From 791c79b09a86dea0747ea2292048aa862cf4cd9a Mon Sep 17 00:00:00 2001 From: Michieru Date: Fri, 31 Oct 2014 17:07:52 +0100 Subject: - If you now cast Icewall on an existing ice wall cell, the duration (HP) will no longer be refreshed Thanks to Playtester --- src/map/skill.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/map/skill.c b/src/map/skill.c index f762c4b41..340fd0ec5 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -15261,9 +15261,10 @@ int skill_cell_overlap(struct block_list *bl, va_list ap) { break; } break; + case WZ_ICEWALL: case HP_BASILICA: - if (su->group->skill_id == HP_BASILICA) { - //Basilica can't be placed on top of itself to avoid map-cell stacking problems. [Skotlex] + if (su->group->skill_id == skill_id) { + //These can't be placed on top of themselves (duration can't be refreshed) (*alive) = 0; return 1; } -- cgit v1.2.3-60-g2f50