From cf176a77c4c9197773967ff0a03810bcc07b98a5 Mon Sep 17 00:00:00 2001 From: panikon Date: Wed, 2 Jul 2014 17:05:34 -0300 Subject: Refactoring in AB_PRAEFATIO in order to prevent crashes and to clean code. Removed some redundant checks in WM_LULLABY_DEEPSLEEP and in WM_VOICEOFSIREN --- src/map/skill.c | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) (limited to 'src') diff --git a/src/map/skill.c b/src/map/skill.c index 19984bdbc..d2021b0b4 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8134,15 +8134,12 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if( dstsd && dstsd->special_state.no_magic_damage ) break; - if ( sd == NULL || (sd && sd->status.party_id == 0 ) ) - count = 1; - else - count = party->foreachsamemap(party->sub_count, sd, 0); + if( sd && sd->status.party_id != 0 ) + count = party->foreachsamemap(party->sub_count, sd, 0); - if (count > 0) - clif->skill_nodamage(bl, bl, skill_id, skill_lv, - sc_start4(src, bl, type, 100, skill_lv, 0, 0, count, skill->get_time(skill_id, skill_lv))); - } else + clif->skill_nodamage(bl, bl, skill_id, skill_lv, + sc_start4(src, bl, type, 100, skill_lv, 0, 0, count, skill->get_time(skill_id, skill_lv))); + } else if( sd ) party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); break; case AB_CHEAL: @@ -8874,7 +8871,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if ( flag&1 ) sc_start2(src,bl,type,100,skill_lv,src->id,skill->get_time(skill_id,skill_lv)); else if ( sd ) { - int rate = 4 * skill_lv + 2 * (sd ? pc->checkskill(sd,WM_LESSON) : 1) + status->get_lv(src) / 15 + (sd? sd->status.job_level:0) / 5; + int rate = 4 * skill_lv + 2 * pc->checkskill(sd,WM_LESSON) + status->get_lv(src)/15 + sd->status.job_level/5; if ( rnd()%100 < rate ) { flag |= BCT_PARTY|BCT_GUILD; map->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_NPC|BL_SKILL, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); @@ -8891,7 +8888,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if( flag&1 ) { sc_start2(src,bl,type,100,skill_lv,(skill_id==WM_VOICEOFSIREN)?src->id:0,skill->get_time(skill_id,skill_lv)); } else if( sd ) { - int rate = 6 * skill_lv + (sd ? pc->checkskill(sd,WM_LESSON) : 1) + (sd? sd->status.job_level:0) / 2; + int rate = 6 * skill_lv + pc->checkskill(sd,WM_LESSON) + sd->status.job_level/2; if ( rnd()%100 < rate ) { flag |= BCT_PARTY|BCT_GUILD; map->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),(skill_id==WM_VOICEOFSIREN)?BL_CHAR|BL_NPC|BL_SKILL:BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); -- cgit v1.2.3-60-g2f50