From 2eff14f905ad2a9493dcf879b16a4d4a0c5b8508 Mon Sep 17 00:00:00 2001 From: Kenpachi Developer Date: Sat, 4 Jul 2020 00:06:34 +0200 Subject: Don't define separate structs for bSubDefEle and bMagicSubDefEle --- src/map/pc.h | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) (limited to 'src') diff --git a/src/map/pc.h b/src/map/pc.h index 3f8f88444..7afb35be2 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -396,13 +396,9 @@ BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of st int rate, tick; } def_set_race[RC_MAX], mdef_set_race[RC_MAX]; struct { - int rate_mob; //!< Physical damage reduction against monster's defense element. - int rate_pc; //!< Physical damage reduction against player's defense element. - } sub_def_ele[ELE_MAX]; //!< Bonus bSubDefEle data structure. - struct { - int rate_mob; //!< Magical damage reduction against monster's defense element. - int rate_pc; //!< Magical damage reduction against player's defense element. - } magic_sub_def_ele[ELE_MAX]; //!< Bonus bMagicSubDefEle data structure. + int rate_mob; //!< Damage reduction rate against monster's defense element. + int rate_pc; //!< Damage reduction rate against player's defense element. + } sub_def_ele[ELE_MAX], magic_sub_def_ele[ELE_MAX]; //!< Bonus bSubDefEle/bMagicSubDefEle data structure. struct { int atk_rate; int arrow_atk,arrow_ele,arrow_cri,arrow_hit; -- cgit v1.2.3-70-g09d2