// Homunculus Skill Tree Database // // Structure of Database: // Class,SkillID,MaxLv[,JobLevel],Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5,IntimacyLvReq //SKILLNAME#Skill Name# // // 01. Class Homunculus ID. // 02. SkillID Skill ID of the homunuculus skill. // 03. MaxLv Maximum level of the homunuculus skill. // 04. JobLevel Job level required for the skill to become available (optional, reserved, not used by server). // 05. Prerequisite SkillID Homunculus skill required for the skill to become available. // 06. Prerequisite SkillLv Level of the required homunculus skill. // ... // 15. IntimacyLvReq Minimum level of intimacy to unlock skill. // // NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified. // Lif 6001,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL 6001,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID 6001,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN // Amistr 6002,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE 6002,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE 6002,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN // Filir 6003,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON 6003,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET 6003,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED // Vanilmirth 6004,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE 6004,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC 6004,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT // Lif2 6005,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL 6005,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID 6005,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN // Amistr2 6006,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE 6006,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE 6006,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN // Filir2 6007,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON 6007,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET 6007,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED // Vanilmirth2 6008,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE 6008,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC 6008,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT // Lif_H 6009,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL 6009,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID 6009,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN 6009,8004,3,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE //Amistr_H 6010,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE 6010,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE 6010,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN 6010,8008,3,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST // Filir_H 6011,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON 6011,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET 6011,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED 6011,8012,3,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44 // Vanilmirth_H 6012,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE 6012,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC 6012,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT 6012,8016,3,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION // Lif2_H 6013,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL 6013,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID 6013,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN 6013,8004,3,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE // Amistr2_H 6014,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE 6014,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE 6014,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN 6014,8008,3,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST // Filir2_H 6015,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON 6015,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET 6015,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED 6015,8012,3,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44 // Vanilmirth2_H 6016,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE 6016,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC 6016,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT 6016,8016,3,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION // Eira 6048,8022,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE 6048,8023,5,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST 6048,8024,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER 6048,8025,5,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER 6048,8026,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE // Bayeri 6049,8031,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN 6049,8032,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE 6049,8033,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND 6049,8034,5,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE 6049,8035,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS // Sera 6050,8018,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION 6050,8019,5,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE 6050,8020,5,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST 6050,8021,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER // Dieter 6051,8039,5,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW 6051,8040,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR 6051,8041,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE 6051,8042,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC 6051,8043,5,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH // Elanor 6052,8027,1,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE 6052,8028,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW 6052,8029,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH 6052,8030,5,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY 6052,8036,5,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER 6052,8037,5,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC 6052,8038,5,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC