//================= Hercules Configuration ================================ //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2014-2019 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= // Battle (Homunculus) Configuration File //========================================================================= // Note 1: Value is a config switch (true/false) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) //========================================================================= // Homunculus setting (Note 3) // Activates various 'quirks' that makes them behave unlike normal characters. // 0x001: Can't be targetted by support skills (except for their master) // 0x004: Mobs will always go after them instead of players until attacked // 0x008: Copy their master's speed on spawn/map-change // 0x010: They display luk/3+1 instead of their actual critical in the // stat window (by default they don't crit) // 0x020: Their Min-Matk is always the same as their max // 0x040: Skill re-use delay is reset when they are vaporized. hom_setting: 0x1D // The rate a homunculus will get friendly by feeding it. (Note 2) homunculus_friendly_rate: 100 // Can you name a homunculus more then once? (Note 1) hom_rename: false // Intimacy needed to use Evolved Vanilmirth's Bio Explosion hvan_explosion_intimate: 45000 // Show stat growth to the owner when an Homunculus levels up homunculus_show_growth: true // Does autoloot work, when a monster is killed by homunculus only? homunculus_autoloot: true // Should homunculi Vaporize when Master dies? homunculus_auto_vapor: true // Max level for regular Homunculus homunculus_max_level: 99 // Max level for Homunculus S homunculus_S_max_level: 150