From d427fe23e39d1384c03c0d54fa4fe34e46eb80b6 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Fri, 30 Dec 2011 15:35:44 +0000 Subject: Fixed a bug with the client-called walk+skill chain, When you trying to cast a skill on a target while you are out of the skill range you use, BEFORE: you'd walk to the target until you reach the skill range NOW: you move to the target until you reach the skill range and automatically use it (official behavior) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15331 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/unit.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/map/unit.c b/src/map/unit.c index 14c90453c..06d4dc291 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1158,7 +1158,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh if( !battle_check_range(battle_get_master(src), target, skill_get_range2(src, skill_num, skill_lv) + 1) ) return 0; // Aegis calc remove trap based on Master position, ignoring mercenary O.O } - else if( !battle_check_range(src, target, skill_get_range2(src, skill_num,skill_lv) + (skill_num == RG_CLOSECONFINE?0:1)) ) + else if( !battle_check_range(src, target, skill_get_range2(src, skill_num,skill_lv) + (skill_num == RG_CLOSECONFINE?0:2)) ) return 0; // Arrow-path check failed. } -- cgit v1.2.3-60-g2f50