// Mob Availability and Alias Database // // Structure of Database: // MobID,SpriteID{,Equipment} // // 01. MobID Mob ID to change. // 02. SpriteID Mob ID which will be sent to the client instead of MobID. // If 0, the mob becomes unavailable for use. // 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems). // // To disguise a mob as a player: // MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color // // SpriteID is a job class value. // Weapon and Shield uses Item ID, while Head uses View ID. //1002,1039 // Poring - Baphomet //1970,1002,10013 // Displays a Poring with a backpack // Easter Event Monsters //1920,1047,0 //1921,1093,0 // eA Dev Team // Valaris //1900,4013,1,1,1,1254,0,67,12,54,16,1 // Valaris Worshiper //1901,6,1,1,1,1219,2101,67,12,54,0,1 // MC Cameri //1902,14,1,6,6,1101,2105,0,0,0,32,3 // Poki#3 //1903,4012,1,21,0,1720,0,102,184,57,16,0 // Sentry //1904,1286,0 // iRO Halloween Event 2008 //3000,1015,0 //3001,1036,0 //3002,1298,0 // iRO Halloween Event 2009 //3014,1179,0 //3015,1272,0