From aeee18c7d82d307ff53a1d4f113da26e513a6cf7 Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 30 Aug 2006 14:22:20 +0000 Subject: - Removed sending normal-damage packets instead of skill packets for splash-damaged skills, since... well, that's how Aegis does it. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8548 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/map/skill.c b/src/map/skill.c index 0a6decf22..8f984019e 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2054,10 +2054,14 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds break; } default: +// Aegis sends the same packet for both targetted and splash-targetted enemies, +// therefore SD_ANIMATION isn't really of any use... +/* if (flag&SD_ANIMATION) //Disable skill animation. dmg.dmotion = clif_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, 8, dmg.damage2); else +*/ dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv, type); break; -- cgit v1.2.3-70-g09d2