From cc31feab45b8ca95fe23823258213dac2e263f48 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Sat, 9 Nov 2013 17:44:43 -0200 Subject: Follow up 7803b4e0d437681aa09113b5240363d03d85a1b8 The commit said "4. pc_jobchange now correctly vaporizes the homun. " while it actually fixed it on skillreset, this commit fixes it on pc_jobchange and on pc_dead. Special Thanks to kyeme! Signed-off-by: shennetsind --- src/map/pc.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/map/pc.c b/src/map/pc.c index a11d5a8d9..7a04f1fb8 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -6805,7 +6805,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { if (sd->status.hom_id > 0){ if(battle_config.homunculus_auto_vapor && sd->hd && !sd->hd->sc.data[SC_LIGHT_OF_REGENE]) - homun->vaporize(sd, HOM_ST_ACTIVE); + homun->vaporize(sd, HOM_ST_REST); } if( sd->md ) @@ -7750,7 +7750,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) pc->setoption(sd, i); if(homun_alive(sd->hd) && !pc->checkskill(sd, AM_CALLHOMUN)) - homun->vaporize(sd, HOM_ST_ACTIVE); + homun->vaporize(sd, HOM_ST_REST); if(sd->status.manner < 0) clif->changestatus(sd,SP_MANNER,sd->status.manner); -- cgit v1.2.3-70-g09d2