From 8c04536cf64dd3a7c233d9631eceb23f7207ad9c Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 5 Feb 2019 06:25:18 +0300 Subject: Replace short to int in most structs in pc.h --- src/map/pc.h | 104 +++++++++++++++++++++++++++++------------------------------ 1 file changed, 52 insertions(+), 52 deletions(-) (limited to 'src/map') diff --git a/src/map/pc.h b/src/map/pc.h index 90e59edb2..a2971b4f8 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -117,22 +117,22 @@ BEGIN_ZEROED_BLOCK; // all the variables within this block get zero'ed in each c int addrace2[RC2_MAX]; int addsize[3]; struct drain_data { - short rate; - short per; - short value; + int rate; + int per; + int value; unsigned type:1; } hp_drain[RC_MAX], sp_drain[RC_MAX]; struct { - short class_, rate; + int class_, rate; } add_dmg[MAX_PC_BONUS]; struct { - short flag, rate; + int flag, rate; unsigned char ele; } addele2[MAX_PC_BONUS]; END_ZEROED_BLOCK; }; struct s_autospell { - short id, lv, rate, flag; + int id, lv, rate, flag; int card_id; bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed }; @@ -147,7 +147,7 @@ struct s_addeffect { }; struct s_addeffectonskill { enum sc_type id; - short rate, skill; + int rate, skill; unsigned char target; }; struct s_add_drop { @@ -156,11 +156,11 @@ struct s_add_drop { int race, rate; }; struct s_autobonus { - short rate,atk_type; + int rate,atk_type; unsigned int duration; char *bonus_script, *other_script; int active; - unsigned short pos; + unsigned int pos; }; enum npc_timeout_type { NPCT_INPUT = 0, @@ -219,11 +219,11 @@ struct map_session_data { unsigned int changemap : 1; unsigned int callshop : 1; // flag to indicate that a script used callshop; on a shop short pmap; // Previous map on Map Change - unsigned short autoloot; + unsigned int autoloot; int autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus] - unsigned short autoloottype; + unsigned int autoloottype; unsigned int autolooting : 1; //performance-saver, autolooting state for @alootid - unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish] + unsigned int autobonus; //flag to indicate if an autobonus is activated. [Inkfish] unsigned int gmaster_flag : 1; unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not. unsigned int warping : 1;//states whether you're in the middle of a warp processing @@ -288,7 +288,7 @@ struct map_session_data { int followtimer; // [MouseJstr] int followtarget; time_t emotionlasttime; // to limit flood with emotion packets - short skillitem,skillitemlv; + int skillitem,skillitemlv; uint16 skill_id_old,skill_lv_old; uint16 skill_id_dance,skill_lv_dance; short cook_mastery; // range: [0,1999] [Inkfish] @@ -312,7 +312,7 @@ struct map_session_data { int16 weapontype; ///< Weapon type considering both hands (@see enum weapon_type). int16 weapontype1; ///< Weapon type in the right/primary hand (@see enum weapon_type). int16 weapontype2; ///< Weapon type in the left/secondary hand (@see enum weapon_type). - short disguise; // [Valaris] + int disguise; // [Valaris] struct weapon_data right_weapon, left_weapon; BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of status_calc_pc() @@ -337,9 +337,9 @@ BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of st int expaddrace[RC_MAX]; int ignore_mdef[RC_MAX]; int ignore_def[RC_MAX]; - short sp_gain_race[RC_MAX]; - short sp_gain_race_attack[RC_MAX]; - short hp_gain_race_attack[RC_MAX]; + int sp_gain_race[RC_MAX]; + int sp_gain_race_attack[RC_MAX]; + int hp_gain_race_attack[RC_MAX]; #ifdef RENEWAL int race_tolerance[RC_MAX]; #endif @@ -347,16 +347,16 @@ BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of st struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS]; struct s_addeffectonskill addeff3[MAX_PC_BONUS]; struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills. - unsigned short id; - short val; + unsigned int id; + int val; } skillatk[MAX_PC_BONUS], skillusesprate[MAX_PC_BONUS], skillusesp[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS], skillcooldown[MAX_PC_BONUS], skillfixcast[MAX_PC_BONUS], skillvarcast[MAX_PC_BONUS], skillfixcastrate[MAX_PC_BONUS]; struct { - short value; + int value; int rate; int tick; } hp_loss, sp_loss, hp_regen, sp_regen; struct { - short class_, rate; + int class_, rate; } add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS]; struct s_add_drop add_drop[MAX_PC_BONUS]; struct { @@ -364,11 +364,11 @@ BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of st int rate; } itemhealrate[MAX_PC_BONUS]; struct { - short flag, rate; + int flag, rate; unsigned char ele; } subele2[MAX_PC_BONUS]; struct { - short value; + int value; int rate, tick; } def_set_race[RC_MAX], mdef_set_race[RC_MAX]; struct { @@ -394,17 +394,17 @@ BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of st int itemhealrate2; // [Epoque] Increase heal rate of all healing items. int shieldmdef;//royal guard's unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex] - short splash_range, splash_add_range; - short add_steal_rate; - short add_heal_rate, add_heal2_rate; - short sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value; - short hp_vanish_rate; - short hp_vanish_per, hp_vanish_trigger; - short sp_vanish_rate; - short sp_vanish_per, sp_vanish_trigger; - unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest] - unsigned short unbreakable_equip; //100% break resistance on certain equipment - unsigned short unstripable_equip; + int splash_range, splash_add_range; + int add_steal_rate; + int add_heal_rate, add_heal2_rate; + int sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value; + int hp_vanish_rate; + int hp_vanish_per, hp_vanish_trigger; + int sp_vanish_rate; + int sp_vanish_per, sp_vanish_trigger; + unsigned int unbreakable; // chance to prevent ANY equipment breaking [celest] + unsigned int unbreakable_equip; //100% break resistance on certain equipment + unsigned int unstripable_equip; int fixcastrate,varcastrate; int add_fixcast,add_varcast; int ematk; // matk bonus from equipment @@ -419,22 +419,22 @@ END_ZEROED_BLOCK; int matk_rate; int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate; int itemid; - short itemindex; //Used item's index in sd->inventory [Skotlex] - short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo] - short spiritball, spiritball_old; + int itemindex; //Used item's index in sd->inventory [Skotlex] + int catch_target_class; + int spiritball, spiritball_old; int spirit_timer[MAX_SPIRITBALL]; - short charm_count; + int charm_count; int charm_type; int charm_timer[MAX_SPIRITCHARM]; unsigned char potion_success_counter; //Potion successes in row counter unsigned char mission_count; //Stores the bounty kill count for TK_MISSION - short mission_mobid; //Stores the target mob_id for TK_MISSION + int mission_mobid; //Stores the target mob_id for TK_MISSION int die_counter; //Total number of times you've died int devotion[MAX_PC_DEVOTION]; //Stores the account IDs of chars devoted to. int trade_partner; struct { struct { - short index, amount; + int index, amount; } item[10]; int zeny, weight; } deal; @@ -465,18 +465,18 @@ END_ZEROED_BLOCK; struct { int m; //-1 - none, other: map index corresponding to map name. - unsigned short index; //map index + unsigned int index; //map index } feel_map[MAX_PC_FEELHATE];// 0 - Sun; 1 - Moon; 2 - Stars - short hate_mob[MAX_PC_FEELHATE]; + int hate_mob[MAX_PC_FEELHATE]; int pvp_timer; - short pvp_point; - unsigned short pvp_rank, pvp_lastusers; - unsigned short pvp_won, pvp_lost; + int pvp_point; + unsigned int pvp_rank, pvp_lastusers; + unsigned int pvp_won, pvp_lost; char eventqueue[MAX_EVENTQUEUE][EVENT_NAME_LENGTH]; int eventtimer[MAX_EVENTTIMER]; - unsigned short eventcount; // [celest] + unsigned int eventcount; // [celest] int change_level_2nd; // job level when changing from 1st to 2nd class [jobchange_level in global_reg_value] int change_level_3rd; // job level when changing from 2nd to 3rd class [jobchange_level_3rd in global_reg_value] @@ -769,24 +769,24 @@ END_ZEROED_BLOCK; #define pc_can_give_bound_items(sd) ( pc_has_permission((sd),PC_PERM_TRADE_BOUND) ) struct skill_tree_requirement { - short id; + int id; unsigned short idx; unsigned char lv; }; struct skill_tree_entry { - short id; + int id; unsigned short idx; unsigned char max; unsigned char joblv; - short inherited; + int inherited; VECTOR_DECL(struct skill_tree_requirement) need; }; // Celest struct sg_data { - short anger_id; - short bless_id; - short comfort_id; + int anger_id; + int bless_id; + int comfort_id; char feel_var[NAME_LENGTH]; char hate_var[NAME_LENGTH]; bool (*day_func)(void); -- cgit v1.2.3-70-g09d2