// Item Delay Database // Max number of entries is defined in itemdb.h as MAX_ITEMDELAYS // // Structure: // Item ID,Delay in Milliseconds //12202,60000 //Str_Dish10_ //12203,60000 //Agi_Dish10_ //12204,60000 //Int_Dish10_ //12205,60000 //Dex_Dish10_ //12206,60000 //Luk_Dish10_ //12207,60000 //Vit_Dish10_ 12208,60000 //Battle_Manual 12210,60000 //Bubble_Gum 14538,300000 //Glass_Of_Illusion 14586,180000 //Spark_Candy // Third Jobs // Rune Knight Runestones. 12725,21600000 //Runstone_Nosiege 12727,21600000 //Runstone_Verkana 12728,18000000 //Runstone_Isia 12729,18000000 //Runstone_Asir 12730,18000000 //Runstone_Urj 12731,18000000 //Runstone_Turisus 12732,18000000 //Runstone_Pertz 12733,18000000 //Runstone_Hagalas