From fbffed09e12da8579708ca822207b6d8757ec976 Mon Sep 17 00:00:00 2001 From: Haru Date: Wed, 25 Jul 2018 05:19:50 +0200 Subject: Fix Venom Splasher consuming its gemstome requirement twice Fixes #1837 Signed-off-by: Haru --- src/map/skill.c | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/map') diff --git a/src/map/skill.c b/src/map/skill.c index 745cdb7bc..a4ebff9f1 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4649,6 +4649,11 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl // recursive invocation of skill->castend_damage_id() with flag|1 map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), skill->splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); + if (skill_id == AS_SPLASHER) { + // Prevent double item consumption when the target explodes (item requirements have already been processed in skill_castend_nodamage_id) + flag |= 1; + } + if (sd && skill_id == SU_LUNATICCARROTBEAT) { short item_idx = pc->search_inventory(sd, ITEMID_CARROT); -- cgit v1.2.3-60-g2f50