// ______ __ __ // /\ _ \/\ \__/\ \ // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ // _ _ _ _ _ _ _ _ _ _ _ _ _ // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ // //-------------------------------------------------------------- // eAthena Battle Configuration File // Originally Translated by Peter Kieser // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) //-------------------------------------------------------------- // If someone steals (gank/steal skills), show name in party? (Note 1) show_steal_in_same_party: no // Interval before updating the party-member map mini-dots (milliseconds) party_update_interval: 1000 // Method used to update party-mate hp-bars: // 0: Aegis - bar is updated every time HP changes (bandwidth intensive) // 1: eAthena - bar is updated with the party map dots (up to 1 second delay) party_hp_mode: 0 // When 'Party Share' item sharing is enabled in a party, // tell the picker which party-member received the item? (Note 1) show_party_share_picker: no // Method of distribution when item party share is enabled in a party: // // 0: Normal (item goes to a random party member) // 1: Item Share is disabled for non-mob drops (player/pet drops) // 2: Round Robin (items are distributed evenly and in order among members) // 3: 1+2 party_item_share_type: 0 // Is exp/item sharing disabled for idle members in the party? // Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering // a character idle. // Characters in a chat/vending are always considered idle. // A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. idle_no_share: no // Give additional experience bonus per party-member involved on even-share parties? // (eg: If set to 10, a even-share party of 5 people will receive +40% exp) party_even_share_bonus: 0