From da6a2bb9f242101dcb1e2addd130ac879a63bc67 Mon Sep 17 00:00:00 2001 From: malufett Date: Sun, 28 Dec 2014 16:49:37 +0800 Subject: Follow up@990c25267aeefe4d792bf941a366a6603afcb42b -sorry PRE-RE users I always forget about you..:D Signed-off-by: malufett --- src/map/battle.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/map/battle.c b/src/map/battle.c index 77edb31f1..ddad2c705 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -4239,10 +4239,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list case HW_MAGICCRASHER: case NJ_SYURIKEN: case GS_MAGICALBULLET: -#endif case KO_BAKURETSU: flag.tdef = 1; break; +#endif } } else //Range for normal attacks. wd.flag |= flag.arrow?BF_LONG:BF_SHORT; @@ -4769,7 +4769,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list case KO_BAKURETSU: { +#ifdef RENEWAL GET_NORMAL_ATTACK((sc && sc->data[SC_MAXIMIZEPOWER] ? 1 : 0) | (sc && sc->data[SC_WEAPONPERFECT] ? 8 : 0)); +#endif skillratio = skill_lv * (50 + status_get_dex(src) / 4); skillratio = (int)(skillratio * (sd ? pc->checkskill(sd, NJ_TOBIDOUGU) : 10) * 40.f / 100.0f * status->get_lv(src) / 120); ATK_RATE(skillratio + 10 * (sd ? sd->status.job_level : 0)); -- cgit v1.2.3-60-g2f50