// ______ __ __ // /\ _ \/\ \__/\ \ // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ // _ _ _ _ _ _ _ _ _ _ _ _ _ // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ // //-------------------------------------------------------------- // eAthena Battle Configuration File // Originally Translated by Peter Kieser // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is not limited to 60k (see below) // Note 4: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) // Other Information: // All values are limited to a number between 0 and 60k // (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // The highest value at which an item can be sold via the merchant vend skill. (in zeny) (Note 3) vending_max_value: 1000000000 // Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%) // When a tax is applied, the item's full price is charged to the buyer, but // the vender will not get the whole price paid (they get 100% - this tax). vending_tax: 200 // Show the buyer's name when successfully vended an item buyer_name: yes // Forging success rate. (Note 2) weapon_produce_rate: 100 // Prepare Potion success rate. (Note 2) potion_produce_rate: 100 // Do produced items have the maker's name on them? (Note 4) // 0x01: Produced Weapons // 0x02: Produced Potions // 0x04: Produced Arrows // 0x08: Produced Holy Water // 0x10: Produced Deadly Potions // 0x80: Other produced items. produce_item_name_input: 0x03 // Is a monster summoned via dead branch aggressive? (Note 1) dead_branch_active: yes // Are summoned monsters level greater then your base level? (dead branches) (Note 1) random_monster_checklv: yes // Can any player equip any item regardless of the gender restrictions // NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. ignore_items_gender: yes // Item check? (Note 1) // On map change it will check for items not tagged as "available" and // auto-delete them from inventory/cart. // NOTE: An item is not available if it was not loaded from the item_db or you // specify it as unavailable in db/item_avail.txt item_check: no // How much time must pass between item uses? // Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms // On officials this is 0, but it's set to 100ms as a measure against bots/macros. item_use_interval: 100 // Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). // For example, if left at 50. An item can give bNoMagicDamage,40; // which reduces magic damage by 40%, but does not blocks status changes. gtb_sc_immunity: 50 // Enable autospell card effects to stack? // NOTE: Different cards that grant the same skill will both // always work independently of each other regardless of setting. autospell_stacking: no