// ______ __ __ // /\ _ \/\ \__/\ \ // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ // _ _ _ _ _ _ _ _ _ _ _ _ _ // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ // //-------------------------------------------------------------- // eAthena Battle Configuration File // Originally Translated by Peter Kieser // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) //-------------------------------------------------------------- // PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. // When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. // There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. // Normal pvp counter and rank display are disabled as well. // Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a // manner penalty of 5 each time they kill another player (see manner_system // config to adjust how this will affect players) pk_mode: 0 // Manner/karma system configuration. Specifies how does negative manner // (red no chat bubble) affects players (add as needed): // 0: No penalties. // 1: Disables chatting (includes whispers, party/guild msgs, etc) // 2: Disables skill usage // 4: Disables commands usage // 8: Disables item usage/picking/dropping // 16: Disables room creation (chatrooms and vending shops) manner_system: 15 // For PK Server Mode. Change this to define the minimum level players can start PK-ing pk_min_level: 55 // For PK Server Mode. It specifies the maximum level difference between // players to let them attack each other. 0 disables said limit. pk_level_range: 0 // For PK servers. Damage adjustment settings, these follow the same logic // as their WoE counterparts (see guild.conf) pk_short_attack_damage_rate: 80 pk_long_attack_damage_rate: 70 pk_weapon_attack_damage_rate: 60 pk_magic_attack_damage_rate: 60 pk_misc_attack_damage_rate: 60 // Display skill usage/errors in console? (for debug only) (default: off) (Note 3) skill_log: off // Display battle log? (for debug only) (default: off) (Note 1) battle_log: off // Display save log? (for debug only) (default: off) (Note 1) save_log: off // Display errors? (for debug only) (default: off) (Note 1) error_log: on // Display other stuff? (for debug only) (default: off) (Note 1) etc_log: off // Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) // It will also run on start-up a warp-check to print out which warp points lead directly on // top of on-touch npcs (which can lead to infinite loopback warping situations) warp_point_debug: no // Choose if server begin with night (yes) or day (no) night_at_start: no // Define duration in msec of the day (default: 7200000 = 2 hours) // Set to 0 to disable day cycle (but not @day GM command). // Except 0, minimum is 60000 (1 minute) day_duration: 0 // Define duration in msec of the night (default: 1800000 = 30 min) // Set to 0 to disable night cycle (but not @night GM command). // Except 0, minimum is 60000 (1 minute) night_duration: 0 // Using duel on pvp-maps duel_allow_pvp: no // Using duel on gvg-maps duel_allow_gvg: no // Allow using teleport/warp when dueling duel_allow_teleport: no // Autoleave duel when die duel_autoleave_when_die: yes // Delay between using @duel in minutes duel_time_interval: 60 // Restrict duel usage to same map duel_only_on_same_map: no // Determines max number of characters that can stack within a single cell. // NOTE: For this setting to make effect you have to use a server compiled with // Cell Stack Limit support (see src/map/map.h) cell_stack_limit: 1