//================= Hercules Database ===================================== //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2019-2020 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //================= Description =========================================== // Configurations file for status effects //========================================================================= combo_db: ( /************************************************************************** ************* Entry structure ******************************************** ************************************************************************** { // ================ Mandatory fields =============================== Items: ["item_list"] (string, array) list of items Script: <" Script (it can be multi-line) "> } **************************************************************************/ { Items: ["Dragon_Slayer", "Dragon_Breath"] Script: <" bonus2 bAddRace, RC_Dragon, 5; "> }, { Items: ["Long_Horn", "Valkyrjas_Shield"] Script: <" bonus3 bAutoSpellWhenHit, "HP_ASSUMPTIO", 2, 5; "> }, { Items: ["Long_Horn", "Tournament_Shield"] Script: <" bonus2 bAddRace, RC_All, 4; bonus bDef, 2; "> }, { Items: ["Battle_Hook", "Tournament_Shield"] Script: <" bonus2 bAddRace, RC_All, 4; bonus bDef, 2; "> }, { Items: ["Hunting_Spear", "Tournament_Shield"] Script: <" bonus2 bAddRace, RC_All, 4; bonus bDef, 2; "> }, { Items: ["Long_Horn_M", "Valkyrjas_Shield"] Script: <" bonus3 bAutoSpellWhenHit, "HP_ASSUMPTIO", 2, 5; "> }, { Items: ["Staff_Of_Soul", "Spiritual_Ring"] Script: <" bonus bMatkRate, 6; bonus bDex, 2; bonus bCastrate, -getequiprefinerycnt(EQI_HAND_R); "> }, { Items: ["Staff_Of_Soul", "Spiritual_Ring_C"] Script: <" bonus bMatkRate, 6; bonus bDex, 2; bonus bCastrate, -getequiprefinerycnt(EQI_HAND_R); "> }, { Items: ["Wizardy_Staff", "Spiritual_Ring"] Script: <" bonus bMatkRate, 6; bonus bDex, 2; bonus bCastrate, -getequiprefinerycnt(EQI_HAND_R); "> }, { Items: ["Wizardy_Staff", "Spiritual_Ring_C"] Script: <" bonus bMatkRate, 6; bonus bDex, 2; bonus bCastrate, -getequiprefinerycnt(EQI_HAND_R); "> }, { Items: ["Gae_Bolg", "Dragon_Breath"] Script: <" bonus2 bAddRace, RC_Dragon, 5; "> }, { Items: ["Spectral_Spear", "Red_Silk_Seal"] Script: <" bonus2 bResEff, Eff_Confusion, 9500; "> }, { Items: ["Spectral_Spear_", "Red_Silk_Seal"] Script: <" bonus2 bResEff, Eff_Confusion, 9500; "> }, { Items: ["Hollgrehenn_Hammer", "B_Harword_Card"] Script: <" bonus bBreakArmorRate, 900; bonus bBreakWeaponRate, 900; "> }, { Items: ["Principles_Of_Magic", "Librarian_Glove", "Pocket_Watch_"] Script: <" bonus bInt, 5; bonus bMaxHP, 700; bonus bAspdRate, 5; "> }, { Items: ["Ancient_Magic", "Mage_Coat"] Script: <" bonus bMdef, 8; bonus bMaxSPrate, 10; bonus bInt, 4; "> }, { Items: ["Ancient_Magic", "Mage_Coat_"] Script: <" bonus bMdef, 8; bonus bMaxSPrate, 10; bonus bInt, 4; "> }, { Items: ["Ancient_Magic", "Librarian_Glove", "Pocket_Watch_"] Script: <" bonus bInt, 5; bonus bMaxHP, 700; bonus bAspdRate, 5; "> }, { Items: ["Bone_Wand", "Skull_Cap"] Script: <" bonus bMatk, 10 * getequiprefinerycnt(EQI_HAND_R); bonus bCastrate, -10; "> }, { Items: ["Staff_Of_Wing", "Wing_Of_Eagle"] Script: <" bonus bSpeedRate, 25; "> }, { Items: ["Survival_Rod_", "Clack_Of_Servival"] Script: <" bonus bMaxHP, 300; bonus bMatkRate, getequiprefinerycnt(EQI_HAND_R) - 5; bonus2 bSubEle, Ele_Neutral, getequiprefinerycnt(EQI_HAND_R) * 3; "> }, { Items: ["Survival_Rod_", "Cloak_Of_Survival_C"] Script: <" bonus bMatkRate, 5; bonus2 bSubEle, Ele_Neutral, 25; "> }, { Items: ["Survival_Rod2_", "Clack_Of_Servival"] Script: <" bonus bMaxHP, 300; bonus bMatkRate, getequiprefinerycnt(EQI_HAND_R) - 5; bonus2 bSubEle, Ele_Neutral, getequiprefinerycnt(EQI_HAND_R) * 3; "> }, { Items: ["Survival_Rod2_", "Cloak_Of_Survival_C"] Script: <" bonus bMatkRate, 5; bonus2 bSubEle, Ele_Neutral, 25; "> }, { Items: ["Walking_Stick", "Magician_Hat"] Script: <" bonus bDex, 2; bonus bInt, 2; bonus bSPrecovRate, 5; bonus bMatkRate, getequiprefinerycnt(EQI_HAND_R); "> }, { Items: ["Holy_Stick", "Exorcism_Bible"] Script: <" bonus2 bSkillAtk, "PR_MAGNUS", 20; bonus3 bAutoSpellWhenHit, "PR_TURNUNDEAD", 1, 20; "> }, { Items: ["Thorn_Staff", "Skull_Cap"] Script: <" bonus bMatk, 10 * getequiprefinerycnt(EQI_HAND_R); bonus bCastrate, -10; "> }, { Items: ["Luna_Bow", "Lunatic_Brooch"] Script: <" bonus bDex, 1; bonus bMaxSP, 50; bonus bSPrecovRate, 10; "> }, { Items: ["Burning_Bow", "Fire_Arrow"] Script: <" bonus bLongAtkRate, 25; "> }, { Items: ["Frozen_Bow", "Crystal_Arrow"] Script: <" bonus bLongAtkRate, 25; "> }, { Items: ["Earth_Bow", "Stone_Arrow"] Script: <" bonus bLongAtkRate, 25; bonus2 bAddEff, Eff_Stone, 1000; "> }, { Items: ["Gust_Bow", "Arrow_Of_Wind"] Script: <" bonus bLongAtkRate, 25; bonus3 bAutoSpell, "NJ_HUUJIN", 5, 100; if (readparam(bInt) > 39) bonus3 bAutoSpell, "NJ_HUUJIN", 5, 200; "> }, { Items: ["Orc_Archer_Bow", "Steel_Arrow"] Script: <" bonus bLongAtkRate, 50; "> }, { Items: ["Cursed_Lyre", "Cursed_Star"] Script: <" bonus bAtk, 25; bonus3 bAddEff, Eff_Curse, 200, ATF_WEAPON | ATF_LONG | ATF_TARGET; "> }, { Items: ["Divine_Cross", "Spiritual_Ring"] Script: <" bonus bMatkRate, 10; bonus bDex, 2; bonus2 bSubRace, RC_Demon, 10; bonus2 bSubRace, RC_Undead, 10; "> }, { Items: ["Divine_Cross", "Spiritual_Ring_C"] Script: <" bonus bMatkRate, 10; bonus bDex, 2; bonus2 bSubRace, RC_Demon, 10; bonus2 bSubRace, RC_Undead, 10; "> }, { Items: ["Memorize_Book", "Pocket_Watch_", "One_Eyed_Glass"] Script: <" bonus bHPrecovRate, 15; bonus bSPrecovRate, 15; bonus bMatkRate, 7; "> }, { Items: ["Stone_Buckler", "Odins_Blessing", "Magni_Cap"] Script: <" bonus bStr, 2; bonus bDef, 5; bonus bMdef, 5; if (BaseClass == Job_Swordman) bonus bDef, 6; "> }, { Items: ["Valkyrjas_Shield", "Odins_Blessing", "Fricca_Circlet"] Script: <" bonus bDef, 2 - getequiprefinerycnt(EQI_HAND_L) - getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef, 5 + getequiprefinerycnt(EQI_HAND_L) + getequiprefinerycnt(EQI_HEAD_TOP); "> }, { Items: ["Angels_Safeguard", "Angels_Protection", "Angels_Arrival", "Angels_Warmth", "Kiss_Of_Angel"] Script: <" bonus bMaxHP, 900; bonus bMaxSP, 100; bonus3 bAutoSpellWhenHit, "HP_ASSUMPTIO", 1, 30; "> }, { Items: ["Memorize_Book_", "Pocket_Watch_", "One_Eyed_Glass"] Script: <" bonus bHPrecovRate, 15; bonus bSPrecovRate, 15; bonus bMatkRate, 7; "> }, { Items: ["Orleans_Server", "Orleans_Glove"] Script: <" bonus bCastrate, -10; "> }, { Items: ["Thorny_Buckler", "Bison_Horn"] Script: <" bonus bAspdRate, 10; bonus bShortWeaponDamageReturn, 5; "> }, { Items: ["Shadow_Guard", "Shadow_Walk"] Script: <" bonus2 bAddEff, Eff_Blind, 500; autobonus "{ bonus bFlee,20; }", 200, 10000, BF_WEAPON, "{ specialeffect(EF_INCAGILITY, AREA, playerattached()); }"; "> }, { Items: ["Valkyrjas_Shield_C", "Odins_Blessing", "Fricca_Circlet"] Script: <" bonus bDef, 2 - getrefine() - getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef, 5 + getrefine() + getequiprefinerycnt(EQI_HEAD_TOP); "> }, { Items: ["Mr_Smile", "Wit_Pumpkin_Hat"] Script: <" bonus2 bAddMonsterDropItem, 12192, 1; "> }, { Items: ["Phantom_Of_Opera", "Wit_Pumpkin_Hat"] Script: <" bonus bFlee, 10; bonus2 bAddEff, Eff_Stun, 1000; "> }, { Items: ["Elven_Ears", "Skull_Cap"] Script: <" bonus bUseSPrate, -3; "> }, { Items: ["Padded_Armor", "Hyper_Changer"] Script: <" bonus bDef, 5; bonus bMaxHP, 150; "> }, { Items: ["Padded_Armor_", "Hyper_Changer"] Script: <" bonus bDef, 5; bonus bMaxHP, 150; "> }, { Items: ["Ninja_Suit", "Shinobis_Sash"] Script: <" bonus bUseSPrate, -20; bonus bMaxHP, 300; "> }, { Items: ["G_Strings", "Undershirt"] Script: <" bonus bAgi, 5; bonus bFlee, 10; "> }, { Items: ["G_Strings", "Undershirt_"] Script: <" bonus bAgi, 5; bonus bFlee, 10; "> }, { Items: ["Odins_Blessing", "Fricco_Shoes", "Falcon_Robe"] Script: <" bonus bAgi, 3; bonus bMaxHPrate, 5; bonus bMaxSPrate, 5; "> }, { Items: ["Odins_Blessing", "Vidars_Boots", "Valis_Manteau"] Script: <" bonus bVit, 5; bonus bHPrecovRate, 10; bonus bSPrecovRate, 10; "> }, { Items: ["Odins_Blessing", "Ulle_Cap"] Script: <" if (readparam(bDex) > 69) bonus bUseSPrate, -10; "> }, { Items: ["Odins_Blessing", "Ulle_Cap_I"] Script: <" if (readparam(bDex) > 69) bonus bUseSPrate, -10; "> }, { Items: ["Goibnes_Armor", "Goibnes_Combat_Boots", "Goibnes_Shoulder_Arms", "Goibnes_Helmet"] Script: <" bonus bVit, 5; bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; bonus bDef, 5; bonus bMdef, 15; bonus2 bSubEle, Ele_Water, 10; bonus2 bSubEle, Ele_Earth, 10; bonus2 bSubEle, Ele_Fire, 10; bonus2 bSubEle, Ele_Wind, 10; "> }, { Items: ["Valkyrie_Armor", "Valkyrie_Shoes", "Valkyrie_Manteau", "Valkyrie_Helm"] Script: <" bonus bAllStats, 1; "> }, { Items: ["Dress_Of_Angel", "Angeling_Hairpin"] Script: <" bonus bLuk, 6; bonus bFlee, 5; bonus bInt, 2; "> }, { Items: ["Ninja_Suit_", "Shinobis_Sash"] Script: <" bonus bUseSPrate, -20; bonus bMaxHP, 300; "> }, { Items: ["G_Strings_", "Undershirt"] Script: <" bonus bAgi, 5; bonus bFlee, 10; "> }, { Items: ["G_Strings_", "Undershirt_"] Script: <" bonus bAgi, 5; bonus bFlee, 10; "> }, { Items: ["Diabolus_Robe", "Diabolus_Ring"] Script: <" bonus2 bAddRace, RC_All, 3; bonus bMatkRate, 3; "> }, { Items: ["Diabolus_Armor", "Diabolus_Ring"] Script: <" bonus2 bAddRace, RC_All, 3; bonus bMatkRate, 3; "> }, { Items: ["Assaulter_Plate", "Battle_Greave", "Commander_Manteau"] Script: <" bonus2 bSubRace, RC_NonDemiPlayer, -300; bonus bVit, 3; bonus bMaxHPrate, 12; bonus bHealPower2, 10; bonus bAddItemHealRate, 10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }", 5, 10000, BF_WEAPON, "{ specialeffect(EF_HEAL, AREA, playerattached()); }"; "> }, { Items: ["Elite_Engineer_Armor", "Battle_Greave", "Commander_Manteau"] Script: <" bonus2 bSubRace, RC_NonDemiPlayer, -300; bonus bStr, 3; bonus bMaxHPrate, 12; bonus2 bSkillAtk, "MC_MAMMONITE", 20; bonus2 bSkillHeal, "AM_POTIONPITCHER", 10; bonus2 bSkillHeal2, "AM_POTIONPITCHER", 10; bonus2 bSkillHeal2, "AL_HEAL", 10; bonus bUnbreakableArmor, 0; "> }, { Items: ["Assassin_Robe", "Battle_Greave", "Commander_Manteau"] Script: <" bonus2 bSubRace, RC_NonDemiPlayer, -300; bonus bAgi, 3; bonus bMaxHPrate, 12; bonus bCritical, 5; bonus bAspdRate, 5; autobonus "{ bonus2 bHPRegenRate,300,1000; }", 10, 10000, BF_WEAPON, "{ specialeffect(EF_HEAL, AREA, playerattached()); }"; "> }, { Items: ["Warlock_Battle_Robe", "Combat_Boots", "Commander_Manteau_"] Script: <" bonus2 bSubRace, RC_NonDemiPlayer, -300; bonus bInt, 3; bonus bMaxHPrate, 12; bonus2 bResEff, Eff_Stun, 2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }", 30, 10000, BF_WEAPON, "{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; "> }, { Items: ["Medic_Robe", "Combat_Boots", "Commander_Manteau_"] Script: <" bonus2 bSubRace, RC_NonDemiPlayer, -300; bonus bInt, 3; bonus bMaxHPrate, 12; bonus2 bCastrate, "AL_HOLYLIGHT", -50; bonus bHealPower, 6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }", 30, 10000, BF_WEAPON, "{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; "> }, { Items: ["Elite_Archer_Suit", "Combat_Boots", "Commander_Manteau_"] Script: <" bonus2 bSubRace, RC_NonDemiPlayer, -300; bonus bDex, 3; bonus bMaxHPrate, 12; bonus bLongAtkDef, 10; bonus bDelayrate, -25; "> }, { Items: ["Elite_Shooter_Suit", "Battle_Boots", "Sheriff_Manteau"] Script: <" bonus2 bSubRace, RC_NonDemiPlayer, -300; bonus bDex, 3; bonus bMaxHPrate, 12; bonus bLongAtkDef, 10; bonus bDelayrate, -25; "> }, { Items: ["Sprint_Mail", "Sprint_Shoes", "Sprint_Ring"] Script: <" bonus bMaxHPrate, 7; bonus bMaxSPrate, 7; bonus bCastrate, -3; bonus bDelayrate, -15; "> }, { Items: ["Improved_Tights", "Linen_Glove"] Script: <" bonus bFlee2, 5; "> }, { Items: ["Krieger_Suit1", "Krieger_Shoes1", "Krieger_Muffler1"] Script: <" bonus2 bAddRace, RC_All, 5; bonus bMatkRate, 5; bonus2 bResEff, Eff_Freeze, 10000; bonus2 bSkillHeal2, "AM_POTIONPITCHER", 3; bonus2 bSkillHeal2, "AL_HEAL", 3; bonus2 bSkillHeal2, "PR_SANCTUARY", 3; "> }, { Items: ["Dragon_Vest", "Dragon_Manteau"] Script: <" bonus bAgi, 5; bonus bFlee, 15; "> }, { Items: ["Cuffs", "Bloody_Iron_Ball"] Script: <" bonus bBaseAtk, 50; bonus2 bAddDefClass, 1196, 20; bonus2 bAddDefClass, 1197, 20; "> }, { Items: ["Tidal_Shoes", "Wool_Scarf"] Script: <" bonus bHPrecovRate, 5; bonus bMaxHPrate, 10; "> }, { Items: ["Black_Leather_Boots", "Rider_Insignia"] Script: <" bonus bFlee, 10; "> }, { Items: ["Black_Leather_Boots", "Rider_Insignia_"] Script: <" bonus bFlee, 10; "> }, { Items: ["Black_Leather_Boots", "Rider_Insignia_M"] Script: <" bonus bFlee, 10; "> }, { Items: ["Diabolus_Boots", "Diabolus_Manteau"] Script: <" bonus bMaxHPrate, 6; "> }, { Items: ["Black_Leather_Boots_", "Rider_Insignia"] Script: <" bonus bFlee, 10; "> }, { Items: ["Black_Leather_Boots_", "Rider_Insignia_"] Script: <" bonus bFlee, 10; "> }, { Items: ["Black_Leather_Boots_", "Rider_Insignia_M"] Script: <" bonus bFlee, 10; "> }, { Items: ["Beach_Sandal", "Beach_Manteau"] Script: <" bonus bFlee, 5; "> }, { Items: ["Morpheuss_Shawl", "Morpheuss_Ring", "Morpheuss_Armlet", "Morpheuss_Hood"] Script: <" bonus bInt, 5; bonus bMdef, 11; bonus bMaxSPrate, 20; bonus bNoCastCancel, 0; bonus bCastrate, 25; "> }, { Items: ["Morriganes_Manteau", "Morriganes_Belt", "Morriganes_Pendant", "Morriganes_Helm"] Script: <" bonus bStr, 2; bonus bLuk, 9; bonus bCritical, 13; bonus bBaseAtk, 18; bonus bFlee2, 13; "> }, { Items: ["Dragon_Breath", "Dragon_Killer"] Script: <" bonus2 bAddRace, RC_Dragon, 5; "> }, { Items: ["Clip", "Spiritual_Ring"] Script: <" bonus2 bSkillAtk, "AL_HEAL", 50; bonus2 bSkillAtk, "PR_MAGNUS", 30; bonus bSPrecovRate, 9; "> }, { Items: ["Clip", "Spiritual_Ring_C"] Script: <" bonus2 bSkillAtk, "AL_HEAL", 50; bonus2 bSkillAtk, "PR_MAGNUS", 30; bonus bSPrecovRate, 9; "> }, { Items: ["Clip", "Spiritual_Ring_M"] Script: <" bonus2 bSkillAtk, "AL_HEAL", 50; bonus2 bSkillAtk, "PR_MAGNUS", 30; bonus bSPrecovRate, 9; "> }, { Items: ["Rosary", "Spiritual_Ring"] Script: <" bonus2 bSkillAtk, "AL_HEAL", 50; bonus2 bSkillAtk, "PR_MAGNUS", 30; bonus bSPrecovRate, 9; "> }, { Items: ["Rosary", "Spiritual_Ring_C"] Script: <" bonus2 bSkillAtk, "AL_HEAL", 50; bonus2 bSkillAtk, "PR_MAGNUS", 30; bonus bSPrecovRate, 9; "> }, { Items: ["Rosary", "Spiritual_Ring_M"] Script: <" bonus2 bSkillAtk, "AL_HEAL", 50; bonus2 bSkillAtk, "PR_MAGNUS", 30; bonus bSPrecovRate, 9; "> }, { Items: ["Ring_Of_Rogue", "Cold_Heart"] Script: <" bonus2 bAddSize, Size_Medium, 8; bonus bAspdRate, getequiprefinerycnt(EQI_HAND_R) / 2; "> }, { Items: ["Ring_Of_Rogue", "Black_Cat"] Script: <" bonus2 bAddSize, Size_Large, 8; bonus bHit, getequiprefinerycnt(EQI_HAND_R) / 2; bonus bCastrate, -getequiprefinerycnt(EQI_HAND_R) / 2; "> }, { Items: ["Rosary_", "Spiritual_Ring"] Script: <" bonus2 bSkillAtk, "AL_HEAL", 50; bonus2 bSkillAtk, "PR_MAGNUS", 30; bonus bSPrecovRate, 9; "> }, { Items: ["Rosary_", "Spiritual_Ring_C"] Script: <" bonus2 bSkillAtk, "AL_HEAL", 50; bonus2 bSkillAtk, "PR_MAGNUS", 30; bonus bSPrecovRate, 9; "> }, { Items: ["Rosary_", "Spiritual_Ring_M"] Script: <" bonus2 bSkillAtk, "AL_HEAL", 50; bonus2 bSkillAtk, "PR_MAGNUS", 30; bonus bSPrecovRate, 9; "> }, { Items: ["Ring_Of_Flame_Lord", "Ring_Of_Resonance"] Script: <" bonus4 bAutoSpell, "MO_EXTREMITYFIST", 1, 3, 1; bonus3 bAutoSpell, "PR_LEXAETERNA", 1, 20; bonus3 bAutoSpell, "AS_SONICBLOW", 5, 50; bonus3 bAutoSpell, "MO_INVESTIGATE", 5, 20; bonus3 bAutoSpell, "ASC_METEORASSAULT", 2, 50; "> }, { Items: ["Medal_Swordman", "Krieger_Ring1"] Script: <" bonus2 bAddRace, RC_All, 5; bonus bMatkRate, 3; bonus bHealPower, 5; "> }, { Items: ["Medal_Thief", "Krieger_Ring1"] Script: <" bonus2 bAddRace, RC_All, 5; bonus bMatkRate, 3; bonus bHealPower, 5; "> }, { Items: ["Medal_Acolyte", "Krieger_Ring1"] Script: <" bonus2 bAddRace, RC_All, 5; bonus bMatkRate, 3; bonus bHealPower, 5; "> }, { Items: ["Medal_Mage", "Krieger_Ring1"] Script: <" bonus2 bAddRace, RC_All, 5; bonus bMatkRate, 3; bonus bHealPower, 5; "> }, { Items: ["Medal_Archer", "Krieger_Ring1"] Script: <" bonus2 bAddRace, RC_All, 5; bonus bMatkRate, 3; bonus bHealPower, 5; "> }, { Items: ["Medal_Merchant", "Krieger_Ring1"] Script: <" bonus2 bAddRace, RC_All, 5; bonus bMatkRate, 3; bonus bHealPower, 5; "> }, { Items: ["Icarus_Wing", "Bowman_Scarf"] Script: <" bonus bUseSPrate, -25; "> }, { Items: ["Medal_Gunner", "Krieger_Ring1"] Script: <" bonus2 bAddRace, RC_All, 5; bonus bMatkRate, 3; bonus bHealPower, 5; "> }, { Items: ["Shaman_Ring", "Shaman_Earing", "Shamans_Hair_Ornament"] Script: <" bonus bMaxHP, 300; bonus bMatkRate, 5; bonus2 bSubEle, Ele_Neutral, 5; "> }, { Items: ["Dark_Knight_Belt", "Dark_Knight_Glove", "Dark_Knight_Mask"] Script: <" bonus bMatkRate, 10; bonus bInt, 5; bonus2 bSubRace, RC_Angel, 10; "> }, { Items: ["Dark_Knight_Belt", "Dark_Knight_Glove", "Dark_Knight_MaskB"] Script: <" bonus bMatkRate, 10; bonus bInt, 5; bonus2 bSubRace, RC_Angel, 10; "> }, { Items: ["Poring_Card", "Mastering_Card"] Script: <" bonus bFlee, 18; "> }, { Items: ["Lunatic_Card", "Eclipse_Card"] Script: <" bonus bFlee, 18; "> }, { Items: ["Chonchon_Card", "Dragon_Fly_Card"] Script: <" bonus bFlee, 18; "> }, { Items: ["Roda_Frog_Card", "Toad_Card"] Script: <" bonus bFlee, 18; "> }, { Items: ["Rocker_Card", "Vocal_Card"] Script: <" bonus bFlee, 18; "> }, { Items: ["Skeleton_Card", "Skel_Prisoner_Card"] Script: <" bonus2 bAddEffWhenHit, Eff_Sleep, 600; "> }, { Items: ["Tarou_Card", "Cramp_Card"] Script: <" bonus bStr, 3; "> }, { Items: ["Wolf_Card", "Vagabond_Wolf_Card"] Script: <" bonus bFlee, 18; "> }, { Items: ["Pecopeco_Card", "Grand_Peco_Card"] Script: <" bonus bDef, 3; bonus bVit, 3; "> }, { Items: ["Muka_Card", "Raggler_Card", "Baby_Leopard_Card", "Zipper_Bear_Card", "Mole_Card"] Script: <" bonus bStr, 4; bonus bMaxHPrate, 7; bonus bMaxSPrate, 7; bonus2 bSkillAtk, "MC_MAMMONITE", 20; bonus bSPDrainValue, 1; if (BaseJob == Job_Alchemist) { bonus3 bAutoSpell, "BS_ADRENALINE", 1, 10; bonus2 bAddMonsterDropItem, 7139, 3; bonus2 bAddMonsterDropItem, 905, 10; } "> }, { Items: ["Stainer_Card", "Wander_Man_Card", "Shinobi_Card", "Wild_Rose_Card", "Whikebain_Card"] Script: <" bonus bStr, 6; bonus bAgi, 4; bonus2 bSkillAtk, "RG_BACKSTAP", 10; if (getskilllv("RG_STRIPARMOR") == 5) bonus3 bAutoSpell, "RG_STRIPARMOR", 5, 50; if (BaseJob == Job_Rogue) { bonus bUseSPrate, -20; bonus3 bAutoSpell, "RG_INTIMIDATE", 1, -20; } "> }, { Items: ["BigFoot_Card", "Grizzly_Card"] Script: <" bonus2 bAddEffWhenHit, Eff_Blind, 600; "> }, { Items: ["Munak_Card", "Bon_Gun_Card", "Hyegun_Card"] Script: <" bonus bAllStats, 1; "> }, { Items: ["Mummy_Card", "Ancient_Mummy_Card"] Script: <" bonus bPerfectHitAddRate, 20; "> }, { Items: ["Nightmare_Card", "Nightmare_Terror_Card"] Script: <" bonus2 bAddEffWhenHit, Eff_Curse, 600; "> }, { Items: ["Crab_Card", "Aster_Card", "Shellfish_Card"] Script: <" bonus3 bAddMonsterDropItem, 544, RC_Fish, 3000; bonus2 bAddEle, Ele_Water, 30; "> }, { Items: ["Dark_Lord_Card", "Dark_Illusion_Card"] Script: <" bonus bMaxHPrate, 20; bonus bMaxSPrate, 20; bonus bCastrate, -10; "> }, { Items: ["The_Paper_Card", "Wander_Man_Card", "Shinobi_Card", "Wild_Rose_Card", "Dancing_Dragon_Card"] Script: <" bonus bAgi, 5; bonus bStr, 5; bonus bAspdRate, 5; bonus bSpeedRate, 25; bonus2 bSPDrainValue, 1, 0; if (BaseClass == Job_Thief) bonus bNoGemStone, 0; "> }, { Items: ["Dragon_Tail_Card", "Merman_Card", "Anolian_Card", "Alligator_Card", "Cruiser_Card"] Script: <" bonus bAgi, 5; bonus bDex, 3; bonus bLongAtkRate, 20; bonus bPerfectHitAddRate, 20; if (BaseClass == Job_Archer) { bonus2 bExpAddRace, RC_Brute, 5; bonus2 bWeaponComaRace, RC_Brute, 100; } "> }, { Items: ["Dragon_Tail_Card", "Anolian_Card", "Alligator_Card", "Cruiser_Card", "Ferus__Card"] Script: <" bonus bDex, 5; bonus2 bSkillAtk, "CG_ARROWVULCAN", 5; bonus2 bSkillAtk, "DC_THROWARROW", 10; bonus2 bSkillAtk, "BA_MUSICALSTRIKE", 10; if (BaseJob == Job_Bard || BaseJob == Job_Dancer) bonus3 bAutoSpellWhenHit, "CG_TAROTCARD", 2, 50; "> }, { Items: ["Rideword_Card", "Live_Peach_Tree_Card", "Geographer_Card", "Cookie_Card", "Fur_Seal_Card"] Script: <" bonus bVit, 10; bonus bCastrate, -10; bonus bUseSPrate, -10; if (BaseClass == Job_Acolyte) { bonus2 bExpAddRace, RC_Undead, 5; bonus2 bExpAddRace, RC_Demon, 5; bonus2 bSubRace, RC_Undead, 30; bonus2 bSubRace, RC_Demon, 30; } "> }, { Items: ["Rideword_Card", "Cookie_Card", "Fur_Seal_Card", "Waste_Stove_Card"] Script: <" bonus bStr, 3; bonus bMaxSP, 80; bonus bBaseAtk, 25; bonus3 bAutoSpell, "AL_CRUCIS", 5, 10; bonus2 bSkillAtk, "MO_EXTREMITYFIST", 10; if (BaseJob == Job_Monk) { bonus bUseSPrate, -10; bonus bNoCastCancel, 0; } "> }, { Items: ["Raggler_Card", "Mystcase_Card", "Baby_Leopard_Card", "Zipper_Bear_Card", "Hylozoist_Card"] Script: <" bonus bLuk, 10; bonus2 bSPDrainValue, 2, 0; bonus2 bSkillAtk, 42, 20; if (BaseClass == Job_Merchant) { bonus2 bAddMonsterDropItem, 617, 5; bonus bMagicDamageReturn, 20; } "> }, { Items: ["Loli_Ruri_Card", "Miyabi_Ningyo_Card", "Wicked_Nymph_Card", "Parasite_Card", "Harpy_Card", "Blood_Butterfly_Card"] Script: <" bonus bMaxHP, 500; bonus bDef, 5; bonus bMdef, 5; bonus2 bSkillAtk, 14, 10; bonus2 bSkillAtk, 19, 10; bonus2 bSkillAtk, 20, 10; if (BaseClass == Job_Mage) { bonus bMatkRate, 3; bonus bCastrate, -15; } "> }, { Items: ["Lude_Card", "Quve_Card"] Script: <" bonus bMaxHP, 300; bonus bMaxSP, 60; "> }, { Items: ["Miyabi_Ningyo_Card", "Wicked_Nymph_Card", "Harpy_Card", "Blood_Butterfly_Card", "Novus__Card"] Script: <" bonus bInt, 3; bonus2 bSkillAtk, "WZ_HEAVENDRIVE", 10; bonus2 bSkillAtk, "MG_THUNDERSTORM", 10; if (BaseJob == Job_Sage) { bonus bMagicDamageReturn, 20; bonus2 bAddMonsterDropItem, 716, 100; bonus2 bAddMonsterDropItem, 715, 100; bonus bCastrate, -20; } "> }, { Items: ["Succubus_Card", "Incubus_Card"] Script: <" bonus bHPrecovRate, 30; bonus bSPrecovRate, 30; bonus bVit, 4; bonus bInt, 4; "> }, { Items: ["Solider_Card", "Assulter_Card", "Permeter_Card", "Freezer_Card", "Heater_Card"] Script: <" bonus bStr, 10; bonus bMaxHPrate, 20; bonus bHPrecovRate, 50; bonus3 bAutoSpell, "BS_WEAPONPERFECT", 1, 3; bonus2 bAddMonsterDropItem, 501, 500; if (BaseClass == Job_Swordman) { bonus2 bAddItemHealRate, Red_Potion, 50; bonus2 bAddItemHealRate, Yellow_Potion, 50; bonus2 bAddItemHealRate, Orange_Potion, 50; bonus2 bAddItemHealRate, White_Potion, 50; } "> }, { Items: ["C_Tower_Manager_Card", "Alarm_Card", "Clock_Card", "Punk_Card"] Script: <" bonus bDef, 3; bonus bMdef, 3; "> }, { Items: ["Owl_Duke_Card", "Owl_Baron_Card"] Script: <" bonus3 bAutoSpell, "MG_LIGHTNINGBOLT", 5, 20; "> }, { Items: ["Injustice_Card", "Zherlthsh_Card"] Script: <" bonus bBaseAtk, 20; bonus bLuk, 3; "> }, { Items: ["Permeter_Card", "Freezer_Card", "Heater_Card", "Archdam_Card"] Script: <" bonus bInt, 1; bonus bStr, 1; bonus bDef, 2; bonus bSPrecovRate, 10; bonus2 bSkillAtk, "PA_SHIELDCHAIN", 10; bonus2 bSkillAtk, "PA_SACRIFICE", 10; bonus bCastrate, -10; if (BaseJob == Job_Crusader) bonus bDefEle, Ele_Holy; "> }, { Items: ["Garm_Baby_Card", "Garm_Card"] Script: <" bonus3 bAutoSpell, "MG_FROSTDIVER", 3, 250; "> }, { Items: ["Zombie_Slaughter_Card", "Ragged_Zombie_Card"] Script: <" bonus2 bSPGainRace, RC_DemiPlayer, 2; "> }, { Items: ["Blush", "Necktie"] Script: <" bonus bAspdRate, 3; bonus bCastrate, 3; "> }, { Items: ["Ear_Of_Devils_Wing", "Darkness_Helm_J"] Script: <" bonus bStr, 1; bonus bAtkRate, 5; "> }, { Items: ["Ear_Of_Angels_Wing", "Darkness_Helm_J"] Script: <" bonus bStr, 1; bonus bAspdRate, 2; "> }, { Items: ["Alarm_Mask", "Wit_Pumpkin_Hat"] Script: <" bonus2 bAddMonsterDropItem, 12192, 1; bonus2 bAddMonsterDropItem, 538, 1; bonus2 bAddItemHealRate, 12192, 100; bonus2 bAddItemHealRate, 538, 100; "> }, { Items: ["Hahoe_Mask", "Wit_Pumpkin_Hat"] Script: <" bonus bAspdRate, 5; autobonus "{ bonus bAtk,50; }", 5, 10000, 0, "{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { Items: ["Pecopeco_Wing_Ears", "Darkness_Helm_J"] Script: <" bonus bAgi, 1; bonus bFlee, 3; "> }, { Items: ["Black_Glasses", "Darkness_Helm_J"] Script: <" bonus bInt, 1; bonus bMatkRate, 2; "> }, { Items: ["Pencil_In_Mouth", "Cap_Of_Concentration"] Script: <" bonus bDex, 2; bonus bDef, 2; "> }, { Items: ["Twilight_Desert", "Sandstorm"] Script: <" bonus bMaxSP, 20; bonus bMaxHPrate, 5; bonus bHit, 10; bonus2 bAddSize, Size_Large, 30; autobonus "{ bonus bAspdRate,100; }", 1, 7000, 0, "{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { Items: ["Elven_Ears_", "Skull_Cap"] Script: <" bonus bUseSPrate, -3; "> }, )