From 5d034433e7f906e2a2c95bfe3bc9b8e5661a7ca2 Mon Sep 17 00:00:00 2001 From: sketchyphoenix Date: Sun, 2 Nov 2008 22:12:33 +0000 Subject: * Added charcommands again. Wrong project. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13344 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/charcommand.c | 3936 +++++++++++++++++++++++++++++++++++++++++++++++++ src/map/charcommand.h | 19 + 2 files changed, 3955 insertions(+) create mode 100644 src/map/charcommand.c create mode 100644 src/map/charcommand.h (limited to 'src') diff --git a/src/map/charcommand.c b/src/map/charcommand.c new file mode 100644 index 000000000..8ddc22d7d --- /dev/null +++ b/src/map/charcommand.c @@ -0,0 +1,3936 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include "../common/cbasetypes.h" +#include "../common/mmo.h" +#include "../common/timer.h" +#include "../common/nullpo.h" +#include "../common/showmsg.h" +#include "../common/strlib.h" +#include "../common/utils.h" + +#include "atcommand.h" // msg_txt() +#include "charcommand.h" +#include "battle.h" +#include "clif.h" +#include "chrif.h" +#include "intif.h" +#include "itemdb.h" +#include "log.h" +#include "map.h" +#include "pc.h" +#include "status.h" +#include "skill.h" +#include "mob.h" +#include "npc.h" +#include "pet.h" +#include "homunculus.h" +#include "party.h" +#include "guild.h" +#include "script.h" +#include "trade.h" +#include "unit.h" + +#include +#include +#include +#include + +char charcommand_symbol = '#'; + +extern char *msg_table[1000]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others) + +#define CCMD_FUNC(x) int charcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message) + +typedef struct CharCommandInfo { + const char* command; + int level; + CharCommandFunc func; +} CharCommandInfo; + +static CharCommandInfo* get_charcommandinfo_byname(const char* name); +static CharCommandInfo* get_charcommandinfo_byfunc(const CharCommandFunc func); + + +/*========================================== + * 対象キャラクターを転職させる upper指定で転生や養子も可能 + *------------------------------------------*/ +int charcommand_jobchange(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char character[100]; + struct map_session_data* pl_sd; + int job = 0, upper = -1; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%d %23[^\n]", &job, character) < 2) { + clif_displaymessage(fd, "Please, enter a job and a player name (usage: #job/#jobchange )."); + clif_displaymessage(fd, " 0 Novice 7 Knight 14 Crusader 21 Peco Crusader"); + clif_displaymessage(fd, " 1 Swordman 8 Priest 15 Monk 22 N/A"); + clif_displaymessage(fd, " 2 Mage 9 Wizard 16 Sage 23 Super Novice"); + clif_displaymessage(fd, " 3 Archer 10 Blacksmith 17 Rogue 24 Gunslinger"); + clif_displaymessage(fd, " 4 Acolyte 11 Hunter 18 Alchemist 25 Ninja"); + clif_displaymessage(fd, " 5 Merchant 12 Assassin 19 Bard 26 N/A"); + clif_displaymessage(fd, " 6 Thief 13 Peco Knight 20 Dancer"); + clif_displaymessage(fd, "4001 Novice High 4008 Lord Knight 4015 Paladin 4022 Peco Paladin"); + clif_displaymessage(fd, "4002 Swordman High 4009 High Priest 4016 Champion"); + clif_displaymessage(fd, "4003 Mage High 4010 High Wizard 4017 Professor"); + clif_displaymessage(fd, "4004 Archer High 4011 Whitesmith 4018 Stalker"); + clif_displaymessage(fd, "4005 Acolyte High 4012 Sniper 4019 Creator"); + clif_displaymessage(fd, "4006 Merchant High 4013 Assassin Cross 4020 Clown"); + clif_displaymessage(fd, "4007 Thief High 4014 Peco Lord Knight 4021 Gypsy"); + clif_displaymessage(fd, "4023 Baby Novice 4030 Baby Knight 4037 Baby Crusader 4044 Baby Peco Crusader"); + clif_displaymessage(fd, "4024 Baby Swordsman 4031 Baby Priest 4038 Baby Monk 4045 Super Baby"); + clif_displaymessage(fd, "4025 Baby Mage 4032 Baby Wizard 4039 Baby Sage 4046 Taekwon Kid"); + clif_displaymessage(fd, "4026 Baby Archer 4033 Baby Blacksmith 4040 Baby Rogue 4047 Taekwon Master"); + clif_displaymessage(fd, "4027 Baby Acolyte 4034 Baby Hunter 4041 Baby Alchemist 4048 N/A"); + clif_displaymessage(fd, "4028 Baby Merchant 4035 Baby Assassin 4042 Baby Bard 4049 Soul Linker"); + clif_displaymessage(fd, "4029 Baby Thief 4036 Baby Peco-Knight 4043 Baby Dancer"); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) == NULL) { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if (!pcdb_checkid(job)) { + clif_displaymessage(fd, msg_txt(49)); // Invalid job ID. + return -1; + } + + if (pc_jobchange(pl_sd, job, upper) != 0) { + clif_displaymessage(fd, msg_txt(192)); // Unable to change the specified character's job. + return -1; + } + + clif_displaymessage(fd, msg_txt(48)); // Character's job changed. + return 0; +} + +/*========================================== + * + *------------------------------------------*/ +int charcommand_petrename(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char character[NAME_LENGTH]; + struct map_session_data *pl_sd; + struct pet_data *pd; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #petrename )."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) == NULL) { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if (!pl_sd->status.pet_id || !pl_sd->pd) { + clif_displaymessage(fd, msg_txt(191)); // Sorry, but this player has no pet. + return -1; + } + + pd = pl_sd->pd; + + if (pd->pet.rename_flag) { + clif_displaymessage(fd, msg_txt(190)); // This player can already rename his/her pet. + return -1; + } + pd->pet.rename_flag = 0; + intif_save_petdata(pl_sd->status.account_id, &pd->pet); + clif_send_petstatus(pl_sd); + clif_displaymessage(fd, msg_txt(189)); // This player can now rename his/her pet. + return 0; +} + + +/*========================================== + * + *------------------------------------------*/ +int charcommand_petfriendly(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int friendly = 0; + char character[NAME_LENGTH]; + struct map_session_data *pl_sd; + struct pet_data *pd; + + memset(character, '\0', sizeof(character)); + if (!message || !*message || sscanf(message,"%d %23s",&friendly,character) < 2) { + clif_displaymessage(fd, "Please, enter a valid value (usage: #petfriendly <0-1000> )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if (!pl_sd->status.pet_id || !pl_sd->pd) { + clif_displaymessage(fd, msg_txt(191)); // Sorry, but this player has no pet. + return -1; + } + + friendly = cap_value(friendly, 0, 1000); + + pd = pl_sd->pd; + if (friendly == pd->pet.intimate) { + clif_displaymessage(fd, msg_txt(183)); // Pet friendly is already the good value. + return -1; + } + + pd->pet.intimate = friendly; + clif_send_petstatus(pl_sd); + clif_pet_emotion(pd,0); + clif_displaymessage(pl_sd->fd, msg_txt(182)); // Pet friendly value changed! + clif_displaymessage(sd->fd, msg_txt(182)); // Pet friendly value changed! + return 0; +} + +/*========================================== + * + *------------------------------------------*/ +int charcommand_stats(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char character[NAME_LENGTH]; + char job_jobname[100]; + char output[200]; + struct map_session_data *pl_sd; + int i; + struct { + const char* format; + int value; + } output_table[] = { + { "Base Level - %d", 0 }, + { NULL, 0 }, + { "Hp - %d", 0 }, + { "MaxHp - %d", 0 }, + { "Sp - %d", 0 }, + { "MaxSp - %d", 0 }, + { "Str - %3d", 0 }, + { "Agi - %3d", 0 }, + { "Vit - %3d", 0 }, + { "Int - %3d", 0 }, + { "Dex - %3d", 0 }, + { "Luk - %3d", 0 }, + { "Zeny - %d", 0 }, + { "Free SK Points - %d", 0 }, + { "JobChangeLvl - %d", 0 }, + { NULL, 0 } + }; + + memset(character, '\0', sizeof(character)); + memset(job_jobname, '\0', sizeof(job_jobname)); + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #stats )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + //direct array initialization with variables is not standard C compliant. + output_table[0].value = pl_sd->status.base_level; + output_table[1].format = job_jobname; + output_table[1].value = pl_sd->status.job_level; + output_table[2].value = pl_sd->status.hp; + output_table[3].value = pl_sd->status.max_hp; + output_table[4].value = pl_sd->status.sp; + output_table[5].value = pl_sd->status.max_sp; + output_table[6].value = pl_sd->status.str; + output_table[7].value = pl_sd->status.agi; + output_table[8].value = pl_sd->status.vit; + output_table[9].value = pl_sd->status.int_; + output_table[10].value = pl_sd->status.dex; + output_table[11].value = pl_sd->status.luk; + output_table[12].value = pl_sd->status.zeny; + output_table[13].value = pl_sd->status.skill_point; + output_table[14].value = pl_sd->change_level; + + sprintf(job_jobname, "Job - %s %s", job_name(pl_sd->status.class_), "(level %d)"); + sprintf(output, msg_txt(53), pl_sd->status.name); // '%s' stats: + + clif_displaymessage(fd, output); + + for (i = 0; output_table[i].format != NULL; i++) { + sprintf(output, output_table[i].format, output_table[i].value); + clif_displaymessage(fd, output); + } + + return 0; +} + +/*========================================== + * Character Reset + *------------------------------------------*/ +int charcommand_reset(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char character[NAME_LENGTH]; + char output[200]; + struct map_session_data *pl_sd; + + memset(character, '\0', sizeof(character)); + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #reset )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + pc_resetstate(pl_sd); + pc_resetskill(pl_sd,1); + sprintf(output, msg_txt(208), character); // '%s' skill and stat points have been reset. + clif_displaymessage(fd, output); + + return 0; +} + +/*========================================== + * + *------------------------------------------*/ +int charcommand_option(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char character[NAME_LENGTH]; + int opt1 = 0, opt2 = 0, opt3 = 0; + struct map_session_data* pl_sd; + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || + sscanf(message, "%d %d %d %23[^\n]", &opt1, &opt2, &opt3, character) < 4 || + opt1 < 0 || opt2 < 0 || opt3 < 0) { + clif_displaymessage(fd, "Please, enter valid options and a player name (usage: #option )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + pl_sd->sc.opt1 = opt1; + pl_sd->sc.opt2 = opt2; + pc_setoption(pl_sd, opt3); + clif_displaymessage(fd, msg_txt(58)); // Character's options changed. + + return 0; +} + +/*========================================== + * + *------------------------------------------*/ +int charcommand_save(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char map_name[MAP_NAME_LENGTH_EXT]; + char character[NAME_LENGTH]; + struct map_session_data* pl_sd; + int x = 0, y = 0; + int m; + + memset(map_name, '\0', sizeof(map_name)); + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%15s %d %d %23[^\n]", map_name, &x, &y, character) < 4 || x < 0 || y < 0) { + clif_displaymessage(fd, "Please, enter a valid save point and a player name (usage: #save )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + m = map_mapname2mapid(map_name); + if (m < 0 && !mapindex_name2id(map_name)) { + clif_displaymessage(fd, msg_txt(1)); // Map not found. + return -1; + } + + //FIXME: What do you do if the map is in another map server with the nowarpto flag? + if (m>=0 && map[m].flag.nosave && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to set this map as a save map."); + return -1; + } + + if (m>=0) + pc_setsavepoint(pl_sd, map[m].index, x, y); + else + pc_setsavepoint(pl_sd, mapindex_name2id(map_name), x, y); + clif_displaymessage(fd, msg_txt(57)); // Character's save point changed. + + return 0; +} + +/*========================================== + * CharSpiritBall Function by PalasX + *------------------------------------------*/ +int charcommand_spiritball(const int fd, struct map_session_data* sd,const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char character[NAME_LENGTH]; + int spirit = 0; + + memset(character, '\0', sizeof(character)); + + if(!message || !*message || sscanf(message, "%d %23[^\n]", &spirit, character) < 2 || spirit < 0 || spirit > 1000) { + clif_displaymessage(fd, "Usage: @spiritball ."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if (spirit >= 0 && spirit <= 0x7FFF) { + if (pl_sd->spiritball != spirit || spirit > 999) { + if (pl_sd->spiritball > 0) + pc_delspiritball(pl_sd, pl_sd->spiritball, 1); + } + pl_sd->spiritball = spirit; + clif_spiritball(pl_sd); + // no message, player can look the difference + if (spirit > 1000) + clif_displaymessage(fd, msg_txt(204)); // WARNING: more than 1000 spiritballs can CRASH your server and/or client! + } else { + clif_displaymessage(fd, msg_txt(205)); // You already have that number of spiritballs. + return -1; + } + + return 0; +} + +/*========================================== + * #itemlist : Displays the list of a player's items. + *------------------------------------------*/ +int charcommand_itemlist(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct map_session_data *pl_sd; + struct item_data *item_data, *item_temp; + int i, j, equip, count, counter, counter2; + char character[NAME_LENGTH], output[200], equipstr[100], outputtmp[200]; + struct item *i_item; //Current inventory item. + nullpo_retr(-1, sd); + + memset(character, '\0', sizeof(character)); + memset(output, '\0', sizeof(output)); + memset(equipstr, '\0', sizeof(equipstr)); + memset(outputtmp, '\0', sizeof(outputtmp)); + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #itemlist )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + counter = 0; + count = 0; + for (i = 0; i < MAX_INVENTORY; i++) { + i_item = &pl_sd->status.inventory[i]; + if (pl_sd->status.inventory[i].nameid > 0 && (item_data = itemdb_exists(i_item->nameid)) != NULL) { + counter = counter + i_item->amount; + count++; + if (count == 1) { + sprintf(output, "------ Items list of '%s' ------", pl_sd->status.name); + clif_displaymessage(fd, output); + } + if ((equip = i_item->equip)) { + strcpy(equipstr, "| equiped: "); + if (equip & EQP_GARMENT) + strcat(equipstr, "robe/gargment, "); + if (equip & EQP_ACC_L) + strcat(equipstr, "left accessory, "); + if (equip & EQP_ARMOR) + strcat(equipstr, "body/armor, "); + if ((equip & EQP_ARMS) == EQP_HAND_R) + strcat(equipstr, "right hand, "); + if ((equip & EQP_ARMS) == EQP_HAND_L) + strcat(equipstr, "left hand, "); + if ((equip & EQP_ARMS) == EQP_ARMS) + strcat(equipstr, "both hands, "); + if (equip & EQP_SHOES) + strcat(equipstr, "feet, "); + if (equip & EQP_ACC_R) + strcat(equipstr, "right accessory, "); + if ((equip & EQP_HELM) == EQP_HEAD_LOW) + strcat(equipstr, "lower head, "); + if ((equip & EQP_HELM) == EQP_HEAD_TOP) + strcat(equipstr, "top head, "); + if ((equip & EQP_HELM) == (EQP_HEAD_LOW|EQP_HEAD_TOP)) + strcat(equipstr, "lower/top head, "); + if ((equip & EQP_HELM) == EQP_HEAD_MID) + strcat(equipstr, "mid head, "); + if ((equip & EQP_HELM) == (EQP_HEAD_LOW|EQP_HEAD_MID)) + strcat(equipstr, "lower/mid head, "); + if ((equip & EQP_HELM) == EQP_HELM) + strcat(equipstr, "lower/mid/top head, "); + // remove final ', ' + equipstr[strlen(equipstr) - 2] = '\0'; + } else + memset(equipstr, '\0', sizeof(equipstr)); + if (i_item->refine) + sprintf(output, "%d %s %+d (%s %+d, id: %d) %s", i_item->amount, item_data->name, i_item->refine, item_data->jname, i_item->refine, i_item->nameid, equipstr); + else + sprintf(output, "%d %s (%s, id: %d) %s", i_item->amount, item_data->name, item_data->jname, i_item->nameid, equipstr); + clif_displaymessage(fd, output); + memset(output, '\0', sizeof(output)); + counter2 = 0; + + if(i_item->card[0]==CARD0_PET) { //pet eggs + if (i_item->card[3]) + sprintf(outputtmp, " -> (pet egg, pet id: %u, named)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2])); + else + sprintf(outputtmp, " -> (pet egg, pet id: %u, unnamed)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2])); + strcat(output, outputtmp); + } else + if(i_item->card[0]==CARD0_FORGE) { //forged items. + sprintf(outputtmp, " -> (crafted item, creator id: %u, star crumbs %d, element %d)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3]), i_item->card[1]>>8, i_item->card[1]&0x0f); + } else + if(i_item->card[0]==CARD0_CREATE) { //created items. + sprintf(outputtmp, " -> (produced item, creator id: %u)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3])); + strcat(output, outputtmp); + } else //Normal slots + for (j = 0; j < item_data->slot; j++) { + if (pl_sd->status.inventory[i].card[j]) { + if ((item_temp = itemdb_exists(i_item->card[j])) != NULL) { + if (output[0] == '\0') + sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); + else + sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); + strcat(output, outputtmp); + } + } + } + if (output[0] != '\0') { + output[strlen(output) - 2] = ')'; + output[strlen(output) - 1] = '\0'; + clif_displaymessage(fd, output); + } + } + } + if (count == 0) + { + clif_displaymessage(fd, "No item found on this player."); + return -1; + } + + sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count); + clif_displaymessage(fd, output); + return 0; +} + +/*========================================== + * #effect by [MouseJstr] + * + * Create a effect localized on another character + *------------------------------------------*/ +int charcommand_effect(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct map_session_data *pl_sd = NULL; + char character[NAME_LENGTH]; + int type = 0; + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%d %23[^\n]", &type, character) != 2) { + clif_displaymessage(fd, "usage: #effect ."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + clif_specialeffect(&pl_sd->bl, type, AREA); + clif_displaymessage(fd, msg_txt(229)); // Your effect has changed. + + return 0; +} + +/*========================================== + * #storagelist : Displays the items list of a player's storage. + *------------------------------------------*/ +int charcommand_storagelist(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct map_session_data *pl_sd; + struct item_data *item_data, *item_temp; + int i, j, count = 0, counter = 0, counter2 = 0; + char character[NAME_LENGTH], output[200], outputtmp[200]; + nullpo_retr(-1, sd); + + memset(character, '\0', sizeof(character)); + memset(output, '\0', sizeof(output)); + memset(outputtmp, '\0', sizeof(outputtmp)); + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #itemlist )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + for (i = 0; i < MAX_STORAGE; i++) + { + struct item* it = &pl_sd->status.storage.items[i]; + if( it->nameid > 0 && (item_data = itemdb_search(it->nameid)) != NULL ) + { + counter = counter + it->amount; + count++; + if (count == 1) { + sprintf(output, "------ Storage items list of '%s' ------", pl_sd->status.name); + clif_displaymessage(fd, output); + } + if (it->refine) + sprintf(output, "%d %s %+d (%s %+d, id: %d)", it->amount, item_data->name, it->refine, item_data->jname, it->refine, it->nameid); + else + sprintf(output, "%d %s (%s, id: %d)", it->amount, item_data->name, item_data->jname, it->nameid); + clif_displaymessage(fd, output); + + memset(output, '\0', sizeof(output)); + counter2 = 0; + for (j = 0; j < item_data->slot; j++) { + if (it->card[j]) { + if ((item_temp = itemdb_search(it->card[j])) != NULL) { + if (output[0] == '\0') + sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); + else + sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); + strcat(output, outputtmp); + } + } + } + if (output[0] != '\0') { + output[strlen(output) - 2] = ')'; + output[strlen(output) - 1] = '\0'; + clif_displaymessage(fd, output); + } + } + } + + if (count == 0) + clif_displaymessage(fd, "No item found in the storage of this player."); + else { + sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count); + clif_displaymessage(fd, output); + } + + return 0; +} + +static void charcommand_item_sub(struct map_session_data *sd,struct item_data *item_data,int number) +{ + int loop, get_count, pet_id, i; + + if( sd == NULL || item_data == NULL ) + return; + + if( !itemdb_isstackable2(item_data) ) { + loop = number; get_count = 1; + } else { + loop = 1; get_count = number; + } + + for (i = 0; i < loop; i++) + { + if( (pet_id = search_petDB_index(item_data->nameid, PET_EGG)) >= 0 ) + {// if pet egg + sd->catch_target_class = pet_db[pet_id].class_; + intif_create_pet(sd->status.account_id, sd->status.char_id, + (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv, + (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate, + 100, 0, 1, pet_db[pet_id].jname); + } + else + {// if not pet egg + int flag = 0; + struct item item_tmp; + memset(&item_tmp, 0, sizeof(item_tmp)); + item_tmp.nameid = item_data->nameid; + item_tmp.identify = 1; + + if ((flag = pc_additem(sd, &item_tmp, get_count))) + clif_additem(sd, 0, 0, flag); + + //Logs (A)dmins items [Lupus] + if(log_config.enable_logs&0x400) + log_pick_pc(sd, "A", item_tmp.nameid, number, &item_tmp); + } + } +} + +/*========================================== + * #item command (usage: #item ) + * by MC Cameri + *------------------------------------------*/ +int charcommand_item(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char item_name[100]; + char character[NAME_LENGTH]; + struct map_session_data *pl_sd; + int number = 0, item_id; + struct item_data *item_data; + int gmlvl; + char tmp_cmdoutput[1024]; + nullpo_retr(-1, sd); + + memset(item_name, '\0', sizeof(item_name)); + + if (!message || !*message || ( + sscanf(message, "\"%99[^\"]\" %d %23[^\n]", item_name, &number, character) < 3 && + sscanf(message, "%99s %d %23[^\n]", item_name, &number, character) < 3 + )) { + clif_displaymessage(fd, "Please, enter an item name/id (usage: #item )."); + return -1; + } + + if (number <= 0) + number = 1; + + item_id = 0; + if ((item_data = itemdb_searchname(item_name)) != NULL || + (item_data = itemdb_exists(atoi(item_name))) != NULL) + item_id = item_data->nameid; + + if (item_id < 500) { + clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name. + return -1; + } + + gmlvl = pc_isGM(sd); + if( !pc_can_give_items(gmlvl) ) + { + clif_displaymessage(fd, msg_txt(246)); // GM is not allowed to trade + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) + { + int pl_gmlvl = pc_isGM(pl_sd); + if( gmlvl < pl_gmlvl || !itemdb_cantrade_sub(item_data, gmlvl, pl_gmlvl) ) + {// you can give items only to lower or same level + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + charcommand_item_sub(pl_sd,item_data,number); + clif_displaymessage(fd, msg_txt(18)); // Item created. + } + else if (strcmpi(character,"all")==0 || strcmpi(character,"everyone")==0) + { + struct s_mapiterator* iter = mapit_getallusers(); + for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ) + { + int pl_gmlvl = pc_isGM(pl_sd); + if( gmlvl < pl_gmlvl || !itemdb_cantrade_sub(item_data, gmlvl, pl_gmlvl) ) + continue; + + charcommand_item_sub(pl_sd,item_data,number); + clif_displaymessage(pl_sd->fd, msg_txt(18)); // Item created. + } + mapit_free(iter); + + snprintf(tmp_cmdoutput, sizeof(tmp_cmdoutput), "Everyone received %s %d.",item_name,number); + clif_displaymessage(fd, tmp_cmdoutput); + } + else + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * #warp/#rura/#rura+ + *------------------------------------------*/ +int charcommand_warp(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char map_name[MAP_NAME_LENGTH_EXT]; + char character[NAME_LENGTH]; + int x = 0, y = 0; + struct map_session_data *pl_sd; + int m; + + nullpo_retr(-1, sd); + + memset(map_name, '\0', sizeof(map_name)); + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%15s %d %d %23[^\n]", map_name, &x, &y, character) < 4) { + clif_displaymessage(fd, "Usage: #warp/#rura/#rura+ "); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) == NULL) { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + if (pc_isGM(sd) < pc_isGM(pl_sd)) { // you can rura+ only lower or same GM level + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + m = map_mapname2mapid(map_name); + if (m < 0) { + clif_displaymessage(fd, msg_txt(1)); // Map not found. + return -1; + } + if ((x || y) && map_getcell(m, x, y, CELL_CHKNOREACH)) { + clif_displaymessage(fd, msg_txt(2)); // Coordinates out of range. + x = y = 0; + } + if (map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp someone to this map."); + return -1; + } + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { + clif_displaymessage(fd, "You are not authorised to warp this player from its actual map."); + return -1; + } + if (pc_setpos(pl_sd, map[m].index, x, y, 3) == 0) { + clif_displaymessage(pl_sd->fd, msg_txt(0)); // Warped. + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(15)); // Player warped (message sends to player too). + return 0; + } + //No error message specified...? + return -1; +} + +/*========================================== + * #zeny + *------------------------------------------*/ +int charcommand_zeny(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char character[NAME_LENGTH]; + int zeny = 0, new_zeny; + nullpo_retr(-1, sd); + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%d %23[^\n]", &zeny, character) < 2 || zeny == 0) { + clif_displaymessage(fd, "Please, enter a number and a player name (usage: #zeny )."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + new_zeny = pl_sd->status.zeny + zeny; + if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow + new_zeny = MAX_ZENY; + else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow + new_zeny = 0; + if (new_zeny != pl_sd->status.zeny) { + pl_sd->status.zeny = new_zeny; + clif_updatestatus(pl_sd, SP_ZENY); + clif_displaymessage(fd, msg_txt(211)); // Character's current zeny changed. + } else { + if (zeny < 0) + clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value. + else + clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value. + return -1; + } + } else { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * #cash or #points + *------------------------------------------*/ +int charcommand_cash(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char character[NAME_LENGTH]; + int value = 0; + nullpo_retr(-1, sd); + + memset(character, '\0', sizeof(character)); + + if( !message || !*message || sscanf(message, "%d %23[^\n]", &value, character) < 2 || value == 0 ) + { + clif_displaymessage(fd, "Please, enter a number and a player name (usage: #cash|#points )."); + return -1; + } + + if( (pl_sd = map_nick2sd(character)) != NULL ) + { + if( !strcmpi(command+1,"cash") ) + { + if( value > 0 ) + pc_getcash(pl_sd, value, 0); + else + pc_paycash(pl_sd, -value, 0); + + clif_displaymessage(fd, "Character's Cash Points changed!."); + } + else + { // @points + if( value > 0 ) + pc_getcash(pl_sd, 0, value); + else + pc_paycash(pl_sd, -value, -value); + + clif_displaymessage(fd, "Character's Kafra Points changed!."); + } + } + else + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * #fakename + *------------------------------------------*/ +int charcommand_fakename(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char name[NAME_LENGTH]; + char char_name[NAME_LENGTH]; + + nullpo_retr(-1, sd); + + name[0] = '\0'; //If you don't pass a second word, name is left as garbage, most definitely not a blank name! [Skotlex] + if (!message || !*message || sscanf(message, "%23s %23[^\n]", char_name, name) < 1) { + clif_displaymessage(sd->fd,"Usage: #fakename ."); + clif_displaymessage(sd->fd,"Or: #fakename to disable."); + return 0; + } + + if(!(pl_sd = map_nick2sd(char_name))) { + clif_displaymessage(sd->fd,"Character not found."); + return -1; + } + + if(!name[0]) { + if(strlen(pl_sd->fakename) > 1) { + pl_sd->fakename[0]='\0'; + clif_charnameack(0, &pl_sd->bl); + clif_displaymessage(sd->fd,"Returned to real name."); + } else { + clif_displaymessage(sd->fd,"Character does not has a fake name."); + } + return 0; + } + + if(strlen(name) < 2) { + clif_displaymessage(sd->fd,"Fake name must be at least two characters."); + return 0; + } + + memcpy(pl_sd->fakename, name, NAME_LENGTH); + clif_charnameack(0, &pl_sd->bl); + clif_displaymessage(sd->fd,"Fake name enabled."); + + return 0; +} + + +/*========================================== + * #baselvl <#> + * Transferred by: Kevin + *------------------------------------------*/ +int charcommand_baselevel(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char player[NAME_LENGTH]; + int level = 0, i, status_point=0; + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%d %23[^\n]", &level, player) < 2 || level == 0) { + clif_displaymessage(fd, "Please, enter a level adjustment and a player name (usage: #baselvl <#> )."); + return -1; + } + + if ((pl_sd = map_nick2sd(player)) == NULL) { + clif_displaymessage(fd, msg_table[3]); // Character not found. + return -1; + } + if (pc_isGM(sd) < pc_isGM(pl_sd)) { // you can change base level only lower or same gm level + clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if (level > 0) { + if (pl_sd->status.base_level == pc_maxbaselv(pl_sd)) { // check for max level by Valaris + clif_displaymessage(fd, msg_table[91]); // Character's base level can't go any higher. + return 0; + } // End Addition + if ((unsigned int)level > pc_maxbaselv(pl_sd) || + pl_sd->status.base_level > pc_maxbaselv(pl_sd) -level) + level = pc_maxbaselv(pl_sd) - pl_sd->status.base_level; + for (i = 1; i <= level; i++) + status_point += (pl_sd->status.base_level + i + 14) / 5; + + if (pl_sd->status.status_point > USHRT_MAX - status_point) + pl_sd->status.status_point = USHRT_MAX; + else + pl_sd->status.status_point += status_point; + pl_sd->status.base_level += (unsigned int)level; + status_percent_heal(&pl_sd->bl, 100, 100); + clif_misceffect(&pl_sd->bl, 0); + clif_displaymessage(fd, msg_table[65]); // Character's base level raised. + } else { + if (pl_sd->status.base_level == 1) { + clif_displaymessage(fd, msg_table[193]); // Character's base level can't go any lower. + return -1; + } + level *= -1; + if ((unsigned int)level >= pl_sd->status.base_level) + level = pl_sd->status.base_level -1; + for (i = 0; i > -level; i--) + status_point += (pl_sd->status.base_level +i + 14) / 5; + if (pl_sd->status.status_point < status_point) + pc_resetstate(pl_sd); + if (pl_sd->status.status_point < status_point) + pl_sd->status.status_point = 0; + else + pl_sd->status.status_point -= status_point; + pl_sd->status.base_level -= (unsigned int)level; + clif_displaymessage(fd, msg_table[66]); // Character's base level lowered. + } + clif_updatestatus(pl_sd, SP_BASELEVEL); + clif_updatestatus(pl_sd, SP_NEXTBASEEXP); + clif_updatestatus(pl_sd, SP_STATUSPOINT); + status_calc_pc(pl_sd, 0); + if(pl_sd->status.party_id) + party_send_levelup(pl_sd); + return 0; //正常終了 +} + +/*========================================== + * #jlvl <#> + * Transferred by: Kevin + *------------------------------------------*/ +int charcommand_joblevel(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char player[NAME_LENGTH]; + int level = 0; + //転生や養子の場合の元の職業を算出する + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%d %23[^\n]", &level, player) < 2 || level == 0) { + clif_displaymessage(fd, "Please, enter a level adjustment and a player name (usage: #joblvl <#> )."); + return -1; + } + + if ((pl_sd = map_nick2sd(player)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job level only lower or same gm level + if (level > 0) { + if (pl_sd->status.job_level == pc_maxjoblv(pl_sd)) { + clif_displaymessage(fd, msg_txt(67)); // Character's job level can't go any higher. + return -1; + } + if ((unsigned int)level > pc_maxjoblv(pl_sd) || + pl_sd->status.job_level > pc_maxjoblv(pl_sd) -level) + level = pc_maxjoblv(pl_sd) - pl_sd->status.job_level; + pl_sd->status.job_level += (unsigned int)level; + clif_updatestatus(pl_sd, SP_JOBLEVEL); + clif_updatestatus(pl_sd, SP_NEXTJOBEXP); + + if (pl_sd->status.skill_point > USHRT_MAX - level) + pl_sd->status.skill_point = USHRT_MAX; + else + pl_sd->status.skill_point += level; + clif_updatestatus(pl_sd, SP_SKILLPOINT); + status_calc_pc(pl_sd, 0); + clif_misceffect(&pl_sd->bl, 1); + clif_displaymessage(fd, msg_txt(68)); // character's job level raised. + } else { + if (pl_sd->status.job_level == 1) { + clif_displaymessage(fd, msg_txt(194)); // Character's job level can't go any lower. + return -1; + } + level*=-1; + if ((unsigned int)level >= pl_sd->status.job_level) + level = pl_sd->status.job_level-1; + pl_sd->status.job_level -= (unsigned int)level; + clif_updatestatus(pl_sd, SP_JOBLEVEL); + clif_updatestatus(pl_sd, SP_NEXTJOBEXP); + if (pl_sd->status.skill_point < level) + pc_resetskill(pl_sd, 0); //Need more skill points to substract + if (pl_sd->status.skill_point < level) + pl_sd->status.skill_point = 0; + else + pl_sd->status.skill_point -= level; + clif_updatestatus(pl_sd, SP_SKILLPOINT); + status_calc_pc(pl_sd, 0); + clif_displaymessage(fd, msg_txt(69)); // Character's job level lowered. + } + } else { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + return 0; +} + + +/*========================================== + * #questskill + * Transferred by: Kevin + *------------------------------------------*/ +int charcommand_questskill(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char player[NAME_LENGTH]; + int skill_id = 0; + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%d %23[^\n]", &skill_id, player) < 2 || skill_id < 0) { + clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: #questskill <#:0+> )."); + return -1; + } + + if (skill_id < 0 && skill_id >= MAX_SKILL_DB) { + clif_displaymessage(fd, msg_txt(198)); // This skill number doesn't exist. + return -1; + } + if (!(skill_get_inf2(skill_id) & INF2_QUEST_SKILL)) { + clif_displaymessage(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill. + return -1; + } + if ((pl_sd = map_nick2sd(player)) == NULL) { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + if (pc_checkskill(pl_sd, skill_id) > 0) { + clif_displaymessage(fd, msg_txt(200)); // This player already has this quest skill. + return -1; + } + + pc_skill(pl_sd, skill_id, 1, 0); + clif_displaymessage(fd, msg_txt(199)); // This player has learned the skill. + + return 0; +} + + +/*========================================== + * #lostskill + * Transferred by: Kevin + *------------------------------------------*/ +int charcommand_lostskill(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char player[NAME_LENGTH]; + int skill_id = 0; + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%d %23[^\n]", &skill_id, player) < 2 || skill_id < 0) { + clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charlostskill <#:0+> )."); + return -1; + } + + if (skill_id < 0 && skill_id >= MAX_SKILL) { + clif_displaymessage(fd, msg_txt(198)); // This skill number doesn't exist. + return -1; + } + if (!(skill_get_inf2(skill_id) & INF2_QUEST_SKILL)) { + clif_displaymessage(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill. + return -1; + } + if ((pl_sd = map_nick2sd(player)) == NULL) { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + if (pc_checkskill(pl_sd, skill_id) == 0) { + clif_displaymessage(fd, msg_txt(203)); // This player doesn't have this quest skill. + return -1; + } + + pl_sd->status.skill[skill_id].lv = 0; + pl_sd->status.skill[skill_id].flag = 0; + clif_skillinfoblock(pl_sd); + clif_displaymessage(fd, msg_txt(202)); // This player has forgotten the skill. + + return 0; +} + +/*========================================== + * Character Skill Reset + *------------------------------------------*/ +int charcommand_skreset(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char player[NAME_LENGTH]; + char tmp_cmdoutput[1024]; + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @charskreset )."); + return -1; + } + + if ((pl_sd = map_nick2sd(player)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset skill points only lower or same gm level + pc_resetskill(pl_sd,1); + sprintf(tmp_cmdoutput, msg_txt(206), player); // '%s' skill points reset. + clif_displaymessage(fd, tmp_cmdoutput); + } else { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * Character Stat Reset + *------------------------------------------*/ +int charcommand_streset(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char player[NAME_LENGTH]; + char tmp_cmdoutput[1024]; + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @charstreset )."); + return -1; + } + + if ((pl_sd = map_nick2sd(player)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset stats points only lower or same gm level + pc_resetstate(pl_sd); + sprintf(tmp_cmdoutput, msg_txt(207), player); // '%s' stats points reset. + clif_displaymessage(fd, tmp_cmdoutput); + } else { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * Character Model by chbrules + *------------------------------------------*/ +int charcommand_model(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int hair_style = 0, hair_color = 0, cloth_color = 0; + struct map_session_data *pl_sd; + char player[NAME_LENGTH]; + char tmp_cmdoutput[1024]; + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%d %d %d %23[^\n]", &hair_style, &hair_color, &cloth_color, player) < 4 || hair_style < 0 || hair_color < 0 || cloth_color < 0) { + sprintf(tmp_cmdoutput, "Please, enter a valid model and a player name (usage: @charmodel ).", + MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); + clif_displaymessage(fd, tmp_cmdoutput); + return -1; + } + + if ((pl_sd = map_nick2sd(player)) != NULL) { + if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE && + hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR && + cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { + pc_changelook(pl_sd, LOOK_HAIR, hair_style); + pc_changelook(pl_sd, LOOK_HAIR_COLOR, hair_color); + pc_changelook(pl_sd, LOOK_CLOTHES_COLOR, cloth_color); + clif_displaymessage(fd, msg_txt(36)); // Appearence changed. + } else { + clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified. + return -1; + } + } else { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * Character Skill Point (Rewritten by [Yor]) + *------------------------------------------*/ +int charcommand_skpoint(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char player[NAME_LENGTH]; + int new_skill_point; + int point = 0; + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%d %23[^\n]", &point, player) < 2 || point == 0) { + clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charskpoint )."); + return -1; + } + + if ((pl_sd = map_nick2sd(player)) != NULL) { + if (point > 0 && pl_sd->status.skill_point > USHRT_MAX - point) + new_skill_point = USHRT_MAX; + else if (point < 0 && pl_sd->status.skill_point < -point) + new_skill_point = 0; + else + new_skill_point = pl_sd->status.skill_point + point; + if (new_skill_point != (int)pl_sd->status.skill_point) { + pl_sd->status.skill_point = new_skill_point; + clif_updatestatus(pl_sd, SP_SKILLPOINT); + clif_displaymessage(fd, msg_txt(209)); // Character's skill points changed. + } else { + if (point < 0) + clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value. + else + clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value. + return -1; + } + } else { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * Character Status Point (rewritten by [Yor]) + *------------------------------------------*/ +int charcommand_stpoint(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char player[NAME_LENGTH]; + int new_status_point; + int point = 0; + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%d %23[^\n]", &point, player) < 2 || point == 0) { + clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charstpoint )."); + return -1; + } + + if ((pl_sd = map_nick2sd(player)) != NULL) { + if (point > 0 && pl_sd->status.status_point > USHRT_MAX - point) + new_status_point = USHRT_MAX; + else if (point < 0 && pl_sd->status.status_point < -point) + new_status_point = 0; + else + new_status_point = pl_sd->status.status_point + point; + if (new_status_point != (int)pl_sd->status.status_point) { + pl_sd->status.status_point = new_status_point; + clif_updatestatus(pl_sd, SP_STATUSPOINT); + clif_displaymessage(fd, msg_txt(210)); // Character's status points changed. + } else { + if (point < 0) + clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value. + else + clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value. + return -1; + } + } else { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * charchangesex command (usage: charchangesex ) + *------------------------------------------*/ +int charcommand_changesex(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char player[NAME_LENGTH]; + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: @charchangesex )."); + return -1; + } + + if ((pl_sd = map_nick2sd(player)) == NULL) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + if (pc_isGM(sd) < pc_isGM(pl_sd)) { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + clif_displaymessage(fd, msg_table[88]); // Character name sent to char-server to ask it. + chrif_changesex(pl_sd); + return 0; +} + +/*========================================== + * Feel (SG save map) Reset + *------------------------------------------*/ +int charcommand_feelreset(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char character[NAME_LENGTH]; + char output[200]; + struct map_session_data *pl_sd; + + memset(character, '\0', sizeof(character)); + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #feelreset )."); + return -1; + } + + if ((pl_sd = map_nick2sd(character)) != NULL) { + if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset a character only for lower or same GM level + pc_resetfeel(pl_sd); + sprintf(output, msg_txt(267), character); // '%s' designated maps reset. + clif_displaymessage(fd, output); + } else { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } else { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + return 0; +} + +/*========================================== + * #help - Char commands [Kayla] + *------------------------------------------*/ +int charcommand_help(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char buf[2048], w1[2048], w2[2048]; + int i, gm_level; + FILE* fp; + nullpo_retr(-1, sd); + + memset(buf, '\0', sizeof(buf)); + + if ((fp = fopen(charhelp_txt, "r")) != NULL) { + clif_displaymessage(fd, msg_txt(26)); /* Help commands: */ + gm_level = pc_isGM(sd); + while(fgets(buf, sizeof(buf), fp) != NULL) + { + if (buf[0] == '/' && buf[1] == '/') + continue; + for (i = 0; buf[i] != '\0'; i++) { + if (buf[i] == '\r' || buf[i] == '\n') { + buf[i] = '\0'; + break; + } + } + if (sscanf(buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2) + clif_displaymessage(fd, buf); + else if (gm_level >= atoi(w1)) + clif_displaymessage(fd, w2); + } + fclose(fp); + } else { + clif_displaymessage(fd, msg_txt(27)); /* File help.txt not found. */ + return -1; + } + + return 0; +} + +/*========================================== + * Loads a character back to their save point [HiddenDragon] + *------------------------------------------*/ +int charcommand_load(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int m; + char character[NAME_LENGTH]; + + struct map_session_data *pl_sd; + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #load )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + m = map_mapindex2mapid(pl_sd->status.save_point.map); + if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(pl_sd)) { + clif_displaymessage(fd, "Not authorized to warp to target map."); + return -1; + } + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(pl_sd)) { + clif_displaymessage(fd, "Not authorized to warp from current map."); + return -1; + } + + pc_setpos(pl_sd, pl_sd->status.save_point.map, pl_sd->status.save_point.x, pl_sd->status.save_point.y, 0); + clif_displaymessage(pl_sd->fd, msg_txt(7)); // Warping to respawn point. + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(7)); // Warping to respawn point. + + return 0; +} + +/*========================================== + * Changes the targets speed [HiddenDragon] + *------------------------------------------*/ +int charcommand_speed(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int speed; + char character[NAME_LENGTH]; + char output[200]; + struct map_session_data *pl_sd; + + if (!message || !*message || sscanf(message, "%d %23[^\n]", &speed, character) < 2) { + sprintf(output, "Please, enter proper values (usage: #speed <%d-%d> ).", MIN_WALK_SPEED, MAX_WALK_SPEED); + clif_displaymessage(fd, output); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + pl_sd->base_status.speed = cap_value(speed, MIN_WALK_SPEED, MAX_WALK_SPEED); + status_calc_bl(&pl_sd->bl, SCB_SPEED); + clif_displaymessage(pl_sd->fd, msg_txt(8)); // Speed changed. + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(8)); // Speed changed. + return 0; +} + +/*========================================== + * Opens their storage [HiddenDragon] + *------------------------------------------*/ +int charcommand_storage(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char character[NAME_LENGTH]; + + struct map_session_data *pl_sd; + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #storage )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if (pl_sd->npc_id || pl_sd->vender_id || pl_sd->state.trading || pl_sd->state.storage_flag) + return -1; + + if (storage_storageopen(pl_sd) == 1) + { //Already open. + clif_displaymessage(fd, "Players storage already open."); + return -1; + } + + clif_displaymessage(pl_sd->fd, "Storage opened."); + if (pl_sd->fd != fd) + clif_displaymessage(fd, "Player's storage opened."); + + return 0; +} + + +/*========================================== + * Opens their guild storage + *------------------------------------------*/ +int charcommand_guildstorage(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char character[NAME_LENGTH]; + + struct map_session_data *pl_sd; + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #gstorage )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if (pl_sd->npc_id || pl_sd->vender_id || pl_sd->state.trading) + return -1; + + if (pl_sd->status.guild_id == 0) { + clif_displaymessage(fd, "Target player is not in a guild."); + return -1; + } + + if (pl_sd->state.storage_flag) { + clif_displaymessage(fd, "Guild storage is currently in use."); + return -1; + } + + storage_guild_storageopen(pl_sd); + + clif_displaymessage(pl_sd->fd, "Guild storage opened."); + if (pl_sd->fd != fd) + clif_displaymessage(fd, "Player's guild storage opened."); + + return 0; +} + +/*========================================== + * Applies GM Hide to a character [HiddenDragon] + *------------------------------------------*/ +int charcommand_hide(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char character[NAME_LENGTH]; + + struct map_session_data *pl_sd; + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #hide )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if (pl_sd->sc.option & OPTION_INVISIBLE) { + pl_sd->sc.option &= ~OPTION_INVISIBLE; + if (pl_sd->disguise) + status_set_viewdata(&pl_sd->bl, pl_sd->disguise); + else + status_set_viewdata(&pl_sd->bl, pl_sd->status.class_); + clif_changeoption(&pl_sd->bl); + clif_displaymessage(pl_sd->fd, msg_txt(10)); // Invisible: Off + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(10)); // Invisible: Off + } else { + pl_sd->sc.option |= OPTION_INVISIBLE; + pl_sd->vd.class_ = INVISIBLE_CLASS; + clif_changeoption(&pl_sd->bl); + clif_displaymessage(pl_sd->fd, msg_txt(11)); // Invisible: On + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(11)); // Invisible: On + } + + return 0; +} + +/*========================================== + * Resurrects a dead character [HiddenDragon] + *------------------------------------------*/ +int charcommand_alive(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char character[NAME_LENGTH]; + + struct map_session_data *pl_sd; + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #alive )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if (!status_revive(&pl_sd->bl, 100, 100)) + { + clif_displaymessage(fd, "Target player is not dead."); + return -1; + } + clif_skill_nodamage(&pl_sd->bl,&pl_sd->bl,ALL_RESURRECTION,4,1); + clif_displaymessage(pl_sd->fd, msg_txt(16)); // You've been revived! It's a miracle! + return 0; +} + +/*========================================== + * Heals someone's HP and SP [HiddenDragon] + *------------------------------------------*/ +int charcommand_heal(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int hp = 0, sp = 0; // [Valaris] thanks to fov + char character[NAME_LENGTH]; + + struct map_session_data *pl_sd; + + if (!message || !*message || sscanf(message, "%d %d %23[^\n]", &hp, &sp, character) < 3) { + clif_displaymessage(fd, "Please, enter proper values (usage: #heal )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + // some overflow checks + if( hp == INT_MIN ) hp++; + if( sp == INT_MIN ) sp++; + + if ( hp == 0 && sp == 0 ) { + if (!status_percent_heal(&pl_sd->bl, 100, 100)) + clif_displaymessage(fd, msg_txt(157)); // HP and SP are already with the good value. + else + { + clif_displaymessage(pl_sd->fd, msg_txt(17)); // HP, SP recovered. + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(17)); // HP, SP recovered. + } + return 0; + } + + if(hp > 0 && sp >= 0) { + if( !status_heal(&pl_sd->bl, hp, sp, 2) ) + clif_displaymessage(fd, msg_txt(157)); // HP and SP are already with the good value. + else + { + clif_displaymessage(pl_sd->fd, msg_txt(17)); // HP, SP recovered. + if ( pl_sd->fd != fd ) + clif_displaymessage(fd, msg_txt(17)); // HP, SP recovered. + } + return 0; + } + + if( hp < 0 && sp <= 0 ) { + status_damage(NULL, &pl_sd->bl, -hp, -sp, 0, 0); + clif_damage(&pl_sd->bl,&pl_sd->bl, gettick(), 0, 0, -hp, 0 , 4, 0); + clif_displaymessage(pl_sd->fd, msg_txt(156)); // HP or/and SP modified. + if ( pl_sd->fd != fd ) + clif_displaymessage(fd, msg_txt(156)); // HP or/and SP modified. + return 0; + } + + //Opposing signs. + if ( hp ) { + if ( hp > 0 ) + status_heal(&pl_sd->bl, hp, 0, 2); + else { + status_damage(NULL, &pl_sd->bl, -hp, 0, 0, 0); + clif_damage(&pl_sd->bl,&pl_sd->bl, gettick(), 0, 0, -hp, 0 , 4, 0); + } + } + + if ( sp ) { + if ( sp > 0 ) + status_heal(&pl_sd->bl, 0, sp, 2); + else + status_damage(NULL, &pl_sd->bl, 0, -sp, 0, 0); + } + + clif_displaymessage(pl_sd->fd, msg_txt(156)); // HP or/and SP modified. + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(156)); // HP or/and SP modified. + return 0; +} + +/*========================================== + * Creates items as specified [HiddenDragon] + *------------------------------------------*/ +int charcommand_item2(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct item item_tmp; + struct item_data *item_data; + char item_name[100]; + int item_id, number = 0; + int identify = 0, refine = 0, attr = 0; + int c1 = 0, c2 = 0, c3 = 0, c4 = 0; + int flag; + int loop, get_count, i; + char character[NAME_LENGTH]; + + struct map_session_data *pl_sd; + + if (!message || !*message || ( + sscanf(message, "\"%99[^\"]\" %d %d %d %d %d %d %d %d %23[^\n]", item_name, &number, &identify, &refine, &attr, &c1, &c2, &c3, &c4, character) < 10 && + sscanf(message, "%99s %d %d %d %d %d %d %d %d %23[^\n]", item_name, &number, &identify, &refine, &attr, &c1, &c2, &c3, &c4, character) < 10 + )) { + clif_displaymessage(fd, "Please, enter all informations (usage: @item2 "); + clif_displaymessage(fd, " )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + if (number <= 0) + number = 1; + + item_id = 0; + if ((item_data = itemdb_searchname(item_name)) != NULL || + (item_data = itemdb_exists(atoi(item_name))) != NULL) + item_id = item_data->nameid; + + if (item_id > 500) { + loop = 1; + get_count = number; + if (item_data->type == 4 || item_data->type == 5 || + item_data->type == 7 || item_data->type == 8) { + loop = number; + get_count = 1; + if (item_data->type == 7) { + identify = 1; + refine = 0; + } + if (item_data->type == 8) + refine = 0; + if (refine > 10) + refine = 10; + } else { + identify = 1; + refine = attr = 0; + } + for (i = 0; i < loop; i++) { + memset(&item_tmp, 0, sizeof(item_tmp)); + item_tmp.nameid = item_id; + item_tmp.identify = identify; + item_tmp.refine = refine; + item_tmp.attribute = attr; + item_tmp.card[0] = c1; + item_tmp.card[1] = c2; + item_tmp.card[2] = c3; + item_tmp.card[3] = c4; + if ((flag = pc_additem(pl_sd, &item_tmp, get_count))) + clif_additem(pl_sd, 0, 0, flag); + } + + //Logs (A)dmins items [Lupus] + if(log_config.enable_logs&0x400) + log_pick_pc(pl_sd, "A", item_tmp.nameid, number, &item_tmp); + + clif_displaymessage(pl_sd->fd, msg_txt(18)); // Item created. + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(18)); // Item created. + } else { + clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name. + return -1; + } + + return 0; +} + +/*========================================== + * Reset a character's items [HiddenDragon] + *------------------------------------------*/ +int charcommand_itemreset(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int i, count = 0; + char character[NAME_LENGTH]; + char output[200]; + + struct map_session_data *pl_sd; + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #itemreset )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + for (i = 0; i < MAX_INVENTORY; i++) { + if (pl_sd->status.inventory[i].amount && pl_sd->status.inventory[i].equip == 0) { + + //Logs (A)dmins items [Lupus] + if(log_config.enable_logs&0x400) + log_pick_pc(pl_sd, "A", pl_sd->status.inventory[i].nameid, -pl_sd->status.inventory[i].amount, &pl_sd->status.inventory[i]); + + pc_delitem(pl_sd, i, pl_sd->status.inventory[i].amount, 0); + count++; + } + } + + sprintf(output, msg_txt(114), count); + if (pl_sd->fd != fd) + clif_displaymessage(pl_sd->fd, output); // %d item(s) removed from the player. + clif_displaymessage(fd, msg_txt(20)); // All of your items have been removed. + + return 0; +} + +/*========================================== + * Refine their items [HiddenDragon] + *------------------------------------------*/ +int charcommand_refine(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int i,j, position = 0, refine = 0, current_position, final_refine; + int count; + char character[NAME_LENGTH]; + char output[200]; + struct map_session_data *pl_sd; + + if (!message || !*message || sscanf(message, "%d %d %23[^\n]", &position, &refine, character) < 3) { + clif_displaymessage(fd, "Please, enter a position and a amount (usage: #refine <+/- amount> )."); + sprintf(output, "%d: Left Accessory", EQI_ACC_L); + clif_displaymessage(fd, output); + sprintf(output, "%d: Right Accessory", EQI_ACC_R); + clif_displaymessage(fd, output); + sprintf(output, "%d: Shoes", EQI_SHOES); + clif_displaymessage(fd, output); + sprintf(output, "%d: Garment", EQI_GARMENT); + clif_displaymessage(fd, output); + sprintf(output, "%d: Lower Headgear", EQI_HEAD_LOW); + clif_displaymessage(fd, output); + sprintf(output, "%d: Mid Headgear", EQI_HEAD_MID); + clif_displaymessage(fd, output); + sprintf(output, "%d: Top Headgear", EQI_HEAD_TOP); + clif_displaymessage(fd, output); + sprintf(output, "%d: Body Armor", EQI_ARMOR); + clif_displaymessage(fd, output); + sprintf(output, "%d: Left Hand", EQI_HAND_L); + clif_displaymessage(fd, output); + sprintf(output, "%d: Right Hand", EQI_HAND_R); + clif_displaymessage(fd, output); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if (refine < -MAX_REFINE) + refine = -MAX_REFINE; + else if (refine > MAX_REFINE) + refine = MAX_REFINE; + else if (refine == 0) + refine = 1; + + count = 0; + for (j = 0; j < EQI_MAX-1; j++) { + if ((i = pl_sd->equip_index[j]) < 0) + continue; + if(j == EQI_HAND_R && pl_sd->equip_index[EQI_HAND_L] == i) + continue; + if(j == EQI_HEAD_MID && pl_sd->equip_index[EQI_HEAD_LOW] == i) + continue; + if(j == EQI_HEAD_TOP && (pl_sd->equip_index[EQI_HEAD_MID] == i || pl_sd->equip_index[EQI_HEAD_LOW] == i)) + continue; + + if(position && !(pl_sd->status.inventory[i].equip & position)) + continue; + + final_refine = pl_sd->status.inventory[i].refine + refine; + if (final_refine > MAX_REFINE) + final_refine = MAX_REFINE; + else if (final_refine < 0) + final_refine = 0; + if (pl_sd->status.inventory[i].refine != final_refine) { + pl_sd->status.inventory[i].refine = final_refine; + current_position = pl_sd->status.inventory[i].equip; + pc_unequipitem(pl_sd, i, 3); + clif_refine(fd, 0, i, pl_sd->status.inventory[i].refine); + clif_delitem(pl_sd, i, 1); + clif_additem(pl_sd, i, 1, 0); + pc_equipitem(pl_sd, i, current_position); + clif_misceffect(&pl_sd->bl, 3); + count++; + } + } + + if (count == 0) + clif_displaymessage(fd, msg_txt(166)); // No item has been refined! + else if (count == 1) + { + clif_displaymessage(pl_sd->fd, msg_txt(167)); // 1 item has been refined! + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(167)); // 1 item has been refined! + } + else { + sprintf(output, msg_txt(168), count); // %d items have been refined! + clif_displaymessage(pl_sd->fd, output); + if (pl_sd->fd != fd) + clif_displaymessage(fd, output); + } + + return 0; +} + +/*========================================== + * Produce a manufactured item in their inventory [HiddenDragon] + *------------------------------------------*/ +int charcommand_produce(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char item_name[100]; + int item_id, attribute = 0, star = 0; + int flag = 0; + struct item_data *item_data; + struct item tmp_item; + char character[NAME_LENGTH]; + char output[200]; + + struct map_session_data *pl_sd; + + nullpo_retr(-1, sd); + + if (!message || !*message || ( + sscanf(message, "\"%99[^\"]\" %d %d %23[^\n]", item_name, &attribute, &star, character) < 4 && + sscanf(message, "%99s %d %d %23[^\n]", item_name, &attribute, &star, character) < 4 + )) { + clif_displaymessage(fd, "Please, enter at least an item name/id (usage: #produce <# of very's> )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + item_id = 0; + if ((item_data = itemdb_searchname(item_name)) == NULL && + (item_data = itemdb_exists(atoi(item_name))) == NULL) + { + sprintf(output, msg_txt(170)); // This item is not an equipment. + clif_displaymessage(fd, output); + return -1; + } + item_id = item_data->nameid; + if (itemdb_isequip2(item_data)) { + if (attribute < MIN_ATTRIBUTE || attribute > MAX_ATTRIBUTE) + attribute = ATTRIBUTE_NORMAL; + if (star < MIN_STAR || star > MAX_STAR) + star = 0; + memset(&tmp_item, 0, sizeof tmp_item); + tmp_item.nameid = item_id; + tmp_item.amount = 1; + tmp_item.identify = 1; + tmp_item.card[0] = CARD0_FORGE; + tmp_item.card[1] = item_data->type==IT_WEAPON? + ((star*5) << 8) + attribute:0; + tmp_item.card[2] = GetWord(pl_sd->status.char_id, 0); + tmp_item.card[3] = GetWord(pl_sd->status.char_id, 1); + clif_produceeffect(pl_sd, 0, item_id); + clif_misceffect(&pl_sd->bl, 3); + + //Logs (A)dmins items [Lupus] + if(log_config.enable_logs&0x400) + log_pick_pc(pl_sd, "A", tmp_item.nameid, 1, &tmp_item); + + if ((flag = pc_additem(pl_sd, &tmp_item, 1))) + { + clif_additem(pl_sd, 0, 0, flag); + clif_displaymessage(fd, msg_txt(18)); + } + } else { + sprintf(output, msg_txt(169), item_id, item_data->name); // This item (%d: '%s') is not an equipment. + clif_displaymessage(fd, output); + return -1; + } + + return 0; +} + +/*========================================== + * Changes a character's stats [HiddenDragon + *------------------------------------------*/ +int charcommand_param(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int index, value = 0, new_value; + char character[NAME_LENGTH]; + char output[200]; + struct map_session_data *pl_sd; + const char* param[] = { "#str", "#agi", "#vit", "#int", "#dex", "#luk", NULL }; + short* status[6]; + + + if (!message || !*message || sscanf(message, "%d %s", &value, character) < 2 || value == 0) { + sprintf(output, "Please, enter a valid value (usage: #str,#agi,#vit,#int,#dex,#luk <+/-adjustment> )."); + clif_displaymessage(fd, output); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + status[0] = &pl_sd->status.str; + status[1] = &pl_sd->status.agi; + status[2] = &pl_sd->status.vit; + status[3] = &pl_sd->status.int_; + status[4] = &pl_sd->status.dex; + status[5] = &pl_sd->status.luk; + + index = -1; + for (index = 0; index < ARRAYLENGTH(param); index++) { + if (strcmpi(command, param[index]) == 0) + break; + } + if (index == ARRAYLENGTH(param) || index > MAX_STATUS_TYPE) { + // normaly impossible... + sprintf(output, "Please, enter a valid value (usage: #str,#agi,#vit,#int,#dex,#luk <+/-adjustment> )."); + clif_displaymessage(fd, output); + return -1; + } + + if (value > 0 && *status[index] > 999 - value) + new_value = 999; + else if (value < 0 && *status[index] <= -value) + new_value = 1; + else + new_value = *status[index] + value; + + if (new_value != (int)*status[index]) { + *status[index] = new_value; + clif_updatestatus(pl_sd, SP_STR + index); + clif_updatestatus(pl_sd, SP_USTR + index); + status_calc_pc(pl_sd, 0); + clif_displaymessage(pl_sd->fd, msg_txt(42)); // Stat changed. + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(42)); // Stat changed. + } else { + if (value < 0) + clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value. + else + clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value. + return -1; + } + + return 0; +} + +/*========================================== + * Levels up a character's guild [HiddenDragon] + *------------------------------------------*/ +int charcommand_guildlevelup(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int level = 0; + short added_level; + struct guild *guild_info; + char character[NAME_LENGTH]; + struct map_session_data *pl_sd; + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%d %s", &level, character) < 2 || level == 0) { + clif_displaymessage(fd, "Please, enter a valid level and player (usage: #guildlvup/@guildlvlup <# of levels> )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if (pl_sd->status.guild_id <= 0 || (guild_info = guild_search(pl_sd->status.guild_id)) == NULL) { + clif_displaymessage(fd, "Target player is not in a guild"); // You're not in a guild. + return -1; + } + //if (strcmp(sd->status.name, guild_info->master) != 0) { + // clif_displaymessage(fd, msg_txt(44)); // You're not the master of your guild. + // return -1; + //} + + added_level = (short)level; + if (level > 0 && (level > MAX_GUILDLEVEL || added_level > ((short)MAX_GUILDLEVEL - guild_info->guild_lv))) // fix positiv overflow + added_level = (short)MAX_GUILDLEVEL - guild_info->guild_lv; + else if (level < 0 && (level < -MAX_GUILDLEVEL || added_level < (1 - guild_info->guild_lv))) // fix negativ overflow + added_level = 1 - guild_info->guild_lv; + + if (added_level != 0) { + intif_guild_change_basicinfo(guild_info->guild_id, GBI_GUILDLV, &added_level, 2); + clif_displaymessage(pl_sd->fd, msg_txt(179)); // Guild level changed. + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(179)); + } else { + clif_displaymessage(fd, msg_txt(45)); // Guild level change failed. + return -1; + } + + return 0; +} + +/*========================================== + * Opens a hatch window for them [HiddenDragon] + *------------------------------------------*/ +int charcommand_hatch(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char character[NAME_LENGTH]; + struct map_session_data *pl_sd; + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #hatch )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if (pl_sd->status.pet_id <= 0) + clif_sendegg(sd); + else { + clif_displaymessage(fd, "Target player already has a pet"); // You already have a pet. + return -1; + } + + return 0; +} + +/*========================================== + * Change target pet's hunger [HiddenDragon] + *------------------------------------------*/ +int charcommand_pethungry(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int hungry; + struct pet_data *pd; + char character[NAME_LENGTH]; + struct map_session_data *pl_sd; + + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%d %23[^\n]", &hungry, character) < 2) { + clif_displaymessage(fd, "Please, enter a valid number and player (usage: #pethungry <0-100> )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + pd = pl_sd->pd; + if (!pl_sd->status.pet_id || !pd) { + clif_displaymessage(fd, "Target has no pet"); // Sorry, but you have no pet. + return -1; + } + if (hungry < 0 || hungry > 100) { + clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified. + return -1; + } + if (hungry == pd->pet.hungry) { + clif_displaymessage(fd, msg_txt(186)); // Pet hungry is already the good value. + return -1; + } + + pd->pet.hungry = hungry; + clif_send_petstatus(pl_sd); + clif_displaymessage(pl_sd->fd, msg_txt(185)); // Pet hungry value changed! + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(185)); // Pet hungry value changed! + + return 0; +} + +/*========================================== + * Give all skills to target [HiddenDragon] + *------------------------------------------*/ +int charcommand_allskill(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char character[NAME_LENGTH]; + + struct map_session_data *pl_sd; + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #allskill )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + pc_allskillup(pl_sd); // all skills + pl_sd->status.skill_point = 0; // 0 skill points + clif_updatestatus(pl_sd, SP_SKILLPOINT); // update + clif_displaymessage(pl_sd->fd, msg_txt(76)); // You have received all skills. + if (pl_sd->fd != fd) + clif_displaymessage(fd, "Player has received all skills for his/her class."); + + return 0; +} + + +/*========================================== + * Change target's clothing color [HiddenDragon] + *------------------------------------------*/ +int charcommand_dye(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int cloth_color = 0; + char character[NAME_LENGTH]; + char output[200]; + + struct map_session_data *pl_sd; + + if (!message || !*message || sscanf(message, "%d %23[^\n]", &cloth_color, character) < 2) { + sprintf(output, "Please, enter a clothes color (usage: #dye/@ccolor ).", MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); + clif_displaymessage(fd,output); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { + pc_changelook(pl_sd, LOOK_CLOTHES_COLOR, cloth_color); + clif_displaymessage(pl_sd->fd, msg_txt(36)); // Appearence changed. + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(36)); // Appearence changed. + } else { + clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified. + return -1; + } + + return 0; +} + +/*========================================== + * Change target's hair style [HiddenDragon] + *------------------------------------------*/ +int charcommand_hair_style(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int hair_style = 0; + char character[NAME_LENGTH]; + char output[200]; + struct map_session_data *pl_sd; + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%d %23[^\n]", &hair_style, character) < 2) { + sprintf(output, "Please, enter a hair style (usage: #hairstyle/#hstyle .", MIN_HAIR_STYLE, MAX_HAIR_STYLE); + clif_displaymessage(fd, output); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) { + pc_changelook(pl_sd, LOOK_HAIR, hair_style); + clif_displaymessage(pl_sd->fd, msg_txt(36)); // Appearence changed. + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(36)); // Appearence changed. + } else { + clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified. + return -1; + } + + return 0; +} + +/*========================================== + * Change target's hair color [HiddenDragon] + *------------------------------------------*/ +int charcommand_hair_color(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int hair_color = 0; + char character[NAME_LENGTH]; + char output[200]; + struct map_session_data *pl_sd; + nullpo_retr(-1, sd); + + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%d %23[^\n]", &hair_color, character) < 2) { + sprintf(output, "Please, enter a hair color (usage: #haircolor/#hcolor ).", MIN_HAIR_COLOR, MAX_HAIR_COLOR); + clif_displaymessage(fd, output); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) { + pc_changelook(pl_sd, LOOK_HAIR_COLOR, hair_color); + clif_displaymessage(pl_sd->fd, msg_txt(36)); // Appearence changed. + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(36)); // Appearence changed. + } else { + clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified. + return -1; + } + + return 0; +} + +/*========================================== + * Change all target's stats [HiddenDragon] + *------------------------------------------*/ +int charcommand_allstats(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int index, count, value = 0, max, new_value; + short* status[6]; + char character[NAME_LENGTH]; + struct map_session_data *pl_sd; + + //we don't use direct initialization because it isn't part of the c standard. + nullpo_retr(-1, sd); + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #statall/#statsall/#allstat/#allstats )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + status[0] = &pl_sd->status.str; + status[1] = &pl_sd->status.agi; + status[2] = &pl_sd->status.vit; + status[3] = &pl_sd->status.int_; + status[4] = &pl_sd->status.dex; + status[5] = &pl_sd->status.luk; + + count = 0; + max = pc_maxparameter(pl_sd); + for (index = 0; index < ARRAYLENGTH(status); index++) { + + if (value > 0 && *status[index] > max - value) + new_value = max; + else if (value < 0 && *status[index] <= -value) + new_value = 1; + else + new_value = *status[index] +value; + + if (new_value != (int)*status[index]) { + *status[index] = new_value; + clif_updatestatus(pl_sd, SP_STR + index); + clif_updatestatus(pl_sd, SP_USTR + index); + status_calc_pc(pl_sd, 0); + count++; + } + } + + if (count > 0) // if at least 1 stat modified + { + clif_displaymessage(pl_sd->fd, msg_txt(84)); // All stats changed! + if (fd != pl_sd->fd) + clif_displaymessage(fd, "Player's stats changed"); // All stats changed! + } + else { + if (value < 0) + clif_displaymessage(fd, msg_txt(177)); // Impossible to decrease a stat. + else + clif_displaymessage(fd, msg_txt(178)); // Impossible to increase a stat. + return -1; + } + + return 0; +} + +/*========================================== + * Gives/Removes a peco from a player [HiddenDragon] + *------------------------------------------*/ +int charcommand_mount_peco(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char character[NAME_LENGTH]; + nullpo_retr(-1, sd); + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #mount/#mountpeco )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if (!pc_isriding(pl_sd)) + { // if actually no peco + if (!pc_checkskill(pl_sd, KN_RIDING)) + { + clif_displaymessage(fd, msg_txt(217)); // This player cannot mount a Peco Peco with his/her current job. + return -1; + } + + if (pl_sd->disguise) + { + clif_displaymessage(fd, msg_txt(215)); // This player cannot mount a Peco Peco while in disguise. + return -1; + } + + pc_setoption(pl_sd, pl_sd->sc.option | OPTION_RIDING); + if (pl_sd->fd != fd) + clif_displaymessage(fd, "Player mounted a peco."); + clif_displaymessage(pl_sd->fd, msg_txt(216)); // This player has mounted a Peco Peco. + } + else + { //Dismount + pc_setoption(pl_sd, pl_sd->sc.option & ~OPTION_RIDING); + clif_displaymessage(pl_sd->fd, msg_txt(218)); // This player's Peco Peco has been released. + if (pl_sd->fd != fd) + clif_displaymessage(fd, "Player unmounted a peco."); + } + + return 0; +} + +/*========================================== + * Remove items from a player (now a char command) [HiddenDragon] + *------------------------------------------*/ +int charcommand_delitem(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct map_session_data *pl_sd; + char item_name[100]; + int i, number = 0, item_id, item_position, count; + struct item_data *item_data; + char character[NAME_LENGTH]; + char output[200]; + + nullpo_retr(-1, sd); + + memset(character, '\0', sizeof(character)); + memset(item_name, '\0', sizeof(item_name)); + memset(output, '\0', sizeof(output)); + + if (!message || !*message || ( + sscanf(message, "\"%99[^\"]\" %d %23[^\n]", item_name, &number, character) < 3 && + sscanf(message, "%s %d %23[^\n]", item_name, &number, character) < 3 + ) || number < 1) { + clif_displaymessage(fd, "Please, enter an item name/id, a quantity and a player name (usage: #delitem )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + item_id = 0; + if ((item_data = itemdb_searchname(item_name)) != NULL || + (item_data = itemdb_exists(atoi(item_name))) != NULL) + item_id = item_data->nameid; + + if (item_id > 500) { + item_position = pc_search_inventory(pl_sd, item_id); + if (item_position >= 0) { + count = 0; + for(i = 0; i < number && item_position >= 0; i++) { + + //Logs (A)dmins items [Lupus] + if(log_config.enable_logs&0x400) + log_pick_pc(pl_sd, "A", pl_sd->status.inventory[item_position].nameid, -1, &pl_sd->status.inventory[item_position]); + + pc_delitem(pl_sd, item_position, 1, 0); + count++; + item_position = pc_search_inventory(pl_sd, item_id); // for next loop + } + sprintf(output, msg_txt(113), count); // %d item(s) removed by a GM. + clif_displaymessage(pl_sd->fd, output); + if (number == count) + sprintf(output, msg_txt(114), count); // %d item(s) removed from the player. + else + sprintf(output, msg_txt(115), count, count, number); // %d item(s) removed. Player had only %d on %d items. + clif_displaymessage(fd, output); + } else { + clif_displaymessage(fd, msg_txt(116)); // Character does not have the specified item. + return -1; + } + } + else + { + clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name. + return -1; + } + + return 0; +} + +//Added by Coltaro +//We're using this function here instead of using time_t so that it only counts player's jail time when he/she's online (and since the idea is to reduce the amount of minutes one by one in status_change_timer...). +//Well, using time_t could still work but for some reason that looks like more coding x_x +static void get_jail_time(int jailtime, int* year, int* month, int* day, int* hour, int* minute) { + const int factor_year = 518400; //12*30*24*60 = 518400 + const int factor_month = 43200; //30*24*60 = 43200 + const int factor_day = 1440; //24*60 = 1440 + const int factor_hour = 60; + + *year = jailtime/factor_year; + jailtime -= *year*factor_year; + *month = jailtime/factor_month; + jailtime -= *month*factor_month; + *day = jailtime/factor_day; + jailtime -= *day*factor_day; + *hour = jailtime/factor_hour; + jailtime -= *hour*factor_hour; + *minute = jailtime; + + *year = *year > 0? *year : 0; + *month = *month > 0? *month : 0; + *day = *day > 0? *day : 0; + *hour = *hour > 0? *hour : 0; + *minute = *minute > 0? *minute : 0; + return; +} + +/*========================================== + * Jail a player for a certain amount of time [Coltaro] + *------------------------------------------*/ +int charcommand_jailtime(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct map_session_data* pl_sd; + int year, month, day, hour, minute; + char character[NAME_LENGTH]; + char output[200]; + memset(character, '\0', sizeof(character)); + + nullpo_retr(-1, sd); + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #jailtime )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if (!pl_sd->sc.data[SC_JAILED]) { + clif_displaymessage(fd, "This player is not in jail."); + return -1; + } + + if (pl_sd->sc.data[SC_JAILED]->val1 == INT_MAX) { + clif_displaymessage(fd, "This player has been jailed indefinitely."); + return 0; + } + + if (pl_sd->sc.data[SC_JAILED]->val1 <= 0) { // Was not jailed with @jailfor (maybe @jail? or warped there? or got recalled?) + clif_displaymessage(fd, "This player has been jailed for an unknown amount of time."); + return -1; + } + //Get remaining jail time + get_jail_time(pl_sd->sc.data[SC_JAILED]->val1,&year,&month,&day,&hour,&minute); + sprintf(output,msg_txt(402),"This player will remain",year,month,day,hour,minute); + clif_displaymessage(fd, output); + + return 0; +} + +/*========================================== + * Disguises a player [HiddenDragon] + *------------------------------------------*/ +int charcommand_disguise(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int mob_id; + char mob_name[NAME_LENGTH]; + struct map_session_data* pl_sd; + char character[NAME_LENGTH]; + nullpo_retr(-1, sd); + + memset(character, '\0', sizeof(character)); + memset(mob_name, '\0', sizeof(mob_name)); + + if (!message || !*message || sscanf(message, "%s %23[^\n]", mob_name, character) < 2) { + clif_displaymessage(fd, "Please, enter a Monster/NPC name/id and a player name (usage: #disguise )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if ((mob_id = atoi(mob_name)) > 0) + { //Acquired an ID + if (!mobdb_checkid(mob_id) && !npcdb_checkid(mob_id)) + mob_id = 0; //Invalid id for either mobs or npcs. + } else { //Acquired a Name + if ((mob_id = mobdb_searchname(mob_name)) == 0) + { + struct npc_data* nd = npc_name2id(mob_name); + if (nd != NULL) + mob_id = nd->class_; + } + } + + if (mob_id == 0) + { + clif_displaymessage(fd, msg_txt(123)); // Monster/NPC name/id hasn't been found. + return -1; + } + + if(pc_isriding(pl_sd)) + { + //FIXME: wrong message [ultramage] + //clif_displaymessage(fd, msg_txt(228)); // Character cannot wear disguise while riding a PecoPeco. + return -1; + } + + pc_disguise(pl_sd, mob_id); + clif_displaymessage(pl_sd->fd, msg_txt(122)); // Disguise applied. + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(140)); // Character's disguise applied. + + + return 0; +} + +/*========================================== + * Undisguises a player [HiddenDragon] + *------------------------------------------*/ +int charcommand_undisguise(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char character[NAME_LENGTH]; + struct map_session_data* pl_sd; + nullpo_retr(-1, sd); + + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #undisguise )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if (pl_sd->disguise) + { + pc_disguise(pl_sd, 0); + clif_displaymessage(pl_sd->fd, msg_txt(124)); // Disguise removed from character + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(141)); // Undisguise applied + } + else { + clif_displaymessage(fd, msg_txt(142)); // Character is not disguised. + return -1; + } + + return 0; +} + +/*========================================== + * Displays contents of target's cart [HiddenDragon] + *------------------------------------------*/ +int charcommand_cart_list(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char outputtmp[200]; + char output[200]; + char character[NAME_LENGTH]; + struct map_session_data *pl_sd; + struct item_data *item_data, *item_temp; + int i, j, count = 0, counter = 0, counter2; + nullpo_retr(-1, sd); + + memset(character, '\0', sizeof(character)); + memset(output, '\0', sizeof(output)); + memset(outputtmp, '\0', sizeof(outputtmp)); + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #cartlist )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + for (i = 0; i < MAX_CART; i++) { + if (pl_sd->status.cart[i].nameid > 0 && (item_data = itemdb_search(pl_sd->status.cart[i].nameid)) != NULL) { + counter = counter + pl_sd->status.cart[i].amount; + count++; + if (count == 1) { + sprintf(output, "------ Cart items list of '%s' ------", pl_sd->status.name); + clif_displaymessage(fd, output); + } + if (pl_sd->status.cart[i].refine) + sprintf(output, "%d %s %+d (%s %+d, id: %d)", pl_sd->status.cart[i].amount, item_data->name, pl_sd->status.cart[i].refine, item_data->jname, pl_sd->status.cart[i].refine, pl_sd->status.cart[i].nameid); + else + sprintf(output, "%d %s (%s, id: %d)", pl_sd->status.cart[i].amount, item_data->name, item_data->jname, pl_sd->status.cart[i].nameid); + clif_displaymessage(fd, output); + memset(output, '\0', sizeof(output)); + counter2 = 0; + for (j = 0; j < item_data->slot; j++) { + if (pl_sd->status.cart[i].card[j]) { + if ( (item_temp = itemdb_search(pl_sd->status.cart[i].card[j])) != NULL) { + if (output[0] == '\0') + sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); + else + sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); + strcat(output, outputtmp); + } + } + } + if (output[0] != '\0') { + output[strlen(output) - 2] = ')'; + output[strlen(output) - 1] = '\0'; + clif_displaymessage(fd, output); + } + } + } + if (count == 0) + clif_displaymessage(fd, "No item found in the cart of this player."); + else { + sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count); + clif_displaymessage(fd, output); + } + + return 0; +} + +static int charcommand_stopattack(struct block_list *bl,va_list ap) +{ + struct unit_data *ud = unit_bl2ud(bl); + int id = va_arg(ap, int); + if (ud && ud->attacktimer != INVALID_TIMER && (!id || id == ud->target)) + { + unit_stop_attack(bl); + return 1; + } + return 0; +} + +/*========================================== + * Enable a player to kill players even when not in pvp [HiddenDragon] + *------------------------------------------*/ +int charcommand_killer(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char character[NAME_LENGTH]; + struct map_session_data *pl_sd; + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #killer )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + pl_sd->state.killer = !pl_sd->state.killer; + + if(pl_sd->state.killer) + { + clif_displaymessage(pl_sd->fd, msg_txt(241)); + if (pl_sd->fd != fd) + clif_displaymessage(fd, "Target player can now kill anybody."); + } + else + { + clif_displaymessage(pl_sd->fd, msg_txt(287)); + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(287)); + pc_stop_attack(pl_sd); + } + + return 0; +} + +/*========================================== + * Enable other players to kill target even when not in pvp [HiddenDragon] + *------------------------------------------*/ +int charcommand_killable(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char character[NAME_LENGTH]; + struct map_session_data *pl_sd; + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #killable )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + pl_sd->state.killable = !pl_sd->state.killable; + + if(pl_sd->state.killable) + { + clif_displaymessage(pl_sd->fd, msg_txt(242)); + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(289)); + } + else + { + clif_displaymessage(pl_sd->fd, msg_txt(288)); + if (pl_sd->fd != fd) + clif_displaymessage(fd, msg_txt(290)); + map_foreachinrange(charcommand_stopattack,&pl_sd->bl, AREA_SIZE, BL_CHAR, pl_sd->bl.id); + } + + return 0; +} + +/*========================================== + * Drop all of the target's possessions on the ground + *------------------------------------------*/ +int charcommand_dropall(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int i; + struct map_session_data *pl_sd = NULL; + nullpo_retr(-1, sd); + + if (!message || !*message) + return -1; + if((pl_sd=map_nick2sd((char *) message)) == NULL) + return -1; + for (i = 0; i < MAX_INVENTORY; i++) { + if (pl_sd->status.inventory[i].amount) { + if(pl_sd->status.inventory[i].equip != 0) + pc_unequipitem(pl_sd, i, 3); + pc_dropitem(pl_sd, i, pl_sd->status.inventory[i].amount); + } + } + + clif_displaymessage(pl_sd->fd, "All items dropped"); + clif_displaymessage(fd, "It is done"); + + return 0; +} + +/*========================================== + * Put all of the target's possessions into storage + *------------------------------------------*/ +int charcommand_storeall(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int i; + struct map_session_data *pl_sd = NULL; + nullpo_retr(-1, sd); + + if (!message || !*message) + return -1; + if((pl_sd=map_nick2sd((char *) message)) == NULL) + return -1; + + if (pl_sd->state.storage_flag != 1) + { //Open storage. + if( storage_storageopen(pl_sd) == 1 ) { + clif_displaymessage(fd, "The character currently can't use the storage."); + return 1; + } + } + + for (i = 0; i < MAX_INVENTORY; i++) { + if (pl_sd->status.inventory[i].amount) { + if(pl_sd->status.inventory[i].equip != 0) + pc_unequipitem(pl_sd, i, 3); + storage_storageadd(pl_sd, i, sd->status.inventory[i].amount); + } + } + storage_storageclose(pl_sd); + + clif_displaymessage(pl_sd->fd, "Everything you own has been put away for safe keeping."); + clif_displaymessage(pl_sd->fd, "go to the nearest kafka to retrieve it.."); + clif_displaymessage(pl_sd->fd, " -- the management"); + + clif_displaymessage(fd, "It is done"); + + return 0; +} + +/*========================================== + * Refreshes target [HiddenDragon] + *------------------------------------------*/ +int charcommand_refresh(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char character[NAME_LENGTH]; + struct map_session_data *pl_sd; + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #refresh )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + clif_refresh(pl_sd); + return 0; +} + + +/*========================================== + * View target's exp [HiddenDragon] + *------------------------------------------*/ +int charcommand_exp(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char output[200]; + double nextb, nextj; + char character[NAME_LENGTH]; + struct map_session_data *pl_sd; + + memset(character, '\0', sizeof(character)); + memset(output, '\0', sizeof(output)); + + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #exp )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + nextb = pc_nextbaseexp(pl_sd); + if (nextb) + nextb = pl_sd->status.base_exp*100.0/nextb; + + nextj = pc_nextjobexp(pl_sd); + if (nextj) + nextj = pl_sd->status.job_exp*100.0/nextj; + + sprintf(output, "Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)", pl_sd->status.base_level, nextb, pl_sd->status.job_level, nextj); + clif_displaymessage(fd, output); + return 0; +} + +/*========================================== + * Makes monsters ignore target [HiddenDragon] + *------------------------------------------*/ +int charcommand_monsterignore(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char character[NAME_LENGTH]; + struct map_session_data *pl_sd; + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #monsterignore/#battleignore )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if (!pl_sd->state.monster_ignore) { + pl_sd->state.monster_ignore = 1; + clif_displaymessage(pl_sd->fd, "You are now immune to attacks."); + if (fd != pl_sd->fd) + clif_displaymessage(pl_sd->fd, "Target player is now immune to attacks."); + } else { + pl_sd->state.monster_ignore = 0; + clif_displaymessage(sd->fd, "You are no longer immune to attacks."); + if (fd != pl_sd->fd) + clif_displaymessage(pl_sd->fd, "Target player is no longer immune to attacks."); + + } + + return 0; +} + +/*========================================== + * Change target's size [HiddenDragon] + *------------------------------------------*/ +int charcommand_size(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int size=0; + char character[NAME_LENGTH]; + struct map_session_data *pl_sd; + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%d %23[^\n]", &size, character) < 2) { + clif_displaymessage(fd, "Please, enter a player name (usage: #size <0-2> )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if(pl_sd->state.size) { + pl_sd->state.size=0; + pc_setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, 3); + } + + if(size==1) { + pl_sd->state.size=1; + clif_specialeffect(&pl_sd->bl,420,AREA); + clif_displaymessage(fd, "Size changed."); + if (fd != pl_sd->fd) + clif_displaymessage(pl_sd->fd, "Size changed."); + } else if(size==2) { + pl_sd->state.size=2; + clif_specialeffect(&pl_sd->bl,422,AREA); + clif_displaymessage(fd, "Size changed."); + if (fd != pl_sd->fd) + clif_displaymessage(pl_sd->fd, "Size changed."); + } + else + { + clif_displaymessage(fd, "Size restored."); + if (fd != pl_sd->fd) + clif_displaymessage(pl_sd->fd, "Size restored."); + } + + + return 0; +} + +/*========================================== + * Level up target's homunculus [HiddenDragon] + *------------------------------------------*/ +int charcommand_homlevel(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + TBL_HOM * hd; + int level = 0, i = 0; + + char character[NAME_LENGTH]; + struct map_session_data *pl_sd; + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%d %23[^\n]", &level, character) < 2) { + clif_displaymessage(fd, "Please, enter a player name and level (usage: #homlevel <# of levels> )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if ( !merc_is_hom_active(pl_sd->hd) ) + { + clif_displaymessage(fd, "Target player does not have a homunculus."); + return 1; + } + + hd = pl_sd->hd; + + for (i = 1; i <= level && hd->exp_next; i++){ + hd->homunculus.exp += hd->exp_next; + merc_hom_levelup(hd); + } + status_calc_homunculus(hd,0); + status_percent_heal(&hd->bl, 100, 100); + clif_misceffect2(&hd->bl,568); + clif_displaymessage(pl_sd->fd, "Homunculus level changed."); + if (pl_sd->fd != fd) + clif_displaymessage(fd, "Player's homunculus level changed."); + + return 0; +} + +/*========================================== + * Evolve target's homunculus [HiddenDragon] + *------------------------------------------*/ +int charcommand_homevolution(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + char character[NAME_LENGTH]; + struct map_session_data *pl_sd; + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #homevolution )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if ( !merc_is_hom_active(pl_sd->hd) ) { + clif_displaymessage(fd, "Target player does not have a homunculus."); + return -1; + } + + if ( !merc_hom_evolution(pl_sd->hd) ) { + clif_displaymessage(fd, "Target homunculus cannot evolve."); + return -1; + } + + clif_displaymessage(pl_sd->fd, "Homunculus evolution initiated."); + if (pl_sd->fd != fd) + clif_displaymessage(fd, "Homunculus evolution initiated."); + return 0; +} + +/*========================================== + * Create a homunculus for target [HiddenDragon] + *------------------------------------------*/ +int charcommand_makehomun(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int homunid; + + char character[NAME_LENGTH]; + char output[200]; + struct map_session_data *pl_sd; + memset(character, '\0', sizeof(character)); + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%d %23[^\n]", &homunid, character) < 2) { + sprintf(output, "Please, enter a player name (usage: #makehomun ).", HM_CLASS_BASE, HM_CLASS_BASE + MAX_HOMUNCULUS_CLASS - 1); + clif_displaymessage(fd, output); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if( homunid < HM_CLASS_BASE || homunid > HM_CLASS_BASE + MAX_HOMUNCULUS_CLASS - 1 ) + { + clif_displaymessage(fd, "Invalid homunculus ID."); + return -1; + } + + if(pl_sd->status.hom_id == 0) + { + merc_create_homunculus_request(pl_sd,homunid); + } + else + { + clif_displaymessage(fd, "Target player already has a homunculus."); + } + return 0; +} + +/*========================================== + * Change Target's homunculus' friendlyness [HiddenDragon] + *------------------------------------------*/ +int charcommand_homfriendly(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int friendly = 0; + + char character[NAME_LENGTH]; + struct map_session_data *pl_sd; + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%d %23[^\n]", &friendly, character) < 2) { + clif_displaymessage(fd, "Please, enter a player name and friendly value (usage: #homfriendly <0-1000> )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if (merc_is_hom_active(pl_sd->hd)) { + if (friendly > 0 && friendly <= 1000) { + pl_sd->hd->homunculus.intimacy = friendly * 100 ; + clif_send_homdata(pl_sd,SP_INTIMATE,friendly); + clif_displaymessage(pl_sd->fd, "Homunculus friendly value changed."); + if (fd != pl_sd->fd) + clif_displaymessage(fd, "Homunculus friendly value changed."); + } else { + clif_displaymessage(fd, "Invalid friendly value."); + } + } + else + { + clif_displaymessage(fd, "Target player's homunculus does not exist."); + return -1; + } + + return 0; +} + +/*========================================== + * Modify target's homunculus hunger [HiddenDragon] + *------------------------------------------*/ +int charcommand_homhungry(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + int hungry = 0; + + char character[NAME_LENGTH]; + struct map_session_data *pl_sd; + memset(character, '\0', sizeof(character)); + + if (!message || !*message || sscanf(message, "%d %23[^\n]", &hungry, character) < 2) { + clif_displaymessage(fd, "Please, enter a player name (usage: #homhungry <0-100> )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if (pl_sd->status.hom_id > 0 && pl_sd->hd) { + struct homun_data *hd = pl_sd->hd; + if (hungry >= 0 && hungry <= 100) { + hd->homunculus.hunger = hungry; + clif_send_homdata(pl_sd,SP_HUNGRY,hd->homunculus.hunger); + clif_displaymessage(pl_sd->fd, "Homunculus hungry value changed."); + if (fd != pl_sd->fd) + clif_displaymessage(fd, "Homunculus hungry value changed."); + } else { + clif_displaymessage(fd, "Invalid hungry value."); + return -1; + } + } + else + { + clif_displaymessage(fd, "Target player does not have a homunculus."); + return -1; + } + + + return 0; +} + +/*========================================== + * Show target's homunculus stats [HiddenDragon] + *------------------------------------------*/ +int charcommand_hominfo(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct homun_data *hd; + struct status_data *status; + char output[200]; + char character[NAME_LENGTH]; + struct map_session_data *pl_sd; + memset(character, '\0', sizeof(character)); + memset(output, '\0', sizeof(output)); + + if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { + clif_displaymessage(fd, "Please, enter a player name (usage: #hominfo )."); + return -1; + } + + if ( (pl_sd = map_nick2sd(character)) == NULL ) + { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + + if ( pc_isGM(sd) < pc_isGM(pl_sd) ) + { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + + if(!merc_is_hom_active(pl_sd->hd)) + return -1; + + hd = pl_sd->hd; + status = status_get_status_data(&hd->bl); + clif_displaymessage(fd, "Homunculus stats :"); + + snprintf(output, sizeof(output), "HP : %d/%d - SP : %d/%d", status->hp, status->max_hp, status->sp, status->max_sp); + clif_displaymessage(fd, output); + + snprintf(output, sizeof(output), "ATK : %d - MATK : %d~%d", status->rhw.atk2 +status->batk, status->matk_min, status->matk_max); + clif_displaymessage(fd, output); + + snprintf(output, sizeof(output), "Hungry : %d - Intimacy : %u", hd->homunculus.hunger, hd->homunculus.intimacy/100); + clif_displaymessage(fd, output); + + snprintf(output, sizeof(output), "Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d", status->str, status->agi, status->vit, status->int_, status->dex, status->luk); + clif_displaymessage(fd, output); + + return 0; +} + + +/*========================================== + * charcommand_info[] structure definition + *------------------------------------------*/ + +CharCommandInfo charcommand_info[] = { + { "job", 60, charcommand_jobchange }, + { "jobchange", 60, charcommand_jobchange }, + { "petrename", 50, charcommand_petrename }, + { "petfriendly", 50, charcommand_petfriendly }, + { "stats", 40, charcommand_stats }, + { "option", 60, charcommand_option }, + { "reset", 60, charcommand_reset }, + { "save", 60, charcommand_save }, + { "spiritball", 40, charcommand_spiritball }, + { "itemlist", 40, charcommand_itemlist }, + { "effect", 40, charcommand_effect }, + { "storagelist", 40, charcommand_storagelist }, + { "item", 60, charcommand_item }, + { "warp", 60, charcommand_warp }, + { "rura", 60, charcommand_warp }, + { "rura+", 60, charcommand_warp }, + { "zeny", 60, charcommand_zeny }, + { "fakename", 50, charcommand_fakename }, + { "baselvl", 60, charcommand_baselevel }, + { "baselevel", 60, charcommand_baselevel }, + { "blvl", 60, charcommand_baselevel }, + { "blevel", 60, charcommand_baselevel }, + { "joblvl", 60, charcommand_joblevel }, + { "joblevel", 60, charcommand_joblevel }, + { "jlvl", 60, charcommand_joblevel }, + { "jlevel", 60, charcommand_joblevel }, + { "questskill", 60, charcommand_questskill }, + { "lostskill", 60, charcommand_lostskill }, + { "skreset", 60, charcommand_skreset }, + { "streset", 60, charcommand_streset }, + { "model", 50, charcommand_model }, + { "skpoint", 60, charcommand_skpoint }, + { "stpoint", 60, charcommand_stpoint }, + { "changesex", 60, charcommand_changesex }, + { "feelreset", 60, charcommand_feelreset }, + { "help", 20, charcommand_help }, + { "load", 60, charcommand_load }, + { "speed", 60, charcommand_speed }, + { "storage", 60, charcommand_storage }, + { "gstorage", 60, charcommand_guildstorage }, + { "hide", 60, charcommand_hide }, + { "alive", 60, charcommand_alive }, + { "revive", 60, charcommand_alive }, + { "heal", 60, charcommand_heal }, + { "item2", 60, charcommand_item2 }, + { "itemreset", 60, charcommand_itemreset }, + { "refine", 60, charcommand_refine }, + { "produce", 60, charcommand_produce }, + { "str", 60, charcommand_param }, + { "agi", 60, charcommand_param }, + { "vit", 60, charcommand_param }, + { "int", 60, charcommand_param }, + { "dex", 60, charcommand_param }, + { "luk", 60, charcommand_param }, + { "glvl", 60, charcommand_guildlevelup }, + { "glevel", 60, charcommand_guildlevelup }, + { "guildlvl", 60, charcommand_guildlevelup }, + { "guildlevel", 60, charcommand_guildlevelup }, + { "hatch", 50, charcommand_hatch }, + { "pethungry", 60, charcommand_pethungry }, + { "allskill", 60, charcommand_allskill }, + { "allskills", 60, charcommand_allskill }, + { "skillall", 60, charcommand_allskill }, + { "skillsall", 60, charcommand_allskill }, + { "dye", 50, charcommand_dye }, + { "hairstyle", 50, charcommand_hair_style }, + { "hstyle", 50, charcommand_hair_style }, + { "haircolor", 50, charcommand_hair_color }, + { "hcolor", 50, charcommand_hair_color }, + { "allstat", 60, charcommand_allstats }, + { "allstats", 60, charcommand_allstats }, + { "statall", 60, charcommand_allstats }, + { "statsall", 60, charcommand_allstats }, + { "mount", 50, charcommand_mount_peco }, + { "mountpeco", 50, charcommand_mount_peco }, + { "delitem", 60, charcommand_delitem }, + { "jailtime", 40, charcommand_jailtime }, + { "disguise", 60, charcommand_disguise }, + { "undisguise", 60, charcommand_undisguise }, + { "cartlist", 40, charcommand_cart_list }, + { "killer", 60, charcommand_killer }, + { "killable", 60, charcommand_killable }, + { "dropall", 60, charcommand_dropall }, + { "storeall", 60, charcommand_storeall }, + { "refresh", 40, charcommand_refresh }, + { "exp", 1, charcommand_exp }, + { "monsterignore", 60, charcommand_monsterignore }, + { "size", 50, charcommand_size }, + { "hlvl", 60, charcommand_homlevel }, + { "hlevel", 60, charcommand_homlevel }, + { "homlvl", 60, charcommand_homlevel }, + { "homlevel", 60, charcommand_homlevel }, + { "homevolve", 60, charcommand_homevolution }, + { "homevolution", 60, charcommand_homevolution }, + { "homfriendly", 60, charcommand_homfriendly }, + { "homhungry", 60, charcommand_homhungry }, + { "hominfo", 40, charcommand_hominfo }, + { "cash", 60, charcommand_cash }, + { "points", 60, charcommand_cash }, +}; + + +/*========================================== + * Command lookup functions + *------------------------------------------*/ +static CharCommandInfo* get_charcommandinfo_byname(const char* name) +{ + int i; + if( *name == charcommand_symbol ) name++; // for backwards compatibility + ARR_FIND( 0, ARRAYLENGTH(charcommand_info), i, strcmpi(charcommand_info[i].command, name) == 0 ); + return ( i < ARRAYLENGTH(charcommand_info) ) ? &charcommand_info[i] : NULL; +} + +static CharCommandInfo* get_charcommandinfo_byfunc(const CharCommandFunc func) +{ + int i; + ARR_FIND( 0, ARRAYLENGTH(charcommand_info), i, charcommand_info[i].func == func ); + return ( i < ARRAYLENGTH(charcommand_info) ) ? &charcommand_info[i] : NULL; +} + + +/*========================================== + * Retrieve the command's required gm level + *------------------------------------------*/ +int get_charcommand_level(const CharCommandFunc func) +{ + CharCommandInfo* info = get_charcommandinfo_byfunc(func); + return ( info != NULL ) ? info->level : 100; // 100: command can not be used +} + + +/// Executes a char-command. +/// To be called by internal server code (bypasses various restrictions). +bool is_charcommand_sub(const int fd, struct map_session_data* sd, const char* str, int gmlvl) +{ + CharCommandInfo* info; + char command[100]; + char args[100]; + char output[200]; + + if( !str || !*str ) + return false; + + if( *str != charcommand_symbol ) // check first char + return false; + + if( sscanf(str, "%99s %99[^\n]", command, args) < 2 ) + args[0] = '\0'; + + info = get_charcommandinfo_byname(command); + if( info == NULL || info->func == NULL || gmlvl < info->level ) + { + if( gmlvl == 0 ) + return false; // will just display as normal text + else + { + sprintf(output, msg_txt(153), command); // "%s is Unknown Command." + clif_displaymessage(fd, output); + return true; + } + } + + if( log_config.gm && info->level >= log_config.gm ) + log_atcommand(sd, str); + + if( info->func(fd, sd, command, args) != 0 ) + { + sprintf(output, msg_txt(154), command); // "%s failed." + clif_displaymessage(fd, output); + } + + return true; +} + +/// Executes a char-command. +/// To be used by player-invoked code (restrictions will be applied) +bool is_charcommand(const int fd, struct map_session_data* sd, const char* message) +{ + int gmlvl = pc_isGM(sd); + + nullpo_retr(false, sd); + + if( !message || !*message ) + return false; + + if( sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCOMMAND ) + return true; // so that it won't display as normal message + + if( battle_config.atc_gmonly != 0 && gmlvl == 0 ) + return false; + + if( map[sd->bl.m].nocommand && gmlvl < map[sd->bl.m].nocommand ) + { + clif_displaymessage(fd, msg_txt(143)); // "Commands are disabled on this map." + return false; + } + + // skip 10/11-langtype's codepage indicator, if detected + if( message[0] == '|' && strlen(message) >= 4 && message[3] == charcommand_symbol ) + message += 3; + + return is_charcommand_sub(fd,sd,message,gmlvl); +} + + +/*========================================== + * + *------------------------------------------*/ +int charcommand_config_read(const char* cfgName) +{ + char line[1024], w1[1024], w2[1024]; + CharCommandInfo* p; + FILE* fp; + + if( (fp = fopen(cfgName, "r")) == NULL ) + { + ShowError("CharCommand configuration file not found: %s\n", cfgName); + return 1; + } + + while( fgets(line, sizeof(line), fp) ) + { + if( line[0] == '/' && line[1] == '/' ) + continue; + + if( sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2 ) + continue; + + p = get_charcommandinfo_byname(w1); + if( p != NULL ) + { + p->level = atoi(w2); + p->level = cap_value(p->level, 0, 100); + } + else + if( strcmpi(w1, "import") == 0 ) + charcommand_config_read(w2); + else + if( strcmpi(w1, "command_symbol") == 0 && + w2[0] > 31 && // control characters + w2[0] != '/' && // symbol of standard ragnarok GM commands + w2[0] != '%' && // symbol of party chat speaking + w2[0] != '$' && // symbol of guild chat speaking + w2[0] != '@' ) // symbol of atcommand + charcommand_symbol = w2[0]; + else + ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); + } + fclose(fp); + + return 0; +} diff --git a/src/map/charcommand.h b/src/map/charcommand.h new file mode 100644 index 000000000..2453c0af0 --- /dev/null +++ b/src/map/charcommand.h @@ -0,0 +1,19 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#ifndef _CHARCOMMAND_H_ +#define _CHARCOMMAND_H_ + +//#include "map.h" +struct map_session_data; + +extern char charcommand_symbol; +typedef int (*CharCommandFunc)(const int fd, struct map_session_data* sd, const char* command, const char* message); + +bool is_charcommand(const int fd, struct map_session_data* sd, const char* message); +bool is_charcommand_sub(const int fd, struct map_session_data* sd, const char* str, int gmlvl); +int get_charcommand_level(const CharCommandFunc func); + +int charcommand_config_read(const char* cfgName); + +#endif /* _CHARCOMMAND_H_ */ -- cgit v1.2.3-70-g09d2