From 24fdc7fd359132805f403afab0d0d0dfcdfe929c Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 3 Oct 2006 13:54:51 +0000 Subject: - Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of skills is reduced now (when enabled) by AGI instead of DEX, which makes a lot more sense than DEX. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8923 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 4 ++-- src/map/battle.h | 2 +- src/map/skill.c | 14 +++++++------- src/map/skill.h | 2 +- 4 files changed, 11 insertions(+), 11 deletions(-) (limited to 'src') diff --git a/src/map/battle.c b/src/map/battle.c index 49fcd1d2e..b884a0f85 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3457,7 +3457,7 @@ static const struct battle_data_short { { "enable_perfect_flee", &battle_config.enable_perfect_flee }, { "casting_rate", &battle_config.cast_rate }, { "delay_rate", &battle_config.delay_rate }, - { "delay_dependon_dex", &battle_config.delay_dependon_dex }, + { "delay_dependon_agi", &battle_config.delay_dependon_agi }, { "skill_delay_attack_enable", &battle_config.sdelay_attack_enable }, { "left_cardfix_to_right", &battle_config.left_cardfix_to_right }, { "skill_add_range", &battle_config.skill_add_range }, @@ -3856,7 +3856,7 @@ void battle_set_defaults() { battle_config.enable_perfect_flee = BL_PC|BL_PET; battle_config.cast_rate=100; battle_config.delay_rate=100; - battle_config.delay_dependon_dex=0; + battle_config.delay_dependon_agi=0; battle_config.sdelay_attack_enable=0; battle_config.left_cardfix_to_right=0; battle_config.skill_add_range=0; diff --git a/src/map/battle.h b/src/map/battle.h index a4acd4538..fc6b685fb 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -93,7 +93,7 @@ extern struct Battle_Config { unsigned short critical_rate; unsigned short enable_baseatk; unsigned short enable_perfect_flee; - unsigned short cast_rate,delay_rate,delay_dependon_dex; + unsigned short cast_rate,delay_rate,delay_dependon_agi; unsigned short sdelay_attack_enable; unsigned short left_cardfix_to_right; unsigned short skill_add_range; diff --git a/src/map/skill.c b/src/map/skill.c index ee93dbc12..1f67a3dd6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -682,7 +682,7 @@ int skill_get_maxcount( int id ){ skill_get (skill_db[id].maxcount, id, 1); } int skill_get_blewcount( int id ,int lv ){ skill_get (skill_db[id].blewcount[lv-1], id, lv); } int skill_get_mhp( int id ,int lv ){ skill_get (skill_db[id].mhp[lv-1], id, lv); } int skill_get_castnodex( int id ,int lv ){ skill_get (skill_db[id].castnodex[lv-1], id, lv); } -int skill_get_delaynodex( int id ,int lv ){ skill_get (skill_db[id].delaynodex[lv-1], id, lv); } +int skill_get_delaynodex( int id ,int lv ){ skill_get (skill_db[id].delaynoagi[lv-1], id, lv); } int skill_get_nocast ( int id ){ skill_get (skill_db[id].nocast, id, 1); } int skill_get_type( int id ){ skill_get (skill_db[id].skill_type, id, 1); } int skill_get_unit_id ( int id, int flag ){ skill_get (skill_db[id].unit_id[flag], id, 1); } @@ -8590,7 +8590,7 @@ int skill_castfix_sc (struct block_list *bl, int time) */ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv) { - int delaynodex = skill_get_delaynodex(skill_id, skill_lv); + int delaynochange = skill_get_delaynodex(skill_id, skill_lv); int time = skill_get_delay(skill_id, skill_lv); nullpo_retr(0, bl); @@ -8606,10 +8606,10 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv) time = battle_config.default_skill_delay; } else if (time < 0) time = -time + status_get_amotion(bl); // if set to <0, the attack motion is added. - - if (battle_config.delay_dependon_dex && !(delaynodex&1)) + else //Agi reduction should apply only to non-zero delay skills. + if (battle_config.delay_dependon_agi && !(delaynochange&1)) { // if skill casttime is allowed to be reduced by dex - int scale = battle_config.castrate_dex_scale - status_get_dex(bl); + int scale = battle_config.castrate_dex_scale - status_get_agi(bl); if (scale > 0) time = time * scale / battle_config.castrate_dex_scale; else //To be capped later to minimum. @@ -8622,7 +8622,7 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv) if (battle_config.delay_rate != 100) time = time * battle_config.delay_rate / 100; - if (!(delaynodex&2)) + if (!(delaynochange&2)) { struct status_change *sc; sc= status_get_sc(bl); @@ -11404,7 +11404,7 @@ int skill_readdb (void) skill_split_atoi(split[1],skill_db[i].castnodex); if (!split[2]) continue; - skill_split_atoi(split[2],skill_db[i].delaynodex); + skill_split_atoi(split[2],skill_db[i].delaynoagi); } fclose(fp); ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path); diff --git a/src/map/skill.h b/src/map/skill.h index d1d6cc011..3f5884390 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -66,7 +66,7 @@ struct skill_db { int weapon,ammo,ammo_qty[MAX_SKILL_LEVEL],state,spiritball[MAX_SKILL_LEVEL]; int itemid[10],amount[10]; int castnodex[MAX_SKILL_LEVEL]; - int delaynodex[MAX_SKILL_LEVEL]; + int delaynoagi[MAX_SKILL_LEVEL]; int nocast; int unit_id[2]; int unit_layout_type[MAX_SKILL_LEVEL]; -- cgit v1.2.3-60-g2f50