// ______ __ __ // /\ _ \/\ \__/\ \ // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ // _ _ _ _ _ _ _ _ _ _ _ _ _ // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ // //-------------------------------------------------------- // eAthena Script Configuration File //-------------------------------------------------------- // When choosing those which it refines setting the letter which is indicated. (Those for word use other than Japanese?) refine_posword: Head,Body,Left hand,Right hand,Robe,Shoes,Accessory 1,Accessory 2,Head 2,Head 3,Not Equipped warn_func_no_comma: yes warn_cmd_no_comma: yes warn_func_mismatch_paramnum: yes warn_cmd_mismatch_paramnum: yes check_cmdcount: 65536 check_gotocount: 2048 //---- Custom script functions ---- // 0 - Event script is defined as an NPC by itself // 1 - Event script can be called by script label event_script_type: 0 // Name of event when a player has died die_event_name: PCDieEvent // Name of event when a player kills something kill_event_name: PCKillEvent // Name of event when a player logs out logout_event_name: PCLogoutEvent // Name of event when a player logs in login_event_name: PCLoginEvent // For events to be activated do we require // a 'set [EventName],1;' to be called first? event_requires_trigger: yes