- NOTE: Use this file to place BIG BAD BUGS that have been going on for a good while and it seems noone can fix them (Use the forums for common everyday bugs). Bugs in this file are not meant to be "fixed" as much as they are a "reminder" of big bugs that have not been fixed yet. An good example would be "the matrix bug" from the good old days. BUG: grf loading is broken. DESC: Specifying multiple grfs is badly broken, as the 'checksum' applied to files usually returns the wrong index, thus looking the file up on the wrong grf file. Users have also reported that reading from the data/ dir is messed up. See link for all details. LINKS: - http://www.eathena.ws/board/index.php?showtopic=78372 BUG: @reloadscript causes a crash DESC: Do a @reloadscript, and it will inmediately crash on the skill_unit_timer function. Apparently the global objects array gets messed up when cleaning the npcs. Valgrind doesn't seems to point at any particular cause. I suspect it may have to do with NPC shops. BUG: mob won't stop moving while casting spell DESC: When mob start casting spell, he still moves some cells (2-3). Also if mob has no cast time of certain spell, after cast he can 'jump' to you, or you'll see him in place he isn't anymore - probably packet with 'move mob' is sended to fast (some delay needed after cast ?) ... dunno ;/ It can be easly checked on mobs like Novus, Acidus, almost all mobs in Bio Labs lvl 3. Beacuse of two of that player sees mob in place where he isn't anymore.