From 803169a68c6b3dcf9d0db07b479d4bad65894603 Mon Sep 17 00:00:00 2001
From: aleos <aleos@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Date: Wed, 20 Feb 2013 04:13:42 +0000
Subject: > Follow up to r17140. - Crush Strike now lasts for 30 seconds. -
 Phantom Thrust is now targeted to allies. - Updated SP requirement for Death
 Bound. - Giant Growth now has a .1% chance to break caster's weapon. - Stone
 Hard Skin now has a 30% chance to break caster's weapon. - Stone Hard Skin
 now has a 30% chance to reduce 25% damage from monsters for 10 seconds. -
 Corrected Stone Hard Skin's DEF/MDEF increase formula.

git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17145 54d463be-8e91-2dee-dedb-b68131a5f0ec
---
 src/map/battle.c | 15 +++++++++++++++
 src/map/skill.c  |  2 ++
 src/map/status.c | 10 +++++++---
 3 files changed, 24 insertions(+), 3 deletions(-)

(limited to 'src/map')

diff --git a/src/map/battle.c b/src/map/battle.c
index 3140fbc18..8d3edec4e 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1061,6 +1061,21 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
 			skill_castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,gettick(),0);
 		}
 
+		if( (sce = sc->data[SC_STONEHARDSKIN]) && flag&BF_WEAPON && damage > 0 ) {
+			sce->val2 -= damage;
+			if( src->type == BL_PC ) {
+				TBL_PC *ssd = BL_CAST(BL_PC, src);
+				if (ssd && ssd->status.weapon != W_BOW)
+					skill_break_equip(src, EQP_WEAPON, 3000, BCT_SELF);
+			} else
+				skill_break_equip(src, EQP_WEAPON, 3000, BCT_SELF);
+			// 30% chance to reduce monster's ATK by 25% for 10 seconds.
+			if( src->type == BL_MOB )
+				sc_start(src, SC_STRIPWEAPON, 30, 0, skill_get_time2(RK_STONEHARDSKIN, sce->val1));
+			if( sce->val2 <= 0 )
+				status_change_end(bl, SC_STONEHARDSKIN, INVALID_TIMER);
+		}
+
 /**
  * In renewal steel body reduces all incoming damage by 1/10
  **/
diff --git a/src/map/skill.c b/src/map/skill.c
index 98c7e8ba3..81bfbd7c7 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1436,6 +1436,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
 			rate = battle_config.equip_natural_break_rate;
 			if( sc )
 			{
+				if(sc->data[SC_GIANTGROWTH])
+					rate += 10;
 				if(sc->data[SC_OVERTHRUST])
 					rate += 10;
 				if(sc->data[SC_MAXOVERTHRUST])
diff --git a/src/map/status.c b/src/map/status.c
index edac88af0..b3cbf27ab 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -556,7 +556,7 @@ void initChangeTables(void) {
 	set_sc( RK_MILLENNIUMSHIELD  , SC_MILLENNIUMSHIELD  , SI_REUSE_MILLENNIUMSHIELD  , SCB_NONE );
 	set_sc( RK_REFRESH           , SC_REFRESH           , SI_REFRESH           , SCB_NONE );
 	set_sc( RK_GIANTGROWTH       , SC_GIANTGROWTH       , SI_GIANTGROWTH       , SCB_STR );
-	set_sc( RK_STONEHARDSKIN     , SC_STONEHARDSKIN     , SI_STONEHARDSKIN     , SCB_NONE );
+	set_sc( RK_STONEHARDSKIN     , SC_STONEHARDSKIN     , SI_STONEHARDSKIN     , SCB_DEF|SCB_MDEF );
 	set_sc( RK_VITALITYACTIVATION, SC_VITALITYACTIVATION, SI_VITALITYACTIVATION, SCB_REGEN );
 	set_sc( RK_FIGHTINGSPIRIT    , SC_FIGHTINGSPIRIT    , SI_FIGHTINGSPIRIT    , SCB_WATK|SCB_ASPD );
 	set_sc( RK_ABUNDANCE         , SC_ABUNDANCE         , SI_ABUNDANCE         , SCB_NONE );
@@ -4906,7 +4906,7 @@ static defType status_calc_def(struct block_list *bl, struct status_change *sc,
 		def -= 20;
 	if( sc->data[SC_ANGRIFFS_MODUS] )
 		def -= 30 + 20 * sc->data[SC_ANGRIFFS_MODUS]->val1;
-	if(sc->data[SC_STONEHARDSKIN])// Final DEF increase divided by 10 since were using classic (pre-renewal) mechanics. [Rytech]
+	if(sc->data[SC_STONEHARDSKIN])
 		def += sc->data[SC_STONEHARDSKIN]->val1;
 	if(sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
 		def >>=1;
@@ -5035,7 +5035,7 @@ static defType status_calc_mdef(struct block_list *bl, struct status_change *sc,
 		mdef += (sc->data[SC_ENDURE]->val4 == 0) ? sc->data[SC_ENDURE]->val1 : 1;
 	if(sc->data[SC_CONCENTRATION])
 		mdef += 1; //Skill info says it adds a fixed 1 Mdef point.
-	if(sc->data[SC_STONEHARDSKIN])// Final MDEF increase divided by 10 since were using classic (pre-renewal) mechanics. [Rytech]
+	if(sc->data[SC_STONEHARDSKIN])
 		mdef += sc->data[SC_STONEHARDSKIN]->val1;
 	if(sc->data[SC_WATER_BARRIER])
 		mdef += sc->data[SC_WATER_BARRIER]->val2;
@@ -8046,6 +8046,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 		case SC_DEATHBOUND:
 			val2 = 500 + 100 * val1;
 			break;
+		case SC_STONEHARDSKIN:
+			if( sd )
+				val1 = sd->status.job_level * pc_checkskill(sd, RK_RUNEMASTERY) / 4; //DEF/MDEF Increase
+			break;
 		case SC_FIGHTINGSPIRIT:
 			val_flag |= 1|2;
 			break;
-- 
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