From 327f9679f0f47bca96af2ef870ac5851bd6293ab Mon Sep 17 00:00:00 2001 From: Kolkka Date: Wed, 16 Mar 2016 22:46:36 -0600 Subject: Fixes HerculesWS/Hercules#1198 and fixes HerculesWS/Hercules#1194 introduced in pull request #1189 Changed other instances of MAX_WEAPON_TYPE to MAX_SINGLE_WEAPON_TYPE. --- src/map/pc.h | 2 +- src/map/status.c | 14 +++++++------- src/map/status.h | 2 +- 3 files changed, 9 insertions(+), 9 deletions(-) (limited to 'src') diff --git a/src/map/pc.h b/src/map/pc.h index 0d2bca84d..5c5ec131d 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -657,7 +657,7 @@ END_ZEROED_BLOCK; #define pc_stop_attack(sd) (unit->stop_attack(&(sd)->bl)) //Weapon check considering dual wielding. -#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \ +#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_SINGLE_WEAPON_TYPE? \ 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)|(1<<(sd)->status.weapon))) // clientside display macros (values to the left/right of the "+") diff --git a/src/map/status.c b/src/map/status.c index 82c427317..f8cd2940a 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2718,7 +2718,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { // Base batk value is set on status->calc_misc // weapon-type bonus (FIXME: Why is the weapon_atk bonus applied to base attack?) - if (sd->status.weapon < MAX_WEAPON_TYPE && sd->weapon_atk[sd->status.weapon]) + if (sd->status.weapon < MAX_SINGLE_WEAPON_TYPE && sd->weapon_atk[sd->status.weapon]) bstatus->batk += sd->weapon_atk[sd->status.weapon]; // Absolute modifiers from passive skills #ifndef RENEWAL @@ -4189,10 +4189,10 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) float temp; int skill_lv, val = 0; amotion = status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1]; - if ( sd->status.weapon > MAX_WEAPON_TYPE ) + if ( sd->status.weapon > MAX_SINGLE_WEAPON_TYPE) amotion += status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] / 4; if ( sd->status.shield ) - amotion += status->dbs->aspd_base[pc->class2idx(sd->status.class_)][MAX_WEAPON_TYPE]; + amotion += status->dbs->aspd_base[pc->class2idx(sd->status.class_)][MAX_SINGLE_WEAPON_TYPE]; switch ( sd->status.weapon ) { case W_BOW: case W_MUSICAL: @@ -4215,7 +4215,7 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) amotion = ((int)(temp + ((float)(status->calc_aspd(&sd->bl, &sd->sc, 1) + val) * st->agi / 200)) - min(amotion, 200)); #else // base weapon delay - amotion = (sd->status.weapon < MAX_WEAPON_TYPE) + amotion = (sd->status.weapon < MAX_SINGLE_WEAPON_TYPE) ? (status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon : (status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1] + status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2]) * 7 / 10; // dual-wield @@ -12603,7 +12603,7 @@ void status_read_job_db_sub(int idx, const char *name, struct config_setting_t * { "FuumaShuriken", W_HUUMA }, { "TwoHandRod", W_2HSTAFF }, #ifdef RENEWAL_ASPD - { "Shield", MAX_WEAPON_TYPE } + { "Shield", MAX_SINGLE_WEAPON_TYPE } #endif }; @@ -12999,10 +12999,10 @@ int status_readdb(void) memset(status->dbs->job_bonus,0,sizeof(status->dbs->job_bonus)); // Job-specific stats bonus } for ( i = 0; i < CLASS_COUNT; i++ ) { - for ( j = 0; j < MAX_WEAPON_TYPE; j++ ) + for ( j = 0; j < MAX_SINGLE_WEAPON_TYPE; j++ ) status->dbs->aspd_base[i][j] = 2000; #ifdef RENEWAL_ASPD - status->dbs->aspd_base[i][MAX_WEAPON_TYPE] = 0; + status->dbs->aspd_base[i][MAX_SINGLE_WEAPON_TYPE] = 0; #endif } diff --git a/src/map/status.h b/src/map/status.h index 046227b78..fda700387 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -2162,7 +2162,7 @@ BEGIN_ZEROED_BLOCK; /* Everything within this block will be memset to 0 when sta int max_weight_base[CLASS_COUNT]; int HP_table[CLASS_COUNT][MAX_LEVEL + 1]; int SP_table[CLASS_COUNT][MAX_LEVEL + 1]; - int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE+1]; // +1 for RENEWAL_ASPD + int aspd_base[CLASS_COUNT][MAX_SINGLE_WEAPON_TYPE+1]; // +1 for RENEWAL_ASPD sc_type Skill2SCTable[MAX_SKILL]; // skill -> status int IconChangeTable[SC_MAX]; // status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated) unsigned int ChangeFlagTable[SC_MAX]; // status -> flags -- cgit v1.2.3-70-g09d2