From d2a04ea3158792e2fa30b69a903ea6cf2d349289 Mon Sep 17 00:00:00 2001 From: Smokexyz Date: Sat, 23 Apr 2016 01:21:26 +0800 Subject: SkillDB TXT to Libconfig + converter The conversion of 5 skill database files - skill_require_db.txt skill_unit_db.txt skill_cast_db.txt skill_castnodex_db.txt and skill_db.txt to Libconfig file skill_db.conf a PHP CLI converter is included to read from the above mentioned files and create a skill_db.conf in the same directory. --- tools/skilldbconverter.php | 1141 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1141 insertions(+) create mode 100644 tools/skilldbconverter.php (limited to 'tools') diff --git a/tools/skilldbconverter.php b/tools/skilldbconverter.php new file mode 100644 index 000000000..169ea9162 --- /dev/null +++ b/tools/skilldbconverter.php @@ -0,0 +1,1141 @@ +. +* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * +* Credits : Smokexyz */ + +// Credits before anything else. +printcredits(); + +if(!isset($argv[1])) + gethelp(); + +function issetarg($arg) { + global $argv; + for($i=1; $i10)?10:(($max<1)?1:$max); + $list_num = $arr[8]; + $castcancel = $arr[9]; + $cast_defence_rate = $arr[10]; + $inf2 = $arr[11]; + $maxcount = $arr[12]; + $skill_type = $arr[13]; + $blow_count = $arr[14]; + $name = $arr[15]; + if(strlen(substr($arr[16], 0, strpos($arr[16], "//")))) + $description = substr($arr[16], 0, strpos($arr[16], "//")); + else + $description = $arr[16]; + + $putsk .= "{\n". + "\tId: ".$id."\n". + "\tName: \"".trim($name)."\"\n". + "\tDescription: \"".trim($description)."\"\n". + "\tMaxLevel: ".$max."\n"; + if($range) $putsk .= "\tRange: ".leveled($range, $max, $id)."\n"; + if($hit==8) $putsk .= "\tHit: \"BDT_MULTIHIT\"\n"; + else if($hit==6) $putsk .= "\tHit: \"BDT_SKILL\"\n"; + if($inf) $putsk .= "\tSkillType: ".getinf($inf)."\n"; + if($inf2) $putsk .= "\tSkillInfo: ".getinf2($inf2)."\n"; + if($skill_type != "none" && $inf) $putsk .= "\tAttackType: \"".ucfirst($skill_type)."\"\n"; + if($element) $putsk .= "\tElement: ".leveled_ele($element, $max, $id)."\n"; + if($nk && $nk != "0x0") $putsk .= "\tDamageType: ".getnk($nk)."\n"; + if($splash) $putsk .= "\tSplashRange: ".leveled($splash, $max, $id)."\n"; + if($list_num != "1") $putsk .= "\tNumberOfHits: ".leveled($list_num, $max, $id)."\n"; + if($castcancel && $inf) $putsk .= "\tInterruptCast: true\n"; + if($cast_defence_rate) $putsk .= "\tCastDefRate: ".$cast_defence_rate."\n"; + if($maxcount) $putsk .= "\tSkillInstances: ".leveled($maxcount, $max, $id)."\n"; + if($blow_count) $putsk .= "\tKnockBackTiles: ".leveled($blow_count, $max, $id)."\n"; + // Cast Db + $key = array_search($id, $skcast['ID']); + if($key) { + if($skcast['casttime'][$key]) $putsk .= "\tCastTime: ".leveled($skcast['casttime'][$key], $max, $id)."\n"; + if($skcast['actdelay'][$key]) $putsk .= "\tAfterCastActDelay: ".leveled($skcast['actdelay'][$key], $max, $id)."\n"; + if($skcast['walkdelay'][$key] != 0) $putsk .= "\tAfterCastWalkDelay: ".leveled($skcast['walkdelay'][$key], $max, $id)."\n"; + if($skcast['data1'][$key] != 0) $putsk .= "\tSkillData1: ".leveled($skcast['data1'][$key], $max, $id)."\n"; + if($skcast['data2'][$key] != 0) $putsk .= "\tSkillData2: ".leveled($skcast['data2'][$key], $max, $id)."\n"; + if($skcast['cooldown'][$key] != 0) $putsk .= "\tCoolDown: ".leveled($skcast['cooldown'][$key], $max, $id)."\n"; + if(defined('RENEWAL') && strlen($skcast['fixedcast'][$key])>1 && $skcast['fixedcast'][$key] != 0) + $putsk .= "\tFixedCastTime: ".leveled($skcast['fixedcast'][$key], $max, $id)."\n"; + } + // Cast NoDex + unset($key); + $key = array_search($id, $sknodex['ID']); + if($key) { + if (isset($sknodex["cast"][$key]) && $sknodex["cast"][$key] != 0) $putsk .= "\tCastTimeOptions: ".getnocast($sknodex["cast"][$key], $id)."\n"; + if (isset($sknodex["delay"][$key]) && $sknodex["delay"][$key] != 0) $putsk .= "\tSkillDelayOptions: ".getnocast($sknodex["delay"][$key], $id)."\n"; + unset($sknodex["ID"][$key]); + unset($sknodex["cast"][$key]); + unset($sknodex["delay"][$key]); + } + + // require DB + unset($key); + $key = array_search($id, $skreq['ID']); + if($key) { + $putsk .= "\tRequirements: {\n"; + if ($skreq['HPCost'][$key]) $putsk .= "\t\tHPCost: ".leveled($skreq['HPCost'][$key], $max, $id, 1)."\n"; + if ($skreq['SPCost'][$key]) $putsk .= "\t\tSPCost: ".leveled($skreq['SPCost'][$key], $max, $id, 1)."\n"; + if ($skreq['HPRateCost'][$key]) $putsk .= "\t\tHPRateCost: ".leveled($skreq['HPRateCost'][$key], $max, $id, 1)."\n"; + if ($skreq['SPRateCost'][$key]) $putsk .= "\t\tSPRateCost: ".leveled($skreq['SPRateCost'][$key], $max, $id, 1)."\n"; + if ($skreq['ZenyCost'][$key]) $putsk .= "\t\tZenyCost: ".leveled($skreq['ZenyCost'][$key], $max, $id, 1)."\n"; + if ($skreq['Weapons'][$key] != 99) $putsk .= "\t\tWeaponTypes: ".getweapontypes($skreq['Weapons'][$key], $id)."\n"; + if ($skreq['AmmoTypes'][$key] == 99) $putsk .= "\t\tAmmoTypes: \"All\"\n"; + else if ($skreq['AmmoTypes'][$key]) $putsk .= "\t\tAmmoTypes: ".getammotypes($skreq['AmmoTypes'][$key], $id)."\n"; + if ($skreq['AmmoAmount'][$key]) $putsk .= "\t\tAmmoAmount: ".leveled($skreq['AmmoAmount'][$key], $max, $id, 1)."\n"; + if ($skreq['State'][$key] != "none" && $skreq['State'][$key]) $putsk .= "\t\tState: \"".getstate($skreq['State'][$key],$id)."\"\n"; + if ($skreq['SpiritSphere'][$key]) $putsk .= "\t\tSpiritSphereCost: ".leveled($skreq['SpiritSphere'][$key], $max, $id, 1)."\n"; + if ($skreqit['ItemId'][$key][0] > 0) { + $putsk .= "\t\tItems: {\n"; + for ($index=0; $index 0 + && $skunit['Flag'][$key] != "") + $putsk .= "\t\tFlag: ".getunitflag($skunit['Flag'][$key], $id)."\n"; + $putsk .= "\t}\n"; + } + // close skill + $putsk .= "},\n"; + // Display progress bar + show_status($i++, $linecount); +} +show_status($linecount, $linecount); +/** + * Print final messages and exit the script, conversion has completed. + */ +print "\n"; +print "The skill database has been \033[1;32msuccessfully\033[0m converted to Hercules' libconfig\n"; +print "format and has been saved as '".DIRPATH."skill_db.conf'.\n"; +print "The following files are now deprecated and can be deleted -\n"; +print DIRPATH."skill_db.txt\n"; +print DIRPATH."skill_cast_db.txt\n"; +print DIRPATH."skill_castnodex_db.txt\n"; +print DIRPATH."skill_require_db.txt\n"; +print DIRPATH."skill_unit_db.txt\n"; +$putsk .= ")"; +$skconf = "skill_db.conf"; +file_put_contents(DIRPATH.$skconf, $putsk); +if($debug) { + print "\033[0;34m[Debug]\033[0;0m Memory after converting: ".print_mem()."\n"; + print "\033[0;34m[Debug]\033[0;0m Execution Time : ".(microtime_float()-$t_init)."s\n"; +} +fclose($skmain); + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Functions +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +function microtime_float() +{ + list($usec, $sec) = explode(" ", microtime()); + return ((float)$usec + (float)$sec); +} + +function show_status($done, $total) { + $perc = floor(($done / $total) * 100); + $perc = floor($perc/2); + $left = 50-$perc; + $finalperc = $perc * 2; + $write = sprintf("\033[0G\033[2K[%'={$perc}s>%-{$left}s] - $finalperc%% - $done/$total", "", ""); + fwrite(STDERR, $write); +} +function get_element($ele,$id) +{ + switch($ele) + { + case -1: return "Ele_Weapon"; + case -2: return "Ele_Endowed"; + case -3: return "Ele_Random"; + case 0: return "Ele_Neutral"; + case 1: return "Ele_Water"; + case 2: return "Ele_Earth"; + case 3: return "Ele_Fire"; + case 4: return "Ele_Wind"; + case 5: return "Ele_Poison"; + case 6: return "Ele_Holy"; + case 7: return "Ele_Dark"; + case 8: return "Ele_Ghost"; + case 9: return "Ele_Undead"; + default: print "\r\033[0;31mWarning\033[0;0mUnknown Element ".$ele." provided for skill Id ".$id."\n"; + } + + return NULL; +} +function leveled_ele($str, $max, $skill_id) +{ + if(strpos($str, ':') == true) + { + $lvs = explode(":", $str); + $retval = "{\n"; + for($i=0; $i<$max && isset($lvs[$i]); $i++) { + if (isset($lvs[$i])) { + $retval .= "\t\tLv".($i+1).": \"".get_element($lvs[$i],$skill_id)."\"\n"; + } else { + print "\r\033[0;31mWarning\033[0;0m - Invalid Level ".($i+1)." provided in Element Level for Skill Id ".$skill_id."\n"; + continue; + } + } + $retval .= "\t}"; + } else { + $retval = "\"".get_element($str,$skill_id)."\""; + } + + return $retval; +} + +function leveled($str, $max, $id, $tab=0) +{ + switch($tab) { + case 1: + $ittab = "\t\t\t"; + $endtab = "\t\t"; + break; + case 2: + $ittab = "\t\t\t\t"; + $endtab = "\t\t\t"; + break; + default: + $ittab = "\t\t"; + $endtab = "\t"; + break; + } + + $retval = ""; + if(strpos($str, ':') == true) { + $lvs = explode(":", trim($str)); + $retval = "{\n"; + for($i=0; $i<$max && isset($lvs[$i]); $i++) { + if(isset($lvs[$i])) { + $retval .= $ittab."Lv".($i+1).": ".$lvs[$i]."\n"; + } else { + print "\r\033[0;31mWarning\033[0;0m - Invalid Level index ".($i+1)." provided in skill Id ".$id."\n"; + } + } + $retval .= $endtab."}"; + } else { + $retval = intval($str); + } + + return $retval; +} + +function getstate($state,$id) +{ + if( strcmp($state,"hiding") == 0 ) return "Hiding"; + else if( strcmp($state,"cloaking") == 0 ) return "Cloaking"; + else if( strcmp($state,"hidden") == 0 ) return "Hidden"; + else if( strcmp($state,"riding") == 0 ) return "Riding"; + else if( strcmp($state,"falcon") == 0 ) return "Falcon"; + else if( strcmp($state,"cart") == 0 ) return "Cart"; + else if( strcmp($state,"shield") == 0 ) return "Shield"; + else if( strcmp($state,"sight") == 0 ) return "Sight"; + else if( strcmp($state,"explosionspirits") == 0 ) return "ExplosionSpirits"; + else if( strcmp($state,"cartboost") == 0 ) return "CartBoost"; + else if( strcmp($state,"recover_weight_rate") == 0 ) return "NotOverWeight"; + else if( strcmp($state,"move_enable") == 0 ) return "Moveable"; + else if( strcmp($state,"water") == 0 ) return "InWater"; + else if( strcmp($state,"dragon") == 0 ) return "Dragon"; + else if( strcmp($state,"warg") == 0 ) return "Warg"; + else if( strcmp($state,"ridingwarg") == 0 ) return "RidingWarg"; + else if( strcmp($state,"mado") == 0 ) return "MadoGear"; + else if( strcmp($state,"elementalspirit") == 0 ) return "ElementalSpirit"; + else if( strcmp($state,"poisonweapon") == 0 ) return "PoisonWeapon"; + else if( strcmp($state,"rollingcutter") == 0 ) return "RollingCutter"; + else if( strcmp($state,"mh_fighting") == 0 ) return "MH_Fighting"; + else if( strcmp($state,"mh_grappling") == 0 ) return "MH_Grappling"; + else if( strcmp($state,"peco") == 0 ) return "Peco"; + else print "\r\033[0;31mWarning\033[0;0m - Invalid State ".$state." provided for Skill ID ".$id.", please correct this manually.\n"; +} + +function getinf($inf) +{ + $bitmask = array( + "Passive" => 0, + "Enemy" => 1, + "Place" => 2, + "Self" => 4, + "Friend" => 16, + "Trap" => 32, + ); + + $retval = "{\n"; + foreach ($bitmask as $key => $val) + { + if($inf&$val) + $retval .= "\t\t".$key.": true\n"; + } + $retval .= "\t}"; + + return $retval; +} + +function getinf2($inf2=0x0000) +{ + $bitmask = array( + "Quest" => intval(0x0001), // = quest skill + "NPC" => intval(0x0002), // = npc skill + "Wedding" => intval(0x0004), // = wedding skill + "Spirit" => intval(0x0008), // = spirit skill + "Guild" => intval(0x0010), // = guild skill + "Song" => intval(0x0020), // = song/dance + "Ensemble" => intval(0x0040), // = ensemble skill + "Trap" => intval(0x0080), // = trap + "TargetSelf" => intval(0x0100), // = skill that damages/targets yourself + "NoCastSelf" => intval(0x0200), // = cannot be casted on self (if inf = 4, auto-select target skill) + "PartyOnly" => intval(0x0400), // = usable only on party-members (and enemies if skill is offensive) + "GuildOnly" => intval(0x0800), // = usable only on guild-mates (and enemies if skill is offensive) + "NoEnemy" => intval(0x1000), // = disable usage on enemies (for non-offensive skills). + "IgnoreLandProtector" => intval(0x2000), // = skill ignores land protector (e.g. arrow shower) + "Chorus" => intval(0x4000) // = chorus skill + ); + + $inf2 = intval(substr($inf2, 2),16); + + $retval = "{\n "; + foreach($bitmask as $key => $val) { + if($inf2&$val) { + $retval .= "\t\t".$key.": true\n"; + } + } + $retval .= "\t}"; + + return $retval; +} + +function getnk($nk) +{ + $bitmask = array( + "NoDamage" => intval(0x01), //- No damage skill + "SplashArea" => intval(0x02)+intval(0x04), //- Has splash area (requires source modification) + "SplitDamage" => intval(0x04), //- Damage should be split among targets (requires 0x02 in order to work) + "IgnoreCards" => intval(0x08), //- Skill ignores caster's % damage cards (misc type always ignores) + "IgnoreElement" => intval(0x10), //- Skill ignores elemental adjustments + "IgnoreDefense" => intval(0x20), //- Skill ignores target's defense (misc type always ignores) + "IgnoreFlee" => intval(0x40), //- Skill ignores target's flee (magic type always ignores) + "IgnoreDefCards" => intval(0x80) //- Skill ignores target's def cards + ); + $nk = intval($nk,16); + $retval = "{\n"; + foreach($bitmask as $key => $val) { + if($key == "SplitDamage") { + if($nk&$bitmask["SplashArea"]) + continue; + else { + $retval .= "\t\tSplashArea: true\n"; + } + } else if($nk&$val) $retval .= "\t\t".$key.": true\n"; + } + $retval .= "\t}"; + + return $retval; +} + +function getnocast($opt, $id) +{ + $bitmask = array( + 'Default' => 0, //- everything affects the skill's cast time + 'IgnoreDex' => 1, //- skill's cast time is not affected by dex + 'IgnoreStatusEffect' => 2, //- skill's cast time is not affected by statuses (Suffragium, etc) + 'IgnoreItemBonus' => 4 //- skill's cast time is not affected by item bonuses (equip, cards) + ); + + if($opt > array_sum($bitmask) || $opt < 0) + print "\r\033[0;31mWarning\033[0;0m - a bitmask for CastNoDex entry for skill ID ".$id." is higher than total of masks or lower than 0."; + + $retval = "{\n"; + foreach($bitmask as $key => $val) { + if($opt&$val) { + $retval .= "\t\t".$key.": true\n"; + } + } + $retval .= "\t}"; + + return $retval; +} + +function getweapontypes($list, $id) +{ + $bitmask = array( + 0 => "NoWeapon", + 1 => "Daggers", + 2 => "1HSwords", + 3 => "2HSwords", + 4 => "1HSpears", + 5 => "2HSpears", + 6 => "1HAxes", + 7 => "2HAxes", + 8 => "Maces", + 9 => "2HMaces", + 10 => "Staves", + 11 => "Bows", + 12 => "Knuckles", + 13 => "Instruments", + 14 => "Whips", + 15 => "Books", + 16 => "Katars", + 17 => "Revolvers", + 18 => "Rifles", + 19 => "GatlingGuns", + 20 => "Shotguns", + 21 => "GrenadeLaunchers", + 22 => "FuumaShurikens", + 23 => "2HStaves", + 24 => "MaxSingleWeaponType", + 25 => "DWDaggers", + 26 => "DWSwords", + 27 => "DWAxes", + 28 => "DWDaggerSword", + 29 => "DWDaggerAxe", + 30 => "DWSwordAxe", + ); + if(strpos($list, ':') == true) { + $type = explode(":", $list); + $wmask = 0; + for($i=0; $i 30 || $type[$i] < 0) + print "\r\033[0;31mWarning\033[0;0m - Invalid weapon type ".$i." for skill ID ".$id."\n"; + } + $retval = "{\n"; + for($j=0; $j "A_ARROW", + 2 => "A_DAGGER", + 3 => "A_BULLET", + 4 => "A_SHELL", + 5 => "A_GRENADE", + 6 => "A_SHURIKEN", + 7 => "A_KUNAI", + 8 => "A_CANNONBALL", + 9 => "A_THROWWEAPON" + ); + + if(strpos($list, ':') == true) { + $type = explode(":", $list); + $wmask = 0; + for($i=0; $i 9 || $type[$i] < 1) { + print "\r\033[0;31mWarning\033[0;0m - Invalid weapon type ".$i." for skill ID ".$id."\n"; + } + } + $retval = "{\n "; + for($j=0; $j intval(0x001), //0x001(UF_DEFNOTENEMY)If 'defunit_not_enemy' is set, the target is changed to 'friend' + 'UF_NOREITERATION' => intval(0x002), //0x002(UF_NOREITERATION)Spell cannot be stacked + 'UF_NOFOOTSET' => intval(0x004), //0x004(UF_NOFOOTSET)Spell cannot be cast near/on targets + 'UF_NOOVERLAP' => intval(0x008), //0x008(UF_NOOVERLAP)Spell effects do not overlap + 'UF_PATHCHECK' => intval(0x010), //0x010(UF_PATHCHECK)Only cells with a shootable path will be placed + 'UF_NOPC' => intval(0x020), //0x020(UF_NOPC)Spell cannot affect players. + 'UF_NOMOB' => intval(0x040), //0x040(UF_NOMOB)Spell cannot affect mobs. + 'UF_SKILL' => intval(0x080), //0x080(UF_SKILL)Spell CAN affect skills. + 'UF_DANCE' => intval(0x100), //0x100(UF_DANCE)Dance skill + 'UF_ENSEMBLE' => intval(0x200), //0x200(UF_ENSEMBLE)Ensemble skill + 'UF_SONG' => intval(0x400), //0x400(UF_SONG)Song skill + 'UF_DUALMODE' => intval(0x800), //0x800(UF_DUALMODE)Spell has effects both at an interval and when you step in/out + 'UF_RANGEDSINGLEUNIT' => intval(0x2000) //0x2000(UF_RANGEDSINGLEUNIT)Layout hack, use layout range propriety but only display center. + ); + + $count = 0; $flag = 0; + $flag = intval($flag,16); + if($flag <= 0) return 0; + + $ret = "{\n "; + foreach($bitmask as $key => $val) { + if($flag&$val) { + $ret .= "\t\t\t".$key.": true\n"; + } + } + + if($flag > array_sum($bitmask)) + print "\r\033[0;31mWarning\033[0;0m - Invalid Unit Flag ".$flag." provided for skill Id ".$id."\n"; + + $ret .= "\t\t}"; + + return $ret; +} + +function print_mem() +{ + return convert(memory_get_usage(true)); +} + +function convert($size) +{ + $unit=array('b','kb','mb','gb','tb','pb'); + return @round($size/pow(1024,($i=floor(log($size,1024)))),2).' '.$unit[$i]; +} + +function gethelp() +{ + print "Usage: php skilldbconverter.php [option]\n"; + print "Options:\n"; + print "\t-re [--renewal] for renewal skill database conversion.\n"; + print "\t-pre-re [--pre-renewal] for pre-renewal skill database conversion.\n"; + print "\t-itid [--use-itemid] to use item IDs instead of constants.\n"; + print "\t-dir [--directory] provide a custom directory.\n"; + print "\t (Must include the correct -pre-re/-re option)\n"; + print "\t-dbg [--with-debug] print debug information.\n"; + print "\t-h [--help] to display this help text.\n\n"; + print "----------------------- Additional Notes ----------------------\n"; + print "\033[0;31mImportant!\033[0;0m\n"; + print "* Please be advised that either and only one of the arguments -re/-pre-re\n"; + print " must be specified on execution.\n"; + print "* When using the -dir option, -re/-pre-re options must be specified. \n"; + print "* This tool isn't designed to convert renewal data to pre-renewal.\n"; + print "* This tool should ideally be used from the 'tools/' folder, which can be found\n"; + print " in the root of your Hercules installation. This tool will not delete any files\n"; + print " from any of the directories that it reads from or prints to.\n\n"; + print "* Prior to using this tool, please ensure at least 30MB of free RAM.\n"; + print "----------------------- Usage Example -------------------------\n"; + print "- \033[0;32mRenewal Conversion\033[0;0m: php skilldbconverter.php --renewal\n"; + print "- \033[0;32mPre-renewal Conversion\033[0;0m: php skilldbconverter.php --pre-renewal\n"; + print "----------------------------------------------------------------\n"; + exit; +} + +function printcredits() +{ + print " _ _ _ \n"; + print " | | | | | | \n"; + print " | |_| | ___ _ __ ___ _ _| | ___ ___ \n"; + print " | _ |/ _ \ '__/ __| | | | |/ _ \/ __|\n"; + print " | | | | __/ | | (__| |_| | | __/\__ \ \n"; + print " \_| |_/\___|_| \___|\__,_|_|\___||___/\n"; + print "\033[0;36mHercules Skill Database TXT to Libconfig Converter by Smokexyz\033[0m\n"; + print "Copyright (C) 2016 \033[0;32mHercules\033[0m\n"; + print "-----------------------------------------------\n\n"; +} + +function getcomments($re) +{ + return + "//================= Hercules Database ========================================== + //= _ _ _ + //= | | | | | | + //= | |_| | ___ _ __ ___ _ _| | ___ ___ + //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| + //= | | | | __/ | | (__| |_| | | __/\__ \ + //= \_| |_/\___|_| \___|\__,_|_|\___||___/ + //================= License ==================================================== + //= This file is part of Hercules. + //= http://herc.ws - http://github.com/HerculesWS/Hercules + //= + //= Copyright (C) 2014-2016 Hercules Dev Team + //= + //= Hercules is free software: you can redistribute it and/or modify + //= it under the terms of the GNU General Public License as published by + //= the Free Software Foundation, either version 3 of the License, or + //= (at your option) any later version. + //= + //= This program is distributed in the hope that it will be useful, + //= but WITHOUT ANY WARRANTY; without even the implied warranty of + //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + //= GNU General Public License for more details. + //= + //= You should have received a copy of the GNU General Public License + //= along with this program. If not, see . + //============================================================================== + //= ".($re?"Renewal":"Pre-Renewal")." Skill Database [Hercules] + //============================================================================== + //= @Format Notes: + //= - All string entries are case-sensitive and must be quoted. + //= - All setting names are case-sensitive and must be keyed accurately. + /****************************************************************************** + ********************************* Entry structure ***************************** + ******************************************************************************* + + { + ------------------------------ Mandatory Fields ---------------------------- + Id: ID (int) (Required) + Name: \"Skill Name\" (string) (Required) + MaxLevel: Skill Level (int) (Required) + ------------------------------ Optional Fields ----------------------------- + Description: \"Skill Description\" (string) (optional but recommended) + Range: Skill Range (int) (optional, defaults to 0) (can be grouped by Levels) + Note: Range < 5 is considered Melee range. + Hit: Hit Type (int) (optional, default \"BDT_NORMAL\") + Types - \"BDT_SKILL\", \"BDT_MULTIHIT\" or \"BDT_NORMAL\" ] + SkillType: { (bool, defaults to \"Passive\") + Passive: true/false (boolean, defaults to false) + Enemy: true/false (boolean, defaults to false) + Place: true/false (boolean, defaults to false) + Self: true/false (boolean, defaults to false) + Friend: true/false (boolean, defaults to false) + Trap: true/false (boolean, defaults to false) + } + SkillInfo: { (bool, defaults to \"None\") + Quest: true/false (boolean, defaults to false) + NPC: true/false (boolean, defaults to false) + Wedding: true/false (boolean, defaults to false) + Spirit: true/false (boolean, defaults to false) + Guild: true/false (boolean, defaults to false) + Song: true/false (boolean, defaults to false) + Ensemble: true/false (boolean, defaults to false) + Trap: true/false (boolean, defaults to false) + TargetSelf: true/false (boolean, defaults to false) + NoCastSelf: true/false (boolean, defaults to false) + PartyOnly: true/false (boolean, defaults to false) + GuildOnly: true/false (boolean, defaults to false) + NoEnemy: true/false (boolean, defaults to false) + IgnoreLandProtector: true/false (boolean, defaults to false) + Chorus: true/false (boolean, defaults to false) + } + AttackType: \"Attack Type\" (string, defaults to \"None\") + Types: \"None\", \"Weapon\", \"Magic\" or \"Misc\" + Element: \"Element Type\" (string) (Optional field - Default \"Ele_Neutral\") + (can be grouped by Levels) + Types: \"Ele_Neutral\", \"Ele_Water\", \"Ele_Earth\", \"Ele_Fire\", \"Ele_Wind\" + \"Ele_Poison\", \"Ele_Holy\", \"Ele_Dark\", \"Ele_Ghost\", \"Ele_Undead\" + \"Ele_Weapon\" - Uses weapon's element. + \"Ele_Endowed\" - Uses Endowed element. + \"Ele_Random\" - Uses random element. + DamageType: { (bool, default to \"NoDamage\") + NoDamage: true/false No damage skill + SplashArea: true/false Has splash area (requires source modification) + SplitDamage: true/false Damage should be split among targets (requires 'SplashArea' in order to work) + IgnoreCards: true/false Skill ignores caster's % damage cards (misc type always ignores) + IgnoreElement: true/false Skill ignores elemental adjustments + IgnoreDefense: true/false Skill ignores target's defense (misc type always ignores) + IgnoreFlee: true/false Skill ignores target's flee (magic type always ignores) + IgnoreDefCards: true/false Skill ignores target's def cards + } + SplashRange: Damage Splash Area (int, defaults to 0) (can be grouped by Levels) + Note: -1 for screen-wide. + NumberOfHits: Number of Hits (int, defaults to 1) (can be grouped by Levels) + Note: when positive, damage is increased by hits, + negative values just show number of hits without + increasing total damage. + InterruptCast: Cast Interruption (bool, defaults to true) + CastDefRate: Cast Defense Reduction (int, defaults to 0) + SkillInstances: Skill instances (int, defaults to 0) (can be grouped by Levels) + Notes: max amount of skill instances to place on the ground when + player_land_skill_limit/monster_land_skill_limit is enabled. For skills + that attack using a path, this is the path length to be used. + KnockBackTiles: Knock-back by 'n' Tiles (int, defaults to 0) (can be grouped by Levels) + CastTime: Skill cast Time (in ms) (int, defaults to 0) (can be grouped by Levels) + AfterCastActDelay: Skill Delay (in ms) (int, defaults to 0) (can be grouped by Levels) + AfterCastWalkDelay: Walk Delay (in ms) (int, defaults to 0) (can be grouped by Levels) + SkillData1: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels) + SkillData2: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels) + CoolDown: Skill Cooldown (in ms) (int, defaults to 0) (can be grouped by Levels) + ".($re? + "FixedCastTime: Fixed Cast Time (in ms) (int, defaults to 0) (can be grouped by Levels) + Note: when 0, uses 20% of cast time and less than + 0 means no fixed cast time.":"")." + CastTimeOptions: { + IgnoreDex: true/false (boolean, defaults to false) + IgnoreStatusEffect: true/false (boolean, defaults to false) + IgnoreItemBonus: true/false (boolean, defaults to false) + Note: Delay setting 'IgnoreDex' only makes sense when + delay_dependon_dex is enabled. + } + SkillDelayOptions: { + IgnoreDex: true/false (boolean, defaults to false) + IgnoreStatusEffect: true/false (boolean, defaults to false) + IgnoreItemBonus: true/false (boolean, defaults to false) + Note: Delay setting 'IgnoreDex' only makes sense when + delay_dependon_dex is enabled. + } + Requirements: { + HPCost: HP Cost (int, defaults to 0) (can be grouped by Levels) + SPCost: SP Cost (int, defaults to 0) (can be grouped by Levels) + HPRateCost: HP % Cost (int, defaults to 0) (can be grouped by Levels) + Note: If positive, it is a percent of your current hp, + otherwise it is a percent of your max hp. + SPRateCost: SP % Cost (int, defaults to 0) (can be grouped by Levels) + Note: If positive, it is a percent of your current sp, + otherwise it is a percent of your max sp. + ZenyCost: Zeny Cost (int, defaults to 0) (can be grouped by Levels) + WeaponTypes: { (bool or string, defaults to \"All\") + NoWeapon: true/false (boolean, defaults to false) + Daggers: true/false (boolean, defaults to false) + 1HSwords: true/false (boolean, defaults to false) + 2HSwords: true/false (boolean, defaults to false) + 1HSpears: true/false (boolean, defaults to false) + 2HSpears: true/false (boolean, defaults to false) + 1HAxes: true/false (boolean, defaults to false) + 2HAxes: true/false (boolean, defaults to false) + Maces: true/false (boolean, defaults to false) + 2HMaces: true/false (boolean, defaults to false) + Staves: true/false (boolean, defaults to false) + Bows: true/false (boolean, defaults to false) + Knuckles: true/false (boolean, defaults to false) + Instruments: true/false (boolean, defaults to false) + Whips: true/false (boolean, defaults to false) + Books: true/false (boolean, defaults to false) + Katars: true/false (boolean, defaults to false) + Revolvers: true/false (boolean, defaults to false) + Rifles: true/false (boolean, defaults to false) + GatlingGuns: true/false (boolean, defaults to false) + Shotguns: true/false (boolean, defaults to false) + GrenadeLaunchers: true/false (boolean, defaults to false) + FuumaShurikens: true/false (boolean, defaults to false) + 2HStaves: true/false (boolean, defaults to false) + MaxSingleWeaponType: true/false (boolean, defaults to false) + DWDaggers: true/false (boolean, defaults to false) + DWSwords: true/false (boolean, defaults to false) + DWAxes: true/false (boolean, defaults to false) + DWDaggerSword: true/false (boolean, defaults to false) + DWDaggerAxe: true/false (boolean, defaults to false) + DWSwordAxe: true/false (boolean, defaults to false) + } + AmmoTypes: { (for all types use string \"All\") + A_ARROW: true/false (boolean, defaults to false) + A_DAGGER: true/false (boolean, defaults to false) + A_BULLET: true/false (boolean, defaults to false) + A_SHELL: true/false (boolean, defaults to false) + A_GRENADE: true/false (boolean, defaults to false) + A_SHURIKEN: true/false (boolean, defaults to false) + A_KUNAI: true/false (boolean, defaults to false) + A_CANNONBALL: true/false (boolean, defaults to false) + A_THROWWEAPON: true/false (boolean, defaults to false) + } + AmmoAmount: Ammunition Amount (int, defaults to 0) (can be grouped by Levels) + State: \"Required State\" (string, defaults to \"None\") (can be grouped by Levels) + Types : 'None' = Nothing special + 'Moveable' = Requires to be able to move + 'NotOverWeight' = Requires to be less than 50% weight + 'InWater' = Requires to be standing on a water cell + 'Cart' = Requires a Pushcart + 'Riding' = Requires to ride either a peco or a dragon + 'Falcon' = Requires a Falcon + 'Sight' = Requires Sight skill activated + 'Hiding' = Requires Hiding skill activated + 'Cloaking' = Requires Cloaking skill activated + 'ExplosionSpirits' = Requires Fury skill activated + 'CartBoost' = Requires a Pushcart and Cart Boost skill activated + 'Shield' = Requires a 0,shield equipped + 'Warg' = Requires a Warg + 'Dragon' = Requires to ride a Dragon + 'RidingWarg' = Requires to ride a Warg + 'Mado' = Requires to have an active mado + 'PoisonWeapon' = Requires to be under Poisoning Weapon. + 'RollingCutter' = Requires at least one Rotation Counter from Rolling Cutter. + 'ElementalSpirit' = Requires to have an Elemental Spirit summoned. + 'MH_Fighting' = Requires Eleanor fighthing mode + 'MH_Grappling' = Requires Eleanor grappling mode + 'Peco' = Requires riding a peco + SpiritSphereCost: Spirit Sphere Cost (int, defaults to 0) (can be grouped by Levels) + Items: { + ItemID or Aegis_Name : Amount (int, defaults to 0) (can be grouped by Levels) + Item example: \"ID717\" or \"Blue_Gemstone\". + Notes: Items with amount 0 will not be consumed. + Amount can also be grouped by levels. + } + } + Unit: { + Id: [ UnitID, UnitID2 ] (int, defaults to 0) (can be grouped by Levels) + Layout: Unit Layout (int, defaults to 0) (can be grouped by Levels) + Range: Unit Range (int, defaults to 0) (can be grouped by Levels) + Interval: Unit Interval (int, defaults to 0) (can be grouped by Levels) + Target: \"Unit Target\" (string, defaults to \"None\") + Types: + All - affects everyone + NotEnemy - affects anyone who isn't an enemy + Friend - affects party, guildmates and neutral players + Party - affects party only + Guild - affects guild only + Ally - affects party and guildmates only + Sameguild - affects guild but not allies + Enemy - affects enemies only + None - affects nobody + Flag: { + UF_DEFNOTENEMY: true/false (boolean, defaults to false) + UF_NOREITERATION: true/false (boolean, defaults to false) + UF_NOFOOTSET: true/false (boolean, defaults to false) + UF_NOOVERLAP: true/false (boolean, defaults to false) + UF_PATHCHECK: true/false (boolean, defaults to false) + UF_NOPC: true/false (boolean, defaults to false) + UF_NOMOB: true/false (boolean, defaults to false) + UF_SKILL: true/false (boolean, defaults to false) + UF_DANCE: true/false (boolean, defaults to false) + UF_ENSEMBLE: true/false (boolean, defaults to false) + UF_SONG: true/false (boolean, defaults to false) + UF_DUALMODE: true/false (boolean, defaults to false) + UF_RANGEDSINGLEUNI: true/false (boolean, defaults to false) + } + } + } + * This file has been generated by Smokexyz's skilldbconverter.php tool. + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */\n\n"; +} -- cgit v1.2.3-60-g2f50