// This database is currently unused, and is not read by the server. // It is here only to illistrate design, with known information. // Recommended formatting to handle the level penalty system. // // Mob Level Penalty Database // // Structure of Database : // Type or MOD ID,Level Difference:Percentage{,Level Difference:Percentage{,...}} // // 01: // 0 Normal Mob EXP penalty. penalty or bonus to EXP from normal monsters relative to level. // 1 Boss Mob EXP penalty. penalty or bonus to EXP from boss monsters relative to level. // 2 Normal Mob Damage Penlty. penalty or bonus to damage done to normal monsters relative to level. // 3 Boss Mob Damage Penlty. penalty or bonus to damage done to boss monsters relative to level. // 4 Normal Mob Drop penalty. penalty or bonus to drops from normal monsters relative to level. // 5 Boss Mob Drop penalty. penalty or bonus to drops from boss monsters relative to level. // // 02: // Level Difference:Percentage Adustment. // All levels below the highest or lowest value given will carry that adjustment to reamining levels. // For example: // If only 0:100 is given, all levels will receieve the 100% rate. // Another example would be: // If 0,13:0,12:25,11:50,10:100 is given, then a level difference of 13 levels and higher recievce 0 exp. // While a 12 level difference will give 25% of the exp the monster would give normally. // with a level difference of 11, 50%...and if you are 10 levels lower, 100%. // // Normal Mob EXP penalty. 0,13:40,12:50,11:60,10:140,9:135,8:130,7:125,6:120,5:115,4:110,3:105,0:100,-1:100,-6:95,-11:90,-16:85,-21:60,-26:35,-31:10 // Boss Mob EXP penalty. 1,0:100 // Normal Mob Damage Penlty. 2,0:100 // Boss Mob Damage Penlty. 3,0:100 // Normal Mob Drop penalty. 4,71:50,61:60,51:70,41:80,31:90,0:100,-31:90,-41:80,-51:70,-61:60,-71:50 // Boss Mob Drop penalty. 5,0:100