//================= Hercules Database ===================================== //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2018 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Achievement Database //========================================================================= achievement_db: ( /***************************************************************** * Entry Structure ***************************************************************** { Id: (int) Unique ID of the achievement representing it's client-side equivalent. Name: (string) Name/Title of the Achievement. Type: (string) Validation type for the achievement. [Type] [Validation Description] (Trigger) ACH_QUEST: Specific achievement objective update (Script). ACH_KILL_PC_TOTAL: (Accumulative) Total kill count. (Player kill) ACH_KILL_PC_JOB: Kill a player of the specified job. (Player Kill) ACH_KILL_PC_JOBTYPE: Kill a player of the specified job type. (Player Kill) ACH_KILL_MOB_CLASS: Kill a particular mob class. (Mob Kill) ACH_DAMAGE_PC_MAX: Maximum damage caused on a player. (Player Damage) ACH_DAMAGE_PC_TOTAL: (Accumulative) Damage on players. (Player Damage) ACH_DAMAGE_PC_REC_MAX: Maximum damage received by a player. (Receive Player Damage) ACH_DAMAGE_PC_REC_TOTAL: (Accumulative) Damage received by players. (Receive Player Damage) ACH_DAMAGE_MOB_MAX: Maximum damage caused on a monster. (Monster Damage) ACH_DAMAGE_MOB_TOTAL: (Accumulative) Damage caused on monsters. (Monster Damage) ACH_DAMAGE_MOB_REC_MAX: Maximum damage received by a monster. (Receive Monster Damage) ACH_DAMAGE_MOB_REC_TOTAL: (Accumulative) Damage received by monsters. (Receive Monster Damage) ACH_JOB_CHANGE: Change to a specific job. (Job Change) ACH_STATUS: Acquire a specific amount of a particular status type. (Stat Change) ACH_STATUS_BY_JOB: Acquire a specific amount of a status type as a job class. (Stat Change) ACH_STATUS_BY_JOBTYPE: Acquire a specific amount of a status type as a job type. (Stat Change) ACH_CHATROOM_CREATE_DEAD: (Accumulative) Create a chatroom when dead. (Chatroom Creation) ACH_CHATROOM_CREATE: (Accumulative) Create a chatroom. (Chatroom Creation) ACH_CHATROOM_MEMBERS: Gather 'n' members in a chatroom. (Chatroom Join) ACH_FRIEND_ADD: Add a specific number of friends. (Friend Addition) ACH_PARTY_CREATE: (Accumulative) Create a specific number of parties. (Party Creation) ACH_PARTY_JOIN: (Accumulative) Join a specific number of parties. (Party Join) ACH_MARRY: (Accumulative) Marry a specified number of times. (Marriage) ACH_ADOPT_BABY: (Accumulative) Get Adopted. (Adoption) ACH_ADOPT_PARENT: (Accumulative) Adopt a Baby. (Adoption) ACH_ZENY_HOLD: Hold a specific amount of zeny in your inventory. (Gain Zeny) ACH_ZENY_GET_ONCE: Gain a specific amount of zeny in one transaction. (Gain Zeny) ACH_ZENY_GET_TOTAL: (Accumulative) Gain a specific amount of zeny in total. (Gain Zeny) ACH_ZENY_SPEND_ONCE: Spend a specific amount of zeny in one transaction. (Pay Zeny) ACH_ZENY_SPEND_TOTAL: (Accumulative) Spend a specific amount of zeny in total. (Pay Zeny) ACH_EQUIP_REFINE_SUCCESS: Refine an item to +N. (Successful Refine) ACH_EQUIP_REFINE_FAILURE: Fail to refine an item of +N refine. (Failed Refine) ACH_EQUIP_REFINE_SUCCESS_TOTAL: (Accumulative) Refine an item successfully N times. (Success Refine) ACH_EQUIP_REFINE_FAILURE_TOTAL: (Accumulative) Fail to refine an item N times. (Failed Refine) ACH_EQUIP_REFINE_SUCCESS_WLV: Refine a Weapon of a particular Level to +N. (Success Refine) ACH_EQUIP_REFINE_FAILURE_WLV: Fail to refine a Weapon of a particular level from +N. (Failed Refine) ACH_EQUIP_REFINE_SUCCESS_ID: Refine a particular Item successfully to +N. (Success Refine) ACH_EQUIP_REFINE_FAILURE_ID: Fail to refine a particular item successfully from +N. (Failed Refine) ACH_ITEM_GET_COUNT: Acquire N amount of an item of a particular ID. (Acquire Item) ACH_ITEM_GET_COUNT_ITEMTYPE: Acquire N amount of items of a particular type mask. (Acquire Item) ACH_ITEM_GET_WORTH: Acquire an item of buy value N. (Acquire Item) ACH_ITEM_SELL_WORTH: Sell an item of sell value N. (NPC Sell Item) ACH_PET_CREATE: Successfully tame a pet of a particular mob class. (Successful Pet Tame) ACH_ACHIEVE: Achieve an Achievement. (Achievement Completion) ACH_ACHIEVEMENT_RANK: Achieve an Achievement Rank. (Achievement Rank Increase) Objectives: { [Mandatory Field] Objectives of an achievement. Up to 10 objectives per achievement. To comply with the client's order of objectives, this list must be in order. *1: { Description: (string) [Mandatory Field] Description of a particular objective. Criteria: { This is a field for achievements whose objectives must meet certain criteria before evaluating the player's progress for it. MobId: (mixed) MonsterId required for an objective. For types such as ACH_KILL_MOB_CLASS and ACH_PET_CREATE. Can be either int or string constant. JobId: (mixed) Array or Single entry of JobIds. For types - ACH_KILL_PC_JOBTYPE, ACH_JOB_CHANGE or ACH_STATUS_BY_JOBTYPE. Can be either a numeric or string constant. ItemId: (mixed) ItemId required for an objective. For Types such as ACH_ITEM_GET_COUNT. Can be either int or string constant. StatusType: (mixed) Status Type required for an objective. For Types such as ACH_STATUS, ACH_STATUS_BY_JOB, ACH_STATUS_BY_JOBTYPE. Types - "SP_STR" - Strength "SP_AGI" - Agility "SP_VIT" - Vitality "SP_INT" - Intelligence "SP_DEX" - Dexterity "SP_LUK" - Luck "SP_BASELEVEL" - Base Level "SP_JOBLEVEL" - Job Level Can be either int or string constant. ItemType: (mixed) Item type that is required for this achievement. For Types such as ACH_ITEM_GET_COUNT_ITEMTYPE. Can be either int, string or list. Refer "Item types" Constants from constants.conf WeaponLevel: (int) Weapon Level that is required for this achievement. (Eg. 0, 1, 2, 3 or 4). For Types such as ACH_EQUIP_REFINE_SUCCESS_WLV and ACH_EQUIP_REFINE_FAILURE_WLV. Achieve: (int) AchievementID to be achieved. For Type - ACH_ACHIEVE. } Goal: (int) Target amount to be met for the completion of the objective. Default is 1. } ... *10: {...} } Rewards: { Bonus: <""> (script) Script code bonus to be given as a reward for an achievement. Items: { Item rewards per achievement. With a maximum defined in mmo.h as MAX_ACHEIVEMENT_ITEM_REWARDS. Apple: 1 (int) Item ID (int or string constant) : Amount (int) } TitleId: (int) ID of the Title (from the Title System) awarded. } Points: (int) Points per achievement given on it's successful completion. } *****************************************************************/ { Id: 110000 Name: "At this time I live to eat" Type: "ACH_QUEST" Objectives: { *1: { Description: "Bring the food to Bigfoot at this hour" } } Points: 10 }, { Id: 110001 Name: "A fan of this polarity" Type: "ACH_QUEST" Objectives: { *1: { Description: "Lady of the house" } *2: { Description: "Beautiful fine anak" } *3: { Description: "Mistress in ambience" } *4: { Description: "Beautiful wife and children" } *5: { Description: "Down town Bachelor" } *6: { Description: "Great act ability anak" } *7: { Description: "Great attack power bachelor" } } Points: 10 }, { Id: 120001 Name: "North Prontera Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding north prontera field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120002 Name: "North Prontera Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding north prontera field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120003 Name: "North Prontera Field Exploration(3)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding north prontera field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120004 Name: "West Prontera Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding west prontera field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120005 Name: "West Prontera Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding west prontera field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120006 Name: "East Prontera Field Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding east prontera field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120007 Name: "South Prontera Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding south prontera field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120008 Name: "South Prontera Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding south prontera field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120009 Name: "South Prontera Field Exploration(3)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding south prontera field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120010 Name: "South Prontera Field Exploration(4)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding south prontera field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120011 Name: "East Geffen Field Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding east geffen field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120012 Name: "Southeast Geffen Field Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding southeast geffen field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120013 Name: "Northwest Geffen Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding northwest geffen field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120014 Name: "Northwest Geffen Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding northwest geffen field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120015 Name: "Northwest Geffen Field Exploration(3)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding northwest geffen field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120016 Name: "South Geffen Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding south geffen field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120017 Name: "South Geffen Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding south geffen field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120018 Name: "Sograt Desert Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding sograt desert field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120019 Name: "Sograt Desert Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding sograt desert field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120020 Name: "Sograt Desert Field Exploration(3)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding sograt desert field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120021 Name: "Sograt Desert Field Exploration(4)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding sograt desert field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120022 Name: "Sograt Desert Field Exploration(5)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding sograt desert field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120023 Name: "Sograt Desert Field Exploration(6)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding sograt desert field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120024 Name: "Southwest Payon Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding southwest payon field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120025 Name: "Southwest Payon Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding southwest payon field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120026 Name: "Southwest Payon Field Exploration(3)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding southwest payon field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120027 Name: "Southwest Payon Field Exploration(4)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding southwest payon field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120028 Name: "East Payon Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding east payon field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120029 Name: "East Payon Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding east payon field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120030 Name: "East Payon Field Exploration(3)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding east payon field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120031 Name: "East Payon Field Exploration(4)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding east payon field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120032 Name: "North Mjolnir Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding north mjolnir field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120033 Name: "North Mjolnir Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding north mjolnir field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120034 Name: "North Mjolnir Field Exploration(3)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding north mjolnir field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120035 Name: "North Mjolnir Field Exploration(4)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding north mjolnir field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120036 Name: "North Mjolnir Field Exploration(5)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding north mjolnir field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120037 Name: "South Mjolnir Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding south mjolnir field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120038 Name: "South Mjolnir Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding south mjolnir field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120039 Name: "South Mjolnir Field Exploration(3)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding south mjolnir field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120040 Name: "South Mjolnir Field Exploration(4)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding south mjolnir field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120041 Name: "South Mjolnir Field Exploration(5)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding south mjolnir field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120042 Name: "South Mjolnir Field Exploration(6)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding south mjolnir field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120043 Name: "South Aldebaran Field Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding south aldebaran field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120044 Name: "Comodo Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding comodo field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120045 Name: "Comodo Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding comodo field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120046 Name: "Comodo Field Exploration(3)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding comodo field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120047 Name: "Comodo Field Exploration(4)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding comodo field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120048 Name: "Comodo Field Exploration(5)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding comodo field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120049 Name: "Comodo Field Exploration(6)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding comodo field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120050 Name: "Comodo Field Exploration(7)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding comodo field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120051 Name: "Comodo Field Exploration(8)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding comodo field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120052 Name: "Border Checkpoint Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding border checkpoint field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120053 Name: "Border Checkpoint Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding border checkpoint field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120054 Name: "Kiel Hyre Mansion Field Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding kiel hyre mansion field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120055 Name: "El Mes Plateau Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding el mes plateau field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120056 Name: "El Mes Plateau Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding el mes plateau field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120057 Name: "El Mes Plateau Field Exploration(3)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding el mes plateau field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120058 Name: "El Mes Gorge Field Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding el mes gorge field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120059 Name: "Kiel Hyre Academy Field Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding kiel hyre academy field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120060 Name: "Guard Camp Field Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding guard camp field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120061 Name: "Yuno Field Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding yuno field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120062 Name: "Front of Thanatos Tower Field Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding front of thanatos tower field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120063 Name: "Hugel Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding hugel field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120064 Name: "Hugel Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding hugel field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120065 Name: "Hugel Field Exploration(3)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding hugel field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120066 Name: "Abyss Lake Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding abyss lake field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120067 Name: "Einbroch Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding Einbroch field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120068 Name: "Einbroch Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding Einbroch field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120069 Name: "Einbroch Field Exploration(3)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding Einbroch field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120070 Name: "Einbroch Field Exploration(4)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding Einbroch field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120071 Name: "Einbroch Field Exploration(5)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding Einbroch field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120072 Name: "Einbroch Field Exploration(6)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding Einbroch field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120073 Name: "Einbroch Field Exploration(7)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding Einbroch field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120074 Name: "Einbroch Field Exploration(8)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding Einbroch field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120075 Name: "Lighthalzen Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding lighthalzen field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120076 Name: "Lighthalzen Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding lighthalzen field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120077 Name: "Lighthalzen Field Exploration(3)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding lighthalzen field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120078 Name: "Rachel Audhumbla Plains Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding rachel audhumbla plains field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120079 Name: "Rachel Plains Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding rachel plains field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120080 Name: "Rachel Plains Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding rachel plains field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120081 Name: "Rachel Plains Field Exploration(3)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding rachel plains field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120082 Name: "Rachel Audhumbla Grassland Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding rachel audhumbla grassland field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120083 Name: "Rachel Audhumbla Grassland Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding rachel audhumbla grassland field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120084 Name: "Portus Luna Field Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding portus luna field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120085 Name: "Veins Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding veins field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120086 Name: "Veins Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding veins field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120087 Name: "Veins Field Exploration(3)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding veins field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120088 Name: "Veins Field Exploration(4)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding veins field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120089 Name: "Veins Field Exploration(5)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding veins field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120090 Name: "Eclage Field Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding eclage field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120091 Name: "North Bitfrost Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding north bitfrost field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120092 Name: "South Bitfrost Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding south bitfrost field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120093 Name: "Splendide Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding splendide field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120094 Name: "Splendide Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding splendide field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120095 Name: "Splendide Field Exploration(3)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding splendide field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120096 Name: "Manuk Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding manuk field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120097 Name: "Manuk Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding manuk field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120098 Name: "Manuk Field Exploration(3)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding manuk field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120099 Name: "Outskirts of Kamidal Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding outskirts of kamidal field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120100 Name: "Outskirts of Kamidal Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding outskirts of kamidal field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120101 Name: "Amatsu Field Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding amatsu field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120102 Name: "Kunlun Field Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding kunlun field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120103 Name: "Gonryun Field Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding gonryun field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120104 Name: "Ayothaya Field Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding ayothaya field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120105 Name: "Moscovia Field Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding moscovia field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120106 Name: "Brasilis Field Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding brasilis field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120107 Name: "Dewata Field Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding dewata field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120108 Name: "Malaya Field Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding malaya field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120109 Name: "Malaya Field Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding malaya field" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 10 }, { Id: 120110 Name: "Abbey Underground Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding abbey underground dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120111 Name: "Abyss Lake Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding abyss lake dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120112 Name: "Clock Tower Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding clock tower dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120113 Name: "Amatsu Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding amatsu dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120114 Name: "Ant Hell Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding ant hell dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120115 Name: "Ayothaya Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding ayothaya dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120116 Name: "Comodo Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding comodo dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120117 Name: "Brasilis Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding brasilis dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120118 Name: "Clock Tower Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding clock tower dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120119 Name: "Istana Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding istana dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120120 Name: "Scaraba Hole Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding scaraba hole dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120121 Name: "Bitfrost Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding bitfrost dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120122 Name: "Einbroch Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding einbroch dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120123 Name: "Geffen Underground Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding geffen underground dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120124 Name: "Glastheim Dungeon Exploration(1)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding glastheim dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120125 Name: "Glastheim Dungeon Exploration(2)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding glastheim dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120126 Name: "Glastheim Dungeon Exploration(3)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding glastheim dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120127 Name: "Glastheim Dungeon Exploration(4)" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding glastheim dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120128 Name: "Kunlun Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding Kunlun dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120129 Name: "Rachel Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding rachel dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120130 Name: "Sphinx Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding sphinx dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120131 Name: "Izlude Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding izlude dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120132 Name: "Robot Factory Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding robot factory dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120133 Name: "Bio Lab Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding bio lab dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120134 Name: "Gonryun Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding gonryun dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120135 Name: "Nogg Road Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding nogg road dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120136 Name: "Coal Mine Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding Coal mine dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120137 Name: "Pyramid Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding pyramid dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120138 Name: "Orc Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding orc dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120139 Name: "Payon Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding payon dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120140 Name: "Labyrinth Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding labyrinth dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120141 Name: "Undersea Tunnel Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding undersea tunnel dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120142 Name: "Thanatos Tower Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding thanatos tower dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120143 Name: "Thor Volcano Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding thor volcano dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120144 Name: "Sunken Ship Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding sunken ship dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120145 Name: "Turtle Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding turtle dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 120146 Name: "Toy Factory Dungeon Exploration" Type: "ACH_QUEST" Objectives: { *1: { Description: "Discover the treasure surrounding toy factory dungeon" } } Rewards: { Items: { Old_Money_Pocket: 1 } } Points: 20 }, { Id: 127001 Name: "Prontera Contribution" Type: "ACH_QUEST" Objectives: { *1: { Description: "Stranger" Goal: 3000 } *2: { Description: "Village Freshman" Goal: 6000 } *3: { Description: "Neighbor" Goal: 12000 } *4: { Description: "Celebrity" Goal: 20000 } *5: { Description: "City Dictator" Goal: 1000 } } Points: 10 }, { Id: 127002 Name: "Geffen Contribution" Type: "ACH_QUEST" Objectives: { *1: { Description: "Stranger" Goal: 3000 } *2: { Description: "Village Freshman" Goal: 6000 } *3: { Description: "Neighbor" Goal: 12000 } *4: { Description: "Celebrity" Goal: 20000 } *5: { Description: "City Dictator" Goal: 1000 } } Points: 10 }, { Id: 127003 Name: "Morocc Contribution" Type: "ACH_QUEST" Objectives: { *1: { Description: "Stranger" Goal: 3000 } *2: { Description: "Village Freshman" Goal: 6000 } *3: { Description: "Neighbor" Goal: 12000 } *4: { Description: "Celebrity" Goal: 20000 } *5: { Description: "City Dictator" Goal: 1000 } } Points: 10 }, { Id: 127004 Name: "Payon Contribution" Type: "ACH_QUEST" Objectives: { *1: { Description: "Stranger" Goal: 3000 } *2: { Description: "Village Freshman" Goal: 6000 } *3: { Description: "Neighbor" Goal: 12000 } *4: { Description: "Celebrity" Goal: 20000 } *5: { Description: "City Dictator" Goal: 1000 } } Points: 10 }, { Id: 127005 Name: "Yuno Contribution" Type: "ACH_QUEST" Objectives: { *1: { Description: "Stranger" Goal: 3000 } *2: { Description: "Village Freshman" Goal: 6000 } *3: { Description: "Neighbor" Goal: 12000 } *4: { Description: "Celebrity" Goal: 20000 } *5: { Description: "City Dictator" Goal: 1000 } } Points: 10 }, { Id: 127006 Name: "Lighthalzen Contribution" Type: "ACH_QUEST" Objectives: { *1: { Description: "Stranger" Goal: 3000 } *2: { Description: "Village Freshman" Goal: 6000 } *3: { Description: "Neighbor" Goal: 12000 } *4: { Description: "Celebrity" Goal: 20000 } *5: { Description: "City Dictator" Goal: 1000 } } Points: 10 }, { Id: 127007 Name: "Einbroch Contribution" Type: "ACH_QUEST" Objectives: { *1: { Description: "Stranger" Goal: 3000 } *2: { Description: "Village Freshman" Goal: 6000 } *3: { Description: "Neighbor" Goal: 12000 } *4: { Description: "Celebrity" Goal: 20000 } *5: { Description: "City Dictator" Goal: 1000 } } Points: 10 }, { Id: 127008 Name: "Rachel Contribution" Type: "ACH_QUEST" Objectives: { *1: { Description: "Stranger" Goal: 3000 } *2: { Description: "Village Freshman" Goal: 6000 } *3: { Description: "Neighbor" Goal: 12000 } *4: { Description: "Celebrity" Goal: 20000 } *5: { Description: "City Dictator" Goal: 1000 } } Points: 10 }, { Id: 127009 Name: "Veins Contribution" Type: "ACH_QUEST" Objectives: { *1: { Description: "Stranger" Goal: 3000 } *2: { Description: "Village Freshman" Goal: 6000 } *3: { Description: "Neighbor" Goal: 12000 } *4: { Description: "Celebrity" Goal: 20000 } *5: { Description: "City Dictator" Goal: 1000 } } Points: 10 }, { Id: 128008 Name: "Bold Adventurer" Type: "ACH_KILL_MOB_CLASS" Objectives: { *1: { Description: "Eliminate 1 Baphomet" Criteria: { MobId: "BAPHOMET" } Goal: 1 } } Points: 10 }, { Id: 128009 Name: "Baphomet Hatred" Type: "ACH_KILL_MOB_CLASS" Objectives: { *1: { Description: "Eliminate 10 Baphomet" Criteria: { MobId: "BAPHOMET" } Goal: 10 } } Points: 20 }, { Id: 128010 Name: "Goat's Nemesis" Type: "ACH_KILL_MOB_CLASS" Objectives: { *1: { Description: "Eliminate 50 Baphomet" Criteria: { MobId: "BAPHOMET" } Goal: 50 } } Points: 50 }, { Id: 128047 Name: "Endless Tower challenger" Type: "ACH_KILL_MOB_CLASS" Objectives: { *1: { Description: "Eliminate 1 Naght Sieger" Criteria: { MobId: "NAGHT_SIEGER" } Goal: 1 } } Points: 10 }, { Id: 128048 Name: "Endless Tower Slayer" Type: "ACH_KILL_MOB_CLASS" Objectives: { *1: { Description: "Eliminate 10 Naght Sieger" Criteria: { MobId: "NAGHT_SIEGER" } Goal: 10 } } Points: 20 }, { Id: 128049 Name: "Lord of the tower" Type: "ACH_KILL_MOB_CLASS" Objectives: { *1: { Description: "Eliminate 50 Naght Sieger" Criteria: { MobId: "NAGHT_SIEGER" } Goal: 50 } } Points: 50 }, { Id: 129001 Name: "Prontera Explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "North Prontera Field Exploration(1) completed" Criteria: { Achieve: 120001 } } *2: { Description: "North Prontera Field Exploration(2) completed" Criteria: { Achieve: 120002 } } *3: { Description: "North Prontera Field Exploration(3) completed" Criteria: { Achieve: 120003 } } *4: { Description: "West Prontera Field Exploration(1) completed" Criteria: { Achieve: 120004 } } *5: { Description: "West Prontera Field Exploration(2) completed" Criteria: { Achieve: 120005 } } *6: { Description: "East Prontera Field Exploration(1) completed" Criteria: { Achieve: 120006 } } *7: { Description: "South Prontera Field Exploration(1) completed" Criteria: { Achieve: 120007 } } *8: { Description: "South Prontera Field Exploration(2) completed" Criteria: { Achieve: 120008 } } *9: { Description: "South Prontera Field Exploration(3) completed" Criteria: { Achieve: 120009 } } *10: { Description: "South Prontera Field Exploration(4) completed" Criteria: { Achieve: 120010 } } } Rewards: { Items: { Gift_Box: 1 } } Points: 20 }, { Id: 129002 Name: "Geffen Explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "East Geffen Field Exploration(1) completed" Criteria: { Achieve: 120011 } } *2: { Description: "Southeast Geffen Field Exploration(1) completed" Criteria: { Achieve: 120012 } } *3: { Description: "Northwest Geffen Field Exploration(1) completed" Criteria: { Achieve: 120013 } } *4: { Description: "Northwest Geffen Field Exploration(2) completed" Criteria: { Achieve: 120014 } } *5: { Description: "Northwest Geffen Field Exploration(3) completed" Criteria: { Achieve: 120015 } } *6: { Description: "South Geffen Field Exploration(1) completed" Criteria: { Achieve: 120016 } } *7: { Description: "South Geffen Field Exploration(2) completed" Criteria: { Achieve: 120017 } } } Rewards: { Items: { Gift_Box: 1 } } Points: 20 }, { Id: 129003 Name: "Sograt Desert Explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "Sograt Desert Field Exploration(1) completed" Criteria: { Achieve: 120018 } } *2: { Description: "Sograt Desert Field Exploration(2) completed" Criteria: { Achieve: 120019 } } *3: { Description: "Sograt Desert Field Exploration(3) completed" Criteria: { Achieve: 120020 } } *4: { Description: "Sograt Desert Field Exploration(4) completed" Criteria: { Achieve: 120021 } } *5: { Description: "Sograt Desert Field Exploration(5) completed" Criteria: { Achieve: 120022 } } *6: { Description: "Sograt Desert Field Exploration(6) completed" Criteria: { Achieve: 120023 } } } Rewards: { Items: { Gift_Box: 1 } } Points: 20 }, { Id: 129004 Name: "Payon Explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "Southwest Payon Field Exploration(1) completed" Criteria: { Achieve: 120024 } } *2: { Description: "Southwest Payon Field Exploration(2) completed" Criteria: { Achieve: 120025 } } *3: { Description: "Southwest Payon Field Exploration(3) completed" Criteria: { Achieve: 120026 } } *4: { Description: "Southwest Payon Field Exploration(4) completed" Criteria: { Achieve: 120027 } } *5: { Description: "East Payon Field Exploration(1) completed" Criteria: { Achieve: 120028 } } *6: { Description: "East Payon Field Exploration(2) completed" Criteria: { Achieve: 120029 } } *7: { Description: "East Payon Field Exploration(3) completed" Criteria: { Achieve: 120030 } } *8: { Description: "East Payon Field Exploration(4) completed" Criteria: { Achieve: 120031 } } } Rewards: { Items: { Gift_Box: 1 } } Points: 20 }, { Id: 129005 Name: "North Mjolnir Explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "North Mjolnir Field Exploration(1) completed" Criteria: { Achieve: 120032 } } *2: { Description: "North Mjolnir Field Exploration(2) completed" Criteria: { Achieve: 120033 } } *3: { Description: "North Mjolnir Field Exploration(3) completed" Criteria: { Achieve: 120034 } } *4: { Description: "North Mjolnir Field Exploration(4) completed" Criteria: { Achieve: 120035 } } *5: { Description: "North Mjolnir Field Exploration(5) completed" Criteria: { Achieve: 120036 } } } Rewards: { Items: { Gift_Box: 1 } } Points: 20 }, { Id: 129006 Name: "South Mjolnir Explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "South Mjolnir Field Exploration(1) completed" Criteria: { Achieve: 120037 } } *2: { Description: "South Mjolnir Field Exploration(2) completed" Criteria: { Achieve: 120038 } } *3: { Description: "South Mjolnir Field Exploration(3) completed" Criteria: { Achieve: 120039 } } *4: { Description: "South Mjolnir Field Exploration(4) completed" Criteria: { Achieve: 120040 } } *5: { Description: "South Mjolnir Field Exploration(5) completed" Criteria: { Achieve: 120041 } } *6: { Description: "South Mjolnir Field Exploration(6) completed" Criteria: { Achieve: 120042 } } *7: { Description: "South Aldebaran Field Exploration(1) completed" Criteria: { Achieve: 120043 } } } Rewards: { Items: { Gift_Box: 1 } } Points: 20 }, { Id: 129007 Name: "Comodo Explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "Comodo Field Exploration(1) completed" Criteria: { Achieve: 120044 } } *2: { Description: "Comodo Field Exploration(2) completed" Criteria: { Achieve: 120045 } } *3: { Description: "Comodo Field Exploration(3) completed" Criteria: { Achieve: 120046 } } *4: { Description: "Comodo Field Exploration(4) completed" Criteria: { Achieve: 120047 } } *5: { Description: "Comodo Field Exploration(5) completed" Criteria: { Achieve: 120048 } } *6: { Description: "Comodo Field Exploration(6) completed" Criteria: { Achieve: 120049 } } *7: { Description: "Comodo Field Exploration(7) completed" Criteria: { Achieve: 120050 } } *8: { Description: "Comodo Field Exploration(8) completed" Criteria: { Achieve: 120051 } } } Rewards: { Items: { Gift_Box: 1 } } Points: 20 }, { Id: 129008 Name: "Rune Midgard Explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "Prontera Explorer" Criteria: { Achieve: 129001 } } *2: { Description: "Geffen Explorer" Criteria: { Achieve: 129002 } } *3: { Description: "Sograt Desert Explorer" Criteria: { Achieve: 129003 } } *4: { Description: "Payon Explorer" Criteria: { Achieve: 129004 } } *5: { Description: "North Mjolnir Explorer" Criteria: { Achieve: 129005 } } *6: { Description: "South Mjolnir Explorer" Criteria: { Achieve: 129006 } } *7: { Description: "Comodo Explorer" Criteria: { Achieve: 129007 } } } Rewards: { Items: { Old_Violet_Box: 1 } } Points: 50 }, { Id: 129009 Name: "Yuno Explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "Border Checkpoint Field Exploration(1) completed" Criteria: { Achieve: 120052 } } *2: { Description: "Border Checkpoint Field Exploration(2) completed" Criteria: { Achieve: 120053 } } *3: { Description: "Kiel Hyre Mansion Field Exploration(1) completed" Criteria: { Achieve: 120054 } } *4: { Description: "El Mes Plateau Field Exploration(1) completed" Criteria: { Achieve: 120055 } } *5: { Description: "El Mes Plateau Field Exploration(2) completed" Criteria: { Achieve: 120056 } } *6: { Description: "El Mes Plateau Field Exploration(3) completed" Criteria: { Achieve: 120057 } } *7: { Description: "El Mes Gorge Field Exploration(1) completed" Criteria: { Achieve: 120058 } } *8: { Description: "Kiel Hyre Academy Field Exploration(1) completed" Criteria: { Achieve: 120059 } } *9: { Description: "Guard Camp Field Exploration(1) completed" Criteria: { Achieve: 120060 } } *10: { Description: "Yuno Field Exploration(1) completed" Criteria: { Achieve: 120061 } } } Rewards: { Items: { Gift_Box: 1 } } Points: 20 }, { Id: 129010 Name: "Hugel Explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "Front of Thanatos Tower Field Exploration(1) completed" Criteria: { Achieve: 120062 } } *2: { Description: "Hugel Field Exploration(1) completed" Criteria: { Achieve: 120063 } } *3: { Description: "Hugel Field Exploration(2) completed" Criteria: { Achieve: 120064 } } *4: { Description: "Hugel Field Exploration(3) completed" Criteria: { Achieve: 120065 } } *5: { Description: "Abyss Lake Field Exploration(1) completed" Criteria: { Achieve: 120066 } } } Rewards: { Items: { Gift_Box: 1 } } Points: 20 }, { Id: 129011 Name: "Einbroch Explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "Einbroch Field Exploration(1) completed" Criteria: { Achieve: 120067 } } *2: { Description: "Einbroch Field Exploration(2) completed" Criteria: { Achieve: 120068 } } *3: { Description: "Einbroch Field Exploration(3) completed" Criteria: { Achieve: 120069 } } *4: { Description: "Einbroch Field Exploration(4) completed" Criteria: { Achieve: 120070 } } *5: { Description: "Einbroch Field Exploration(5) completed" Criteria: { Achieve: 120071 } } *6: { Description: "Einbroch Field Exploration(6) completed" Criteria: { Achieve: 120072 } } *7: { Description: "Einbroch Field Exploration(7) completed" Criteria: { Achieve: 120073 } } *8: { Description: "Einbroch Field Exploration(8) completed" Criteria: { Achieve: 120074 } } } Rewards: { Items: { Gift_Box: 1 } } Points: 20 }, { Id: 129012 Name: "Lighthalzen Explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "Lighthalzen Field Exploration(1) completed" Criteria: { Achieve: 120075 } } *2: { Description: "Lighthalzen Field Exploration(2) completed" Criteria: { Achieve: 120076 } } *3: { Description: "Lighthalzen Field Exploration(3) completed" Criteria: { Achieve: 120077 } } } Rewards: { Items: { Gift_Box: 1 } } Points: 20 }, { Id: 129013 Name: "Schwarzwald Explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "Yuno Explorer" Criteria: { Achieve: 129009 } } *2: { Description: "Hugel Explorer" Criteria: { Achieve: 129010 } } *3: { Description: "Einbroch Explorer" Criteria: { Achieve: 129011 } } *4: { Description: "Lighthalzen Explorer" Criteria: { Achieve: 129012 } } } Rewards: { Items: { Old_Violet_Box: 1 } } Points: 50 }, { Id: 129014 Name: "Rachel Explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "Rachel Audhumbla Plains Field Exploration(1) completed" Criteria: { Achieve: 120078 } } *2: { Description: "Rachel Plains Field Exploration(1) completed" Criteria: { Achieve: 120079 } } *3: { Description: "Rachel Plains Field Exploration(2) completed" Criteria: { Achieve: 120080 } } *4: { Description: "Rachel Plains Field Exploration(3) completed" Criteria: { Achieve: 120081 } } *5: { Description: "Rachel Audhumbla Grassland Field Exploration(1) completed" Criteria: { Achieve: 120082 } } *6: { Description: "Rachel Audhumbla Grassland Field Exploration(2) completed" Criteria: { Achieve: 120083 } } *7: { Description: "Portus Luna Field Exploration(1) completed" Criteria: { Achieve: 120084 } } } Rewards: { Items: { Gift_Box: 1 } } Points: 20 }, { Id: 129015 Name: "Veins Explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "Veins Field Exploration(1) completed" Criteria: { Achieve: 120085 } } *2: { Description: "Veins Field Exploration(2) completed" Criteria: { Achieve: 120086 } } *3: { Description: "Veins Field Exploration(3) completed" Criteria: { Achieve: 120087 } } *4: { Description: "Veins Field Exploration(4) completed" Criteria: { Achieve: 120088 } } *5: { Description: "Veins Field Exploration(5) completed" Criteria: { Achieve: 120089 } } } Rewards: { Items: { Gift_Box: 1 } } Points: 20 }, { Id: 129016 Name: "Arunafeltz Explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "Rachel Explorer" Criteria: { Achieve: 129014 } } *2: { Description: "Veins Explorer" Criteria: { Achieve: 129015 } } } Rewards: { Items: { Old_Violet_Box: 1 } } Points: 50 }, { Id: 129017 Name: "Laphine Explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "Eclage Field Exploration(1) completed" Criteria: { Achieve: 120090 } } *2: { Description: "North Bitfrost Field Exploration(1) completed" Criteria: { Achieve: 120091 } } *3: { Description: "South Bitfrost Field Exploration(1) completed" Criteria: { Achieve: 120092 } } *4: { Description: "Splendide Field Exploration(1) completed" Criteria: { Achieve: 120093 } } *5: { Description: "Splendide Field Exploration(2) completed" Criteria: { Achieve: 120094 } } *6: { Description: "Splendide Field Exploration(3) completed" Criteria: { Achieve: 120095 } } } Rewards: { Items: { Gift_Box: 1 } } Points: 20 }, { Id: 129018 Name: "Manuk Explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "Manuk Field Exploration(1) completed" Criteria: { Achieve: 120096 } } *2: { Description: "Manuk Field Exploration(2) completed" Criteria: { Achieve: 120097 } } *3: { Description: "Manuk Field Exploration(3) completed" Criteria: { Achieve: 120098 } } *4: { Description: "Outskirts of Kamidal Field Exploration(1) completed" Criteria: { Achieve: 120099 } } *5: { Description: "Outskirts of Kamidal Field Exploration(2) completed" Criteria: { Achieve: 120100 } } } Rewards: { Items: { Gift_Box: 1 } } Points: 20 }, { Id: 129019 Name: "Eclage Explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "Laphine Explorer" Criteria: { Achieve: 129017 } } *2: { Description: "Manuk Explorer" Criteria: { Achieve: 129018 } } } Rewards: { Items: { Old_Violet_Box: 1 } } Points: 50 }, { Id: 129020 Name: "Localizing fields explorer" Type: "ACH_QUEST" Objectives: { *1: { Description: "Amatsu Field Exploration(1) completed" Criteria: { Achieve: 120101 } } *2: { Description: "Kunlun Field Exploration(1) completed" Criteria: { Achieve: 120102 } } *3: { Description: "Gonryun Field Exploration(1) completed" Criteria: { Achieve: 120103 } } *4: { Description: "Ayothaya Field Exploration(1) completed" Criteria: { Achieve: 120104 } } *5: { Description: "Moscovia Field Exploration(1) completed" Criteria: { Achieve: 120105 } } *6: { Description: "Brasilis Field Exploration(1) completed" Criteria: { Achieve: 120106 } } *7: { Description: "Dewata Field Exploration(1) completed" Criteria: { Achieve: 120107 } } *8: { Description: "Malaya Field Exploration(1) completed" Criteria: { Achieve: 120108 } } *9: { Description: "Malaya Field Exploration(2) completed" Criteria: { Achieve: 120109 } } } Rewards: { Items: { Old_Violet_Box: 1 } } Points: 50 }, { Id: 130000 Name: "Socialite debut" Type: "ACH_QUEST" Objectives: { *1: { Description: "Visit Heine Royal Family and start conversation" } *2: { Description: "Visit Nerius Royal Family and start conversation" } *3: { Description: "Visit Walter Royal Family and start conversation" } *4: { Description: "Visit Wigner Royal Family and start conversation" } *5: { Description: "Visit Richard Royal Family and start conversation" } *6: { Description: "Visit Gaebolg Royal Family and start conversation" } *7: { Description: "Visit Lugenburg Royal Family and start conversation" } } Rewards: { TitleId: 1034 } Points: 10 }, { Id: 170000 Name: "Song chamber is not an accident" Type: "ACH_QUEST" Objectives: { *1: { Description: "Listen the secret song of five recomended court musician" } } Points: 10 }, { Id: 190000 Name: "Alliance workers of merchant city" Type: "ACH_QUEST" Objectives: { *1: { Description: "Novice Amethyst class" Goal: 1 } *2: { Description: "Expert Sardonyx class" Goal: 10 } *3: { Description: "Competence Person Aquamarine class" Goal: 30 } *4: { Description: "Sparkling Diamond class" Goal: 100 } } Points: 50 }, { Id: 200000 Name: "Acquire the first aura!" Type: "ACH_STATUS" Objectives: { *1: { Description: "Base level 99" Criteria: { StatusType: "SP_BASELEVEL" } Goal: 99 } } Rewards: { TitleId: 1000 Bonus: <" specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING, 30000, 1; "> Items: { White_Slim_Pot_Box2: 1 } } Points: 50 }, { Id: 200001 Name: "Acquire the second aura!" Type: "ACH_STATUS" Objectives: { *1: { Description: "Base level 150" Criteria: { StatusType: "SP_BASELEVEL" } Goal: 150 } } Rewards: { TitleId: 1001 Bonus: <" specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING, 30000, 1; "> Items: { Dark_Snake_Lord_Hat: 1 } } Points: 60 }, /* { Id: 200002 Name: "Acquire the third aura!" Type: "ACH_STATUS" Objectives: { *1: { Description: "Base level 175" Criteria: { StatusType: "SP_BASELEVEL" } Goal: 175 } } Rewards: { TitleId: 1002 Bonus: <" specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING, 30000, 1; "> Items: { Advanced_Jao_King_Hat: 1 } } Points: 70 }, */ { Id: 200003 Name: "Master Job level!" Type: "ACH_STATUS" Objectives: { *1: { Description: "Job level 50" Criteria: { StatusType: "SP_JOBLEVEL" } Goal: 50 } } Rewards: { TitleId: 1003 Bonus: <" specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING, 30000, 1; "> Items: { Old_Violet_Box: 1 } } Points: 30 }, /* { Id: 200004 Name: "Grandmaster Job level!" Type: "ACH_STATUS" Objectives: { *1: { Description: "Job level 70" Criteria: { StatusType: "SP_JOBLEVEL" } Goal: 70 } } Rewards: { TitleId: 1004 Bonus: <" specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING, 30000, 1; "> Items: { Old_Card_Album_: 1 } } Points: 50 }, */ { Id: 200005 Name: "Official Adventurer" Type: "ACH_JOB_CHANGE" Objectives: { *1: { Description: "Job change to first class" Criteria: { JobId: [ "Job_Swordman", "Job_Mage", "Job_Archer", "Job_Acolyte", "Job_Merchant", "Job_Thief" ] } } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> } Points: 10 }, { Id: 200006 Name: "First step of job change!" Type: "ACH_QUEST" Objectives: { *1: { Description: "First step of job change" } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> } Points: 20 }, { Id: 200007 Name: "Veteran Adventurer! (1)" Type: "ACH_JOB_CHANGE" Objectives: { *1: { Description: "Job change to 2-1 classes" Criteria: { JobId: [ "Job_Knight", "Job_Priest", "Job_Wizard", "Job_Blacksmith", "Job_Hunter", "Job_Assassin" ] } } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> } Points: 25 }, { Id: 200008 Name: "Veteran Adventurer! (2)" Type: "ACH_JOB_CHANGE" Objectives: { *1: { Description: "Job change to 2-2 classes" Criteria: { JobId: [ "Job_Crusader", "Job_Sage", "Job_Bard", "Job_Dancer", "Job_Alchemist", "Job_Rogue" ] } } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> } Points: 25 }, { Id: 200009 Name: "Warrior (1)" Type: "ACH_JOB_CHANGE" Objectives: { *1: { Description: "Job change to transcendent 2-1 classes" Criteria: { JobId: [ "Job_Lord_Knight", "Job_High_Wizard", "Job_Sniper", "Job_High_Priest", "Job_Whitesmith", "Job_Assassin_Cross" ] } } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> } Points: 30 }, { Id: 200010 Name: "Warrior (2)" Type: "ACH_JOB_CHANGE" Objectives: { *1: { Description: "Job change to transcendent 2-2 classes" Criteria: { JobId: [ "Job_Paladin", "Job_Professor", "Job_Clown", "Job_Gypsy", "Job_Champion", "Job_Creator", "Job_Stalker" ] } } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> } Points: 30 }, { Id: 200011 Name: "Elite Adventurer! (1)" Type: "ACH_JOB_CHANGE" Objectives: { *1: { Description: "Job change to 3-1 classes" Criteria: { JobId: [ "Job_Rune_Knight", "Job_Warlock", "Job_Ranger", "Job_Arch_Bishop", "Job_Mechanic", "Job_Guillotine_Cross" ] } } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Abrasive_Box_10: 1 } } Points: 50 }, { Id: 200012 Name: "Transcendentaler! (1)" Type: "ACH_JOB_CHANGE" Objectives: { *1: { Description: "Job change to 3-1 classes after transcendent" Criteria: { JobId: [ "Job_Rune_Knight_T", "Job_Warlock_T", "Job_Ranger_T", "Job_Arch_Bishop_T", "Job_Mechanic_T", "Job_Guillotine_Cross_T" ] } } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Abrasive_Box_10: 1 } } Points: 60 }, { Id: 200013 Name: "Elite Adventurer! (2)" Type: "ACH_JOB_CHANGE" Objectives: { *1: { Description: "Job change to 3-2 classes" Criteria: { JobId: [ "Job_Royal_Guard", "Job_Sorcerer", "Job_Minstrel", "Job_Wanderer", "Job_Sura", "Job_Genetic", "Job_Shadow_Chaser" ] } } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Abrasive_Box_10: 1 } } Points: 50 }, { Id: 200014 Name: "Transcendentaler! (2)" Type: "ACH_JOB_CHANGE" Objectives: { *1: { Description: "Job change to 3-2 classes after transcendent" Criteria: { JobId: [ "Job_Royal_Guard_T", "Job_Sorcerer_T", "Job_Minstrel_T", "Job_Wanderer_T", "Job_Sura_T", "Job_Genetic_T", "Job_Shadow_Chaser_T" ] } } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Abrasive_Box_10: 1 } } Points: 60 }, { Id: 200015 Name: "The way of exceptional character" Type: "ACH_JOB_CHANGE" Objectives: { *1: { Description: "Job change to expanded classes" Criteria: { JobId: [ "Job_Taekwon", "Job_Gunslinger", "Job_Ninja", "Job_Summoner" ] } } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> } Points: 10 }, { Id: 200016 Name: "This is My way!" Type: "ACH_JOB_CHANGE" Objectives: { *1: { Description: "Expanded 2nd classes" Criteria: { JobId: [ "Job_Star_Gladiator", "Job_Soul_Linker", "Job_Rebellion", "Job_Kagerou", "Job_Oboro" ] } } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Abrasive_Box_10: 1 } } Points: 20 }, { Id: 200017 Name: "Bearish Power!" Type: "ACH_STATUS" Objectives: { *1: { Description: "Achieve base STR 90ยบ" Criteria: { StatusType: "SP_STR" } Goal: 90 } } Points: 10 }, { Id: 200018 Name: "Overflowing Magic!" Type: "ACH_STATUS" Objectives: { *1: { Description: "Achieve base INT 90" Criteria: { StatusType: "SP_INT" } Goal: 90 } } Points: 10 }, { Id: 200019 Name: "Healthy Body and Mental Health!" Type: "ACH_STATUS" Objectives: { *1: { Description: "Achieve base VIT 90" Criteria: { StatusType: "SP_VIT" } Goal: 90 } } Points: 10 }, { Id: 200020 Name: "Speed of Light" Type: "ACH_STATUS" Objectives: { *1: { Description: "Achieve base AGI 90" Criteria: { StatusType: "SP_AGI" } Goal: 90 } } Points: 10 }, { Id: 200021 Name: "Hawk Eyes" Type: "ACH_STATUS" Objectives: { *1: { Description: "Achieve base DEX 90" Criteria: { StatusType: "SP_DEX" } Goal: 90 } } Points: 10 }, { Id: 200022 Name: "Maximum Luck" Type: "ACH_STATUS" Objectives: { *1: { Description: "Achieve base LUK 90" Criteria: { StatusType: "SP_LUK" } Goal: 90 } } Points: 10 }, { Id: 200023 Name: "Dragonlike Power!" Type: "ACH_STATUS" Objectives: { *1: { Description: "Achieve base STR 125" Criteria: { StatusType: "SP_STR" } Goal: 125 } } Rewards: { Bonus: <" sc_start SC_GIANTGROWTH, 180000, 1; "> } Points: 20 }, { Id: 200024 Name: "Magic Insanity" Type: "ACH_STATUS" Objectives: { *1: { Description: "Achieve base INT 125" Criteria: { StatusType: "SP_INT" } Goal: 125 } } Rewards: { Bonus: <" specialeffect(EF_HASTEUP, AREA, playerattached()); sc_start2 SC_MAGIC_CANDY, 60000, 30, 70; "> } Points: 20 }, { Id: 200025 Name: "Rock Alloy" Type: "ACH_STATUS" Objectives: { *1: { Description: "Achieve base VIT 125" Criteria: { StatusType: "SP_VIT" } Goal: 125 } } Rewards: { Bonus: <" specialeffect(EF_HEAL3, AREA, playerattached()); sc_start2 SC_S_LIFEPOTION, 600000, -5, 5; "> } Points: 20 }, { Id: 200026 Name: "Speed of Light" Type: "ACH_STATUS" Objectives: { *1: { Description: "Achieve base AGI 125" Criteria: { StatusType: "SP_AGI" } Goal: 125 } } Rewards: { Bonus: <" specialeffect(EF_STEAL, AREA, playerattached()); sc_start SC_PLUSAVOIDVALUE, 60000, 20; "> } Points: 20 }, { Id: 200027 Name: "Falcon's Eyes" Type: "ACH_STATUS" Objectives: { *1: { Description: "Achieve base DEX 125" Criteria: { StatusType: "SP_DEX" } Goal: 125 } } Rewards: { Bonus: <" specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); sc_start SC_CRITICALPERCENT, 300000, 30; "> } Points: 20 }, { Id: 200028 Name: "Lucky Fever" Type: "ACH_STATUS" Objectives: { *1: { Description: "Achieve base LUK 125" Criteria: { StatusType: "SP_LUK" } Goal: 125 } } Rewards: { Bonus: <" specialeffect(EF_GLORIA, AREA, playerattached()); sc_start SC_GLORIA, 15000, 0; "> } Points: 20 }, { Id: 200029 Name: "Incarnation of Love and Hate" Type: "ACH_STATUS_BY_JOB" Objectives: { *1: { Description: "Achieve 99 base level as Novice" Criteria: { StatusType: "SP_BASELEVEL" JobId: "Job_Novice" } Goal: 99 } } Rewards: { Bonus: <" specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING, 30000, 1; "> Items: { Abrasive_Box_10: 1 } } Points: 30 }, { Id: 200030 Name: "I really love it!" Type: "ACH_STATUS_BY_JOBTYPE" Objectives: { *1: { Description: "Achieve 99 base level as 1st classes" Criteria: { StatusType: "SP_BASELEVEL" JobId: ["Job_Swordman", "Job_Mage", "Job_Archer", "Job_Acolyte", "Job_Merchant", "Job_Thief"] } Goal: 99 } } Rewards: { Bonus: <" specialeffect(EF_BLESSING, AREA, playerattached()); sc_start(SC_BLESSING, 30000, 1); "> Items: { Bubble_Gum_Box_10: 1 } } Points: 30 }, { Id: 200031 Name: "Reborn in Valhalla!" Type: "ACH_JOB_CHANGE" Objectives: { *1: { Description: "Job change to transcendent Novice" Criteria: { JobId: "Job_Novice_High" } } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Special_Gift_Box: 1 } } Points: 10 }, /*{ Id: 200032 Name: "Start of Another Adventure" Type: "ACH_STATUS_BY_JOB" Objectives: { *1: { Description: "Achieve Base Level 100" Criteria: { StatusType: "SP_BASELEVEL" JobId: "" // Rebirth? } Goal: 100 } } Rewards: { Items: { ID23585: 1 (Non-Existent Item) } } Points: 10 },*/ { Id: 220000 Name: "Community begin" Type: "ACH_CHATROOM_CREATE" Objectives: { *1: { Description: "Create a chatroom" } } Points: 10 }, { Id: 220001 Name: "A mouth only moment" Type: "ACH_CHATROOM_CREATE_DEAD" Objectives: { *1: { Description: "Create a chatroom when KO'ed" } } Points: 10 }, { Id: 220002 Name: "Admiring the chatter" Type: "ACH_CHATROOM_MEMBERS" Objectives: { *1: { Description: "Fill the chatroom with 20 people" } } Points: 10 }, { Id: 220003 Name: "My friend's friend~" Type: "ACH_FRIEND_ADD" Objectives: { *1: { Description: "Add 1 person as a friend" } } Points: 10 }, { Id: 220004 Name: "A competition of popularity" Type: "ACH_FRIEND_ADD" Objectives: { *1: { Description: "Add 10 person as a friend" } } Points: 10 }, { Id: 220005 Name: "Let's Party~" Type: "ACH_PARTY_CREATE" Objectives: { *1: { Description: "Create a party" } } Points: 10 }, { Id: 220006 Name: "Married with who..?" Type: "ACH_MARRY" Objectives: { *1: { Description: "Succeed on marriage" } } Rewards: { TitleId: 1022 } Points: 20 }, { Id: 220007 Name: "Can you grow?" Type: "ACH_ADOPT_PARENT" Objectives: { *1: { Description: "Adopted by parents" } } Rewards: { TitleId: 1032 } Points: 20 }, { Id: 220008 Name: "Being a parent" Type: "ACH_ADOPT_BABY" Objectives: { *1: { Description: "Adopt a child" } } Rewards: { TitleId: 1033 } Points: 20 }, { Id: 220009 Name: "Activating the market economy (1)" Type: "ACH_ZENY_SPEND_TOTAL" Objectives: { *1: { Description: "Spend 10000 zeny on vending merchant" Goal: 10000 } } Points: 10 }, { Id: 220010 Name: "Activating the market economy (2)" Type: "ACH_ZENY_SPEND_TOTAL" Objectives: { *1: { Description: "Spend 100000 zeny on vending merchant" Goal: 1000000 } } Points: 15 }, { Id: 220011 Name: "Activating the market economy (3)" Type: "ACH_ZENY_SPEND_TOTAL" Objectives: { *1: { Description: "Spend 500000 zeny on vending merchant" Goal: 5000000 } } Points: 20 }, { Id: 220012 Name: "Activating the market economy (4)" Type: "ACH_ZENY_SPEND_TOTAL" Objectives: { *1: { Description: "Spend 1.000000 zeny on vending merchant" Goal: 100000000 } } Points: 30 }, { Id: 220013 Name: "Activating the market economy (5)" Type: "ACH_ZENY_SPEND_TOTAL" Objectives: { *1: { Description: "Spend 5.000000 zeny on vending merchant" Goal: 500000000 } } Points: 50 }, { Id: 220014 Name: "I can't quit from refining! (1)" Type: "ACH_EQUIP_REFINE_SUCCESS_WLV" Objectives: { *1: { Description: "Succeed on refining level 1 weapon to +7" Criteria: { ItemType: "IT_WEAPON" WeaponLevel: 1 } Goal: 7 } } Points: 10 }, { Id: 220015 Name: "I can't quit from refining! (2)" Type: "ACH_EQUIP_REFINE_SUCCESS_WLV" Objectives: { *1: { Description: "Succeed on refining level 1 weapon to +12" Criteria: { ItemType: "IT_WEAPON" WeaponLevel: 1 } Goal: 12 } } Points: 15 }, { Id: 220016 Name: "I can't quit from refining! (3)" Type: "ACH_EQUIP_REFINE_SUCCESS_WLV" Objectives: { *1: { Description: "Succeed on refining level 2 weapon to +7" Criteria: { ItemType: "IT_WEAPON" WeaponLevel: 2 } Goal: 7 } } Points: 10 }, { Id: 220017 Name: "I can't quit from refining! (4)" Type: "ACH_EQUIP_REFINE_SUCCESS_WLV" Objectives: { *1: { Description: "Succeed on refining level 2 weapon to +12" Criteria: { ItemType: "IT_WEAPON" WeaponLevel: 2 } Goal: 12 } } Points: 15 }, { Id: 220018 Name: "I can't quit from refining! (5)" Type: "ACH_EQUIP_REFINE_SUCCESS_WLV" Objectives: { *1: { Description: "Succeed on refining level 3 weapon to +7" Criteria: { ItemType: "IT_WEAPON" WeaponLevel: 3 } Goal: 7 } } Points: 15 }, { Id: 220019 Name: "I can't quit from refining! (6)" Type: "ACH_EQUIP_REFINE_SUCCESS_WLV" Objectives: { *1: { Description: "Succeed on refining level 3 weapon to +12" Criteria: { ItemType: "IT_WEAPON" WeaponLevel: 3 } Goal: 12 } } Points: 20 }, { Id: 220020 Name: "I can't quit from refining! (7)" Type: "ACH_EQUIP_REFINE_SUCCESS_WLV" Objectives: { *1: { Description: "Succeed on refining level 4 weapon to +7" Criteria: { ItemType: "IT_WEAPON" WeaponLevel: 4 } Goal: 7 } } Points: 20 }, { Id: 220021 Name: "I can't quit from refining! (8)" Type: "ACH_EQUIP_REFINE_SUCCESS_WLV" Objectives: { *1: { Description: "Succeed on refining level 4 weapon to +12" Criteria: { ItemType: "IT_WEAPON" WeaponLevel: 4 } Goal: 12 } } Points: 30 }, { Id: 220022 Name: "Human's greed has no ending.." Type: "ACH_EQUIP_REFINE_FAILURE_TOTAL" Objectives: { *1: { Description: "Experience the fail of refining" Criteria: { ItemType: ["IT_WEAPON", "IT_ARMOR"] } } } Points: 10 }, { Id: 220023 Name: "I found it! (1)" Type: "ACH_ITEM_GET_WORTH" Objectives: { *1: { Description: "Obtain an item with worth of more than 100 zeny" Goal: 100 } } Points: 10 }, { Id: 220024 Name: "I found it! (2)" Type: "ACH_ITEM_GET_WORTH" Objectives: { *1: { Description: "Obtain an item with worth of more than 1000 zeny" Goal: 1000 } } Points: 10 }, { Id: 220025 Name: "I found it! (3)" Type: "ACH_ITEM_GET_WORTH" Objectives: { *1: { Description: "Obtain an item with worth of more than 5000 zeny" Goal: 5000 } } Points: 15 }, { Id: 220026 Name: "I found it! (4)" Type: "ACH_ITEM_GET_WORTH" Objectives: { *1: { Description: "Obtain an item with worth of more than 10000 zeny" Goal: 10000 } } Points: 15 }, { Id: 220027 Name: "I found it! (5)" Type: "ACH_ITEM_GET_WORTH" Objectives: { *1: { Description: "Obtain an item with worth of more than 50000 zeny" Goal: 50000 } } Points: 20 }, { Id: 220028 Name: "I found it! (6)" Type: "ACH_ITEM_GET_WORTH" Objectives: { *1: { Description: "Obtain an item with worth of more than 100000 zeny" Goal: 100000 } } Points: 20 }, { Id: 220029 Name: "I found it! (7)" Type: "ACH_ITEM_GET_WORTH" Objectives: { *1: { Description: "Obtain an item with worth of more than 150000 zeny" Goal: 150000 } } Points: 30 }, { Id: 220030 Name: "Rich King (1)" Type: "ACH_ZENY_HOLD" Objectives: { *1: { Description: "Hold more than 10000 zeny in pocket" Goal: 10000 } } Points: 10 }, { Id: 220031 Name: "Rich King (2)" Type: "ACH_ZENY_HOLD" Objectives: { *1: { Description: "Hold more than 100000 zeny in pocket" Goal: 100000 } } Points: 15 }, { Id: 220032 Name: "Rich King (3)" Type: "ACH_ZENY_HOLD" Objectives: { *1: { Description: "Hold more than 1000000 zeny in pocket" Goal: 1000000 } } Points: 20 }, { Id: 220033 Name: "Rich King (4)" Type: "ACH_ZENY_HOLD" Objectives: { *1: { Description: "Hold more than 10000000 zeny in pocket" Goal: 10000000 } } Points: 25 }, { Id: 220034 Name: "Rich King (5)" Type: "ACH_ZENY_HOLD" Objectives: { *1: { Description: "Hold more than 100000000 zeny in pocket" Goal: 100000000 } } Points: 30 }, { Id: 220035 Name: "Rich King (6)" Type: "ACH_ZENY_HOLD" Objectives: { *1: { Description: "Hold more than 1000000000 zeny in pocket" Goal: 1000000000 } } Points: 40 }, { Id: 230101 Name: "Poring - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Poring" Criteria: { MobId: "PORING" } } } Points: 10 }, { Id: 230102 Name: "Drops - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Drops" Criteria: { MobId: "DROPS" } } } Points: 10 }, { Id: 230103 Name: "Poporing - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Poporing" Criteria: { MobId: "POPORING" } } } Points: 10 }, /* { Id: 230104 Name: "Novice Poring - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Novice Poring" Criteria: { MobId: "LITTLE_PORING" } } } Points: 10 }, */ { Id: 230111 Name: "Chonchon - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Chonchon" Criteria: { MobId: "CHONCHON" } } } Points: 10 }, { Id: 230112 Name: "Steel Chonchon - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Steel Chonchon" Criteria: { MobId: "STEEL_CHONCHON" } } } Points: 10 }, { Id: 230113 Name: "Hunter Fly - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Hunter Fly" Criteria: { MobId: "HUNTER_FLY" } } } Points: 10 }, { Id: 230114 Name: "Rocker - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Rocker" Criteria: { MobId: "ROCKER" } } } Points: 10 }, { Id: 230115 Name: "Spore - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Spore" Criteria: { MobId: "SPORE" } } } Points: 10 }, { Id: 230116 Name: "Poison Spore - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Poison Spore" Criteria: { MobId: "POISON_SPORE" } } } Points: 10 }, { Id: 230121 Name: "Lunatic - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Lunatic" Criteria: { MobId: "LUNATIC" } } } Points: 10 }, { Id: 230122 Name: "Picky - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Picky" Criteria: { MobId: "PICKY" } } } Points: 10 }, { Id: 230123 Name: "Savage Bebe - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Savage Bebe" Criteria: { MobId: "SAVAGE_BABE" } } } Points: 10 }, /* { Id: 230124 Name: "Baby Desert Wolf - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Baby Desert Wolf" Criteria: { MobId: "M_DESERT_WOLF_B" } } } Points: 10 }, */ { Id: 230125 Name: "Smokie - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Smokie" Criteria: { MobId: "SMOKIE" } } } Points: 10 }, { Id: 230126 Name: "Yoyo - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Yoyo" Criteria: { MobId: "YOYO" } } } Points: 10 }, { Id: 230127 Name: "Peco Peco - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Peco Peco" Criteria: { MobId: "PECOPECO" } } } Points: 10 }, { Id: 230128 Name: "Petite - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Petite" Criteria: { MobId: "PETIT" } } } Points: 10 }, { Id: 230141 Name: "Munak - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Munak" Criteria: { MobId: "MUNAK" } } } Points: 10 }, { Id: 230142 Name: "Isis - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Isis" Criteria: { MobId: "ISIS" } } } Points: 10 }, { Id: 230143 Name: "Sohee - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Sohee" Criteria: { MobId: "SOHEE" } } } Points: 10 }, { Id: 230144 Name: "Zherlthsh - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Zherlthsh" Criteria: { MobId: "ZHERLTHSH" } } } Points: 10 }, { Id: 230145 Name: "Alice - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Alice" Criteria: { MobId: "ALICE" } } } Points: 10 }, { Id: 230146 Name: "Succubus - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Succubus" Criteria: { MobId: "SUCCUBUS" } } } Points: 10 }, { Id: 230147 Name: "Loli Ruri - taming" Type: "ACH_PET_CREATE" Objectives: { *1: { Description: "Succeed on Taming Loli Ruri" Criteria: { MobId: "LOLI_RURI" } } } Points: 10 }, { Id: 230201 Name: "Exploring Poring's life (1)" Type: "ACH_KILL_MOB_CLASS" Objectives: { *1: { Description: "Hunt 10 Poring" Criteria: { MobId: "PORING" } Goal: 10 } *2: { Description: "Hunt 10 Drops" Criteria: { MobId: "DROPS" } Goal: 10 } *3: { Description: "Hunt 10 Poporing" Criteria: { MobId: "POPORING" } Goal: 10 } *4: { Description: "Hunt 10 Marin" Criteria: { MobId: "MARIN" } Goal: 10 } /* Renewal Monster *5: { Description: "Hunt 10 Novice Poring" Criteria: { MobId: "LITTLE_PORING" } Goal: 10 } */ } Points: 10 }, { Id: 230202 Name: "Exploring Poring's life (2)" Type: "ACH_KILL_MOB_CLASS" Objectives: { *1: { Description: "Hunt 1 Mastering" Criteria: { MobId: "MASTERING" } Goal: 1 } *2: { Description: "Hunt 1 Devilring" Criteria: { MobId: "DEVILING" } Goal: 1 } *3: { Description: "Hunt 1 Angelring" Criteria: { MobId: "ANGELING" } Goal: 1 } *4: { Description: "Hunt 1 Arch Angelring" Criteria: { MobId: "ARCHANGELING" } Goal: 1 } *5: { Description: "Hunt 1 Ghostring" Criteria: { MobId: "GHOSTRING" } Goal: 1 } } Points: 15 }, { Id: 230203 Name: "Exploring Poring's life (3)" Type: "ACH_KILL_MOB_CLASS" Objectives: { *1: { Description: "Hunt 5 Metalring" Criteria: { MobId: "METALING" } Goal: 5 } *2: { Description: "Hunt 5 Heavy Metalring" Criteria: { MobId: "METALING" } Goal: 5 } *3: { Description: "Hunt 5 Magmaring" Criteria: { MobId: "MAGMARING" } Goal: 5 } } Points: 20 }, { Id: 240000 Name: "Complete challenges after first introduction" Type: "ACH_QUEST" Objectives: { *1: { Description: "Complete challenges after first introduction" } } Points: 10 }, { Id: 240001 Name: "Achieve Level 1" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 1" Goal: 1 } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, { Id: 240002 Name: "Achieve Level 2" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 2" Goal: 2 } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, { Id: 240003 Name: "Achieve Level 3" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 3" Goal: 3 } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, { Id: 240004 Name: "Achieve Level 4" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 4" Goal: 4 } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, { Id: 240005 Name: "Achieve Level 5" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 5" Goal: 5 } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, { Id: 240006 Name: "Achieve Level 6" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 6" Goal: 6 } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, { Id: 240007 Name: "Achieve Level 7" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 7" Goal: 7 } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, { Id: 240008 Name: "Achieve Level 8" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 8" Goal: 8 } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, { Id: 240009 Name: "Achieve Level 9" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 9" Goal: 9 } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, { Id: 240010 Name: "Achieve Level 10" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 10" Goal: 10 } } Rewards: { TitleId: 1023 Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, { Id: 240011 Name: "Achieve Level 11" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 11" Goal: 11 } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, { Id: 240012 Name: "Achieve Level 12" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 12" Goal: 12 } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, { Id: 240013 Name: "Achieve Level 13" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 13" Goal: 13 } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, { Id: 240014 Name: "Achieve Level 14" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 14" Goal: 14 } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, { Id: 240015 Name: "Achieve Level 15" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 15" Goal: 15 } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, { Id: 240016 Name: "Achieve Level 16" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 16" Goal: 16 } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, { Id: 240017 Name: "Achieve Level 17" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 17" Goal: 17 } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, { Id: 240018 Name: "Achieve Level 18" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 18" Goal: 18 } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, { Id: 240019 Name: "Achieve Level 19" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 19" Goal: 19 } } Rewards: { Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, { Id: 240020 Name: "Achieve Level 20" Type: "ACH_ACHIEVEMENT_RANK" Objectives: { *1: { Description: "Achieving Rank 20" Goal: 20 } } Rewards: { TitleId: 1024 Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> Items: { Gift_Box: 1 } } Points: 10 }, /***************************************************************** Postlude Entries with criteria that must be read before itself. *****************************************************************/ { Id: 230100 Name: "Poring is Love" Type: "ACH_ACHIEVE" Objectives: { *1: { Description: "Complete 'Poring - taming' challenge" Criteria: { Achieve: 230101 } } *2: { Description: "Complete 'Drops - taming' challenge" Criteria: { Achieve: 230102 } } *3: { Description: "Complete 'Poporing - taming' challenge" Criteria: { Achieve: 230103 } } /* Renewal Monster *4: { Description: "Complete 'Novice Poring - taming' challenge" Criteria: { Achieve: 230104 } } */ } Rewards: { TitleId: 1025 Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> } Points: 50 }, { Id: 230110 Name: "Entomologist" Type: "ACH_ACHIEVE" Objectives: { *1: { Description: "Complete 'Chonchon - taming' challenge" Criteria: { Achieve: 230111 } } *2: { Description: "Complete 'Steel Chonchon - taming' challenge" Criteria: { Achieve: 230112 } } *3: { Description: "Complete 'Hunter Fly - taming' challenge" Criteria: { Achieve: 230113 } } *4: { Description: "Complete 'Rocker - taming' challenge" Criteria: { Achieve: 230114 } } *5: { Description: "Complete 'Spore - taming' challenge" Criteria: { Achieve: 230115 } } *6: { Description: "Complete 'Poison Spore - taming' challenge" Criteria: { Achieve: 230116 } } } Rewards: { TitleId: 1026 Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> } Points: 50 }, { Id: 230120 Name: "Animals are also our friend" Type: "ACH_ACHIEVE" Objectives: { *1: { Description: "Complete 'Lunatic - taming' challenge" Criteria: { Achieve: 230121 } } *2: { Description: "Complete 'Picky - taming' challenge" Criteria: { Achieve: 230122 } } *3: { Description: "Complete 'Savage Bebe - taming' challenge" Criteria: { Achieve: 230123 } } *4: { Description: "Complete 'Smokie - taming' challenge" Criteria: { Achieve: 230125 } } *5: { Description: "Complete 'Yoyo - taming' challenge" Criteria: { Achieve: 230126 } } *6: { Description: "Complete 'Peco Peco - taming' challenge" Criteria: { Achieve: 230127 } } *7: { Description: "Complete 'Petite - taming' challenge" Criteria: { Achieve: 230128 } } /* Renewal Monster *8: { Description: "Complete 'Baby Desert Wolf - taming' challenge" Criteria: { Achieve: 230124 } } */ } Rewards: { TitleId: 1027 Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> } Points: 50 }, { Id: 230140 Name: "Monster Girls Unite!!" Type: "ACH_ACHIEVE" Objectives: { *1: { Description: "Complete 'Munak - taming' challenge" Criteria: { Achieve: 230141 } } *2: { Description: "Complete 'Isis - taming' challenge" Criteria: { Achieve: 230142 } } *3: { Description: "Complete 'Sohee - taming' challenge" Criteria: { Achieve: 230143 } } *4: { Description: "Complete 'Zherlthsh - taming' challenge" Criteria: { Achieve: 230144 } } *5: { Description: "Complete 'Alice - taming' challenge" Criteria: { Achieve: 230145 } } *6: { Description: "Complete 'Succubus - taming' challenge" Criteria: { Achieve: 230146 } } *7: { Description: "Complete 'Loli Ruri - taming' challenge" Criteria: { Achieve: 230147 } } } Rewards: { TitleId: 1029 Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; "> } Points: 50 }, { Id: 230200 Name: "Poring seeker" Type: "ACH_ACHIEVE" Objectives: { *1: { Description: "Complete 'Exploring Poring's life (1)' challenge" Criteria: { Achieve: 230201 } } *2: { Description: "Complete 'Exploring Poring's life (2)' challenge" Criteria: { Achieve: 230202 } } *3: { Description: "Complete 'Exploring Poring's life (3)' challenge" Criteria: { Achieve: 230203 } } } Points: 10 }, )