 5000
			CastTime: 800
			Delay: 35000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 5000
			CastTime: 800
			Delay: 35000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_DARKNESSBREATH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 29
		}
		NPC_DARKNESSBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 29
		}
		WZ_VERMILION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		WZ_VERMILION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 20
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 3000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 3000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		WZ_JUPITEL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 28
			Rate: 5000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		WZ_JUPITEL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 28
			Rate: 5000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		NPC_DARKBLESSING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 300
			Delay: 2000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 80
			Emotion: 18
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 80
			Emotion: 18
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 5000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 90
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 5000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 90
		}
		HP_ASSUMPTIO: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 90
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 3000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 3000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
	}
	NAGHT_SIEGER: {
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 10000
			Delay: 120000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 6
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_WIDEFREEZE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			Emotion: 32
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SHIELDBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		ASC_BREAKER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 5000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		ASC_BREAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 2000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		WZ_METEOR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 11
			Rate: 2000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		WZ_STORMGUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_STORMGUST: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 3000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 3000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		WZ_STORMGUST: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1605
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 1605
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 4
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1605
		}
		NPC_ALLHEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 3000
			CastTime: 10000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_ALLHEAL: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 3000
			CastTime: 10000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	ENTWEIHEN: {
		NPC_ALLHEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 3000
			CastTime: 10000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_ALLHEAL: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 3000
			CastTime: 10000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		ASC_BREAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 2500
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
		}
		NPC_EVILLAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 10000
			CastTime: 800
			Delay: 50000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 1000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		AC_SHOWER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 2000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_WIDECURSE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			CastTime: 300
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
			Emotion: 9
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 89
			Emotion: 9
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 21
			Emotion: 9
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 28
			Emotion: 9
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 79
			Emotion: 9
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 83
			Emotion: 9
		}
		WZ_METEOR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_CASTTARGETED"
			Emotion: 9
		}
		NPC_ALLHEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			CastTime: 30000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
		}
	}
	G_ENTWEIHEN_R: {
		SN_SHARPSHOOTING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AC_SHOWER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DEFENDER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_DEFENDER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	G_ENTWEIHEN_H: {
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			CastTime: 300
			Delay: 4000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 99
			Emotion: 36
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 11
			Rate: 10000
			CastTime: 300
			Delay: 2000
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 99
			Emotion: 36
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 11
			Rate: 10000
			CastTime: 300
			Delay: 4000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			Emotion: 36
		}
		NPC_DEFENDER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_DEFENDER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	G_ENTWEIHEN_M: {
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_COLDBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 10000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_SOULSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 5000
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 3000
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 15000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_STORMGUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DEFENDER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_DEFENDER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	G_ENTWEIHEN_S: {
		NPC_SLOWCAST: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SLOWCAST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		SA_DISPELL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 2000
			Delay: 40000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DEFENDER: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		NPC_DEFENDER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
	}
	BANSHEE_MASTER: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			CastTime: 800
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_WIDECURSE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_VAMPIRE_GIFT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
		NPC_EVILLAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val1: 14229
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1868
		}
	}
	BEHOLDER_MASTER: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 52
		}
		WZ_JUPITEL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 200
			CastTime: 800
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 39
		}
		NPC_MENTALBREAKER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 200
			CastTime: 800
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 39
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 200
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PETRIFYATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 200
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 100
			CastTime: 1000
			Delay: 100000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 18
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1774
		}
	}
	COBALT_MINERAL: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_RANDOMATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BARRIER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 3000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 18
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		TF_HIDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 50000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		TF_HIDING: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
	}
	HEAVY_METALING: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 200000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		RG_STRIPWEAPON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		RG_STRIPARMOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		MC_MAMMONITE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 800
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 8
		}
	}
	HELL_APOCALIPS: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_DARKTHUNDER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 1000
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SELFDESTRUCTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 10
			Emotion: 9
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1365
		}
	}
	ZAKUDAM: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GUIDEDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		KN_SPEARSTAB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_RANDOMATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 2
			Rate: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 1668
		}
	}
	I_HIGH_ORC: {
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_BASH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	I_ORC_ARCHER: {
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 100
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
			val0: 6
		}
		AC_SHOWER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
			Emotion: 6
		}
		AC_DOUBLE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	I_ORC_SKELETON: {
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			CastTime: 800
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_WIDECURSE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	I_ORC_LADY: {
		WZ_QUAGMIRE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 12
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 3
		}
		NPC_EVILLAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DANDELION: {
		NPC_CHANGEUNDEAD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 3000
			CastTime: 500
			Delay: 600000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		NPC_CHANGEUNDEAD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 3000
			CastTime: 500
			Delay: 600000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	TATACHO: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 12437
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		HW_GANBANTEIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 7000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	CENTIPEDE: {
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AS_VENOMDUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_AROUND1"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 700
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 12
		}
		HW_GANBANTEIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 3000
			Delay: 7000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 12693
		}
	}
	NEPENTHES: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_ENERGYDRAIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	HILLSRION: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 600
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		SM_PROVOKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 600
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			CastTime: 500
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			CastTime: 700
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 300
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	HARDROCK_MOMMOTH: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_STONESKIN: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 6
		}
		NPC_STONESKIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 6
		}
		NPC_STONESKIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 6
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1997
			val1: 1997
			val2: 1997
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1997
			val1: 1997
			val2: 1997
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			val0: 1997
			val1: 1997
			val2: 1997
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 14005
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 161
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		LK_SPIRALPIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 3000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 120000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		NPC_WIDESTUN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 300
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_WIDESTUN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 500
			CastTime: 600
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		SM_PROVOKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 600
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			CastTime: 500
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			CastTime: 700
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_EARTHSPIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_DRAGONFEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 10000
			CastTime: 2000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 10000
			CastTime: 2000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
			Emotion: 6
		}
		HW_GANBANTEIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 3000
			Delay: 7000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ALLHEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			CastTime: 30000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
	}
	TENDRILRION: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 500
			CastTime: 600
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		SM_PROVOKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 600
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 14005
		}
		NPC_EMOTION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 14501
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			CastTime: 500
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			CastTime: 700
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 1000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDESLEEP: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 300
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_WIDESLEEP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_WIDEBLEEDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDEBLEEDING: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			CastTime: 500
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_EARTHSPIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 300
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		HW_GANBANTEIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 3000
			Delay: 7000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DRAGONFEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 21
		}
		PF_SPIDERWEB: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 3000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			val1: 14501
			Emotion: 7
		}
		NPC_ALLHEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			CastTime: 30000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
	}
	CORNUS: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 600
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		SM_PROVOKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 600
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			CastTime: 500
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			CastTime: 700
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 300
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		NPC_ALLHEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		NPC_ALLHEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		NPC_ALLHEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
	}
	NAGA: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		KN_SPEARBOOMERANG: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		KN_PIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_BRANDISHSPEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 600
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		SM_PROVOKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			CastTime: 600
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 9
			Rate: 1000
			Delay: 20000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	LUCIOLA_VESPA: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 1000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	PINGUICULA: {
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 10000
			CastTime: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 5000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			Emotion: 19
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
			Emotion: 0
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 14469
		}
	}
	G_TATACHO: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 12437
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 19
		}
		HW_GANBANTEIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 7000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	G_HILLSRION: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 600
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		SM_PROVOKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 600
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			CastTime: 500
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			CastTime: 700
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 300
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 800
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 36
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	CENTIPEDE_LARVA: {
		AS_VENOMDUST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_AROUND1"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	WOOMAWANG: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 10000
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 5
			val0: 2010
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 5
			val0: 2010
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 6
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 5
			val0: 2010
		}
		NPC_METAMORPHOSIS: {
			SkillState: "MSS_RUSH"
			SkillLevel: 6
			Rate: 10000
			CastTime: 5000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		NPC_METAMORPHOSIS: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 6
			Rate: 10000
			CastTime: 5000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		NPC_SHIELDBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		LK_SPIRALPIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_WIDESLEEP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_WIDESILENCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 15000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 15000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EXPULSION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 100
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_VAMPIRE_GIFT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
			Emotion: 47
		}
		NPC_AGIUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
		}
		NPC_AGIUP: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
		}
	}
	WOOMAWANG_: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		AL_TELEPORT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_RUN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 1
			Emotion: 26
		}
		NPC_RUN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 1
			Emotion: 26
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 10000
			Delay: 2000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 6
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 5
			val0: 2010
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 6
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 5
			val0: 2010
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 6
			Rate: 10000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 5
			val0: 2010
		}
		NPC_STONESKIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 4
			Rate: 10000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 3
		}
		NPC_STONESKIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 10000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 3
		}
		NPC_EVILLAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 15000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		SA_LANDPROTECTOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SHIELDBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SLOWCAST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MAGICMIRROR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EXPULSION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 50
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDESTONE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 15000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		NPC_WIDESTONE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 15000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
		}
		LK_SPIRALPIERCE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ACIDBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ACIDBREATH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_VAMPIRE_GIFT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 47
		}
		NPC_WIDESOULDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 1000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 42
		}
	}
	G_MAJORUROS: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		BS_HAMMERFALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
			val1: 12437
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			CastTime: 2000
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		WZ_HEAVENDRIVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
	}
	DRACO: {
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 32
		}
		SM_PROVOKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 2000
			CastTime: 600
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 44
		}
		TF_THROWSTONE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DRACO_EGG: {
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
		}
		NPC_METAMORPHOSIS: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10
			CastTime: 2000
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	PINGUICULA_D: {
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 10000
			CastTime: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_FRIEND"
			CastCondition: "MSC_FRIENDHPLTMAXRATE"
			ConditionData: 50
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 9
			Rate: 5000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			Emotion: 19
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 5000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			Emotion: 19
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
			Emotion: 0
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 14469
		}
	}
	AQUA_ELEMENTAL: {
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 9
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 2000
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SLEEPATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_COLDBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SLOWCAST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 1000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_FROSTNOVA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 1500
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			Emotion: 6
		}
	}
	RATA: {
		KN_AUTOCOUNTER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
		}
		WZ_JUPITEL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		TF_THROWSTONE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_ARMORBRAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
		}
		WZ_EARTHSPIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 3000
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_POISONATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 24
		}
		ASC_METEORASSAULT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DUNEYRR: {
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			CastTime: 800
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKSTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		PF_SPIDERWEB: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 3000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MAGICALATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_UNDEADATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 6
		}
		WZ_JUPITEL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_JUPITEL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 1000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_THUNDERSTORM: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 1000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_SKILLUSED"
			ConditionData: 18
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 5000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	ANCIENT_TREE: {
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SPLASHATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
			Emotion: 9
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PIERCINGATT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	RHYNCHO: {
		MO_BODYRELOCATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
		NPC_HALLUCINATION: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 9
		}
	}
	PHYLLA: {
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		MG_COLDBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 3000
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			CastTime: 100
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	S_NYDHOG: {
		NPC_ALLHEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 3000
			CastTime: 10000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_ALLHEAL: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 3000
			CastTime: 10000
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 2027
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 3
			val0: 2027
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 10000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SPAWN"
			val0: 2027
		}
		NPC_MAGICMIRROR: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 10000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MAGICMIRROR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 10000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_MAGICMIRROR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STONESKIN: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 10000
			CastTime: 2500
			Delay: 300000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 3
			ChatMsgID: 34
		}
		NPC_STONESKIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 10000
			CastTime: 2500
			Delay: 300000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 3
			ChatMsgID: 34
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 6000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 15
			Emotion: 6
		}
		NPC_EVILLAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			Delay: 25000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 15
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 28
			Emotion: 12
		}
		WZ_QUAGMIRE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 700
			Delay: 120000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 28
			Emotion: 12
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 10000
			CastTime: 10000
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_EARTHQUAKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 10000
			CastTime: 10000
			Delay: 180000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_INVISIBLE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			Emotion: 6
		}
		NPC_INVISIBLE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			CastTime: 200
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
			Emotion: 6
		}
		NPC_WIDESTONE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
		}
		NPC_WIDESTONE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
		}
		NPC_EVILLAND: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 500
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		NPC_EVILLAND: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 500
			Delay: 120000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 10000
			CastTime: 7000
			Delay: 25000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			ChatMsgID: 32
		}
		NPC_HELLJUDGEMENT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 10000
			CastTime: 7000
			Delay: 25000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			ChatMsgID: 32
		}
		NPC_DARKNESSBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 800
			Delay: 35000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 50
			Emotion: 32
		}
		NPC_SLOWCAST: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 60000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 2000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 70
		}
		NPC_WIDECURSE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 25000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 75
			Emotion: 32
		}
		NPC_WIDECURSE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 25000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 75
			Emotion: 32
		}
		NPC_FIREBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 800
			Delay: 15000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 75
			Emotion: 32
		}
		NPC_WIDESLEEP: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 3000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 95
			Emotion: 32
		}
		NPC_WIDESLEEP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 30000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 95
			Emotion: 32
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 95
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_DRAGONFEAR: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_DRAGONFEAR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1000
			Delay: 20000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 32
		}
		WZ_METEOR: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 2000
			CastTime: 1000
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 29
		}
		SA_DISPELL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_PULSESTRIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 10000
			Delay: 40000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			ChatMsgID: 31
		}
		NPC_ALLHEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			CastTime: 120000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 60
			Emotion: 20
		}
	}
	DARK_SHADOW: {
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	BRADIUM_GOLEM: {
		NPC_STUNATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 4
			Rate: 500
			CastTime: 1500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SM_ENDURE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 5000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
			Emotion: 6
		}
		NPC_EMOTION_ON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 6
			val1: 14469
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 200
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_LONGRANGEATTACKED"
		}
		CR_AUTOGUARD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	DANDELION_: {
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 1000
			Delay: 6000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 80
			ChatMsgID: 29
		}
		NPC_POISON: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			CastTime: 500
			Delay: 60000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 30
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 3000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			ChatMsgID: 27
		}
		TF_SPRINKLESAND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			ChatMsgID: 28
		}
	}
	G_DARK_SHADOW: {
		NPC_DARKSTRIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 2
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 9
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_DARKNESSBREATH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 1000
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	SILVERSNIPER: {
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			Delay: 1000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			Delay: 1000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 1000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
	}
	MAGICDECOY_FIRE: {
		MG_FIREBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 800
			Delay: 3500
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 800
			Delay: 3500
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			Delay: 1000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			Delay: 1000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 1000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
	}
	MAGICDECOY_WATER: {
		MG_COLDBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 800
			Delay: 3500
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_COLDBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 800
			Delay: 3500
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			Delay: 1000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			Delay: 1000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 1000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
	}
	MAGICDECOY_EARTH: {
		WZ_EARTHSPIKE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 800
			Delay: 3500
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_EARTHSPIKE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 800
			Delay: 3500
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			Delay: 1000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			Delay: 1000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 1000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
	}
	MAGICDECOY_WIND: {
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			CastTime: 800
			Delay: 3500
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_LIGHTNINGBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			CastTime: 800
			Delay: 3500
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AL_HEAL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 10000
			Delay: 1000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
		AL_HEAL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 10
			Rate: 10000
			Delay: 1000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
		AL_HEAL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 10000
			Delay: 1000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 99
		}
	}
	BOITATA: {
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
		MG_FIREBALL: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_RANDOM"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_IDLE"
			SkillLevel: 3
			Rate: 1000
			Delay: 200000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		CR_REFLECTSHIELD: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 1000
			Delay: 200000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1000
			Delay: 200000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLEEDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 10000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 10
			Rate: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_MAGNUM: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 7
			Rate: 1000
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ATTACKPCGE"
			ConditionData: 2
		}
		KN_TWOHANDQUICKEN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 20
			Rate: 2000
			Delay: 300000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 40
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WIDEBLEEDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 10000
			CastTime: 500
			Delay: 100000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
		}
		NPC_POWERUP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_MYHPLTMAXRATE"
			ConditionData: 20
			Emotion: 6
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 2082
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 2082
		}
		NPC_SUMMONSLAVE: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 10000
			CastTime: 1000
			Delay: 30000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_SLAVELE"
			ConditionData: 1
			val0: 2082
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CALLSLAVE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
		}
	}
	IARA: {
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		PR_LEXDIVINA: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 2
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 3
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FROSTDIVER: {
			SkillState: "MSS_RUSH"
			SkillLevel: 10
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	PIRANHA: {
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 50
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLEEDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_COLDBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_COLDBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	HEADLESS_MULE: {
		NPC_CURSEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 1000
			CastTime: 800
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_CURSEATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 1000
			CastTime: 800
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_FIREATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 7
		}
		MG_FIREBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 2000
			CastTime: 1500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLEEDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_FIREWALL: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			CastTime: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		SM_BASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	JAGUAR: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_COMBOATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		AS_SONICBLOW: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 800
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 0
		}
		NPC_DARKNESSATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 12437
		}
		AL_TELEPORT: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 10000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_RUDEATTACKED"
		}
	}
	TOUCAN: {
		NPC_EMOTION: {
			SkillState: "MSS_WALK"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 2
		}
		NPC_EMOTION: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 200
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 19
			val1: 129
		}
		NPC_EMOTION: {
			SkillState: "MSS_IDLE"
			SkillLevel: 1
			Rate: 2000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			val0: 7
			val1: 12437
		}
		NPC_TELEKINESISATTACK: {
			SkillState: "MSS_RUSH"
			SkillLevel: 5
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_WINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_STOP: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 30
		}
		NPC_SILENCEATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 700
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
	CURUPIRA: {
		NPC_GROUNDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 50
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		SA_REVERSEORCISH: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 50
			Delay: 30000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 18
		}
		NPC_BLINDATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_STONECURSE: {
			SkillState: "MSS_IDLE"
			SkillLevel: 5
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
		MG_STONECURSE: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 5
			Rate: 10000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 11
		}
		AL_INCAGI: {
			SkillState: "MSS_RUSH"
			SkillLevel: 1
			Rate: 500
			CastTime: 700
			Delay: 60000
			SkillTarget: "MST_SELF"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
	}
	G_PIRANHA: {
		NPC_WATERATTACK: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 2
			Rate: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_CRITICALSLASH: {
			SkillState: "MSS_ANGRY"
			SkillLevel: 1
			Rate: 500
			CastTime: 500
			Delay: 5000
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_CRITICALWOUND: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 50
			Delay: 10000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		NPC_BLEEDING: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_COLDBOLT: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		MG_COLDBOLT: {
			SkillState: "MSS_RUSH"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
		WZ_WATERBALL: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 3
			Rate: 500
			CastTime: 1000
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
			Emotion: 6
		}
		NPC_BLOODDRAIN: {
			SkillState: "MSS_BERSERK"
			SkillLevel: 1
			Rate: 500
			Delay: 5000
			Cancelable: true
			SkillTarget: "MST_TARGET"
			CastCondition: "MSC_ALWAYS"
		}
	}
}
)