From 7ee782c0d3df09ed494dd310489d3512f4e87ad0 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Tue, 26 Nov 2013 17:21:47 -0200 Subject: Fixed Bug 7794 monster's healing now refreshes their hp bar accordingly. Special Thanks to Beret. http://hercules.ws/board/tracker/issue-7794-healing-in-monsters/ Signed-off-by: shennetsind --- src/map/mob.c | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'src/map') diff --git a/src/map/mob.c b/src/map/mob.c index b41dedac1..35c9ed1aa 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2764,6 +2764,19 @@ void mob_heal(struct mob_data *md,unsigned int heal) { if (battle_config.show_mob_info&3) clif->charnameack (0, &md->bl); + +#if PACKETVER >= 20120404 + if( !(md->status.mode&MD_BOSS) ){ + int i; + for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. + if( md->dmglog[i].id ) { + struct map_session_data *sd = map->charid2sd(md->dmglog[i].id); + if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range + clif->monster_hp_bar(md,sd); + } + } + } +#endif } /*========================================== -- cgit v1.2.3-70-g09d2