//-------------------------------------------------------------- // Hercules Battle Configuration File // Originally Translated by Peter Kieser // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) //-------------------------------------------------------------- // The highest value at which an item can be sold via the merchant vend skill. (in zeny) vending_max_value: 1000000000 // Whether to allow buying from vending chars that are at their max. zeny limit. // If set to yes, the rest of the zeny above the char's capacity will disappear. vending_over_max: yes // Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%) // When a tax is applied, the item's full price is charged to the buyer, but // the vender will not get the whole price paid (they get 100% - this tax). vending_tax: 200 // Show the buyer's name when successfully vended an item buyer_name: yes // Forging success rate. (Note 2) weapon_produce_rate: 100 // Prepare Potion success rate. (Note 2) potion_produce_rate: 100 // Do produced items have the maker's name on them? (Note 3) // 0x01: Produced Weapons // 0x02: Produced Potions // 0x04: Produced Arrows // 0x08: Produced Holy Water/Ancilla // 0x10: Produced Deadly Potions // 0x80: Other produced items. produce_item_name_input: 0x03 // Is a monster summoned via dead branch aggressive? (Note 1) dead_branch_active: yes // Should summoned monsters check the player's base level? (dead branches) (Note 1) // On officials this is no - monsters summoned from dead/bloody branches can be ANY level. // Change to 'yes' to only summon monsters less than or equal to the player's base level. random_monster_checklv: no // Can any player equip any item regardless of the gender restrictions // NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. ignore_items_gender: yes // Item check? (Note 1) // On map change it will check for items not tagged as "available" and // auto-delete them from inventory/cart. // NOTE: An item is not available if it was not loaded from the item_db or you // specify it as unavailable in db/item_avail.txt item_check: no // How much time must pass between item uses? // Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms // On officials this is 0, but it's set to 100ms as a measure against bots/macros. item_use_interval: 100 // How much time must pass between cash food uses? Default: 60000 (1 min) cashfood_use_interval: 60000 // Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). // For example, if left at 50. An item can give bNoMagicDamage,40; // which reduces magic damage by 40%, but does not blocks status changes. gtb_sc_immunity: 50 // Enable autospell card effects to stack? // NOTE: Different cards that grant the same skill will both // always work independently of each other regardless of setting. autospell_stacking: no // Will disabled consumables (disabled by map_zone_db.conf) be consumed when trying to use them? // 1 (official): yes // 0: no item_restricted_consumption_type: 1 // Enable all NPC to allow changing of equipments while interacting? (Note 1) // Script commands 'enable_items/disable_items' will not be override. (see doc/script_commands.txt) // 1 : yes(official) // 0 : no item_enabled_npc: 1 // Unequip the equipments that has disabled by map_zone_db.conf ? // 0 : disabled equipments and cards are nullify (official) // 1 : disabled equipments are unequip, disabled cards are nullify // 2 : disabled equipments are nullify, disabled cards will caused the equipment to unequip // 3 : disabled equipments are unequip, disabled cards will caused the equipment to unequip (1+2) unequip_restricted_equipment: 0