// Homunculus Skill Tree Database // // Structure of Database: // Class,SkillID,MaxLv[,JobLevel],Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5 //SKILLNAME#Skill Name# // // 01. Class Homunculus ID. // 02. SkillID Skill ID of the homunuculus skill. // 03. MaxLv Maximum level of the homunuculus skill. // 04. JobLevel Job level required for the skill to become available (optional, reserved, not used by server). // 05. Prerequisite SkillID Homunculus skill required for the skill to become available. // 06. Prerequisite SkillLv Level of the required homunculus skill. // ... // // NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified. //Lif 6001,8001,5,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL 6001,8002,5,8001,3,0,0,0,0,0,0,0,0 //HLIF_AVOID 6001,8003,5,8001,5,0,0,0,0,0,0,0,0 //HLIF_BRAIN //Amistr 6002,8005,5,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE 6002,8006,5,8005,5,0,0,0,0,0,0,0,0 //HAMI_DEFENCE 6002,8007,5,8006,3,0,0,0,0,0,0,0,0 //HAMI_SKIN //Filir 6003,8009,5,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON 6003,8010,5,8009,3,0,0,0,0,0,0,0,0 //HFLI_FLEET 6003,8011,5,8010,3,0,0,0,0,0,0,0,0 //HFLI_SPEED //Vanilmirth 6004,8013,5,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE 6004,8014,5,8013,3,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC 6004,8015,5,8013,5,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT //Lif2 6005,8001,5,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL 6005,8002,5,8001,3,0,0,0,0,0,0,0,0 //HLIF_AVOID 6005,8003,5,8001,5,0,0,0,0,0,0,0,0 //HLIF_BRAIN //Amistr2 6006,8005,5,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE 6006,8006,5,8005,5,0,0,0,0,0,0,0,0 //HAMI_DEFENCE 6006,8007,5,8006,3,0,0,0,0,0,0,0,0 //HAMI_SKIN //Filir2 6007,8009,5,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON 6007,8010,5,8009,3,0,0,0,0,0,0,0,0 //HFLI_FLEET 6007,8011,5,8010,3,0,0,0,0,0,0,0,0 //HFLI_SPEED //Vanilmirth2 6008,8013,5,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE 6008,8014,5,8013,3,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC 6008,8015,5,8013,5,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT //Lif_H 6009,8001,5,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL 6009,8002,5,8001,3,0,0,0,0,0,0,0,0 //HLIF_AVOID 6009,8003,5,8001,5,0,0,0,0,0,0,0,0 //HLIF_BRAIN 6009,8004,3,0,0,0,0,0,0,0,0,0,0 //HLIF_CHANGE //Amistr_H 6010,8005,5,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE 6010,8006,5,8005,5,0,0,0,0,0,0,0,0 //HAMI_DEFENCE 6010,8007,5,8006,3,0,0,0,0,0,0,0,0 //HAMI_SKIN 6010,8008,3,0,0,0,0,0,0,0,0,0,0 //HAMI_BLOODLUST //Filir_H 6011,8009,5,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON 6011,8010,5,8009,3,0,0,0,0,0,0,0,0 //HFLI_FLEET 6011,8011,5,8010,3,0,0,0,0,0,0,0,0 //HFLI_SPEED 6011,8012,3,0,0,0,0,0,0,0,0,0,0 //HFLI_SBR44 //Vanilmirth_H 6012,8013,5,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE 6012,8014,5,8013,3,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC 6012,8015,5,8013,5,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT 6012,8016,3,0,0,0,0,0,0,0,0,0,0 //HVAN_EXPLOSION //Lif2_H 6013,8001,5,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL 6013,8002,5,8001,3,0,0,0,0,0,0,0,0 //HLIF_AVOID 6013,8003,5,8001,5,0,0,0,0,0,0,0,0 //HLIF_BRAIN 6013,8004,3,0,0,0,0,0,0,0,0,0,0 //HLIF_CHANGE //Amistr2_H 6014,8005,5,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE 6014,8006,5,8005,5,0,0,0,0,0,0,0,0 //HAMI_DEFENCE 6014,8007,5,8006,3,0,0,0,0,0,0,0,0 //HAMI_SKIN 6014,8008,3,0,0,0,0,0,0,0,0,0,0 //HAMI_BLOODLUST //Filir2_H 6015,8009,5,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON 6015,8010,5,8009,3,0,0,0,0,0,0,0,0 //HFLI_FLEET 6015,8011,5,8010,3,0,0,0,0,0,0,0,0 //HFLI_SPEED 6015,8012,3,0,0,0,0,0,0,0,0,0,0 //HFLI_SBR44 //Vanilmirth2_H 6016,8013,5,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE 6016,8014,5,8013,3,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC 6016,8015,5,8013,5,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT 6016,8016,3,0,0,0,0,0,0,0,0,0,0 //HVAN_EXPLOSION