From b41cff9662f5a5095aba9460474c601fde2637d8 Mon Sep 17 00:00:00 2001 From: Paradox924X Date: Sun, 30 May 2010 10:29:34 +0000 Subject: Damaged reflected from skills will now be shown as multiple hits if the skill used was multi-hit. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14314 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/map/skill.c b/src/map/skill.c index b23a96007..4c34094b1 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1948,7 +1948,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds battle_delay_damage(tick, dmg.amotion,bl,src,0,0,0,rdamage,ATK_DEF,0); else status_fix_damage(bl,src,rdamage,0); - clif_damage(src,src,tick, dmg.amotion,0,rdamage,1,4,0); + clif_damage(src,src,tick, dmg.amotion,0,rdamage,dmg.div_>1?dmg.div_:1,4,0); //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] if( tsd && src != bl ) battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src)); -- cgit v1.2.3-70-g09d2