From c405daa5223c0f6d0f74bf98a89d918263d4de08 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Thu, 10 Jun 2010 15:49:18 +0000 Subject: * Updated SC_ITEMBOOST to work similar to how it used to in r11351. - Will not boost drop rates past 90%, but ignores those already greater than. - Now uses val2 in the sc_start as the drop rate modifier, see item_db for example. * Corrected number of slots on several newer items. * Added HE Bubble Gum and adjusted existing gum bonuses. * Removed monster chat for porings npc_emotion skill use. * Updated several modes for monsters episode 13.1+ git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14336 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/map/mob.c b/src/map/mob.c index 0bf07003d..b41f0db66 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2219,12 +2219,13 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) (int)(md->level - sd->status.base_level) >= 20) drop_rate = (int)(drop_rate*1.25); // pk_mode increase drops if 20 level difference [Valaris] + // Increase drop rate if user has SC_ITEMBOOST + if (sd && sd->sc.data[SC_ITEMBOOST]) // now rig the drop rate to never be over 90% unless it is originally >90%. + drop_rate = max(drop_rate,cap_value((int)(0.5+drop_rate*(sd->sc.data[SC_ITEMBOOST]->val1)/100.),0,9000)); + // attempt to drop the item if (rand() % 10000 >= drop_rate) - { // Double try by Bubble Gum - if (!(mvp_sd && mvp_sd->sc.data[SC_ITEMBOOST] && rand() % 10000 < drop_rate)) continue; - } ditem = mob_setdropitem(md->db->dropitem[i].nameid, 1); -- cgit v1.2.3-70-g09d2