// Athena Login Server configuration file. // Translated by Peter Kieser // The login server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Whether remote administration is enabled or disabled (1 for enabled, 0 for disabled) admin_state: 0 // Administrative password, used by ladmin (perl software) to connect remotely to server. // NOTICE: If you enable remote administration, you should change its value for security admin_pass: admin // Indicate the IP that the server accepts for remote administration. // put: 'all', or 'xxx.xxx.' (begin of an ip finished by '.' or a complete ip), // or a network and its mask (example: '123.456.789.012/24' or '123.456.789.012/255.255.255.0') // or 'clear' to suppress previous parameter (use it in import file mainly) // Add as many IP's as you wish. ladminallowip: all // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Are login's case sensitive? case_sensitive: on // Gamemaster password, used with the @gm command to obtain GM commands (level of gm set with level_new_gm parameter). // NOTICE: You should also change this one. gm_pass: gm // Level of new GM created with @gm command. (default: 60) // If you set to 0, you disable creation of new GM with @gm. // To be able to create a gm with @gm, you must: // - give a level to this value (not 0) // - enable to level 0 the @gm command (atcommand_athena.conf) (default 100) // - enable gm commands to normal player (battle_athena.conf, atcommand_gm_only parameter) // - and normal player must give correct password when he use the @gm command level_new_gm: 60 // Can you make new accounts on the server? (1 for Yes, 0 for no) // (1 = _M/_F enabled, 0 = not enabled) new_account: 1 // ********** account registration flood system ********** // allowed_regs is the number of registrations allowed in time_allowed (in seconds) allowed_regs: 1 time_allowed: 10 // Account flatfile database, stores account information. account_filename: save/account.txt // What account AIDs have GM privs, and what level? gm_account_filename: conf/GM_account.txt // Timer to check if GM_account file has been changed and reload GM account automaticaly // (in seconds; default: 15; value: 0 (disabled), or 2 or more) gm_account_filename_check_timer: 15 // Log Filename. All operations received by the server are logged in this file. login_log_filename: log/login.log // To log the login server? // NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans. log_login: 1 // Name of the file of that logs the unknown packets (for debug or hack check) login_log_unknown_packets_filename: log/login_unknown_packets.log //When set to yes, the login server will refuse connections from accounts that are considered online already. //When a login attempt is rejected, the account in question is also kicked from all connected char-servers. //It's safe to turn this off if there's only one char-server connected, or if the char-servers don't share //the same backend (ie: Multiple char servers reading from the same SQL tables) online_check: yes // Indicate if the unknown packets are saved or not //(the unknown packets coming from the char-server or ladministration does not relate to, which is always saved) // Be careful: if you receive an attack, your hard disk can cause lag... // So, active this option with a speed hard disk or for debug only. save_unknown_packets: 0 // Indicate if you want display the parse of the packets received in a normal connection // It's useful for debug. Possible values: 0: no (default), 1: yes display_parse_login: 0 // Indicate if you want display the parse of the packets received in administration connection // It's useful for debug. Possible values: 0: no (default), 1: yes display_parse_admin: 0 // Indicate if you want display the parse of the packets received from a char-server // It's useful for debug. Possible values: 0: no (default), 1: yes (without packet 0x2714), 2: all packets display_parse_fromchar: 0 // Indicate how to display date in logs, to players, etc. // 0: 31-12-2004 23:59:59 // 1: 12-31-2004 23:59:59 // 2: 2004-31-12 23:59:59 // 3: 2004-12-31 23:59:59 (default) date_format: 3 // Indicate the minimum GM level of player that the server accepts to connection. // 0: all players (normal player are 0. it's default), 1-99: GM level at least with level x min_level_to_connect: 0 // Give possibility to adjust (ladmin command: timeadd) the time of an unlimited account. // If set to on/1/yes..., the adjustment is be done from actual time to set the final time of the account. // If set to no/0/no..., the adjustment can not be done on an unlimited account. You must set (ladmin command: timeset) a final time before to adjust (ladmin command: timeadd) add_to_unlimited_account: off // Starting additional sec from now for the limited time at creation of account // -1: new account are created with UNlimited time (default value) // 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time) start_limited_time: -1 // It's to check IP of a player between login-server and char-server (part of anti-hacking system) // If player doesn't have same IP, connection is refused. // Set to 0/off/no to not check IP of player. // Set to 1/on/yes if you want to check (default) // Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers, // and that your LAN is correctly configured (!), and that LAN configuration of eathena is right. // if not correct, you can read list of char-servers, but not look slots of characters (rejected by server). check_ip_flag: yes // Specify order of IP control if necessary (option: 'deny,allow', 'allow,deny', or 'mutual-failture') // (how to use 'allow' and 'deny' information) //order: allow,deny // Indicate the IP that the server accept. // put: 'all', or 'xxx.xxx.' (begin of an ip finished by '.' or a complete ip), // or a network and its mask (example: '123.456.789.012/24' or '123.456.789.012/255.255.255.0') // or 'clear' to suppress previous parameter (use it in import file mainly) // Add as many IP's as you wish. //allow: all // Indicate the IP that the server refuse. // Add as many IP's as you wish, as long as you put deny: before it. //deny: 123.123.123.123 //deny: 234.234.234.234 //Check The clientversion set in the clientinfo ? check_client_version: no //What version we would allow to connect? (if the options above is enabled..) client_version_to_connect: 20 //Passwords in Login DB are MD5 - cannot b used on client with this on use_MD5_passwords: no //Ban features: read readme for more info if you dont know this. ipban: 1 dynamic_pass_failure_ban: 1 dynamic_pass_failure_ban_time: 5 dynamic_pass_failure_ban_how_many: 7 dynamic_pass_failure_ban_how_long: 5 dynamic_account_ban: 1 dynamic_account_ban_class: 0 //Interval (in minutes) to execute a DNS/IP update. Disabled by default. //Enable it if your server uses a dynamic IP which changes with time. //ip_sync_interval: 10 //DNS Blacklist Blocking (on: 1, off: 0) use_dnsbl: 0 //DNS Servers (seperated by a comma) dnsbl_servers: dnsbl.deltaanime.net import: conf/import/login_conf.txt