//================= Hercules Configuration ================================ //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2014-2020 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= // Battle (Party) Configuration File //========================================================================= // Note 1: Value is a config switch (true/false) // Note 2: Value is in percents (100 means 100%) //========================================================================= // If someone steals (gank/steal skills), show name in party? (Note 1) show_steal_in_same_party: false // Interval before updating the party-member map mini-dots (milliseconds) party_update_interval: 1000 // Method used to update party-mate hp-bars: // 0: Aegis - bar is updated every time HP changes (bandwidth intensive) // 1: Athena - bar is updated with the party map dots (up to 1 second delay) party_hp_mode: 0 // When changing party leader, should the new leader be in the same map // as the current leader. (Note 1) // true: Aegis - They must be in the same map // false: Athena - They can be in different maps party_change_leader_same_map: true // When 'Party Share' item sharing is enabled in a party, // announce in the party which party-member received the item and what's he received? (Note 1) show_party_share_picker: true // What types of items are going to be announced when 'show_party_share_picker' is active? // 1: IT_HEALING, 2: IT_UNKNOWN, 4: IT_USABLE, 8: IT_ETC, // 16: IT_WEAPON, 32: IT_ARMOR, 64: IT_CARD, 128: IT_PETEGG, // 256: IT_PETARMOR, 512: IT_UNKNOWN2, 1024: IT_AMMO, 2048: IT_DELAYCONSUME // 262144: IT_CASH show_picker_item_type: 112 // Method of distribution when item party share is enabled in a party: // 0: Normal (item goes to a random party member) // 1: Item Share is disabled for non-mob drops (player/pet drops) // 2: Round Robin (items are distributed evenly and in order among members) // 3: 1+2 party_item_share_type: 0 // Is exp/item sharing disabled for idle members in the party? // Set to 0, or the amount of seconds (NOT milliseconds) that need to pass before considering // a character idle. // Characters in a chat/vending are always considered idle. // A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. idle_no_share: 0 // Give additional experience bonus per party-member involved on even-share parties (excluding yourself)? // ex. If set to 10, an even-share party of 5 people will receive +40% exp (4 members * 10% exp): // 140% party experience in total, so each member receives 140%/5 = 28% exp (instead of 20%). party_even_share_bonus: 0 // Display party name regardless if player is in a guild. // Official servers do not display party name unless the user is in a guild. (Note 1) display_party_name: false