Date Added 12/05 * some cleanup of char_sql [MouseJstr] * added verbose mysql debugging to char_sql [MouseJstr] 12/02 * Fixed int state in SQL login.c [Wizputer] * Moved init of send_users_tologin timer to when char connects to login [Wizputer] 11/30 * "Beautified" sql login-server [Wizputer] 11/28 * Updated packet_ver_flag's default value, thanks to iscandium * Updated Finger Offensive, thanks to orn * Added warning if motd.txt was not found (Turn on error_log in battle_athena.conf to enable it) 11/27 * Fixed some compile time errors associated with showmsg [MouseJstr] * Added get_svn_revision() in core.c [MC Cameri] -Only if you have the file .svn\entries, it will show the revision # at runtime. * Updated Slow Poison, modified checks for skill_unit_onplace abit. [celest] 11/26 * Fixed Abrakadabra (2 minor bugs of consumed items - they were ignored if placed in 0 pos) [Lupus] * Finished Full Strip, Weapon Refine, Slim Pitcher and Full Protection. [celest] * Added skill_nocast_db.txt. Use it to set which skills cannot be used in which conditions [celest] 11/25 * Added @skilltree to help GM's answer skill tree questions [MouseJstr] * Update Spider Web; I believe you cannot use it on yourself now. [Codemaster] * Added Ore Discovery, and base code for Slim Pitcher and Preservation [celest] 11/24 * @charreset #reset [MC Cameri] * @charstatsall is now #statsall [MC Cameri] * @charsave is now #save [MC Cameri] * Updated most of jA's 1067; battle.c and skill.c might need more updates! [Codemaster] * Fixed char-txt crashing when closing, Codemaster free()'s. [MC Cameri] * Skill Updates: [celest] - Updated guild skills (60%) - updated Weapon Repair and Aura Blade by DracoRPG - modified Weapon Repair to use Identify's packet, should show a list of repairable items now 11/23 * Fixed script loading small/large monsters. [Valaris] * @charoption is now #option [MC Cameri] * @charpetfriendly is now #petfriendly [MC Cameri] * @charstats is now #stats [MC Cameri] * Skill Updates: [celest] - Added some code for the new guild skills (50%) and Moonlit Petals (5%) - Notes to other devs: Guild skills with id's 10000-10014 will be stored in skill_db[500-514] - Corrected Hilt Binding - Corrected Assassin Cross' dual wield - Changed player_cloak_check_type to yes by default and edited description since it's already fully implemented. - Added a bit more restrictions to Call Partner and Emergency Recall and updated mapflag for sec_pri.gat - Added pc_calcspeed and updated Cloaking so it won't need to recalculate the player's entire status everytime there is movement. 11/22 * (TXT)Stripped some code off read_gm_accounts() and made with it addGM() [MC Cameri] -Usage: addGM(account_id,level); * (TXT)Changed GM_accounts.txt to meet new standards. [MC Cameri] * (TXT)Enabled the use of id ranges in GM_accounts.txt [MC Cameri] * Added a few free()'s so that I am sure it freed the allocated memory (char & login) [Codemaster] * Changed monsters_ignore_gm option to a level value. [Valaris] (accounts greater than or equal to this setting won't be attacked by aggressives.) * Fixed mapflag #s and constants for setmapflag and remove mapflag. [Valaris] * Added skill names for kRO 11/23's new skills [celest] - Preserve, Full Strip, Weapon Refine, Slim Pitcher, Full Chemical Protection, (Throw) Tomahawk * timer.c static int timer_heap_max=0; //fix by Shinomori from eA forums ititialize static var!!! * Added the old effect list # into effect_list.txt of spira's. [shadow] * Added new flag (#3) to clif_specialeffect [MC Cameri] * @doom,@die,@doommap now display the Dark Cross effect on you. [MC Cameri] 11/21 * Display IP when wdata is expanded [Wizputer] * Added bClassChange,%; Has random chance to turn monster into another monster. [Valaris] * Re-Fixed Trade/Vending exploit [Lupus] * Fixed @whozeny. [Valaris] * Added rest of mapflags to const.txt. [Valaris] * Closed AFM files after reading, this fixed the improper char-server session #. [Valaris] * Skill updates: [Celest] - Updated Basilica, Sharp Shooting, Berserk, Meditatio (Thanks to DracoRPG!) - Fixed a typo with Blade Stop that was causing crashes, sorry. ^^; - Reverted changes to Cloaking, ours is already more updated! ^_^ - Added temporary code for guild skills to stop crashing * @alive, @raisemap, @raise, @revive now display the resurrection skill animation [MC Cameri] * @charpetrename(AtCommand) is now #petrename(CharCommand) [MC Cameri] * @charjob/(AtCommand) is now #jobchange(CharCommand) [MC Cameri] * Removed japanese interserver packets, should fix various problems (jumpto, where, charposreq). [Valaris] * Added Yor's trade exploit bug fix. Added 2 skills bugs in the bugs.txt [Lupus] * Added charcommand.c/.h for the following reasons: [MC Cameri] - Less congestion in atcommand.c - Port commands that start with @char to #, example: ~ @charoption will now be #option 11/20 * Added str_lower() function to atcommand.c (from OA). [MC Cameri] * Simplified @charchangesex to @charchangesex [player], your sex is changed to the opposite one [MC Cameri] * Added @refresh, which is like a @jumpto <>. [MC Cameri] * Added @petid to find pet names, useful when you dont know which pets have eggs. [MC Cameri] * Added an effect_list in docs/ for descriptions, free to add onto that later. [spira] - Attempt to find new skill effects. * Added "nogo" mapflag to prevent the use of @go on a specified map. [Valaris] * Fixed small/big monster spawning crashing (mixed up the merge). [Valaris] * Fixed crash with upgrading TXT and having more than 256 accounts. [Valaris] * TXT upgrades will convert broken flag to attribute column. [Valaris] * Prevent use of emotion packet to display red mute emote. [Valaris] * Initialized "day" variable in npc.c. [Valaris] * Added @whozeny. Shows list of top 50 online players and their zeny sorted from highest to lowest. [Valaris] * Added @happyhappyjoyjoy. Makes all players on server do a random emote. [Valaris] * Removed -funroll-loops from compile, thanks to kashy for pointing out the problems caused by this. (Do not re-add!) [Valaris] * Added check for max vending_max_value when reading config [kobra_k88] * Skill updates [celest] - Napalm vulcan, Enchant Deadly Poison, Slow Poison (based on jAthena 1066) - Create Deadly Poison, thanks to DracoRPG! - Added effect for Meteor Assault * Added night_darkness_level to battle_athena.conf. [celest] Use this to set 'how dark' it'll become during night time. Use 0 for default, or between 1-10. (Yeah, i know lots of people hated the original night! xP) Warning: It may cause errors with old exe's! 11/19 * Re-added check for empty bottle when using aqua benedicta. [Valaris] * Fixed skills not showing after using @allskill [celest] 11/18 * Added a line to @unmute, added @mute. [celest] Usage: @mute