From bbb2671566dada63d7a34616f93e66b18d91ef44 Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 25 Oct 2006 14:44:14 +0000 Subject: - Made the exp bonus settings be adjustable: - exp_bonus_attacker: Indicates how much additional exp a mob gives per additional attacker (eg: 10 -> +10%*attacker) - exp_bonus_max_attacker: Indicates at which number of attackers the bonus is capped (eg: 5 -> 5 attackers, so a mob yield the same exp whether 5 or 10 people attack it) - Changed the way the party_even_share_bonus setting works. It now uses a simple linear bonus increase (eg: 10 -> +10%*party member) - The defaults are as explained by Tharis: +25%/attacker, capped at 12 attackers, no party bonus. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9067 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 7 +++++++ src/map/battle.h | 2 ++ src/map/mob.c | 15 +++++++++++---- src/map/party.c | 52 ++++++++++++++++++++++++++++++++-------------------- src/map/skill.c | 2 +- 5 files changed, 53 insertions(+), 25 deletions(-) (limited to 'src/map') diff --git a/src/map/battle.c b/src/map/battle.c index bc9828764..6a4dbf98f 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3709,6 +3709,8 @@ static const struct battle_data_short { { "motd_type", &battle_config.motd_type}, // [celest] { "finding_ore_rate", &battle_config.finding_ore_rate}, // [celest] { "exp_calc_type", &battle_config.exp_calc_type}, // [celest] + { "exp_bonus_attacker", &battle_config.exp_bonus_attacker}, // [Skotlex] + { "exp_bonus_max_attacker", &battle_config.exp_bonus_max_attacker}, // [Skotlex] { "min_skill_delay_limit", &battle_config.min_skill_delay_limit}, // [celest] { "default_skill_delay", &battle_config.default_skill_delay}, // [Skotlex] { "no_skill_delay", &battle_config.no_skill_delay}, // [Skotlex] @@ -4143,6 +4145,8 @@ void battle_set_defaults() { battle_config.castrate_dex_scale = 150; battle_config.area_size = 14; battle_config.exp_calc_type = 1; + battle_config.exp_bonus_attacker = 25; + battle_config.exp_bonus_max_attacker = 12; battle_config.min_skill_delay_limit = 100; battle_config.default_skill_delay = 300; //Default skill delay according to official servers. battle_config.no_skill_delay = BL_MOB; @@ -4351,6 +4355,9 @@ void battle_validate_conf() { if (battle_config.min_skill_delay_limit < 10) battle_config.min_skill_delay_limit = 10; // minimum delay of 10ms + if (battle_config.exp_bonus_max_attacker < 2) + battle_config.exp_bonus_max_attacker = 2; + if (battle_config.no_spawn_on_player > 100) battle_config.no_spawn_on_player = 100; if (battle_config.mob_remove_delay < 15000) //Min 15 sec diff --git a/src/map/battle.h b/src/map/battle.h index be3a67c90..b27a27878 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -359,6 +359,8 @@ extern struct Battle_Config { unsigned short motd_type; // [celest] unsigned short finding_ore_rate; // orn unsigned short exp_calc_type; + unsigned short exp_bonus_attacker; + unsigned short exp_bonus_max_attacker; unsigned short min_skill_delay_limit; unsigned short default_skill_delay; unsigned short no_skill_delay; diff --git a/src/map/mob.c b/src/map/mob.c index 6f73433c7..a9ae329d5 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1807,8 +1807,13 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) //eAthena's exp formula based on max hp. per = (double)md->dmglog[i].dmg/(double)status->max_hp; - if (count>1) - per *= (9.+(double)((count > 6)? 6:count))/10.; //attackers count bonus. + if (count>1 && battle_config.exp_bonus_attacker) { + //Exp bonus per additional attacker. + if (count > battle_config.exp_bonus_max_attacker) + count = battle_config.exp_bonus_max_attacker; + count--; + per += per*(count*battle_config.exp_bonus_attacker)/100.; + } if(md->special_state.size==1) // change experience for different sized monsters [Valaris] per /=2.; @@ -2053,8 +2058,10 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) //mapflag: noexp check [Lorky] if (map[md->bl.m].flag.nobaseexp) exp =1; - else - exp = (double)md->db->mexp * (9+count)/10.; //[Gengar] + else { + exp = md->db->mexp; + exp += exp*(battle_config.exp_bonus_attacker*count)/100.; //[Gengar] + } mexp = (exp > UINT_MAX)?UINT_MAX:(exp<1?1:(unsigned int)exp); diff --git a/src/map/party.c b/src/map/party.c index a119d5287..0799b5215 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -707,7 +707,7 @@ int party_exp_share(struct party_data *p,struct block_list *src,unsigned int bas { struct map_session_data* sd[MAX_PARTY]; int i; - unsigned short c, bonus =100; // modified [Valaris] + unsigned short c; nullpo_retr(0, p); @@ -719,32 +719,44 @@ int party_exp_share(struct party_data *p,struct block_list *src,unsigned int bas } if (c < 1) return 0; - if (battle_config.party_even_share_bonus) //Valaris's even share exp bonus equation. - bonus += (battle_config.party_even_share_bonus*c*(c-1)/10); //Changed Valaris's bonus switch to an equation [Skotlex] - else //Official kRO/iRO sites state that the even share bonus is 10% per additional party member. - bonus += (c-1)*10; base_exp/=c; job_exp/=c; - if (base_exp/100 > UINT_MAX/bonus) - base_exp= UINT_MAX; //Exp overflow - else if (base_exp > 10000) - base_exp = (base_exp/100)*bonus; //Calculation overflow protection - else - base_exp = base_exp*bonus/100; - - if (job_exp/100 > UINT_MAX/bonus) - job_exp = UINT_MAX; - else if (job_exp > 10000) - job_exp = (job_exp/100)*bonus; - else - job_exp = job_exp*bonus/100; + zeny/=c; + + if (battle_config.party_even_share_bonus && c > 1) { + unsigned short bonus =100 + battle_config.party_even_share_bonus*(c-1); + if (base_exp) { + if (base_exp/100 > UINT_MAX/bonus) + base_exp= UINT_MAX; //Exp overflow + else if (base_exp > 10000) + base_exp = (base_exp/100)*bonus; //Calculation overflow protection + else + base_exp = base_exp*bonus/100; + } + if (job_exp) { + if (job_exp/100 > UINT_MAX/bonus) + job_exp = UINT_MAX; + else if (job_exp > 10000) + job_exp = (job_exp/100)*bonus; + else + job_exp = job_exp*bonus/100; + } + if (zeny) { + if (zeny/100 > UINT_MAX/bonus) + zeny = UINT_MAX; + else if (zeny > 10000) + zeny = (zeny/100)*bonus; + else + zeny = zeny*bonus/100; + } + } for (i = 0; i < c; i++) { pc_gainexp(sd[i], src, base_exp, job_exp); - if (battle_config.zeny_from_mobs) // zeny from mobs [Valaris] - pc_getzeny(sd[i],bonus*zeny/(c*100)); + if (zeny) // zeny from mobs [Valaris] + pc_getzeny(sd[i],zeny); } return 0; } diff --git a/src/map/skill.c b/src/map/skill.c index 2f337492b..685158283 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7886,7 +7886,7 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t itemid[i] = skill_db[j].itemid[i]; amount[i] = skill_db[j].amount[i]; } - if(mhp > 0 && 100 * status->hp / status->max_hp > mhp) { + if(mhp > 0 && 100 * status->hp / status->max_hp > (unsigned int) mhp) { //mhp is the max-hp-requirement, that is, //you must have this % or less of HP to cast it. clif_skill_fail(sd,skill,2,0); -- cgit v1.2.3-60-g2f50