From 6ce604ea27be125d26422dfe3690608e3f1fa8d7 Mon Sep 17 00:00:00 2001 From: Paradox924X Date: Mon, 11 Oct 2010 04:30:26 +0000 Subject: Applied ultramage's fix to prevent a segfault when a mob dead event triggered by a land-based skill causes the player to warp. (bugreport:4426) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14425 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/map/skill.c b/src/map/skill.c index 6a7f94e1e..b3dd475a1 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -9902,6 +9902,9 @@ static int skill_trap_splash (struct block_list *bl, va_list ap) unit = (struct skill_unit *)src; tick = va_arg(ap,int); + if( !unit->alive || bl->prev == NULL ) + return 0; + nullpo_ret(sg = unit->group); nullpo_ret(ss = map_id2bl(sg->src_id)); -- cgit v1.2.3-60-g2f50