Date Added 04/04 * Updated showmsg with Shinomori's improvements [celest] * Fix showmsg for Visual Studio [MouseJstr] * Update base code for the UPNP plugin loading [celest] * Removed anti-freeze system for login and char -- Shinomori's update would be enough to keep inter connections alive [celest] 04/03 * integrating anti freeze system to status update [Shinomori] * Fixed impossible drops at 0.01% chance [Lupus] * Fixed some variable declarations in SQL login.c causing compilation errors [veider] * Added NetBSD support into Makefile (Still lots of warrnings during compilation [veider] * Finished Valkyrie. Now it correctly works. Valhallana reborns players to High Novices. [Lupus] (added missed kRO condition: to reborn, player shouldn't have money nor items(equipment) ) Then Valhallana warps just reborn players to the home city of their main job. On Job Level 10 of High Novice they can get 1st Advanced Job from correct 1-1 job quests NPC. They'll get there all learnt skill quests. On reaching 45 Job Level they may visit Valkyrie and get 2-2-1 / 2-1-1 class (3rd Job) from a correct NPC. * Fixed SKILL POINTS exploit in Assassin Job Quest [Lupus] 04/02 * Added bonuses bUnstripable[Weapon|Armor|Helm|Shield] instead of just bUnstripable that worked only for armor [DracoRPG] * Updated Tiger Knucke Fist's 'fixed state' effect [celest] * Allowed people to enable/disable using the online column via 'register_users_online' in the login_athena.conf [Codemaster] * Added the 3 baby skills WE_BABY, CALLBABY and CALLPARENT [celest] * Some tidying up in skill.c [celest] 04/01 * Updated ShowMessage functions to use vprintf [celest] * Fixed a potential crash in pc_walk in Win32 builds [celest] * Added bAddEffWhenHitShort and changed bAddEffWhenHit back to all physical damage [celest] 03/31 * Fixed memory corruption during shutdown via the script_buf [SVN 1370: MouseJstr] * Added some useful filename info to the script parser so that it is easier to figure out what is going on [SVN 1370: MouseJstr] * updated the visual studio projects a little bit [SVN 1370: MouseJstr] * fixed memory corruption in mapif_guild_info:int_guild.c [SVN 1367: MouseJstr] * Fixed common/lock.c (problem with unistd.h include) [Codemaster] * Added father/mother/child fields to mmo_char_tostr() and mmo_char_fromstr() [veider] * Added exp sharing between family members for TXT version [veider] * Added char_married() and char_child() to TXT version [veider] * Fixed memory corruption associated with afm files [SVN 1363: MouseJstr] * More pedantic g++ fixes so that it builds without any and all warnings [SVN 1362: MouseJstr] * Removed some #include's causing warnings on some platforms [SVN 1360: MouseJstr] * Fixed a bug with InitTimer/StopTimer, thanks to ilpalazzo-sama * Set 'undead_detect_type' to 0 by default, thanks to Dino9021 * Fixed Enchant Poison / Deadly Poison having too high poisoning chance * Reverted the pc_remove_map() change temporarily * Added back up old files in 'save' before saving new data -- also fixes 'Access denied' errors when saving in TXT 03/30 * sql native vc7 projects now build/link [1351: MouseJstr] * Began sql projects for VC7 [1349: MouseJstr] * text char-server and login-server now build using VC7. You can use the eAthena.sln solution to build all three. These are currently just the text versions of the servers. I have not added projects yet to build the sql versions. [SVN: 1347 MouseJstr] * Made the map-server build cleanly using Microsoft Visual Studio.. entirely native code without any cygwin dependency [SVN: 1345 MouseJstr] * Fixed @reloadgmdb in SQL -- after reloading ask the char to forward the new accounts back to the map [celest] * Added base code for loading Ser's UPNP plugin [celest] * Added 'idle_no_share' to battle_athena.conf [celest] * updated map server to jA1137~1159 - Added @reloadatcommand, @reloadbattleconf, @reloadstatusdb, @reloadpcdb (Note: You should copy the latest msg_athena.conf from conf-tmpl and replace your current one EVERYTIME it's updated to prevent it from crashing when it can't find the newer messages!) - Updated packet DB to support /item and /monster - Added pc_remove_map() - Added 2 new mobs skills: NPC_RUNAWAY and RECALL - Updated BioCannibalize - Updated Hammerfall, Meteor Shower and Lord of Vermillion -- when MvP's cast them they should have much more range - Some other skill tweaks - Added item_findingore.txt * Some tidying up in mob.c and skill.c [celest] 03/29 * Please make sure to use the stable/sql-files/upgrade_svn1315.sql to upgrade your mysql as a result of the new adoption system. Thank you -MouseJstr * More ANSI C++/C conformance fixes [SVN 1341: MouseJstr] * Fixed SQL char server crashing when loading the item_db, my bad ^^; [celest] * More ANSI C++/C conformance fixes [SVN 1334: MouseJstr] * Added auto save guild data (only guardian HP and owner guild ID for now, both cached) every 5 minutes during WOE [celest] * Updated damage calculation for Magnum Break [celest] * Fixed #item not working properly, thanks to TripleOxygen * Fixed a lot of compile time problems with our mixed C++/C conformance [1328: MouseJstr] * Fixed use of storage variable to conform to ANSI C spec [1327: MouseJstr] * Added CIA-bot to the #athena channel [MouseJstr] * Some tidying up in mail.c [celest] * Added an invalid pointer check in clif_displaymessage [celest] * Added sql upgrade file in sql-files for svn1315's update [celest] * Added auto create 'save' folder from 'save-tmpl' when compiling for the first time, thanks to Jbain * Fixed 'use_sql_db' not read properly in SQL char server, thanks to Wallex * Changed db/const.txt to have right baby jobs IDs [veider] * Added three fields to mmo_charstatus - father/mother/child needed for adoption system [veider] * Added adoption support to charserver SQL version [veider] * Added atcommand_adopt - create a family of three [veider] * Added to char_commands showexp/showdelay so that players could remove some messages [veider] * Added percent to "Experience Gained" message [veider] * Added adoption system support to party_check_exp_share() so that parents can share exp with child [veider] 03/28 * Fixed Auto Berserk activating by itself when changing maps [celest] * Re-fixed the SQL syntax crash in logging [celest] 03/27 * Fixed AutospellWhenHit effect to only work on melee attacks [celest] * Fixed AddEffWhenHit effect to only work on melee attacks [celest] * Moved guardian hostility checking and monster_ignore_gm check to battle.c -- processed earlier, and more appropiate [celest] * Fixed a SQL syntax crash when logging character names with "'" in them [celest] * Added use dynamic allocation when loading the msg_table [celest] * Fixed some memory leaks with the new timer changes [celest] * Refresh the client when day comes to get rid of the night effect (if night_darkness_level was used) [celest] * Changed @refresh to fake map loading, but without teleporting side effect (skill delays reset, extra load on server etc)[celest] * Updated SQL file for the item_db, thanks to Zoc * Fixed the 'show_mob_hp' option not updating when a monster is healed, thanks to leinsirk10 * Added flexible Filter to the Monster Drops logging [Lupus] - Now you can choose what types of items either to log or not. - You can also log expensive items (you can set the min logging price) * Optimized a bit ATCommands.c functions (inspired by Freya) [Lupus] * Added missing parenthesis in my Improve Dodge code, not giving +4/lv to proper jobs [DracoRPG] * Added all released cards into monsters drops and Old Card Album [Lupus] 03/25 * Fixed a typo in my fix for Stalk / Tunnel Drive increasing instead of decreasing speed, sorry [DracoRPG] * Rewrote a little bit Improve Dodge [DracoRPG] - The speed bonus does not effect when Cloaked - Assassins & Rogues get +4 Flee/lv, but all other jobs can get +3/lv if they have the skill (not only Thiefs & Super Novices) * Some minor changes to Sacrifice in battle.c [celest] * Set the Emperium to be immune to Sacrifice [celest] * Set the Emperium to be have max status effects immunity [celest] * Fixed indoorsrwstable.txt reading even when 'indoors_override_grffile' is set to 'no' [celest] * Fixed @monsterbig/@monstersmall not working [celest] * Fixed @killmonster2 not working [celest] 03/24 * Updated obj_del to delete all GNUMakeFile and .o files + compiled exes [DracoRPG] * Fixed a typo in Stalk / Tunnel Drive speed calculation [DracoRPG] * Added some mapflags for new towns [Lupus] * Added timer.c optimization / timers sort fix. 'no freezing mobs anymore' Thanx 2 Yor/Freya [Lupus] * Added 'map_charid2id' [celest] * Changed monster damage logging to save char ID's for the most time -- also fixes an exp bug, thanks to Super Novice / Ezhik [celest] * Implemented 'event_script_type' -- no changes at '0', at '1' script events will work according to Qamera's original mod For more info please refer to his thread: http://www.eathena.deltaanime.net/board/index.php?showtopic=13305&hl= * Set Emsolute Develop as a learnable skill [celest] * Updated 'require_glory_guild' [celest] - the skill is only acquirable if this is set to 'yes', otherwise it will not appear in the guild skill tree. Default is changed to 'no'. * Allow monsters to cast skills near themselves even when monster_nofootset is set to 'yes' -- they're only not allowed to cast near players [celest] * Print number of online users in online.txt/.html even if there's only 1 user online [celest] 03/23 * Adjusted my trade fix [1280: MouseJstr] * Fixed possible memory corruption in storage if number of guilds in database exceeds the max server can support [1278 : MouseJstr] * Fixed @mapexit to properly flush the fifo's before shutting server down to help insure all the char data is properly flushed [1278: MouseJstr] * Fixed trade exploit/crash from invalid data being sent [1278: MouseJstr] * Possible use of uninitialized data used during mob walk calculation resulting in radical mob movement or crash [1278: MouseJstr] * Fixed some --addrace variables' sizes [celest] * Added' require_glory_guild' - sets whether changing guild emblems require the Glory of Guild skill [celest] * Fixed alot of memory leaks [celest] * Added stray memory cleaning routine to db.c [celest] * Fixed some compile errors, sorry xP [celest] * Corrected potion creation success chances, thanks to Avaj and DracoRPG * Removed some unused potion creation code, thanks to DracoRPG * Updated Joint Beat's effect, thanks to DracoRPG 03/22 * Fixed Alchemist's CANNIBALIZE, now it summons correct # of plants. With their real HP [Lupus] * Updated @reloadmobdb, @reloadskilldb, @reloaditemdb [celest] * Some tidying up in @reloadscript (more work needed) [celest] * Moved some gm command messages to msg_athena.conf [celest] * Removed skill_range_leniency [celest] * Removed enable_upper_class [celest] * Removed riding_weight [celest] * Added signal handler for SIGPIPE [celest] * Updated Frost Joke to affect everyone else in PvP/GvG, thanks to veider * Corrected Detect Trap range to be based on level, thanks to veider * Updated Tunnel Drive's movement speed, thanks to veider * Removed cdp_rate, suggested by leinsirk10 * Fixed a typo in Acid Terror, thanks to leinsirk10 * Fixed some typos/memory leak in script cleaning up, thanks to leinsirk10 * Added gm_can_drop_lv limitations for trading and opening storage, thanks to Dino9021 * Changed shop_exp's calculation to use 0.01% increments, suggested by tcdiem * Refixed "--en/ja--" usage in 'monster' script not working properly, thanks to sbilly 03/21 * Moved /tool and /webserver to under /src and added 'make tools' and 'make webserver' [celest] * Removed ladmin compiling from 'make sql' [celest] 03/20 * Don't register the day/night timers if any one is set to 0 [celest] * Fixed @storage / @gstorage ATcommands thanks2 Yor/Freya [Lupus] * Added 4 new card effects from 3/15's patch -- check item_bonus.txt [celest] * Added 'enable_ip_rules' to packet_athena.conf [celest] * Updated socket debug messages to be more readable [celest] * Added a sql upgrader to handle the mob_db changes to assist in migrating to the newer SVN servers [MouseJstr] 03/19 * Added getrefine() for 3/15's card patch -- returns the refined number of the current item [celest] * Fixed day and night settings not ignored even if they are set to 0, my bad ^^; [celest] 03/18 * Fixed a crash when freeing memory of pets [celest] * Added Cygwin support to the -DDUMPSTACK option, and changed its format to ".stackdump", thanks to Ser [celest] * Removed duplicate fopen in login_log [celest] * Don't log SQL char actions if log_char is not enabled in char_athena.conf [celest] * Updated shop_exp's calculation to give more exp, thanks to tcdiem [celest] * Fixed the bDamageWhenUnequip effect dealing damage when unequipping unrelated items [celest] * Fixed compile errors in SQL char.c [celest] 03/17 * Added ~86 new cards. Fixed new cards bugs, optimized [Lupus] thanks to Indiona,Landarma * Removed nullpo warning from trade.c (my prev anti-spoof protection) [Lupus] * Added the new Einbroch/Einbech maps to maps_athena.conf [celest] * Added display script filename when a script error is found while parsing [celest] * Added 2 char-server packets to support Freya's login server [celest] * Rewrite on Full Strip [celest] * Fixed heap corrupion in map.c caused while loading maps [SVN 1241: MouseJstr] * Re-fixed compile error in map.c -- sorry ^^; [celest] * trade.c fixed possibility of STORAGE+TRADE spooffing dupe [Lupus] Now, on accepting trade your active Storage window closes. (Either Common or Guils Storage) thanx to Sergey for the exploit test and report 03/16 * map.c fixed compilation error [Lupus] * Updated jA's dummy socket to mod1137 [celest] * Added jA's ddos protection system -- check packet_athena.conf [celest] * Moved stall_time's reading from inter_athena.conf to packet_athena.conf 03/15 * Fixed a compile warning in pc.c [celest] * Updated Soul Breaker's damage display, by DracoRPG [celest] 03/14 * Fixed @marry and @divorce. Also added Wedding music+confetti effect to @marry [Lupus] - @marry Player1,Player2 (don't miss the COMMA ',' betwin the names) - @divorce Player (in @divorce use any name from the couple) * Added auto convert advanced job and baby class sprite ID's in mob_avail.txt to correct format [celest] * Added SC_Speedup cannot be stacked with Increase Agility [celest] 03/13 * Added PvP/GvG check for Tiger Knuckle fist [celest] * Fixed Pressure reducing the target's SP twice, thanks to deepin [celest] * Fixed SQL logging not checking if its supposed to use SQL or TXT logs, thanks to Alex14 [celest] * Fixed 23 new cards (some effects chances were divided by 100, some cards had no bonuses due to misplaced arguments, usage BONUS instead of BONUS2, etc) [Lupus] 03/12 * Fixed Status Recovery dealing too short blind time on undead [celest] * Fixed mobs not affected by Blind status [celest] * Added an invalid id check check in map_id2sd [celest] * Added sd check in clif_send [celest] * Fixed usage of mvp_hp_rate and monster_hp_rate. MVP rate was used for common monsters [Lupus] * Added additional random respawn delay for instant respawning monsters (0..5 seconds) [Lupus] - Should be made as an option of battle_athena.conf 03/11 * Speedup player autosaving -- don't save guild castle data at the same time, thanks to Alex14 [celest] * Optimised guild castle saving when autosaving player data, thanks to Yor / Freya (UPDATE: view above) * Added sd check in mob_damage, thanks to sbilly [celest] * Added Sage enchanting skills can only be cast on party members [celest] * Fixed Magic Power not working for ground-targeted skills [celest] * Fixed Frost Diver having double freezing chances [celest] * Added Breaker's magic damage to be blockable by Pneuma, thanks to DracoRPG [celest] * Corrected 1206Sakexe's packet detection, thanks to Yor / Freya [celest] * When casting cloaking stop displaying the skill title after its finished, thanks to Battitude [celest] 03/09 * Some changes in sig_dump to allow Cygwin produce stackdumps upon crash again, thanks to Ser [celest] * Changed the default stackdump creation folder from /save to /log [celest] * Fixed a typo in TXT login server logging, thanks to Skyer / eAthenaC [celest] * Added HP and SP rate underflow checking [celest] * Added stop auto attacking if no arrows were equipped [celest] * Added new script command: 'cardscnt'. It returns N of inserted cards in the same weapon. [Lupus] Now I can start fixing CARDS COMBO exploits. And it's possible to fix old cards power abuse, too. e.g. Assassins can equip 2 4-slot weapons and have HUGE card bonuses. It's said that you can have only ONE bonus per hand... * Fixed and tested script command 'isequippedcnt'. It didn't return real value [Lupus] Here's an easy way to test all items: 4149,Gargoyle_Card,Gargoyle Card,6,20,0,10,,,,,,,2,,,,{},{ dispbottom "Gagoyle OK:"; dispbottom isequipped(4149); dispbottom isequippedcnt(4149); dispbottom cardscnt(4149); } * Fixed "nice char save by the fountain of Prontera"; People (Helpers, GMs) did abuse their power and [Lupus] used to @jail friend / @unjail friend. To make his save point in the middle of the Prontera. So I made @unjail save coords to 0,0 (on unjail it makes player's save point to appear always in a random place of Prontera) You can use this query to "Clear nice save point of all jail/unjail abusers friends" SQL QUERY: update ragnarok.char set save_x = 0, save_y = 0 where (save_map = 'prontera.gat' and save_y = 191) 03/08 * Added chance for Enchant Poison to poison enemy, and reduced Deadly Poison chance [celest] * Compacted some code for Deadly Poison [celest] * Added DracoRPG's code for Soul Breaker - the magic attack part should work as it should now, thanks! ^^ [celest] * Reverted the reverted jA event change but this time without bugs (hopefully) [Shinomori] * corrected status_change_timer as far as I understand the functionality (better have a look at it, Celest), added a some security to prevent pending timers * moved two variable declarations to scope start (mob.c and skill.c) * Fixes Icewall can be directly cast on players and monsters -- also removes the 'unsupported layout' message [celest] * Added the new turbo_room and alde_tt to the maps config [celest] * Speedup SQL inventory and storage saving, thanks to Ilpalazzo-sama [celest] * Reverted a jA change in event loading [celest] 03/07 * Added uptime logging support whenever the server closes, to enable change the 0 to 1 in core.c [celest] #define LOG_UPTIME 0 To-do: Add this as an option to log config * Fixed 'make clean' not removing the .o files in /common [celest] * Removed some unused code for Breaker and temporarily set Emperium to be immune to Breaker [celest] * Updated core and map-server to jA 1115~1137 [celest] - Added monster_delay_damage to battle conf - Increased some default settings in script conf - Updated Brandish Spear, Soul Change, Soul Burn - Updated Body Relocation (shorter distance) - Added monster skill NPC_EXPLOSIONSPIRITS - Corrected Mindbreaker level to 5 - Updated Meteor Assault to instant-cast - Added command @users - shows the percentage of users in all maps - Don't save status if the player is set for disconnection - Added free block lock-checking system - Added saving the processes' ID into [xx-server.pid] - Fixed a memory leak with duplicate script labels + For more detailed logs check 'Readme-jap' * Fixed a typo in Volcano, thanks to Ilpalazzo-sama [celest] * Fixed Apple of Idun reading the wrong skill level and giving too much HP [celest] 03/06 * Added new anti-hacker trade protection from Freya. [Lupus] It also auto-ban hackers and broadcasts messages to all GMs. Good work, Yor! * Misc fixes. [Lupus] 2Shino: BTW Some players can't re-connect to the server. Due to the updated session checks in chrif.c actually impossible, because the checks handle the connection with the char server, not with users anyway, I checked again and rearranged code but functionality is still the same and valid [Shinomori] 03/05 * Reversed drop_rate0item option, corrected MVP Drop rate (thanks to Freya) [Lupus] 03/04 * Fixed SQL Guild Castle Saving (now fully working, tested on 100 players during WOE) [Lupus] 03/02 * Fixed SQL Guild Castle Saving (partial, yet it doesn't clear GuildID when you abandon a castle) [Lupus] + added 2 fixes by POW (Mac Guild Position fix, Max Guild Members fix) * Fixed Emotion Flood (by Yor) [Lupus] * SQL: Fixed temporary ban. Now banned players can enter the server when the ban time is over. [Lupus] It wasn't working because STATE hasn't been cleared properly. Also fixed wrong client messages (ban reasons: Banned by GM / Temp ban till DATE).