//-------------------------------------------------------------- // Hercules Battle Configuration File // Originally Translated by Peter Kieser // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) //-------------------------------------------------------------- // Homunculus setting (Note 3) // Activates various 'quirks' that makes them behave unlike normal characters. // 0x001: Can't be targetted by support skills (except for their master) // 0x004: Mobs will always go after them instead of players until attacked // 0x008: Copy their master's speed on spawn/map-change // 0x010: They display luk/3+1 instead of their actual critical in the // stat window (by default they don't crit) // 0x020: Their Min-Matk is always the same as their max // 0x040: Skill re-use delay is reset when they are vaporized. hom_setting: 0xFFFF // The rate a homunculus will get friendly by feeding it. (Note 2) homunculus_friendly_rate: 100 // Can you name a homunculus more then once? (Note 1) hom_rename: no // Intimacy needed to use Evolved Vanilmirth's Bio Explosion hvan_explosion_intimate: 45000 // Show stat growth to the owner when an Homunculus levels up homunculus_show_growth: yes // Does autoloot work, when a monster is killed by homunculus only? homunculus_autoloot: yes // Should homunculi Vaporize when Master dies? homunculus_auto_vapor: yes // Max level for regular Homunculus homunculus_max_level: 99 // Max level for Homunculus S homunculus_S_max_level: 150