// Pet Additional Database // // Structure of Database: // MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script // // 01. MobID Monster ID of the pet. // 02. Name Name of the monster as defined in the database. // 03. JName The display name of the monster when hatched. // 04. LureID Pet Tame Item ID. // 05. EggID Pet Egg ID. // 06. EquipID Pet Accessory ID. // 07. FoodID Pet Food ID. // 08. Fullness The amount Hunger is decreased every [HungryDelay] seconds. // 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds) // 10. R_Hungry Amount of Intimacy that is increased when fed. // 11. R_Full Amount of Intimacy that is decreased when over-fed. // 12. Intimate Amount of Intimacy the pet starts with. // 13. Die Amount of Intimacy that is decreased when the pet owner dies. // 14. Capture Capture succes rate (10000 = 100%) // 15. Speed Pet's walk speed. (Defaul: 150) // 16. S_Performance Special Performance. (Yes = 1, No = 0) // 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.) // 18. attack_rate Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy). // 19. defence_attack_rate Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy). // 20. change_target_rate Rate of which the pet will change its attack target. // 21. pet_script Script to execute when the pet is hatched. // 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script). //NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000. //In theory you can use any valid script, but it is run only once upon pet //loading, so it is recommended you use the specific pet scripts: //petskillattack skillid, skilllv, hits, rate, bonusrate //Skill attack that triggers while the pet is attacking. Rate is the base //chance of execution per attack. Bonusrate is an additional success rate when //intimacy reaches max. If hits is specified and different than 0, it will make //the pet cast the skill with a fixed amount of damage inflicted and the //specified number of hits. A value of zero uses the skill's defaults. //petskillsupport skillid, skilllv, delay, hp%, sp% //Casts a support skill when the health levels are below the specified hp% and //sp%. Delay is the minimum time in seconds before the skill can be cast again //petrecovery type, delay: Cures the "type" status effect after "delay" seconds //petskillbonus type, value, duration, delay //Gives bonus stats. Type is the stat to increase (bStr, bLuk), value is the //amount by which it is increased, duration signals how long the bonus lasts //delay is the time elapsed after the bonus ends and before it starts again. //A single pet can have petloot, petskillbonus, petskillattack and //petskillsupport at the same time, but only one of each.