// Item Delay Database // Max number of entries is defined in itemdb.h as MAX_ITEMDELAYS // // Structure: // Item ID,Delay in Milliseconds //12202,60000 //Str_Dish10_ //12203,60000 //Agi_Dish10_ //12204,60000 //Int_Dish10_ //12205,60000 //Dex_Dish10_ //12206,60000 //Luk_Dish10_ //12207,60000 //Vit_Dish10_ 12208,60000 //Battle_Manual 12210,60000 //Bubble_Gum //12596,180000 // Magic_Candy 14538,300000 //Glass_Of_Illusion 14586,180000 //Spark_Candy // Third Jobs // Rune Knight Runestones. // Cooldowns are controlled internally by the skill's cooldown. // This was done to 'save' the duration on log out in a future update. //12725,120000 //Runstone_Nosiege //12726,30000 //Runstone_Rhydo //12727,60000 //Runstone_Verkana //12732,1000 //Runstone_Pertz