From c5b8ed90526b50767ce40f3a39f441334e1b5b9b Mon Sep 17 00:00:00 2001 From: ultramage Date: Sat, 11 Apr 2009 17:06:24 +0000 Subject: Inverted the way monster_ai 0x200 works, default is 0 again (followup to r13667). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13668 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/map/mob.c b/src/map/mob.c index b68c8dde0..4c77b17af 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3046,7 +3046,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) continue; } //Skill used. Post-setups... - if(battle_config.mob_ai&0x200) + if(!(battle_config.mob_ai&0x200)) { //pass on delay to same skill. for (j = 0; j < md->db->maxskill; j++) if (md->db->skill[j].skill_id == ms[i].skill_id) -- cgit v1.2.3-70-g09d2