From 9463bf2e1b9afd636b9b7a69b5511817d3c66337 Mon Sep 17 00:00:00 2001 From: Inkfish Date: Tue, 30 Jun 2009 14:27:02 +0000 Subject: Fixed when dynamic_mobs is active, reloading script right after the last player having left a map leads to permanet mobs not spawning on that map.(bugreport:2736) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13921 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/npc.c | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src') diff --git a/src/map/npc.c b/src/map/npc.c index 0d6c9a9a9..05a58f92f 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -3147,6 +3147,11 @@ int npc_reload(void) aFree(map[m].moblist[i]); map[m].moblist[i] = NULL; } + if( map[m].mob_delete_timer != INVALID_TIMER ) + { // Mobs were removed anyway,so delete the timer [Inkfish] + delete_timer(map[m].mob_delete_timer, map_removemobs_timer); + map[m].mob_delete_timer = INVALID_TIMER; + } } } if (map[m].npc_num > 0) -- cgit v1.2.3-70-g09d2