From eba83e0231886458138a7344ce7beaa32087b6a7 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Wed, 21 Mar 2012 22:52:19 +0000 Subject: Fixed Deep Sleep not being removed by status effects etc, bugreport:5475 Also Fixed 2 gcc warnings on status.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15742 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/status.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/map/status.c b/src/map/status.c index e537b800e..cd70b75e6 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1034,14 +1034,14 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s status_change_end(target, SC_CHASEWALK, INVALID_TIMER); status_change_end(target, SC_CAMOUFLAGE, INVALID_TIMER); status_change_end(target, SC__INVISIBILITY, INVALID_TIMER); + status_change_end(target, SC_DEEPSLEEP, INVALID_TIMER); if ((sce=sc->data[SC_ENDURE]) && !sce->val4) { //Endure count is only reduced by non-players on non-gvg maps. //val4 signals infinite endure. [Skotlex] if (src && src->type != BL_PC && !map_flag_gvg(target->m) && !map[target->m].flag.battleground && --(sce->val2) < 0) status_change_end(target, SC_ENDURE, INVALID_TIMER); } - if ((sce=sc->data[SC_GRAVITATION]) && sce->val3 == BCT_SELF) - { + if ((sce=sc->data[SC_GRAVITATION]) && sce->val3 == BCT_SELF) { struct skill_unit_group* sg = skill_id2group(sce->val4); if (sg) { skill_delunitgroup(sg); @@ -2331,7 +2331,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) wa = &status->rhw; } wa->atk += sd->inventory_data[index]->atk; - if (r = sd->status.inventory[index].refine) + if ( (r = sd->status.inventory[index].refine) ) wa->atk2 = refine_info[wlv].bonus[r-1] / 100; #if REMODE /** @@ -2378,7 +2378,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) } else if(sd->inventory_data[index]->type == IT_ARMOR) { int r; - if (r = sd->status.inventory[index].refine) + if ( (r = sd->status.inventory[index].refine) ) refinedef += refine_info[REFINE_TYPE_ARMOR].bonus[r-1]; if(sd->inventory_data[index]->script) { if( i == EQI_HAND_L ) //Shield -- cgit v1.2.3-70-g09d2